Fast and minimalist 3D viewer.
-
Updated
Nov 27, 2024 - C++
Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
3D game engine with lua scripting
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
3D C/C++ Game Engine - Created By Brady Jessup
Specification and reference implementation for the OpenPBR Surface shading model
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Clustered shading implementation with bgfx
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A physically-based path tracer
A database of physically based values for CG artists.
Real-time Direct3D 12 path tracer
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Add a description, image, and links to the physically-based-rendering topic page so that developers can more easily learn about it.
To associate your repository with the physically-based-rendering topic, visit your repo's landing page and select "manage topics."