With Racer, you can build slot-car-style race tracks which align across up to five mobile screens. Touch your screen, and your car speeds across all the phones and tablets, not just your own. This shows a hint of what’s possible when web experiences are designed for a multi-player (and multi-device) world.
Both experiments use the latest in web technologies and keep themselves synchronized using WebSockets, which allows data to be sent between multiple devices and servers at any time. Developers interested in learning more should stay tuned to the Chromium blog for documentation on how we made both games.
Have fun, and experiment on!
Posted by Iain Tait, Creative Director and Speed Demon