Requires CEC capable device (e.g. Raspberry Pi or USB-CEC adapter).
Additionally cec-client
must be installed. On Raspbian it is included in cec-utils package.
Controller scans devices on startup (when creating new controller object). It takes a while (scan is done async and result is returned in "ready" event). Therefore it is recommended to initialise the controller only once and use the obtained object throughout the code.
var CecController = require('cec-controller');
var cecCtl = new CecController();
cecCtl.on('ready', (controller) => console.log(controller));
cecCtl.on('error', console.error);
/*
{
dev0: {
name: 'TV',
logicalAddress: '0',
address: '0.0.0.0',
activeSource: 'no',
vendor: 'Samsung',
osdString: 'TV',
cecVersion: '1.4',
powerStatus: 'on',
language: 'eng',
turnOn: [Function: bound changePower], // Turn on dev0 (TV)
turnOff: [Function: bound changePower], // Turn off dev0 (TV)
togglePower: [Function: bound togglePower], // Transition to power "on" from "standby" and vice versa
changeSource: [Function], // Switch HDMI input (optional arg is port number)
sendKey: [Function] // Send key press to this device
},
dev4: {
name: 'Playback 1',
logicalAddress: '4',
address: '3.0.0.0',
activeSource: 'no',
vendor: 'Pulse Eight',
osdString: 'CEC-Control',
cecVersion: '1.4',
powerStatus: 'on',
language: 'eng',
turnOn: [Function: bound changePower],
turnOff: [Function: bound changePower],
togglePower: [Function: bound togglePower]
},
setActive: [Function: bound changeActive], // Send source active signal (switches TV input)
setInactive: [Function: bound changeActive], // Send source inactive signal
volumeUp: [Function: bound command], // Increase amplifier volume
volumeDown: [Function: bound command], // Decrease amplifier volume
mute: [Function: bound command], // Mute amplifier
getKeyNames: [Function: bound getNamesArray], // Returns array of supported keys (for use with sendKey())
command: [Function: command] // Send custom signal (arg is send as input to cec-client)
}
*/
Send key press to your TV, player or receiver. Get the list of available key names with cecCtl.getKeyNames()
.
var CecController = require('cec-controller');
var cecCtl = new CecController();
cecCtl.on('ready', readyHandler);
cecCtl.on('error', console.error);
function readyHandler(controller)
{
/* In this example dev1 is a satellite decoder */
controller.dev1.sendKey('up').then((success) =>
{
if(success)
console.log('Successfully send "up" key to decoder');
else
console.error('Could not send input key!');
});
}
Use keypress
, keydown
or keyup
events to implement code logic that depends on the pressed TV remote button.
var CecController = require('cec-controller');
var cecCtl = new CecController();
cecCtl.on('ready', readyHandler);
cecCtl.on('error', console.error);
function readyHandler(controller)
{
console.log('Turning ON TV...');
controller.dev0.turnOn().then(() =>
{
controller.setActive();
console.log('Press any button on TV remote');
});
cecCtl.on('keypress', (keyName) => console.log(`User pressed: ${keyName}`));
}
Each function returns a Promise. They are executed asynchronously by default.
controller.dev0.turnOn();
console.log('Sending turn on signal to TV');
setTimeout(() => controller.setActive(), 5000);
console.log('Changing TV input source in 5 sec...');
Synchronous execution can be achieved by using await inside async function.
async function controlTv()
{
await controller.dev0.turnOn();
console.log('Turned on TV');
await controller.setActive();
console.log('Changed TV input source');
}
async function increaseVolume(count)
{
while(count--) await controller.volumeUp();
}
controlTv();
increaseVolume(3); // Increase volume 3 times
Additional pre-made runnable scripts can be found inside "test" folder.
If you like my work please support it by buying me a cup of coffee :-)