SDF functions to draw 2d shapes in glsl. Antialiased using glsl-aastep.
npm i glsl-2d-primitives -S
#pragma glslify: circle = require(glsl-2d-primitives/circle)
#pragma glslify: rectangle = require(glsl-2d-primitives/rectangle)
#pragma glslify: polygon = require(glsl-2d-primitives/polygon)
attribute vec2 vUv;
uniform sampler2D map;
void main() {
gl_FragColor = texture2D(map, vUv);
// Mask the image with a centered rectangle
gl_FragColor.a = rectangle(vUv, vec2(0.4, 0.6));
// Draw a pentagon, without alpha masking
gl.FragColor = vec4(vec3(polygon(vUv, 0.4, 5.0)), 1.0);
// Mask the image with a ring, combining 2 circles
float ring = circle(vUv, 0.5) * (1.0 - circle(vUv, 0.52));
gl_FragColor.a = ring;
}
- https://thebookofshaders.com/07/
- https://github.com/glslify/glsl-aastep
- https://github.com/marklundin/glsl-sdf-primitives
MIT. See LICENSE for details.