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A discourse on the process of designing for real people. Weekly insights into better UX practices. 1. The Experience Belongs to the User:Â Designers do not create experiences, they create artifacts to experience. This makes all the difference. Since experience is subjective it cannot be designed in quite the same way that a physical product can. However, that doesnât mean we canât design the framew
Love making relevant and interesting curated lists, especially about the past. âWithout being familiar with the âclassicsâ there is always the danger of repeating mistakes from the past. And also, proper knowledge of the ideas, theories and works of previous movers and shakers is always interesting, valuable and usefull. Some of them were too far ahead at the time and some even be forgotten. This
Job No. 1 for CEOs today is ensuring the company delivers a compelling customer experience, notes this opinion piece for [email protected] by Mark Leiter. UserInterviews asked over 300 user researchers globally what their research practices looked like, how their teams were laid out, and what they earned. The data gives us an excellent idea of best practices in the field.
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Logic+Emotion by David Armano explores the thinking and practice of building responsive & resilient brands in a connected world This will be the last blog post I'll write on this Website. Let me take a step back. In February of 2006, before TikTok, Snap, Facebook, and Twitter, there was a form of social media built on the open Web where like-minded people found others like them, (as well as audien
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