Industry-standard navigation-mesh toolset for games
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Updated
Aug 11, 2024 - C++
Industry-standard navigation-mesh toolset for games
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs (CVPR 2019)
Continuous-time multi-agent crowd simulation engine implemented in Python using Numba and Numpy for performance.
A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
Modelling crowd behaviour in panic sitations
A NetLogo simulation of crowd evacuation from a hypothetical fire emergency at The Float @ Marina Bay, Singapore.
Code base for SICNav: Safe and Interactive Crowd Navigation using Model Predictive Control and Bilevel Optimization
Crowd Simulation using Social Force Model
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
A crowd simulation backend for Omniverse Create
Agent-based simulation of social interaction (Social Force Model and Self-Propelled Brownian Particles)
Multi-agent Simulation Software for Crowd Crush Prevention and Store Layout Optimizer
A bag of open crowd simulation algorithms
An STL only, "bring-your-own AI agent" flow field navigation library
GPU Accelerated Crowd Simulation for 3D Models written in python
pedestriandynamics.org
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