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Changed
🎁 Added
- feat: implement applyAnchorToTexture for TilingSprite by @Zyie in #11079
- feat: Add some new functions to get global tint / alpha / transform by @GoodBoyDigital in #11057
- feat: add pixel line to graphics by @GoodBoyDigital in #11004
- Note: This is similar to native line from v7
- feat: cacheAsTexture by @GoodBoyDigital in #11031
- Note: This is similar to cacheAsBitmap from v7
🐛 Fixed
- fix: instanceCount fallback with nullish coalescing by @bigtimebuddy in #11088
- fix: how we bind buffers in WebGPU by @GoodBoyDigital in #11085
- fix: If using multiview rendering, call ensureCanvasSize before rendering by @bhousel in #11058
- fix: Particle Alpha bug by @GoodBoyDigital in #11078
- fix: remove redundant/incorrect condition by @rigor789 in #11056
- fix: FillGradient leak by @GoodBoyDigital in #11061
- fix: bitmap font spacing issue by @GoodBoyDigital in #11065
- fix: Rebuild instruction when "setMask" is called by @katmai7 in #10973
- fix: webgl uniform buffers (#10738) by @Zyie in #11066
- fix: event-boundry
includeInBuild
Check by @GoodBoyDigital in #11069 - fix: clipToViewport filter cropping at higher resolutions by @GoodBoyDigital in #11052
- fix: Use multiply instead of mix colors when propagating tint to children by @lunarraid in #11054
- fix: re-parent on render group issue by @GoodBoyDigital in #11041
- fix: avoid blank space in the DynamicBitmapFont resource by @rnike in #11025
- fix: stroke should use alignment when extending bounds by @dapi303 in #11032
- fix: Issue with texture matrix corrupting on graphics fill by @GoodBoyDigital in #11036
🧹 Chores
- chore: Update Readme for v8 by @Cristy94 in #11029
- chore: tidy bounds update by @Zyie in #10971
- chore: minor docs fix by @jimhigson in #11024
- chore: update README.md CI badge by @Zyie in #11049
- chore: add cacheAsBitmap deprecation by @GoodBoyDigital in #11090