1.1.4
GML+ - Essential Extensions » Devlog
2 years ago by XGASOFT (@xgasoft)
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Version 1.1.4 of GML+ adds three new functions as well as several major improvements and bug fixes to other functions. Some changes in this release may require additional action when updating existing projects--see Compatibility Notes in the included documentation for details.
- Added
collision_line_meeting
for identifying exact coordinates of a collision intersection - Added
ds_struct_equals
for recursively comparing contents of structs - Added struct support to
is_empty
- Added
emod
for calculating remainder with Euclidean division (always positive result) - Fixed
angle_refract
clipping mirror angle below 0 degrees - Improved
instance_link
to no longer depend onobj_server_gmlp
- Improved accuracy of
game_get_step
whenobj_server_gmlp
is present - Optimized mouse and frame-time constants
- Optimized
game_get_time
- Deprecated universal
image_angle_previous
,image_x/yscale_previous
for performance reasons, as they are no longer needed forinstance_link
(see Compatibility Notes)
Files
gmlp-1.1.4.zip 10 MB
Dec 17, 2021
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GML+ - Essential Extensions
Essential Extensions for the Way You Work
Status | Released |
Category | Tool |
Author | XGASOFT |
Tags | Animation, Game Design, Game engine, GameMaker, Math, sourcecode |
More posts
- 1.1.3May 04, 2021
- 1.1.2 - "foreach", New and ImprovedDec 30, 2020
- 1.1.0 - The Big GMS 2.3.1 Update!Dec 12, 2020
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