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YET ANOTHER VERTICALLY SCROLLING RHYTHM GAME is my collection of rhythm game projects full of the features and ideas I think make games of this genre fun to play.
The project is centred around my custom rhythm game client, Interlude, and the tooling around it.
Visit yavsrg.net to read more about this project and its features.
Various player guides, including a wiki, are built into the game to help you get started, especially if you're coming from another popular rhythm game client.
You can also check out the wiki here in your browser!
On Windows - Download the latest release from the website, extract it and play!
On macOS and Linux - You currently must build the game from source, I've made this quick and easy, see below
Note
If you just want to play the game on Windows, you do not need to do this, instead get the game by downloading the latest release from the site
-
Install Git, and the .NET 8 SDK
Follow the install instructions for both of these for your platform -
Set up the repository
To do this via a terminal:
# Navigate to somewhere you want to store the interlude codebase - Don't forget --recurse-submodules! git clone https://github.com/YAVSRG/YAVSRG.git --recurse-submodules
-
Run the CLI tool
cd YAVSRG/tools dotnet run
You will see in your terminal something like
== YAVSRG CLI Tools == type 'help' for a list of commands, or help <command> for details >
-
When in the CLI tool, run the
play
command to build and play the latest version.
This will create a build of the game underYAVSRG/GAME
which can be run directly if you prefer.
To update your game when a new version comes out, run the CLI tool again, then runupdate
.
If a step isn't working/you are stuck, get assistance in the discord
You can delete the entire YAVSRG folder to entirely remove the game and all data from your system.
Note
If the setup guide for non-developers on Linux/macOS didn't work, please do not try these steps and instead get assistance in the discord if all you want to do is play.
Developers should first follow the non-developer setup and ensure the CLI tool works.
Use the debug_run
CLI command to build and test the current branch - You should run this at least once before building via an IDE.
After the first use of debug_run
, you should have the correct BASS .dll/.dynlib/.so files for your platform placed in YAVSRG/interlude/src/bin/Debug/net8.0
If not, the game will let you know on launch - Look for them here https://github.com/YAVSRG/YAVSRG/tree/main/engine/lib (you need both the main and the fx one)
If your platform isn't there contact me in the discord or search online for it
If you open YAVSRG.sln in Visual Studio 2022, setting Interlude as the active project will let you simply build and run with F5 which is my current workflow.
While Interlude stores all its data in the same folder as the exe by default, you can change that to a specific location - In YAVSRG/interlude/src/bin/Debug/net8.0/config.json you can edit WorkingDirectory
to whatever is convenient
I use "C:/Interlude/dev"
on Windows
If you previously built Interlude as a non-developer, setting it to "../../../../../GAME"
means both builds share data
If you previously installed Interlude somewhere else, setting it to that path means both copies share data
Come join the discord -- Send me playtesting feedback, feature requests, bug reports, etc.
Once up and running with the developer build instructions above, steps for contributing are outlined here
Pull requests are very welcome! If you spot a bug, typo or other minor problem and have a quick fix, feel free to submit a PR. If you want to work on a feature please check with me first via Discord
Warning
IMPOSTOR SYNDROME DISCLAIMER
Don't know F#? Don't know how to code but want to learn? This is a hobby project largely dedicated to expanding my skills as a programmer and I would be pleased if it could do the same for you.
Ask away in the Discord, I'm often free to chat about how I or the codebase work and will happily give YOU the tools to make meaningful contributions.