ATCS DS is a game level by Matthias "Masmblr" Peters for the open source game Tremulous. This map utilizes a skybox done by MegaKosan. The DS-Logo
is created by DretchhStorm Logo by Oblivion. Original A.T.C.S by Nicolas "jex" Jansens
Map Description:
Built from scratch, the map features an original ATCS layout. Complementing this is a comprehensive new texture set, elevating the visual aspect. Notably, the central area's illumination in the respective team colors upon victory.
Some textures I have drawn for the map:
Version: | Date: | Status: |
---|---|---|
1.0 | 01/07/2017 | stable |
1.1 | 29/07/2017 | release |
Binary:
- Download the release package.
- Save the *.pk3 file to the following directory:
/%PATH%/Tremulous/base/
. - Start the Tremulous game and select "Create Server" with the desired map.
Source:
- Download the source release and the tremulous-common-files.
- Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
| tremulous.exe
| tremulous.x86
| ...
+---base
| | autogen.cfg
| | data-1.1.0.pk3
| | map-atcs-1.1.0.pk3
| | ...
| +---env
| +---maps
| +---models
| +---scripts
| +---sounds
| \---textures
- Download NetRadiant Level Editor.
- Launch NetRadiant and select "Tremulous" as your game setting.
- Open the '.map' file located in the directory
/%PATH%/tremulous/base/maps
and, from the menu, choose 'Build -> 'Build with final settings.' - Start the Tremulous game with
-sv_pure 0 -devmap MAPNAME
. Make sure to replace "MAPNAME" with the actual name of the map you compiled.
Photoshop CS6
Audacity
NetRadiant
Q3Map2
Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net
Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.
env\atcs_ds\skybox_bk.jpg 4
env\atcs_ds\skybox_dn.jpg 4
env\atcs_ds\skybox_ft.jpg 4
env\atcs_ds\skybox_lf.jpg 4
env\atcs_ds\skybox_rt.jpg 4
env\atcs_ds\skybox_up.jpg 4
levelshots\atcs_ds.jpg 1
maps\atcs_ds.map 1
scripts\atcs_ds.arena 1
scripts\atcs_ds.shader 1
scripts\shaderlist.txt 1
textures\atcs_ds\material_box_01.jpg 1
textures\atcs_ds\material_door_01.jpg 1
textures\atcs_ds\material_ground_01.jpg 1
textures\atcs_ds\material_ground_02.jpg 1
textures\atcs_ds\material_ground_02b.jpg 1
textures\atcs_ds\material_ground_02d.jpg 1
textures\atcs_ds\material_ground_03.jpg 1
textures\atcs_ds\material_ground_04.jpg 1
textures\atcs_ds\material_ground_04b.jpg 1
textures\atcs_ds\material_ground_04c.jpg 1
textures\atcs_ds\material_ground_04d.jpg 1
textures\atcs_ds\material_ground_05.jpg 1
textures\atcs_ds\material_ground_05b.jpg 1
textures\atcs_ds\material_ground_05c.jpg 1
textures\atcs_ds\material_ground_06.jpg 1
textures\atcs_ds\material_ground_06b.jpg 1
textures\atcs_ds\material_ground_06e.jpg 1, 3
textures\atcs_ds\material_ground_07.jpg 1
textures\atcs_ds\material_ground_08.jpg 1
textures\atcs_ds\material_ground_09.jpg 1
textures\atcs_ds\material_ground_10.jpg 1
textures\atcs_ds\material_light_01.jpg 1
textures\atcs_ds\material_light_01_add.jpg 1
textures\atcs_ds\material_light_01_add_b.jpg 1
textures\atcs_ds\material_light_01_add_flick.jpg 1
textures\atcs_ds\material_light_01_add_r.jpg 1
textures\atcs_ds\material_light_02_add.jpg 1
textures\atcs_ds\material_light_02_add_flick.jpg 1
textures\atcs_ds\material_light_02b_add.jpg 1
textures\atcs_ds\material_light_02off.jpg 1
textures\atcs_ds\material_light_02r_add.jpg 1
textures\atcs_ds\material_light_03.jpg 1
textures\atcs_ds\material_light_03_add.jpg 1
textures\atcs_ds\material_light_03_add_flick.jpg 1
textures\atcs_ds\material_light_03b.jpg 1
textures\atcs_ds\material_light_03b_add.jpg 1
textures\atcs_ds\material_light_03b_add_flick.jpg 1
textures\atcs_ds\material_light_03f.jpg 1
textures\atcs_ds\material_metal_01.jpg 1
textures\atcs_ds\material_metal_02.jpg 1
textures\atcs_ds\material_metal_03.jpg 1
textures\atcs_ds\material_metal_03_01add.jpg 1
textures\atcs_ds\material_metal_03_02add.jpg 1
textures\atcs_ds\material_metal_03_03add.jpg 1
textures\atcs_ds\material_metal_03_04add.jpg 1
textures\atcs_ds\material_metal_03_05add.jpg 1
textures\atcs_ds\material_metal_03_06add.jpg 1
textures\atcs_ds\material_metal_03_07add.jpg 1
textures\atcs_ds\material_metal_03_08add.jpg 1
textures\atcs_ds\material_metal_03_trans.tga 1
textures\atcs_ds\material_metal_04.jpg 1
textures\atcs_ds\material_null.jpg 1
textures\atcs_ds\material_sfx_01.jpg 1
textures\atcs_ds\material_sfx_05.jpg 1
textures\atcs_ds\material_sfx_05_a.jpg 1
textures\atcs_ds\material_sfx_05_h.jpg 1
textures\atcs_ds\material_sound_01.jpg 1
Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: Attribution-NonCommercial-ShareAlike 4.0 International
(See "LICENSE" file for more Informations.)
Nicolas "jex" Jansens
Content: Original A.T.C.S
License: Attribution License
Oblivion
Content: DS-Logo
License: Attribution License
MegaKosan
Content: Skybox
License: Attribution License
For all other content, their respective licensing rules and other legal provisions apply.
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant