The classic, refined DOOM source port. For Windows PC.
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Updated
Nov 27, 2024 - C
The classic, refined DOOM source port. For Windows PC.
A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen
A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
Python ctypes wrapper around SDL2
Ada 2022 bindings to SDL 2
Pekka Kana 2, a platformer game
Sample program to run SDL2 / SDL2_image on Android (using CMake)
Basic sample that demonstrates the usage of SDL2 and SDL2_image libraries with CMake. Mirror of https://gitlab.com/aminosbh/sdl2-image-sample
Free runtime and development kit using SDL and Squirrel
This project is written in C and uses CMake as a build system. It shows how we can make a basic animation using SDL2 : Flying plane. Mirror of https://gitlab.com/aminosbh/flying-plane-sdl-animation
[in development] Free pixelart editor made in SDL2 C++
A 2d Game Engine written in C++20.
Kobo Redux - Kobo Deluxe Revived
Neural network training with games
A port of the Magic Sushi game from MTK OS to SDL1, SDL2 and Web using Emscripten.
Haskell bindings to SDL2_image.
A C++ Mini Engine. Based on SDL2.
Super Mario Clone using C++ and SDL2
VSCode Windows project template that allows develop C++ code for Windows (build, compile, debug) and deploy to M5Stack (or other ESP32) using PlatformIO (build, upload, monitor), this project can be useful to develop and test LittlevGL GUI on Windows PC before transfer to your M5Stack (or other ESP32).
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