A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
unity
gpu
global-illumination
realtime
unity3d
panorama
hlsl
raytracing
bvh
refit
rtx
path-tracing
compute-shader
denoising
nee
disney-bsdf
bindless
cwbvh
oidn
restir-gi
-
Updated
Nov 27, 2024 - C#