[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
MACH: MDO of Aircraft Configurations with High fidelity
DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
Implementation of the embedded deformation algorithm
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
OpenCVを用いてメッシュ変形を行うサンプル
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
A Simulation System for Physics-Based 3D Mesh Deformation
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflate function automatically.
Code used during my thesis to apply a simple inherent strain deformation to meshes.
Project for the course 3D scanning and motion capture (IN2354) Fall 23 TUM
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