An Archeology for the Future in Space
I really enjoyed this deep dive into some design fiction work done by Fabien Girardin, Simone Rebaudengo, and Fred Scharmen.
(Remember when Simone spoke at dConstruct about toasters? That was great!)
How design fiction was co-opted. A piece by Tim Maughan with soundbites from Julian Bleecker, Anab Jain, and Scott Smith.
I really enjoyed this deep dive into some design fiction work done by Fabien Girardin, Simone Rebaudengo, and Fred Scharmen.
(Remember when Simone spoke at dConstruct about toasters? That was great!)
If you end up with a draft of a short story or a few paragraphs of a typical UX interaction scenario, or a storyboard, or a little film of someone swiping on a screen to show how your App idea would work — you have not done Design Fiction.
What you’ve done is write a short story, which can only possibly be read as a short story.
What you should ideally produce is something a casual observer may mistake for a contemporary artefact, but which only reveals itself as a fiction on closer inspection. It should be very much “as if..” this thing really existed. It should feel real, normal, not some fantasy.
Brand identity in sci-fi films, like Alien, Total Recall, Robocop, and Back To The Future.
This makes for a nice companion site to Sci-fi Interfaces.
A deep dive into Pixar’s sci-fi masterpiece, featuring entertaining detours to communist propaganda and Disney theme parks.
There was a time, circa 2009, when no home design story could do without a reference to Mad Men. There is a time, circa 2018, when no personal tech story should do without a Black Mirror reference.
Black Mirror Home. It’s all fun and games until the screaming starts.
When these products go haywire—as they inevitably do—the Black Mirror tweets won’t seem so funny, just as Mad Men curdled, eventually, from ha-ha how far we’ve come to, oh-no we haven’t come far enough.
There is a crack, a crack in everything. That’s how the light gets in.