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Releases: Arcidev/Card-Game

Update 1.1.0

21 Apr 13:40
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Server

  • Reworked client handling with separate threads to handle players (multithreading)
  • All threads are now blocking (including the main one) and awaits connections efficiently (at least way more than they used to)
  • Spells are now being validated upon start (spells are made in db and some combinations of attributes makes no sense when combined)
  • Signal Handling (ctrl + c now cleans up resources before terminating application)
  • RNG seed should be now more random than it used to be
  • Smaller bug fixes

Client

  • Removed unnecessary dependencies (less DLLs in output)

Misc

  • Spell effects can now have attributes (see wiki)
  • Added more cards, spell effects/auras and targets

Update 1.0.1

07 Sep 10:36
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Changelog:

  • Fixed changing target from spell targets to base targets and vice versa
  • Reworked packet handling at client side (CPU ang RAM optimization)
  • Reworked packet handling at server side (CPU ang RAM optimization)
  • Client now also generates iVec that is sent to server

Game released

22 May 18:53
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Fully playable game.