Simple rendering solution based on PBR worlk flow.
- Deffered Shading
- Rendering SDF object with polygons
- VSM soft shadow
- Various render effect, GTAO, DoF, Motionblur....
- Simple access to surface functions and distance functions
Unpack on your vvvv/packs folder and rename packs root "PBRRenderer".
- dx11-vvvv
- happy.fxh
- Field Trip
- Instance Noodles
- mp.dx
IBL Texture : HDRI Haven
IBL Precompute : IBL Baker
Fire Hydrant obj : SubstanceShare
Some PBR Texture : CC0 Textures
- improve Anti Ailiating
- Screen Space Reflection(Hi-Z Cone Tracing)
- Subsurface Scattering
- Optimize performance & workflow