Releases: Arcidev/Card-Game
Releases · Arcidev/Card-Game
Update 1.1.0
Server
- Reworked client handling with separate threads to handle players (multithreading)
- All threads are now blocking (including the main one) and awaits connections efficiently (at least way more than they used to)
- Spells are now being validated upon start (spells are made in db and some combinations of attributes makes no sense when combined)
- Signal Handling (ctrl + c now cleans up resources before terminating application)
- RNG seed should be now more random than it used to be
- Smaller bug fixes
Client
- Removed unnecessary dependencies (less DLLs in output)
Misc
- Spell effects can now have attributes (see wiki)
- Added more cards, spell effects/auras and targets
Update 1.0.1
Changelog:
- Fixed changing target from spell targets to base targets and vice versa
- Reworked packet handling at client side (CPU ang RAM optimization)
- Reworked packet handling at server side (CPU ang RAM optimization)
- Client now also generates iVec that is sent to server
Game released
Fully playable game.