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  • 15:06 (UTC -06:00)

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TheBerkin/README.md

Hi! I'm Robin. 👋

I've been building software (professionally or otherwise) since 2010. I love anything to do with procedural generation, DSLs, compilers, interpreters, and gamedev tools.

My current project is Cursed Phone, an audio game engine for embedded applications such as interactive art installations. Cursed Phone is designed to be installed onto specially converted telephone equipment to create unique and novel entertainment experiences.

I also created the Rant templating language. Rant empowers creatives of all kinds with a powerful toolset for randomized and procedural generation of names, dialogue, characters, narratives, test data, and more.

Outside of this, I also sporadically develop a variety of smaller tools and libraries to make the lives of other developers a little easier.

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  1. rant-lang/rant rant-lang/rant Public

    Rant - The templating language for procedural generation.

    Rust 204 15

  2. cursed_phone cursed_phone Public

    Audio-only game engine built as a virtual telephone line

    Rust 7

  3. quickscope quickscope Public

    Performant scoped variables for scripting languages

    Rust 5 1

  4. creak creak Public

    Barebones, unified interface for decoding popular audio formats into 32-bit float samples.

    Rust 8 1

  5. rant-lang/reference rant-lang/reference Public

    Reference documentation for Rant 4

    CSS 2

  6. rant3 rant3 Public archive

    (Obsolete) Archive of Rant 3.x.

    C# 3k 107