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An extension of LittleKt that adds a bunch of goodies.

Normally using the latest SNAPSHOT build instead of the latest stable.

Features:

  • Grid-based entity, movement, and collision classes and helpers. Built for both OOP and ECS.
  • Graphics related rendering classes: Sprite, AnimatedSprite, ParticleBatch.
  • ECS graphics related rendering components and systems: SpriteComponent, RenderBoundsComponents, AnimationComponent.
  • Pixel smooth camera, frame buffer, and shader related classes to allow for smooth tilemaps rendering at low resolutions.
  • Timer / Cooldown component based off string keys:
    cooldown.timeout("attack", 500.milliseconds)
  • Utility classes
    • AStar: grid-based path finding
    • ActionCreator: create 'cutscenes' with sequential & parallel actions
    • VisibilityPolygon: create a visibility polygon based off points.
    • FixedGame, FixedScene, and FixedTimeContextListener classes for fixing your time step.

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