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ソスニゑソスソスソスソスソスソスニで、ソスワゑソスソスヘ開ソスソスソスツ具ソスソスフ構ソスzソスソスソスソスB
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Cocos2d-x | Cross Platform Open Source 2D Game Engineソスlソスヘゑソスソスフ記ソスソスソスソスソスソスソスソスソストゑソスソス骼橸ソス_ソスフ茨ソスソスソスソスv2.2.1ソスソスソス_ソスEソスソスソスソスソス[ソスhソスソスソスワゑソスソスソスソスB
ソス_ソスEソスソスソスソスソス[ソスhソスソスソスソスzipソスtソス@ソスCソスソスソスヘ展ソスJソスソスソスト、ソスu~/cocos2d-x/cocos2d-x-2.2.1ソスvソスニゑソスソスト配ソスuソスソスソスワゑソスソスソスソスB
ソスソスソス蜿托ソスノゑソスソスソスCocos2d-xソスヘ頻ソスノに新ソスoソス[ソスWソスソスソスソスソスソスソスソスソスソスソス[ソスXソスソスソスソスソス轤オソスソスソスフで、ソスソスXソスリゑソスヨゑソスソスソスソスソス謔、ソスoソス[ソスWソスソスソスソスソスソスソスかソスソス謔、ソスノゑソスソストゑソスソスソスソスソスソスソスソスソスソスヌゑソスソス謔、ソスナゑソスソスB
ソスソスソスニ、~/.bash_profileソスノ以会ソスソスソスヌ会ソスソスソスソストゑソスソスソスソスワゑソスソスB
# cocos2d-x ソスン抵ソス
export COCOS2DX_ROOT=~/cocos2d-x/cocos2d-x-2.2.1
ソスソスAndroid NDKソスフイソスソスソスXソスgソス[ソスソス
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Android NDK | Android Developersソス_ソスEソスソスソスソスソス[ソスhソスソスソスソスソスソスAソスu~/android-ndk/android-ndk-r9bソスvソスノ展ソスJソスソスソスワゑソスソスソスソスB
~/.bash_profileソスノ以会ソスソスソスヌ記ソスソスソスワゑソスソスB
# Android NDK ソスン抵ソス
export NDK_ROOT=~/android-ndk/android-ndk-r9b
ソスソスソスvソスソスソスWソスFソスNソスgソスフ作成
ソスeOSソスソスソスソスソスノ作成ソスソスソスソスソスソス@ソスソスソスソスソスソス謔、ソスナゑソスソスソスソスAソスニりあソスソスソスソスソスヘクソスソスソスXソスvソスソスソスbソスgソスtソスHソス[ソスソスソスソスソスソスソスフプソスソスソスWソスFソスNソスgソスソスソス成ソスソスソストみまゑソスソスB
$ cd $COCOS2DX_ROOT/tools/project-creator
$ python create_project.py
Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE
Options:
-project PROJECT_NAME Project name, for example: MyGame
-package PACKAGE_NAME Package name, for example: com.MyCompany.MyAwesomeGame
-language PROGRAMING_LANGUAGE Major programing lanauge you want to used, should be [cpp | lua | javascript]
Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame
Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript
create_project.pyソスニゑソスソスソスソスXソスNソスソスソスvソスgソスナクソスソスソスXソスvソスソスソスbソスgソスtソスHソス[ソスソスソスネプソスソスソスWソスFソスNソスgソスソスソス成ソスナゑソスソスソス謔、ソスナゑソスソスB
ソスソスソスソスソスネゑソスソスナ趣ソスソスsソスソスソスソスニ使ソスソスソスソスソスソスソス\ソスソスソスソスソスソスワゑソスソスB
ソスeソスソスソスソスソスノパソスソスソスソスソス[ソス^ソスソス^ソスソスソスト趣ソスソスsソスソスソスワゑソスソスB
$ python create_project.py -project MyCocos2dx -package com.example.mycocos2dx -language cpp
proj.ios : Done!
proj.android : Done!
proj.win32 : Done!
proj.winrt : Done!
proj.wp8 : Done!
proj.mac : Done!
proj.blackberry : Done!
proj.linux : Done!
proj.marmalade : Done!
New project has been created in this path: $COCOS2DX_ROOT/projects/MyCocos2dx
Have Fun!
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EclipseソスソスソスNソスソスソスソスソスA[File]-[Import...]ソスソスソスソス[Existing Android Code Into Workspace]ソスソスIソスソスソスソスソスト、ソスネ会ソスソスソスAndroidソスpソスvソスソスソスWソスFソスNソスgソスソスIソスソスソスソスソスワゑソスソスB
$COCOS2DX_ROOT/cocos2dx/platform/android/java
ソスソスソスフとゑソスソスuCopy projects into workspaceソスvソスフチソスFソスbソスNソスソスソスtソスソスソストゑソスソスソスニゑソスソスワゑソスソスソスソスソスソスネゑソスソス謔、ソスナゑソスソスB
ソスソスソスソスソスト、ソスソスソスlソスノ作成ソスソスソスソスソスvソスソスソスWソスFソスNソスg(Androidソスpソスフゑソスソスソス)ソスソスソスCソスソスソス|ソス[ソスgソスソスソスワゑソスソスB
$COCOS2DX_ROOT/projects/MyCocos2dx/proj.android
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$ cd $COCOS2DX_ROOT/projects/MyCocos2dx/proj.android
$ ./build_native.sh
ソスRソスソスソスpソスCソスソスソスソスソスソスソスソスソスソスソスソスソスソスAEclipseソスソスソスソスソスソスsソスソスソスワゑソスソスB

ソスソスソスソスソスソスソスワゑソスソスソスソスB
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