SmallWorld3Dãä½ãéã«éãããã¸ãªã¡ããªã¨ã³ã¸ã³+ã©ã¹ã¿ã©ã¤ã¶ã«ã¤ãã¦ã®è³æãããã«ã¾ã¨ãã¦ããã¾ããä¸å¿ã¸ãªã¡ããªã¨ã³ã¸ã³ã¨ã©ã¹ã¿ã©ã¤ã¶ã«ã¤ãã¦ã®èª¬æããã¦ããã¨ãå³1ã®ããã«é ç¹ã®åº§æ¨å¤æãè¡ããã®ãã¸ãªã¡ããªã¨ã³ã¸ã³(Geometry Engine)ããã¯ã¿ã°ã©ãã£ãã¯ã¹ãç»ç´ ã®éåï¼ã©ã¹ã¿ã°ã©ãã£ãã¯ã¹ï¼ã«å¤æãããã®ãã©ã¹ã¿ã©ã¤ã¶ã§ãã3D対å¿ã謳ããããªã«ã¼ãã¯ããããããã¼ãã¦ã§ã¢ã§å®è£ ãã¦ãã¾ãã 1. The Geometry Engine: A VLSI Geometry System for Graphics James H. Clark, 1982 ã©ã¹ã¿ã©ã¤ã¶ã®å段ã®ã¸ãªã¡ããªã¨ã³ã¸ã³ã«é¢ããè«æã§ããã¨ã¯ãããã¼ãã¦ã§ã¢ã®è©±ãªã®ã§ããããè¦ãªãã¦ãé ç¹å¤æã®ã«ã¼ãã³ã¯æ¸ãã¾ãããã ãGPUã®éç¥ã¨ãã¦å¤ããªãã®ã§ç´¹ä»ãã¦ããã¾ãããã¨ãçè ã®Jim
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