import * as THREE from 'three'; import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter';
// Set up scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement);
// Create geometry for the steel building const steelBuildingGeometry = new THREE.BoxGeometry(10, 20, 5);
// Create materials for the steel building const steelMaterial = new THREE.MeshStandardMaterial({ color: 'gray', metalness: 1, roughness: 0.5 });
// Create a mesh for the steel building and apply the materials const steelBuildingMesh = new THREE.Mesh(steelBuildingGeometry, steelMaterial); scene.add(steelBuildingMesh);
// Create lights for the scene const ambientLight = new THREE.AmbientLight(0x404040); const directionalLight = new THREE.DirectionalLight(0xffffff); directionalLight.position.set(1, 1, 1).normalize(); scene.add(ambientLight, directionalLight);
// Create an animation loop function animate() { requestAnimationFrame(animate);
// Update the animation (e.g., progressing steel building) // ...