This is a 2D platformer RPG game developed using Godot game engine using GDScript. Here is our game's teaser Scolaro Ventures. You can also check out our gameplay here Scolaro Ventures Gameplay.
64 bit Windows.
Godot game engine
A part of voluntary project submitted to Anna University, India.
The story revolves around a school boy, who gets transfered to an unkown world where he faces many dangers, overcoming obstacles as well as trying to find a way to get back home.
This game was conceived as a four level game where each level is difficult than the previous level only in terms of the game development concepts inculcated. The objective was to develop a game thereby learning the game development cycle using Godot. Users who wish to learn Godot can use our project either as a template or a reference to build their own 2D platformer.
It is an introductory level, to get you familiarize with the KEYS.
This is a basic level, where u can collect coins and kill enemies by jumping on them. You can get to level to by using a portal, which is available at the end of this level.
In this level, we added some traps to spice up the game and player can kill enemies by using sword and he can throw projectiles, which has some unique function. Same as previous level you can get to next level using the portal.
This is the final level of our game, by crossing this the protagonist can get back to his home. In this level we added few new elements such as rolling boulder, moving platform in addition to this we added an enemy wave at the end of this level.You Should have Godot in your system, to run our project. If you don't have, you can install it from official site or you can use this Godot
After installing and opening Godot, you ca import our project by,
- Click Import.
- Navigate to the folder using Browse.
- CLick Import and edit.
- Assests - It contains assets of level 1.
- Assests_2 - It contains assets of level 2.
- Assests_3 - It contains assets of level 3.
- addons - It contains stuff related to dialog box.
- src - It contains script
.gd
and scene.tscn
files.
In case of any improvement ideas or issues, please feel free to raise an issue or send a 'pull request'