Software developers have stopped caring about reliability

My web browser has been perfectly competent at submitting HTML forms for the past 28 years, but for some stupid reason some asshole developer decided to reimplement all of the form semantics in JavaScript, and now I can’t pay my electricity bill without opening up the dev tools. Imagine what it’s like to not know how to do that. Imagine if you were blind.

Folks, this is not okay. Our industry is characterized by institutional recklessness and a callous lack of empathy for our users.

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Lessons learned in 35 years of making software – Jim Grey

Number one:

Do things in the most straightforward way possible. It’s easy to fall into the trap of clever solutions, or clever applications of technology, or overbuilding something because you’re anticipating the future. Don’t do it. You will hate yourself for it later when you have to maintain it.

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The Grug Brained Developer

If only all thinkpieces on complexity in software development were written in such an entertaining style! (Although, admittedly, that would get very old very fast.)

A layman’s guide to thinking like the self-aware smol brained

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How to Build Good Software

The right coding language, system architecture, or interface design will vary wildly from project to project. But there are characteristics particular to software that consistently cause traditional management practices to fail, while allowing small startups to succeed with a shoestring budget:

  • Reusing good software is easy; it is what allows you to build good things quickly;
  • Software is limited not by the amount of resources put into building it, but by how complex it can get before it breaks down; and
  • The main value in software is not the code produced, but the knowledge accumulated by the people who produced it.

Understanding these characteristics may not guarantee good outcomes, but it does help clarify why so many projects produce bad outcomes. Furthermore, these lead to some core operating principles that can dramatically improve the chances of success:

  1. Start as simple as possible;
  2. Seek out problems and iterate; and
  3. Hire the best engineers you can.

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Everything is Amazing, But Nothing is Ours – alexdanco.com

Worlds of scarcity are made out of things. Worlds of abundance are made out of dependencies. That’s the software playbook: find a system made of costly, redundant objects; and rearrange it into a fast, frictionless system made of logical dependencies. The delta in performance is irresistible, and dependencies are a compelling building block: they seem like just a piece of logic, with no cost and no friction. But they absolutely have a cost: the cost is complexity, outsourced agency, and brittleness. The cost of ownership is up front and visible; the cost of access is back-dated and hidden.

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