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issue ã§ Unity 2017 ã«ããã .NET 4.6 ãã uREPL ãåããªãã¨ã®å ±åãåãã¦ããã®ã§å¯¾å¿ãè¡ãã¾ããã.NET 3.5 ã¯ã¨ãã£ã¿ä¸ã§ã¯åãã®ã§ãããã«ãã§æ£å¸¸ã«åããªãä¸å ·åãè§£æ¶ã§ããªãã£ãããããµãã¼ãå¤ã¨ãªã£ã¦ãã¾ãã.NET 3.5 ã使ãããå ´åã¯ä»¥åã®ãªãªã¼ã¹ãã使ç¨ä¸ããã
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- Unity 2017.3.0b11
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Release ãã v0.5.0 以éããã¦ã³ãã¼ããã¦ãã ããã
解説
主㫠Mono.CSharp.Evaluator ã®ã»ããã¢ããã®ä»æ¹ãå¤ããã¾ããã以åã¯ãEvaluator 㯠static ãªå¤æ°ã§ããããMono.CSharp.CompilerContext ãä¸ãã¦èªåã§ new ããããã«ãªãã¾ããã
var settings = new Mono.CSharp.CompilerSettings(); foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies()) { if (assembly == null) continue; settings.AssemblyReferences.Add(assembly.FullName); } var printer = new Mono.CSharp.ConsoleReportPrinter(reporter); var context = new Mono.CSharp.CompilerContext(settings, printer); evaluator = new Mono.CSharp.Evaluator(context);
ã¨ã©ã¼ãã°ã¯ TextWriter æ´¾çã®ã¯ã©ã¹ã ConsoleReportPrinter ã«ä¸ãã¦ãããã°æ¸¡ã£ã¦ããããã«ãªãã¾ãã詳細ã¯ä»¥ä¸ã® stackoverflow ããåç
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