Skip to content

My personal Kickflip Quake fork, aimed at correcting it's flaws and improving some gameplay aspects.

License

Notifications You must be signed in to change notification settings

Fluffacorn/KFQuake

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

66 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A mod to change the small flaws in Kickflip Quake

I made this because I enjoy Kickflip Quake too much to leave its simple flaws in place. Note that this was designed with FTEQuake in mind, and all releases are intended for use with it. I will not provide assistance for other clients, I simply don't have the time to.

All known tech can be viewed on the wiki page, along with the changes I've made to the mod

Free Melee.

The original source code written by Michael 'Squirt' Buettner can be found at https://www.moddb.com/mods/kickflip-quake/downloads/source-code.

Default controls

Command Keybind
Help F1
Trick 1 (Indy Grab) Shift
Trick 2 (Pop Shove-it) Q
Trick 3 (360 Shove-it) E
Trick 4 (Backside 360) R
Toggle Cam (First Person) C
Competition Start M
Add Bot B

Don't enable the Add Bot bind, it is very, very unstable. It's disabled by default and commented out in the autoexec for a reason.

How to change keybinds and preferences

These instructions for changing keybinds are directly applicable to FTEQuake, this guide is not intended for people using other engines. You can definitely change them in those engines, but I will not be the one providing a tutorial on how to do so.

  • Navigate to the KFQuake folder and find the Autoexec.cfg file. Open it in your text editor of choice.

  • Change the keys under // Skate Binds to fit the key layout you want.

  • Change the values under // Tweaks to fit your preferences.

  • DO NOT CHANGE THE SKATE ALIASES. These are vital for the mod to work, no one should ever need to change these.

Compiling from source.

There's a good chance you're smarter than me, maybe you can fix something broken. This is compiled in the same way as all other Quake 1 mods, I personally use FTEQCC which can be found at https://fte.triptohell.info.

About

My personal Kickflip Quake fork, aimed at correcting it's flaws and improving some gameplay aspects.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages