Meet the team of artists behind the visuals of Arranger: A Role-Puzzling Adventure!

Video by David Hellman
Music by Tomás Batista. Soundtrack here

ARTISTS FEATURED ~ David Hellman (lead), André Rodrigues, Catherine Graffam, Enrique Bernardou, Adam deGrandis, Lynds Gallant, Robert Lopatto, Tim Aste

Arranger: A Role-Puzzling Adventure is widely available!
Steam | Nintendo Switch | PlayStation 5 |
Epic Game Store | Netflix (iOS +: Android)

Jemma enters a dark cave with the aid of an old-fashioned oil lantern. A map shows a network of angular caves linking together forest, lake, mountain, castle, and beachside zones.ALT

At one point there was an idea that the Arranger Temples would unexpectedly connect in a vast underground maze. This would allow shortcuts of difficult overworld sections & access to otherwise-unreachable places! The finished game is more focused & streamlined, but it’s still fun to daydream about!

The bright puzzle grid supports an early, purple-skinned Jemma, a pale demon-warrior, and familiar objects like a switch, a sword, a locked gate, etc. Surrounding the grid are broken stone walls, columns, urns, and a large frieze of a menacing bearded figure wielding a hammer. Surrounding it all, darkness.ALT

Prototype Jemma gives away the vintage of this early Arranger mockup. The primacy of the grid, supported by jagged-edged scenery fragments within an abstracted space, pointed towards the final visual style. But I would wander through various alternatives before rediscovering this guiding beacon much later…

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Another map from early in Arranger’s development. For me this is fascinating to explore both for its divergences from and adherences to the world of the finished game.

A gray humanoid with blonde hair covering the eyes and a large wolf snout with bared teeth. Proportions are very out-of-whack to say the least.ALT

WEREWOLF!! Not included anywhere in Arranger. Please submit your fan fictions for Jemma versus Wolfman.

Jemma clonks into many objects as she moves. She walks along unconcerned as furniture, trees, a cat and more drags along with her.ALT

In Arranger, one of the big questions early on was, does Jemma walk? Since the grid moves with her, should she instead keep her feet rooted and flap her arms or wear a big fan or move through space some other way? We decided that walking is so natural and fundamental, we had to embrace it!

A menacing bird of pray becomes a small pigeon.ALT

From Arranger development, another creature corrupted by the Static! This transformation is less drastic, less monsteresque. In the final game Static does not corrupt things in this way, but it does develop into a sentient humanoid form!

Kit, a malevolent warlock, clutches a smoldering skull-shaped flame while heroic Krysta bounds into action with her orb-enhanced sword and companion pig! Behind them, supporting characters populate an expansive landscape of diverse biomes.ALT

New fun art for the Kit & Krysta podcast! I was inspired by classic box art like Super Mario Land and by the personalities of my subjects! Ancillary characters such as Gatorider may be spun off into their own franchises (speculation only). Available on a range of merchandise on the K&K store.

A pencil-sketched map includes Town 1, a forest containing a Painter’s Abode, a mountain called Hurveth, and a river leading towards Town 2. These areas are joined by hidden paths, identified by a dot pattern.ALT

This early map from Arranger’s development lays out the first few regions, and includes optional hidden areas offering surprising shortcuts. The final game has some hidden areas, but we found that a more streamlined flow worked better in this case. Nico did all the layouts but on some occasions I offered ideas.

Jemma pauses at the entrance of a dark cave marked by grimacing statues.ALT

This early concept art from Arranger portrays Jemma as an adventurer in a classic mold. I was looking at paintings by Joachim Patinir with their craggy jutting rocks, dark recesses and blue horizons.

A scimitar wielding humanoid with features of fish, octopus and soap bubbleALT


Another early monster design from Arranger. Suppose the Static creates monsters by fusing together multiple innocent beings, and on defeat they fragment apart? Like Sonic but with higher art overhead. This was not used.

Jemma looks happy as she holds her hands out to receive a sword levitating out of an ornate treasure chest. Jemma’s wearing headphones and a portable cassette player.ALT

Early on in the development of Arranger we talked a lot about the personality of our main character, Jemma. She’s a youngster bringing change, but also tapping into the power of lost generations. I wanted to show her as “innocently impudent”. In the final game she’s a little different, but some of the spirit is the same.

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Today we have some unused monster designs from Arranger. Recall these things are comprised of Static, meaning they are coagulated human spiritual rigidity. Hence the contortions and gripping hands. I like the first one a lot, looks very miserable!

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In Arranger, the goopy substance called STATIC is congealed human spiritual rigidity, or resistance to change based on fear. In practical terms, it won’t budge. Here’s a raft of design alternatives.

QUIZ
1. Which would you eat?
2. Which would you throw in a fire?

A cyclops with great arms reverts to dog form when the static flees.ALT


This is an unused monster design from Arranger. You can see the brutality in his eye while the purple goo (later dubbed “static”) inhabits him. He’s evil but capable. The ears becoming shoulder pads is the best idea I had between 2017-22 (don’t steal it)

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