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Delt06/README.md

Toon RP

Hello there 👋

I'm a Graphics Programmer (Unity/C#/SRP, DX12/C++).

I currently work on AAAA RP: a Unity Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.

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  1. toon-rp toon-rp Public

    🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

    C# 500 27

  2. aaaa-rp aaaa-rp Public

    🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

    C# 35 1

  3. dx12-renderer dx12-renderer Public

    A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

    C++ 35 4

  4. urp-toon-shader urp-toon-shader Public

    🌔 Toon shader for Unity's Universal Render Pipeline.

    ShaderLab 402 39

  5. voxel-terrain voxel-terrain Public

    🧱Minecraft-like voxel world made with Unity.

    C# 24 5

  6. unity-graphics unity-graphics Public

    A collection of URP shaders and render features.

    ShaderLab 46 5