Interview
Crafting a Y2K-Inspired Character with Detailed Textures Using High-Poly Modeling
Vlad Chok showed us the detailed process of modeling and texturing a Y2K-inspired character based on 2D concept art, covering aspects from sculpting to detailed texturing and useful rendering techniques in Marmoset Toolbag.
Vlad Chok
Jan 06, 2025
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Crafting a Realistic Fabric Material with Gold Trim in Substance 3D Designer
Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in Substance 3D Designer and shared how Spline nodes were utilized to create intricate folds, place gold bead shapes, and add details like buttons.
Dave Miragliotta
Jan 06, 2025
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Step-by-Step Guide on Creating an Adorable Baby Seal with Impressive Fur
Juliette Talbot showed us how to create a lifelike baby seal, which is sculpted in ZBrush and groomed in Houdini, covering techniques for organizing hair clumps and adding realistic features like sands. She also shared how lighting and environmental integration could enhance the scene.
Juliette Talbot
Dec 31, 2024
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Creating Baby Yoda from The Mandalorian in 3D
Ivan Miya shared the workflow behind Grogu from The Mandalorian, explaining how the sci-fi stroller was created and what he did to convey Baby Yoda's small size using ZBrush, Maya, and Substance 3D Painter.
Ivan Miya
Dec 30, 2024
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How to Create a Photorealistic Post-Apocalyptic Mask with Maya, ZBrush & Substance 3D Painter
László Hackl guides us through the Metro Mask project, covering modeling, texturing, and rendering. He focuses on the texturing workflow and techniques that help this post-apocalyptic prop achieve a hyper-level of realism.
László Hackl
Dec 27, 2024
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Crafting Stylized Dreamy Shaved Ice Cream Shop With Substance 3D & UE5
Bram Tempelaere walked us through the creation of the Dream Shaved Ice Cream Shop project, explaining how to build a stylized, dreamlike environment with Blender, ZBrush, Substance 3D, and Unreal Engine 5 and sharing helpful resources.
Bram Tempelaere
Dec 26, 2024
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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming
Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.
Adán Pérez
Dec 25, 2024
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Creating Weathered Pirate Ship with Unreal Engine
Margaux Duboc talked about modularity in her Captain's Ship project, showed how she made barnacles using ZBrush and Substance 3D Painter, and showed her workflow with Unreal Engine's Nanite.
Margaux Duboc
Dec 24, 2024
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Modeling a Realistic Panasonic RF-2200 Radio Using Maya and ZBrush
Cody Trenholm shared with us the detailed process of creating a 3D model of a used Panasonic RF-2200 radio, highlighting the techniques used for modeling, texturing, and rendering. He discussed tricks that help contribute to the storytelling of the prop and bring it to life.
Cody Trenholm
Dec 24, 2024
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