A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
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Updated
Jan 10, 2018 - Java
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
📬 postprocessing for react-three-fiber
Effects composer for three.js
A plugin for OctoPrint used to convert G0/G1 commands to G2/G3 commands. Reduce the size of your gcode files, and reduce number of gcodes per second sent to your printer.
A collection of projects used to convert G0/G1 commands to G2/G3 commands.
Compute Stochastic Screen Space Reflections for unity post processing
GPU atmosphertic scattering and planet generation in Unity 3D
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
8 bit-ish style post-processing effect for Unity
The "officially unofficial" consolidated list of PostCSS plugins in a ready-to-use package
color lookup tables (LUTs) for color grading
A Python library for automating TOUGH2 simulations of subsurface fluid and heat flow
A collection of LogitsProcessors to customize and enhance LLM behavior for specific tasks.
⬜ Pixelation post effect for Unity Urp
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
Cura plugin which wraps ArcWelderLib to convert multiple G0/G1 moves to G2/G3 arcs.
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
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