ï¼»CEDECï¼½Oculus TouchãæãVRæä½ç³»ã®æ°å°å¹³ãããã«æãããã¨ããæããªãããããå¿ è¦ãªæ³¨æç¹ 2016å¹´8æ26æ¥ï¼æ¥æ¬æ大ã®ã²ã¼ã éçºè ä¼è°ãCEDEC 2016ãã®æçµæ¥ï¼VRï¼ä»®æ³ç¾å®ï¼é¢é£ã®è©±é¡ã«æ²¸ãä»åã®CEDECã ãï¼VRãã¼ã ã®çºä¿¡ç¹ã¨ããããOculus VRã«ãã2æ¬ã®è¬æ¼ãè¡ããããããã§ã¯ï¼Oculus Touchï¼ä»¥ä¸ï¼Touchï¼ã®æ±ãæ¹ã«é¢ããæ å ±ãä¸å¿ã«ææ°æ å ±ãã¾ã¨ãã¦ã¿ããã ãã®è¬æ¼ã§ã¯ï¼Oculus VRã®è¿è¤ç¾©ä»æ°ãTouchã®æ¦è¦ãæ¹ãã¦ç´¹ä»ãï¼äºå£å¥æ²»æ°ãTouchãæ±ãéã®æ³¨æç¹ãã¾ã¨ãã¦ããã Touchã®æ¦ç¥ã«ã¤ãã¦ã¯çç¥ãããï¼ä»æ§ã¨ãã¦æ¼ããã¦ããããé¨åãå°ãåãä¸ããããè¿è¤æ°ããã¯ï¼ä¸è¦ã¹ãã¼ã«ã¼ç©´ã®ããã«ãè¦ãã模æ§ã®çããé¨åã«ã¤ãã¦ã®èª¬æããã£ãã ããã¯ã親æç½®ãå ´ãã ããã ãã¨ãã«ãã¿ã³ãªã©ã¯ãªãã®ã
{{#tags}}- {{label}}
{{/tags}}