Edge One is a game level by Matthias "Masmblr" Peters for the open source game Tremulous.
Map Description:
Edge One is the first map i created for the mod "Edge". It is a symmetrical map. Some parts of the front-entrance was borrowed from the map "ATCS-HD". Featuring two opposing bases situated at opposite ends, the map's focal point is a spacious central area. This open expanse is surrounded by large rocks, maintaining a natural ambiance. The skybox above has been meticulously crafted to enhance the overall atmosphere. Additionally, "Edge One" incorporates a handful of new texture.
Some textures I have drawn for the map:
Version: | Date: | Status: |
---|---|---|
0.1 - 0.3 | 13/06/2014 | alpha |
1.0 | 26/08/2023 | release |
Binary:
- Download the release package.
- Save the *.pk3 file to the following directory:
/%PATH%/Tremulous/base/
. - Start the Tremulous game and select "Create Server" with the desired map.
Source:
- Download the source release and the tremulous-common-files.
- Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
| tremulous.exe
| tremulous.x86
| ...
+---base
| | autogen.cfg
| | data-1.1.0.pk3
| | map-atcs-1.1.0.pk3
| | ...
| +---env
| +---maps
| +---models
| +---scripts
| +---sounds
| \---textures
- Download NetRadiant Level Editor.
- Launch NetRadiant and select "Tremulous" as your game setting.
- Open the '.map' file located in the directory
/%PATH%/tremulous/base/maps
and, from the menu, choose 'Build -> 'Build with final settings.' - Start the Tremulous game with
-sv_pure 0 -devmap MAPNAME
. Make sure to replace "MAPNAME" with the actual name of the map you compiled.
Photoshop CS6
Audacity
NetRadiant
Q3Map2
Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net
Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.
env\edge_one\skybox_bk.jpg 1
env\edge_one\skybox_dn.jpg 1
env\edge_one\skybox_ft.jpg 1
env\edge_one\skybox_lf.jpg 1
env\edge_one\skybox_rt.jpg 1
env\edge_one\skybox_up.jpg 1
levelshots\edge_one.jpg 1
maps\edge_one.map 1
models\edge_one\terrain.md3 1
scripts\edge_one.arena 1
scripts\edge_one.shader 1
scripts\shaderlist.txt 1
textures\edge_one\black.jpg 1
textures\edge_one\floor_checkerplates.jpg 1
textures\edge_one\light_plates_blue.jpg 1
textures\edge_one\light_plates_red.jpg 1
textures\edge_one\light_small_01.jpg 1
textures\edge_one\light_small_01_add.jpg 1
textures\edge_one\light_small_01_add_blue.jpg 1
textures\edge_one\light_small_01_add_red.jpg 1
textures\edge_one\nature_rocks.jpg 3
textures\edge_one\nature_water.jpg 1
textures\edge_one\sfx_forcefield.jpg 1
textures\edge_one\sfx_forcefield_base.jpg 1
textures\edge_one\sign_bases.jpg 1
textures\edge_one\sign_edge.jpg 1
textures\edge_one\sign_edge_add.jpg 1
textures\edge_one\tech_02.jpg 1
textures\edge_one\tech_03.jpg 1
textures\edge_one\tech_04.jpg 1
textures\edge_one\tech_05.jpg 1
textures\edge_one\tech_06.jpg 4
textures\edge_one\tech_07.jpg 1
textures\edge_one\tech_box_01.jpg 1
textures\edge_one\tech_box_02.jpg 1
textures\edge_one\tech_caution.jpg 1
textures\edge_one\tech_pipe_01.jpg 1
textures\edge_one\tech_pipes.jpg 4
textures\edge_one\tech_plates.jpg 1
textures\edge_one\tech_shield.jpg 1
textures\edge_one\tech_vent.jpg 1
textures\edge_one\trim_01.jpg 1
textures\edge_one\wall_01.jpg 1
textures\edge_one\wall_01_blue.jpg 1
textures\edge_one\wall_01_mid.jpg 1
textures\edge_one\wall_01_neutral.jpg 1
textures\edge_one\wall_01_red.jpg 1
textures\edge_one\wall_01_step_01.jpg 1
textures\edge_one\wall_01_step_02.jpg 1
textures\edge_one\wall_01_step_03.jpg 1
textures\edge_one\wall_01_thin.jpg 1
textures\edge_one\wall_01_thin_02.jpg 1
textures\edge_one\wall_01_thin_03.jpg 1
Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License.
(See "LICENSE" file for more Informations.)
Superpie, Ingar
Content: ATCS HD Brushwork (Front-Entrance)
License: Attribution License
Philip “Blazeeer” Klevestav
Content: pk-Textures
License: Attribution License
Milosh Andrich
Content: Sci fi 05
License: Attribution License
For all other content, their respective licensing rules and other legal provisions apply.
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant