SlideShare a Scribd company logo
Understanding the Dalvik
        Virtual Machine



Jim Huang ( 黃敬群 )
Developer, 0xlab
                                jserv@0xlab.org

                    March 14, 2012 / GTUG Taipei
Rights to copy
                                                                © Copyright 2012 0xlab
                                                                       http://0xlab.org/
                                                                       contact@0xlab.org
Attribution – ShareAlike 3.0
You are free                                          Corrections, suggestions, contributions and
                                                                         translations are welcome!
   to copy, distribute, display, and perform the work
   to make derivative works                                         Latest update: March 14, 2012
   to make commercial use of the work
Under the following conditions
      Attribution. You must give the original author credit.
      Share Alike. If you alter, transform, or build upon this work, you may distribute the
      resulting work only under a license identical to this one.
   For any reuse or distribution, you must make clear to others the license terms of this
   work.
   Any of these conditions can be waived if you get permission from the copyright holder.
Your fair use and other rights are in no way affected by the above.
License text: http://creativecommons.org/licenses/by-sa/3.0/legalcode
Myself   was a Kaffe (world-frist open source JVM)
         Developer
            ●   Threaded Interpreter, JIT, AWT for
                embedded system, robustness

         was a GCJ (Java Frontend for GCC)
         and GNU Classpath Developer
         is an AOSP (Android Open Source
         Project) contributror
            ●   45+ patches are merged officially
            ●   bionic libc, ARM optimizations
Goals of This Presentation

• Understand how a virtual machine works
• Analyze the Dalvik VM using existing tools
• VM hacking is really interesting!
Environment Setup
Reference Hardware and Host
                          Configurations
• Android Phone: Nexus S
   – http://www.google.com/phone/detail/nexus-s
   – Install CyanogenMod (CM9)
     http://www.cyanogenmod.com/

• Host: Lenovo x200
  – Ubuntu Linux 11.10+ (32-bit)
• AOSP/CM9 source code: 4.0.3
• Follow the instructions in Wiki
  http://wiki.cyanogenmod.com/wiki/Building_from_source
Build CyanogenMod from Source

• cyanogen-ics$ source build/envsetup.sh
  including device/moto/stingray/vendorsetup.sh
  including device/moto/wingray/vendorsetup.sh
  including device/samsung/maguro/vendorsetup.sh
  including device/samsung/toro/vendorsetup.sh
  including device/ti/panda/vendorsetup.sh
  including vendor/cm/vendorsetup.sh
  including sdk/bash_completion/adb.bash
• cyanogen-ics$ lunch
  You're building on Linux
  Lunch menu... pick a combo:
       1. full-eng                Target: cm_crespo
  …                             Configuration: userdebug
       8. full_panda-eng
       9. cm_crespo-userdebug
Nexus S Device Configurations

• Which would you like? [full-eng] 9
  ============================================
  PLATFORM_VERSION_CODENAME=REL
  PLATFORM_VERSION=4.0.3
  TARGET_PRODUCT=cm_crespo
  TARGET_BUILD_VARIANT=userdebug
  TARGET_BUILD_TYPE=release
  TARGET_BUILD_APPS=
  TARGET_ARCH=arm
  TARGET_ARCH_VARIANT=armv7-a-neon
  HOST_ARCH=x86
  HOST_OS=linux
  HOST_BUILD_TYPE=release
  BUILD_ID=MR1
  ============================================
Build Dalvik VM
                                   (ARM Target + x86 Host)
• cyanogen-ics$ make dalvikvm dalvik
  ============================================
  PLATFORM_VERSION_CODENAME=REL
  PLATFORM_VERSION=4.0.3
  TARGET_PRODUCT=cm_crespo
  TARGET_BUILD_VARIANT=userdebug
  TARGET_BUILD_TYPE=release
  …                         libdvm.so is the VM engine
  Install: out/host/linux-x86/lib/libdvm.so
  Install: out/target/product/crespo/system/bin/dalvikvm
  host C++: dalvikvm <= dalvik/dalvikvm/Main.cpp
  host Executable: dalvikvm Install: out/host/linux-
  x86/bin/dalvikvm
  Copy: dalvik (out/host/linux-
  x86/obj/EXECUTABLES/dalvik_intermediates/dalvik)
  Install: out/host/linux-x86/bin/dalvik
                              “dalvik” is a shell script to launch dvm
Dalvik VM requires core APIs for runtime

   cyanogen-ics$ out/host/linux-x86/bin/dalvik
   E( 6983) No valid entries found in bootclasspath
   '/tmp/cyanogen-ics/out/host/linux-x86/framework/core-
   hostdex.jar:/tmp/cyanogen-ics/out/host/linux-
   x86/framework/bouncycastle-hostdex.jar:/tmp/cyanogen-
   ics/out/host/linux-x86/framework/apache-xml-
   hostdex.jar' (dalvikvm)
   E( 6983) VM aborting (dalvikvm)
   ...
   out/host/linux-x86/bin/dalvik: line 28: 6983
   Segmentation fault      (core dumped)
   ANDROID_PRINTF_LOG=tag ANDROID_LOG_TAGS=""
   ANDROID_DATA=/tmp/android-data
   ANDROID_ROOT=$ANDROID_BUILD_TOP/out/host/linux-x86
   LD_LIBRARY_PATH=$ANDROID_BUILD_TOP/out/host/linux-x86/lib
   $ANDROID_BUILD_TOP/out/host/linux-x86/bin/dalvikvm -Xbootclasspath:
   $ANDROID_BUILD_TOP/out/host/linux-x86/framework/core-hostdex.jar:
   $ANDROID_BUILD_TOP/out/host/linux-x86/framework/bouncycastle-
   hostdex.jar: 
   $ANDROID_BUILD_TOP/out/host/linux-x86/framework/apache-xml-
   hostdex.jar $*
Satisfy Dalvik Runtime Dependency

cyanogen-ics$ make bouncycastle bouncycastle-hostdex
cyanogen-ics$ make sqlite-jdbc mockwebserver
cyanogen-ics$ make sqlite-jdbc-host
cyanogen-ics$ make mockwebserver-hostdex
cyanogen-ics$ make apache-xml-hostdex
cyanogen-ics$ (cd libcore && make)
cyanogen-ics$ out/host/linux-x86/bin/dalvik
...
I(19820) Unable to open or create cache for
/tmp/cyanogen-ics/out/host/linux-x86/framework/core-
hostdex.jar (/data/dalvik-cache/tmp@cyanogen-
ics@out@host@linux-x86@framework@core-
hostdex.jar@classes.dex) (dalvikvm)
E(19820) Could not stat dex cache directory
'/data/dalvik-cache': No such file or directory
(dalvikvm)
                  Extra space for "dalvik-cache" is required.
Host-side Dalvik VM

cyanogen-ics$ make dexopt
cyanogen-ics$ sudo mkdir -p /data/dalvik-cache
cyanogen-ics$ sudo chmod 777 /data/dalvik-cache
cyanogen-ics$ out/host/linux-x86/bin/dalvik
Dalvik VM requires a class name

         Finally, host-side dalvik vm is ready.
         It just complain no given class.

cyanogen-ics$ ls /data/dalvik-cache/
tmp@cyanogen-ics@out@host@linux-x86@framework@apache-xml-
hostdex.jar@classes.dex
tmp@cyanogen-ics@out@host@linux-x86@framework@bouncycastle-
hostdex.jar@classes.dex
tmp@cyanogen-ics@out@host@linux-x86@framework@core-
hostdex.jar@classes.dex

           Optimized DEX generated by “dexopt"
Agenda   (1) How Virtual Machine Works
         (2) Dalvik VM
         (3) Utilities
How Virtual Machine Works
What is Virtual Machine

• A virtual machine (VM) is a software implementation
  of a machine (i.e. a computer) that executes programs
  like a physical machine.
• Basic parts
   – A set of registers
  – A stack (optional)
  – An execution environment
  – A garbage-collected heap
  – A constant pool
  – A method storage area
  – An instruction set
VM Types

• Based on its functionality
   – System Virtual Machine
    supports execution of a complete OS
  – Process Virtual Machine
    supports execution of a single process
• Based on its architecture
   – Stack based VM (uses instructions to load in a
     stack for execution)
  – Register based VM (uses instructions to be
    encoded in source and destination registers)
JVM Conceptual Architecture

                                 Class
      Classfile
                                Loader




                           Memory Space                        Automatic
                                                                memory
                                                 Native
                                          Java   method
                                                               manager
           Method        Java heap
                                         stack    heap
   Address
                      Data and
                      Instruction
Instruction counter                               Native
                               Execution                      Native
    and implicit                                  Method
                                Engine                       LIbraries
     registers                                   Interface
Segment


javaframe

                optop
                method
                Class fields
                pc
                others
            {Variables locales }
vars
Segment

                javaframe

                       vars




Environnement cotext


  javaframe_i                 optop

 optop_i

 registres
Example: JVM

• Example Java source: Foo.java
 class Foo {
     public static void main(String[] args) {
         System.out.println("Hello, world");
     }
     int calc(int a, int b) {
         int c = 2 * (a + b);
         return c;
     }
 }
Example: JVM

$ javac Foo.java
$ javap -v Foo
Compiled from "Foo.java"
class Foo extends java.lang.Object
...
int calc(int, int);
  Code:
   Stack=3, Locals=4, Args_size=3
   0: iconst_2
   1: iload_1
   2: iload_2
   3: iadd
   4: imul
   5: istore_3
   6: iload_3
   7: ireturn
Bytecode execution
                         c := 2 * (a + b)

• Example bytecode
   – iconst 2
   – iload a
   – iload b
   – iadd
   – imul
   – istore c
Example bytecode:


  iconst 2
  iload a             a   42
  iload b             b      7
  iadd                c      0
  imul                           2
  istore c


Computes: c := 2 * (a + b)
Example:


  iconst 2
  iload a             a   42
  iload b             b      7
  iadd                c      0   42
  imul                           2
  istore c


Computes: c := 2 * (a + b)
Example:


  iconst 2
  iload a             a   42
  iload b             b      7   7
  iadd                c      0   42
  imul                           2
  istore c


Computes: c := 2 * (a + b)
Example:


  iconst 2
  iload a             a   42
  iload b             b      7
  iadd                c      0   49
  imul                           2
  istore c


Computes: c := 2 * (a + b)
Example:


  iconst 2
  iload a             a   42
  iload b             b      7
  iadd                c      0
  imul                           98
  istore c


Computes: c := 2 * (a + b)
Example:


  iconst 2
  iload a             a   42
  iload b             b      7
  iadd                c   98
  imul
  istore c


Computes: c := 2 * (a + b)
iadd in specification and implementation
                             ③ add
                    value1   +    value2
                                                 ④ push
                        ① pop
   value2

            ② pop                                  value1 +
   value1                                          value2


case SVM_INSTRUCTION_IADD: {
  /* instruction body */
  jint value1 = stack[stack_size - 2].jint; ②
  jint value2 = stack[--stack_size].jint; ①
  stack[stack_size - 1].jint = value1 +
                             ④ value2; ③
  /* dispatch */
  goto dispatch;
}                        Taken from SableVM
                      sablevm/src/libsablevm/instructions_switch.c
Example: Dalvik VM

$ dx --dex --output=Foo.dex Foo.class
$ dexdump -d Foo.dex
Processing 'Foo.dex'...
Opened 'Foo.dex', DEX version '035'
...
  Virtual methods    -
    #0               : (in LFoo;)
       name          : 'calc'
       type          : '(II)I'
...
00018c:             |[00018c] Foo.calc:(II)I
00019c: 9000 0203   |0000: add-int v0, v2, v3
0001a0: da00 0002   |0002: mul-int/lit8 v0, v0, #int 2
0001a4: 0f00        |0004: return v0
Java bytecode vs. Dalvik bytecode
                                          (stack vs. register)
     public int method(int i1, int i2)
     {
         int i3 = i1 * i2;
         return i3 * 2;
     }
.var 0 is “this”                  this: v1 (Ltest2;)
.var 1 is argument #1             parameter[0] : v2 (I)
.var 2 is argument #2             parameter[1] : v3 (I)


method public method(II)I
    iload_1
    iload_2                      .method public method(II)I
    imul                             mul-int v0,v2,v3
    istore_3                         mul-int/lit-8 v0,v0,2
    iload_3                          return v0
    iconst_2                     .end method
    imul
    ireturn
.end method
                        Java                              Dalvik
Dalvik is register based




• Dalvik uses 3-operand form, which it what a
  processoractually uses
Dalvik is register based




• To execute "int foo = 1 + 2", the VM does:
   – const-4 to store 1 into register 0
  – add-int/lit8 to sum the value in register 0 (1) with the literal
    2 and store the result intoregister 1 -- namely “foo”
Dalvik is register based




• This is only 2 dispatches, but Dalvik byte code is measured
  into 2-byte units
• Java byte code was 4-bytes, the Dalvik byte code is actually
  6-bytes
Code Size

• Generally speaking, the code size of register-based
  VM instructions is larger than that of the
  corresponding stack VM instructions
• On average, the register code is 25.05% larger than
  the original stack code
Execution Time

   • Register architecture requires an average of 47%
     fewer executed VM instructions




Source: Virtual Machine Showdown: Stack Versus Registers
           Yunhe Shi, David Gregg, Andrew Beatty, M. Anton Ertl
Dalvik-JVM

• Instruction traslation
      • one Dalvik instruction → multiple Java
        instructions
Dalvik VM Execution on ARM Target

$ dx --dex --output=foo.jar Foo.class
$ adb push foo.jar /data/local/
$ adb shell dalvikvm 
    -classpath /data/local/foo.jar Foo
Hello, world
Instruction Dispatch

static void interp(const char* s) {
  for (;;) {
      switch (*(s++)) {
            case 'a': printf (“Hello"); break;
            case 'b': printf (“ "); break;
            case 'c": printf (“world!"); break;
            case 'd': prinf (”n"); break;
            case 'e': return;
}
int main (int argc, char** argv) {
    interp("abcbde"):
}
Computed GOTO
                            (in GCC's way)
#define DISPATCH() 
    { goto *op_table[*((s)++) - 'a']; }

static void interp(const char* s) {
  static void* op_table[] =
     { &&op_a, &&op_b, &&op_c, &&op_d, &&op_e };
  DISPATCH();
  op_a: printf((”Hello"); DISPATCH();
  op_b: printf (“ "); DISPATCH();
  op_c: printf (”world!"); DISPATCH();
  op_d: prinf (”n"); DISPATCH();
  op_e: return;
}
Best Dispatch Implementation

• The computed GOTO can be further optimized if
  we re-write it in assembly.
• The code above uses typically two memory
  reads. We can lay out all our bytecodes in
  memory in such a way that each bytecode takes
  exactly the same amount of memory - this way
  we can calculate the address directly from the
  index.
• Added benefit is the cacheline warm-up for
  frequently used bytecodes.
Class 文件所记录的信息
         结构信息

          ◦ Class 文件格式版本号
          ◦ 各部分的数量与大小
         元数据

          ◦ 类 / 继承的超类 / 实现的接口的声明信息
          ◦ 域与方法声明信息
          ◦ 常量池
          ◦ 用户自定义的、 RetentionPolicy为 CLASS 或 RUNTIME 的注解
          ◦ —— 对应 Java 源代码中“声明”与“常量”对应的信息
         方法信息

          ◦ 字节码
          ◦ 异常处理器表
          ◦ 操作数栈与局部变量区大小
          ◦ 操作数栈的类型记录( StackMapTable , Java 6 开始)
          ◦ 调试用符号信息(如 LineNumberTable 、 LocalVariableTable )
          ◦ —— 对应 Java 源代码中“语句”与“表达式”对应的信息

Source: Java Program in Action——Java 程序的编译、加载与执行 , 莫枢
Class 文件例子
 import java.io.Serializable;
                                                 结构:
 public class Foo implements Serializable {     声明与常量
     public void bar() {
         int i = 31;
         if (i > 0) {
             int j = 42;
                                                  代码:
         }                                      语句与表达式
     }
 }



                       输出调试符号信息

  编译 Java 源码
                  javac -g Foo.java

                  javap -c -s -l -verbose Foo
 反编译 Class 文件
Class 文件例子

      public Foo();
        Signature: ()V
        LineNumberTable:
 方法      line 2: 0
元数据
        LocalVariableTable:
         Start Length Slot Name     Signature
         0      5      0    this      LFoo;

        Code:
字节码      Stack=1, Locals=1, Args_size=1
         0:   aload_0
         1:   invokespecial    #1; //Method java/lang/Object."<init>":()V
         4:   return
Class 文件例子
      public void bar();
        Signature: ()V
        LineNumberTable:
         line 4: 0
         line 5: 3
         line 6: 7
         line 8: 10

        LocalVariableTable:
方法       Start Length Slot Name
元数据   Signature
         10       0      2    j       I
         0      11       0    this             Java 6 开始,有分支
      LFoo;                                    控制流的方法会带有
         3      8      1    i        I         StackMapTable,记
                                               录每个基本块开头处
        StackMapTable: number_of_entries = 1
         frame_type = 252 /* append */
                                               操作数栈的类型状态
           offset_delta = 10
           locals = [ int ]

        Code:
         Stack=1, Locals=3, Args_size=1
         0:     bipush    31
字节码      2:     istore_1
         3:     iload_1
         4:     ifle 10
         7:     bipush    42
         9:     istore_2
         10:    return
基于栈与基于寄存器的体系结构的区别
                                public class Demo {
                                    public static void foo() {
                                        int a = 1;
                                        int b = 2;
                                        int c = (a + b) * 5;
                                    }
                                }


                                   概念中的 Dalvik 虚拟机




       概念中的 Java 虚拟机




Source: Java Program in Action——Java 程序的编译、加载与执行 , 莫枢
Dalvik VM
Dalvik VM

• Dalvik architecture is register based
• Optimized to use less space
• Execute its own Dalvik byte code rather than Java
  byte code
• Class Library taken from Apache Harmony
   – A compatible, independent implementation of the
     Java SE 5 JDK under the Apache License v2
  – A community-developed modular runtime (VM and
    class library) architecture. (deprecated now)
Reasons to Choose Dalvik

• Dalvik (Register based) take average 47 % less
  executed VM instruction then JVM (Stack based).
• Register code is 25% larger than the corresponding
  stack code.
• This increased cost of fetching more VM instructions
  due to larger code size involves only 1.07% extra
  real machine loads per VM instruction. Which is
  negligible.
• Some Marketing Reasons too
   – Oracle lawsuit against Google
Dalvik                   ARM CPU
                   Memory(DDR)
hello.JAVA                                                                  Write
(Source)                                                                    back
                    “Stack” Section              Excute
      JAVAC                                    (ARM
      (Compiler)                               code)                       Memory
                                                                   Reg
                    “BSS” Section                                          access

                                                Decode                      excute
hello.class         “Data” Section             (Number)
       DX                                                                  Decode
      (Compiler)
                    “Text” Section               Fetch              PC      fetch



 Hello.dexLoading                     Excute              Interpreter
 (Dex)
Constant Pool:
                          References to other classes
                          Method names
                          Numerical constants



                                     Class Definition:
                                     Access flags
                                     Class names

Data:
Method code
Info related to methods
Variables
Dalvik Architecture

• Register architecture
• 216 available registers
• Instruction set has 218 opcodes
   – JVM: 200 opcodes
• 30% fewer instructions, but 35% larger code size
  (bytes) compared to JVM
Constant Pool

• Dalvik
  – Single pool
  – dx eliminates some constants by inlining their
    values directly into the bytecode
• JVM
  – Multiple
Primitive Types

• Ambiguous primitive types
   – Dalvik
    int/float, long/double use the same opcodes
    does not distinguish : int/float, long/double, 0/null.
  – JVM
    Different: JVM is typed
• Null references
  – Dalvik
    Not specify a null type
    Use zero value
Object Reference

• Comparison of object references
• Dalvik
  – Comparison between two integers
  – Comparison of integer and zero
• JVM
   – if_acmpeq / if_acmpne
  – ifnull / ifnonnull
Dalvik

• Storage of primitive types in arrays
• Dalvik
   – Ambiguous opcodes
  – aget for int/float, aget-wide for long/double
Dalvik

• Dalvik uses annotation to store:
  – signature
  – inner class
  – Interface
  – Throw statement.
• Dalvik is more compact, average of 30% less
  instructions than JVM.
.Dex file anatomy   DEX File Anatomy
.Dex file Java bytecode to Dalvik bytecode
   Map anatomy
Java bytecode vs. Dalvik bytecode
    public class Demo {
        private static final char[] DATA = {
            'A','m','b','e','r',
            ' ','u','s','e','s', ' ',
            'A','n','d','r','o','i','d'
        };
    }                  Java                             Dalvik

  0: bipush 18
  2: newarray char
  4: dup
                                  |0000: const/16 v0, #int 18
  5: iconst_0                     |0002: new-array v0, v0, [C
  6: bipush 65                    |0004: fill-array-data v0,
  8: castore                                 0000000a
   ...                            |0007: sput-object v0,
101: bipush 17                               LDemo;.DATA:[C
                                  |0009: return-void
103: bipush 100                   |000a: array-data (22 units)
105: castore
106: putstatic #2; // DATA
109: return
Shared constant pool

• Zapper.java
  public interface Zapper {
      public String zap(String s, Object o);
  }
  public class Blort implements Zapper {
      public String zap(String s, Object o) { … }
  }
  public class ZapUser {
      public void useZap(Zapper z) { z.zap(...); }
  }
Shared constant pool
Shared constant pool
Shared constant pool (memory usage)

• minimal repetition
• per-type pools (implicit typing)
• implicit labeling
public static long sumArray(int[] arr) {
    long sum = 0;
    for (int i : arr) {
        sum += i;
    }
    return sum;
                                           Java class
}
public static long sumArray(int[] arr) {
    long sum = 0;
    for (int i : arr) {           bytes dispatches   reads    writes
        sum += i;
    }
                           .class  25       14        45       16
    return sum;              .dex  18       6         19        6
}
                                                       Dalvik DEX
Comparison between Dalvik VM and JVM

  • Memory Usage Comparison
  • Architecture Comparison
  • Supported Libraries Comparison




  • Reliability Comparison
  • Multiple instance and JIT Comparison
  • Concurrent GC
AST to Bytecode
                        Java source
double return_a_double(int a) {
    if (a != 1)
         return 2.5;
    else
         return 1.2;
}




                         DEX Bytecode
double return_a_double(int)
0: const/4 v0,1
1: if-eq v3,v0,6
3: const-wide/high16 v0,16388
5: return-wide v0
6: const-wide v0,4608083138725491507
11: goto 5
public class ZZZZ {
                                             private int value;
                                             public void foo() {
                                               int v = this.value;
                                             }
                                           }
 Java source                  …
                              2a     /* aload_0                      */
                javac         b40002 /* getfield #2; //Field value:I */
                              3c     /* istore_1                     */
                              …
   Classfile

                ClassLoader        Class ZZZZ
                                       …
   Internal
Representation                      methods

                JVM                    …

                                 Method foo()V
     Host                        …
 instructions                    dcd00100 /* fast_iaccess_0 #1 */
                                 3c       /* istore_1          */
                                 …


                                          …
                        8b4108 ; mov eax,dword ptr ds:[ecx+8]
                                          …
Efficient Interpreter in Android

• There are 3 forms of Dalvik
   – dexopt: optimized DEX
  – Zygote
  – libdvm + JIT
Efficient Interpreter: Optimized DEX

• Apply platform-specific optimizations:
  – specific bytecode
                                Common operations like String.length
  – vtables for methods
                                have their own special instruction
  – offsets for attributes      execute-inline

                                VM has special code just for those
  – method inlining
                                common operations

• Example:                      Things like calling the Object’s
                                constructor - optimized to nothing
                                because the method is empty
ODEX Example
$ dexdump -d Foo.dex
...
|[00016c] Foo.main:([Ljava/lang/String;)V
|0000: sget-object v0, Ljava/lang/System;.out:Ljava/io/PrintStream;
|0002: const-string v1, "Hello, world"
|0004: invoke-virtual {v0, v1},
                 Ljava/io/PrintStream;.println:(Ljava/lang/String;)V
|0007: return-void
        Optimized DEX generated by “dexopt"
                                              Where is “println"?
$ dexdump -d 
  /data/dalvik-cache/tmp@cyanogen-ics@tests@Foo.dex
...
|[00016c] Foo.main:([Ljava/lang/String;)V
|0000: sget-object v0, Ljava/lang/System;.out:Ljava/io/PrintStream;
|0002: const-string v1, "Hello, world"
|0004: +invoke-virtual-quick {v0, v1}, [002c] // vtable #002c
|0007: return-void
• Virtual (non-private, non-constructor, non-static methods)
   invoke-virtual <symbolic method name> → invoke-virtual-quick <vtable index>
      Before:
   invoke-virtual {v0, v1},
               Ljava/io/PrintStream;.println:(Ljava/lang/String;)V

      After:
   +invoke-virtual-quick {v0, v1}, [002c] // vtable #002c

• Can change invoke-virtual to invoke-virtual-quick
    – because we know the layout of the v-table
DEX Optimizations
• Before being executed by Dalvik, DEX files are optimized.
  – Normally it happens before the first execution of code from the DEX file
  – Combined with the bytecode verification
  – In case of DEX files from APKs, when the application is launched for
    the first time.
• Process
  – The dexopt process (which is actually a backdoor of Dalvik) loads the
    DEX, replaces certain instructions with their optimized counterparts
  – Then writes the resulting optimized DEX (ODEX) file into the
    /data/dalvik-cache directory
  – It is assumed that the optimized DEX file will be executed on the same
    VM that optimized it. ODEX files are NOT portable across VMs.
dexopt: Instruction Rewritten
• Virtual (non-private, non-constructor, non-static methods)
  invoke-virtual <symbolic method name> → invoke-virtual-quick <vtable index>
    Before:
    invoke-virtual
    {v1,v2},java/lang/StringBuilder/append;append(Ljava/lang/String;)Ljava/lang/StringBuilder;
    After:
    invoke-virtual-quick {v1,v2},vtable #0x3b

• Frequently used methods
  invoke-virtual/direct/static <symbolic method name> → execute-inline <method index>
  – Before:
    invoke-virtual {v2},java/lang/String/length
  – After:
    execute-inline {v2},inline #0x4

• instance fields: iget/iput <field name> → iget/iput-quick <memory offset>
   – Before: iget-object v3,v5,android/app/Activity.mComponent
  – After: iget-object-quick v3,v5,[obj+0x28]
Meaning of DEX Optimizations
• Sets byte ordering and structure alignment
• Aligns the member variables to 32-bits / 64-bits
• boundary (the structures in the DEX/ODEX file itself
  are 32-bit aligned)
• Significant optimizations because of the elimination
  of symbolic field/method lookup at runtime.
• Aid of Just-In-Time compiler
Efficient Interpreter: Zygote
       is a VM process that starts at system boot time.

• Boot-loader load kernel and start init process.
• Starts Zygote process
• Initializes a Dalvik VM which preloads and pre-
  initializes core library classes.
• Keep in an idle state by system and wait for socket
  requests.
• Once an application execution request occur, Zygote
  forks itself and create new process with pre-loaded
  Dalvik VM.
Understanding the Dalvik Virtual Machine
Efficient Interpreter:
                    Just-In-Time Compilation
• Just-in-time compilation (JIT), also known as
  dynamic translation, is a technique for improving
  the runtime performance of a computer program.
• A hybrid approach, with translation occurring
  continuously, as with interpreters, but with caching of
  translated code to minimize performance
  degradation
JIT Types

• When to compile
  – install time, launch time, method invoke time, instruction
    fetch time
• What to compile
  – whole program, shared library, page, method, trace, single
    instruction
• Android needs a combination that meet the needs of a mobile
   – Minimal additional memory usage
   – Coexist with Dalvik’s container-based security model
   – Quick delivery of performance boost
   – Smooth transition between interpretation & compiled code
Android system_server example
                   Source: Google I/O 2010 - A JIT Compiler for Android's Dalvik VM




• Compiled Code takes up memory - want the benefits of JIT with small memory footprint
• Small amount compilation provides a big benefit
• In test program, 4.5MB of byte code - 8% of methods: 390K was hot; 25% of code in
  methods was hot - so 2% in the end
• 90% of time in 10% of the code may be generous
Trace JIT

• Trace : String of Instructions
• Minimizing memory usage critical for mobile devices
• Important to deliver performance boost quickly
   – User might give up on new app if we wait too long to JIT
• Leave open the possibility of supplementing with method
  based JIT
   – The two styles can co-exist
  – A mobile device looks more like a server when it's
    plugged in
  – Best of both worlds
     • Trace JIT when running on battery
     • Method JIT in background while charging
Dalvik Trace JIT Flow
Dalvik JIT Overview

• Tight integration with interpreter
   – Useful to think of the JIT as an extension of the
     interpreter
• Interpreter profiles and triggers trace selection mode
  when a potential trace head goes hot
• Trace request is built during interpretation
• Trace requests handed off to compiler thread, which
  compiles and optimizes into native code
• Compiled traces chained together in translation
  cache
Dalvik JIT Features

• Per-process translation caches (sharing only within
  security sandboxes)
• Simple traces - generally 1 to 2 basic blocks long
• Local optimizations
   – Register promotion
  – Load/store elimination
  – Redundant null-check elimination
• Loop optimizations
   – Simple loop detection
  – Invariant code motion
  – Induction variable optimization
Utilities
Android Application Development Flow
                          aapt
                            Create
Manifest
Manifest                   packaged                      Packaged resource file
                                                         Packaged resource file
                           resource
                                             R
                                             R
Resources
Resources                 javac             dx
                                            Dalvik
                          compile                               classes.dex
                                                                classes.dex
  Assets
  Assets                                   bytecode

                                                        apkbuilder -u
Source code
Source code
                                                                Create unsigned apk
                                    unsigned apk
                                    unsigned apk
              Libraries
              Libraries
                                                                        adb
   Key
   Key                                                                  Publish or
                               Sign apk            signed apk
                                                   signed apk             Test        87

                             jarsigner
APK content

$ unzip Angry+Birds.apk
Archive: Angry+Birds.apk
...
  inflating: AndroidManifest.xml
 extracting: resources.arsc
 extracting: res/drawable-hdpi/icon.png
 extracting: res/drawable-ldpi/icon.png
 extracting: res/drawable-mdpi/icon.png
  inflating: classes.dex Dalvik DEX
  inflating: lib/armeabi/libangrybirds.so JNI
  inflating: lib/armeabi-v7a/libangrybirds.so
  inflating: META-INF/MANIFEST.MF
  inflating: META-INF/CERT.SF
                                   manifest +
  inflating: META-INF/CERT.RSA      signature
APK content

    $ unzip Angry+Birds.apk
    Archive: Angry+Birds.apk
    ...
       inflating: AndroidManifest.xml
Name: extracting: resources.arsc
      classes.dex
      extracting: res/drawable-hdpi/icon.png
SHA1-Digest: I9Vne//i/5Wyzs5HhBVu9dIoHDY=
      extracting: res/drawable-ldpi/icon.png
Name: lib/armeabi/libangrybirds.so
      extracting: res/drawable-mdpi/icon.png
SHA1-Digest: pSdb9FYauyfjDUxM8L6JDmQk4qQ=
       inflating: classes.dex
       inflating: lib/armeabi/libangrybirds.so
       inflating: lib/armeabi-v7a/libangrybirds.so
       inflating: META-INF/MANIFEST.MF
       inflating: META-INF/CERT.SF
       inflating: META-INF/CERT.RSA
AndroidManifest

    $ unzip Angry+Birds.apk
    Archive: Angry+Birds.apk
    ...
    ...
      inflating: AndroidManifest.xml
     extracting: resources.arsc
     extracting: res/drawable-hdpi/icon.png
$ file AndroidManifest.xml
     extracting: res/drawable-ldpi/icon.png
AndroidManifest.xml: DBase 3 data file (2328 records)
     extracting: res/drawable-mdpi/icon.png
$ apktool d ../AngryBirds/Angry+Birds.apk
      inflating: classes.dex
I: Baksmaling...
I: Loading resource lib/armeabi/libangrybirds.so
      inflating: table...
...
      inflating: lib/armeabi-v7a/libangrybirds.so
I: Decoding file-resources...
      inflating: META-INF/MANIFEST.MF
I: Decoding values*/* XMLs...
I: Done.
      inflating: META-INF/CERT.SF
I: Copying assets and libs...
$ fileinflating: META-INF/CERT.RSA
       Angry+Birds/AndroidManifest.xml
Angry+Birds/AndroidManifest.xml: XML   document text
Use JDB to Trace Android Application
  #!/bin/bash
  adb wait-for-device
  adb shell am start 
        -e debug true 
        -a android.intent.action.MAIN 
        -c android.intent.category.LAUNCHER 
        -n org.jfedor.frozenbubble/.FrozenBubble &
  debug_port=$(adb jdwp | tail -1);
  adb forward tcp:29882 jdwp:$debug_port &
  jdb -J-Duser.home=. -connect 
  com.sun.jdi.SocketAttach:hostname=localhost,port=29882 &


In APK manifest, debuggable=”true"

 JDWP: Java Debug Wire Protocol
JDB usage
 > threads
 Group system:
   (java.lang.Thread)0xc14050e388  <6> Compiler         cond. Waiting
   (java.lang.Thread)0xc14050e218  <4> Signal Catcher   cond. waiting
   (java.lang.Thread)0xc14050e170  <3> GC               cond. waiting
   (java.lang.Thread)0xc14050e0b8  <2> HeapWorker       cond. waiting
 Group main:
   (java.lang.Thread)0xc14001f1a8  <1> main             running
   (org.jfedor.frozenbubble.GameView$GameThread)0xc14051e300
                                   <11> Thread­10       running
   (java.lang.Thread)0xc14050f670  <10> SoundPool       running
   (java.lang.Thread)0xc14050f568  <9> SoundPoolThread  running
   (java.lang.Thread)0xc140511db8  <8> Binder Thread #2 running
   (java.lang.Thread)0xc140510118  <7> Binder Thread #1 running




> suspend 0xc14051e300
> thread 0xc14051e300
<11> Thread-10[1] where
 [1] android.view.SurfaceView$3.internalLockCanvas (SurfaceView.java:789)
 [2] android.view.SurfaceView$3.lockCanvas (SurfaceView.java:745)
 [3] org.jfedor.frozenbubble.GameView$GameThread.run (GameView.java:415)
DDMS = Dalvik Debug Monitor Server
(JDB)
> thread 0xc14051e300
<11> Thread-10[1] where
 [1] android.view.SurfaceView$3.internalLockCanvas (SurfaceView.java:789)
 [2] android.view.SurfaceView$3.lockCanvas (SurfaceView.java:745)
 [3] org.jfedor.frozenbubble.GameView$GameThread.run (GameView.java:415)
• apktool: http://code.google.com/p/android-apktool/
• dex2jar: http://code.google.com/p/dex2jar/
• Jad / jd-gui: http://java.decompiler.free.fr/
smali :   assembler/disassembler for Android's dex format


    •   http://code.google.com/p/smali/
    •   smali: The assembler
    •   baksmali: The disassembler
    •   Fully integrated in apktool



$ apktool d ../AngryBirds/Angry+Birds.apk 
I: Baksmaling...
I: Loading resource table...
...
I: Decoding file­resources...
I: Decoding values*/* XMLs...
I: Done.
I: Copying assets and libs...
Disassembly
$ mkdir workspace smali­src
$ cd workspace
$ unzip ../FrozenBubble­orig.apk
Archive:  ../FrozenBubble­orig.apk
  inflating: META­INF/MANIFEST.MF
  inflating: META­INF/CERT.SF
  inflating: META­INF/CERT.RSA
  inflating: AndroidManifest.xml
...
extracting: resources.arsc
$ bin/baksmali ­o smali­src workspace/classes.dex
Output
              org.jfedor.frozenbubble/.FrozenBubble
smali­src$ find
./org/jfedor/frozenbubble/FrozenBubble.smali
./org/jfedor/frozenbubble/R$id.smali
./org/jfedor/frozenbubble/GameView.smali
./org/jfedor/frozenbubble/SoundManager.smali
./org/jfedor/frozenbubble/LaunchBubbleSprite.smali
./org/jfedor/frozenbubble/Compressor.smali
./org/jfedor/frozenbubble/R$attr.smali
./org/jfedor/frozenbubble/BubbleFont.smali
./org/jfedor/frozenbubble/PenguinSprite.smali
./org/jfedor/frozenbubble/GameView$GameThread.smali
./org/jfedor/frozenbubble/LevelManager.smali
./org/jfedor/frozenbubble/BubbleSprite.smali
./org/jfedor/frozenbubble/R$string.smali
...
                                 Generated
                              from resources
Dexmaker: bytecode generator
          http://code.google.com/p/dexmaker/
• A Java-language API for doing compile time or
  runtime code generation targeting the Dalvik VM.
  Unlike cglib or ASM, this library creates Dalvik .dex
  files instead of Java .class files.
• It has a small, close-to-the-metal API. This API
  mirrors the Dalvik bytecode specification giving you
  tight control over the bytecode emitted.
• Code is generated instruction-by-instruction; you
  bring your own abstract syntax tree if you need one.
  And since it uses Dalvik's dx tool as a backend, you
  get efficient register allocation and regular/wide
  instruction selection for free.
Reference

• Dalvik VM Internals, Dan Bornstein (2008)
  http://sites.google.com/site/io/dalvik-vm-internals
• Analysis of Dalvik Virtual Machine and Class Path Library,
  Institute of Management SciencesPeshawar, Pakistan (2009)
  http://serg.imsciences.edu.pk
• Reconstructing Dalvik applications, Marc Schonefeld (2009)
• A Study of Android Application Security, William Enck,
  Damien Octeau, Patrick McDaniel, and Swarat Chaudhuri (2011)
• dalvik の GC をのぞいてみた , @akachochin (2011)
• 《 Android 惡意代碼分析教程》 , Claud Xiao (2012)
  http://code.google.com/p/amatutor/
• XXX
Reference

• ded: Decompiling Android Applications
  http://siis.cse.psu.edu/ded/
• TBD
http://0xlab.org

More Related Content

Understanding the Dalvik Virtual Machine

  • 1. Understanding the Dalvik Virtual Machine Jim Huang ( 黃敬群 ) Developer, 0xlab [email protected] March 14, 2012 / GTUG Taipei
  • 2. Rights to copy © Copyright 2012 0xlab http://0xlab.org/ [email protected] Attribution – ShareAlike 3.0 You are free Corrections, suggestions, contributions and translations are welcome! to copy, distribute, display, and perform the work to make derivative works Latest update: March 14, 2012 to make commercial use of the work Under the following conditions Attribution. You must give the original author credit. Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one. For any reuse or distribution, you must make clear to others the license terms of this work. Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. License text: http://creativecommons.org/licenses/by-sa/3.0/legalcode
  • 3. Myself was a Kaffe (world-frist open source JVM) Developer ● Threaded Interpreter, JIT, AWT for embedded system, robustness was a GCJ (Java Frontend for GCC) and GNU Classpath Developer is an AOSP (Android Open Source Project) contributror ● 45+ patches are merged officially ● bionic libc, ARM optimizations
  • 4. Goals of This Presentation • Understand how a virtual machine works • Analyze the Dalvik VM using existing tools • VM hacking is really interesting!
  • 6. Reference Hardware and Host Configurations • Android Phone: Nexus S – http://www.google.com/phone/detail/nexus-s – Install CyanogenMod (CM9) http://www.cyanogenmod.com/ • Host: Lenovo x200 – Ubuntu Linux 11.10+ (32-bit) • AOSP/CM9 source code: 4.0.3 • Follow the instructions in Wiki http://wiki.cyanogenmod.com/wiki/Building_from_source
  • 7. Build CyanogenMod from Source • cyanogen-ics$ source build/envsetup.sh including device/moto/stingray/vendorsetup.sh including device/moto/wingray/vendorsetup.sh including device/samsung/maguro/vendorsetup.sh including device/samsung/toro/vendorsetup.sh including device/ti/panda/vendorsetup.sh including vendor/cm/vendorsetup.sh including sdk/bash_completion/adb.bash • cyanogen-ics$ lunch You're building on Linux Lunch menu... pick a combo: 1. full-eng Target: cm_crespo … Configuration: userdebug 8. full_panda-eng 9. cm_crespo-userdebug
  • 8. Nexus S Device Configurations • Which would you like? [full-eng] 9 ============================================ PLATFORM_VERSION_CODENAME=REL PLATFORM_VERSION=4.0.3 TARGET_PRODUCT=cm_crespo TARGET_BUILD_VARIANT=userdebug TARGET_BUILD_TYPE=release TARGET_BUILD_APPS= TARGET_ARCH=arm TARGET_ARCH_VARIANT=armv7-a-neon HOST_ARCH=x86 HOST_OS=linux HOST_BUILD_TYPE=release BUILD_ID=MR1 ============================================
  • 9. Build Dalvik VM (ARM Target + x86 Host) • cyanogen-ics$ make dalvikvm dalvik ============================================ PLATFORM_VERSION_CODENAME=REL PLATFORM_VERSION=4.0.3 TARGET_PRODUCT=cm_crespo TARGET_BUILD_VARIANT=userdebug TARGET_BUILD_TYPE=release … libdvm.so is the VM engine Install: out/host/linux-x86/lib/libdvm.so Install: out/target/product/crespo/system/bin/dalvikvm host C++: dalvikvm <= dalvik/dalvikvm/Main.cpp host Executable: dalvikvm Install: out/host/linux- x86/bin/dalvikvm Copy: dalvik (out/host/linux- x86/obj/EXECUTABLES/dalvik_intermediates/dalvik) Install: out/host/linux-x86/bin/dalvik “dalvik” is a shell script to launch dvm
  • 10. Dalvik VM requires core APIs for runtime cyanogen-ics$ out/host/linux-x86/bin/dalvik E( 6983) No valid entries found in bootclasspath '/tmp/cyanogen-ics/out/host/linux-x86/framework/core- hostdex.jar:/tmp/cyanogen-ics/out/host/linux- x86/framework/bouncycastle-hostdex.jar:/tmp/cyanogen- ics/out/host/linux-x86/framework/apache-xml- hostdex.jar' (dalvikvm) E( 6983) VM aborting (dalvikvm) ... out/host/linux-x86/bin/dalvik: line 28: 6983 Segmentation fault (core dumped) ANDROID_PRINTF_LOG=tag ANDROID_LOG_TAGS="" ANDROID_DATA=/tmp/android-data ANDROID_ROOT=$ANDROID_BUILD_TOP/out/host/linux-x86 LD_LIBRARY_PATH=$ANDROID_BUILD_TOP/out/host/linux-x86/lib $ANDROID_BUILD_TOP/out/host/linux-x86/bin/dalvikvm -Xbootclasspath: $ANDROID_BUILD_TOP/out/host/linux-x86/framework/core-hostdex.jar: $ANDROID_BUILD_TOP/out/host/linux-x86/framework/bouncycastle- hostdex.jar: $ANDROID_BUILD_TOP/out/host/linux-x86/framework/apache-xml- hostdex.jar $*
  • 11. Satisfy Dalvik Runtime Dependency cyanogen-ics$ make bouncycastle bouncycastle-hostdex cyanogen-ics$ make sqlite-jdbc mockwebserver cyanogen-ics$ make sqlite-jdbc-host cyanogen-ics$ make mockwebserver-hostdex cyanogen-ics$ make apache-xml-hostdex cyanogen-ics$ (cd libcore && make) cyanogen-ics$ out/host/linux-x86/bin/dalvik ... I(19820) Unable to open or create cache for /tmp/cyanogen-ics/out/host/linux-x86/framework/core- hostdex.jar (/data/dalvik-cache/tmp@cyanogen- ics@out@host@linux-x86@framework@core- [email protected]) (dalvikvm) E(19820) Could not stat dex cache directory '/data/dalvik-cache': No such file or directory (dalvikvm) Extra space for "dalvik-cache" is required.
  • 12. Host-side Dalvik VM cyanogen-ics$ make dexopt cyanogen-ics$ sudo mkdir -p /data/dalvik-cache cyanogen-ics$ sudo chmod 777 /data/dalvik-cache cyanogen-ics$ out/host/linux-x86/bin/dalvik Dalvik VM requires a class name Finally, host-side dalvik vm is ready. It just complain no given class. cyanogen-ics$ ls /data/dalvik-cache/ tmp@cyanogen-ics@out@host@linux-x86@framework@apache-xml- [email protected] tmp@cyanogen-ics@out@host@linux-x86@framework@bouncycastle- [email protected] tmp@cyanogen-ics@out@host@linux-x86@framework@core- [email protected] Optimized DEX generated by “dexopt"
  • 13. Agenda (1) How Virtual Machine Works (2) Dalvik VM (3) Utilities
  • 15. What is Virtual Machine • A virtual machine (VM) is a software implementation of a machine (i.e. a computer) that executes programs like a physical machine. • Basic parts – A set of registers – A stack (optional) – An execution environment – A garbage-collected heap – A constant pool – A method storage area – An instruction set
  • 16. VM Types • Based on its functionality – System Virtual Machine supports execution of a complete OS – Process Virtual Machine supports execution of a single process • Based on its architecture – Stack based VM (uses instructions to load in a stack for execution) – Register based VM (uses instructions to be encoded in source and destination registers)
  • 17. JVM Conceptual Architecture Class Classfile Loader Memory Space Automatic memory Native Java method manager Method Java heap stack heap Address Data and Instruction Instruction counter Native Execution Native and implicit Method Engine LIbraries registers Interface
  • 18. Segment javaframe optop method Class fields pc others {Variables locales } vars
  • 19. Segment javaframe vars Environnement cotext javaframe_i optop optop_i registres
  • 20. Example: JVM • Example Java source: Foo.java class Foo { public static void main(String[] args) { System.out.println("Hello, world"); } int calc(int a, int b) { int c = 2 * (a + b); return c; } }
  • 21. Example: JVM $ javac Foo.java $ javap -v Foo Compiled from "Foo.java" class Foo extends java.lang.Object ... int calc(int, int); Code: Stack=3, Locals=4, Args_size=3 0: iconst_2 1: iload_1 2: iload_2 3: iadd 4: imul 5: istore_3 6: iload_3 7: ireturn
  • 22. Bytecode execution c := 2 * (a + b) • Example bytecode – iconst 2 – iload a – iload b – iadd – imul – istore c
  • 23. Example bytecode: iconst 2 iload a a 42 iload b b 7 iadd c 0 imul 2 istore c Computes: c := 2 * (a + b)
  • 24. Example: iconst 2 iload a a 42 iload b b 7 iadd c 0 42 imul 2 istore c Computes: c := 2 * (a + b)
  • 25. Example: iconst 2 iload a a 42 iload b b 7 7 iadd c 0 42 imul 2 istore c Computes: c := 2 * (a + b)
  • 26. Example: iconst 2 iload a a 42 iload b b 7 iadd c 0 49 imul 2 istore c Computes: c := 2 * (a + b)
  • 27. Example: iconst 2 iload a a 42 iload b b 7 iadd c 0 imul 98 istore c Computes: c := 2 * (a + b)
  • 28. Example: iconst 2 iload a a 42 iload b b 7 iadd c 98 imul istore c Computes: c := 2 * (a + b)
  • 29. iadd in specification and implementation ③ add value1 + value2 ④ push ① pop value2 ② pop value1 + value1 value2 case SVM_INSTRUCTION_IADD: { /* instruction body */ jint value1 = stack[stack_size - 2].jint; ② jint value2 = stack[--stack_size].jint; ① stack[stack_size - 1].jint = value1 + ④ value2; ③ /* dispatch */ goto dispatch; } Taken from SableVM sablevm/src/libsablevm/instructions_switch.c
  • 30. Example: Dalvik VM $ dx --dex --output=Foo.dex Foo.class $ dexdump -d Foo.dex Processing 'Foo.dex'... Opened 'Foo.dex', DEX version '035' ... Virtual methods - #0 : (in LFoo;) name : 'calc' type : '(II)I' ... 00018c: |[00018c] Foo.calc:(II)I 00019c: 9000 0203 |0000: add-int v0, v2, v3 0001a0: da00 0002 |0002: mul-int/lit8 v0, v0, #int 2 0001a4: 0f00 |0004: return v0
  • 31. Java bytecode vs. Dalvik bytecode (stack vs. register) public int method(int i1, int i2) { int i3 = i1 * i2; return i3 * 2; } .var 0 is “this” this: v1 (Ltest2;) .var 1 is argument #1 parameter[0] : v2 (I) .var 2 is argument #2 parameter[1] : v3 (I) method public method(II)I iload_1 iload_2 .method public method(II)I imul mul-int v0,v2,v3 istore_3 mul-int/lit-8 v0,v0,2 iload_3 return v0 iconst_2 .end method imul ireturn .end method Java Dalvik
  • 32. Dalvik is register based • Dalvik uses 3-operand form, which it what a processoractually uses
  • 33. Dalvik is register based • To execute "int foo = 1 + 2", the VM does: – const-4 to store 1 into register 0 – add-int/lit8 to sum the value in register 0 (1) with the literal 2 and store the result intoregister 1 -- namely “foo”
  • 34. Dalvik is register based • This is only 2 dispatches, but Dalvik byte code is measured into 2-byte units • Java byte code was 4-bytes, the Dalvik byte code is actually 6-bytes
  • 35. Code Size • Generally speaking, the code size of register-based VM instructions is larger than that of the corresponding stack VM instructions • On average, the register code is 25.05% larger than the original stack code
  • 36. Execution Time • Register architecture requires an average of 47% fewer executed VM instructions Source: Virtual Machine Showdown: Stack Versus Registers Yunhe Shi, David Gregg, Andrew Beatty, M. Anton Ertl
  • 37. Dalvik-JVM • Instruction traslation • one Dalvik instruction → multiple Java instructions
  • 38. Dalvik VM Execution on ARM Target $ dx --dex --output=foo.jar Foo.class $ adb push foo.jar /data/local/ $ adb shell dalvikvm -classpath /data/local/foo.jar Foo Hello, world
  • 39. Instruction Dispatch static void interp(const char* s) { for (;;) { switch (*(s++)) { case 'a': printf (“Hello"); break; case 'b': printf (“ "); break; case 'c": printf (“world!"); break; case 'd': prinf (”n"); break; case 'e': return; } int main (int argc, char** argv) { interp("abcbde"): }
  • 40. Computed GOTO (in GCC's way) #define DISPATCH() { goto *op_table[*((s)++) - 'a']; } static void interp(const char* s) { static void* op_table[] = { &&op_a, &&op_b, &&op_c, &&op_d, &&op_e }; DISPATCH(); op_a: printf((”Hello"); DISPATCH(); op_b: printf (“ "); DISPATCH(); op_c: printf (”world!"); DISPATCH(); op_d: prinf (”n"); DISPATCH(); op_e: return; }
  • 41. Best Dispatch Implementation • The computed GOTO can be further optimized if we re-write it in assembly. • The code above uses typically two memory reads. We can lay out all our bytecodes in memory in such a way that each bytecode takes exactly the same amount of memory - this way we can calculate the address directly from the index. • Added benefit is the cacheline warm-up for frequently used bytecodes.
  • 42. Class 文件所记录的信息 结构信息 ◦ Class 文件格式版本号 ◦ 各部分的数量与大小 元数据 ◦ 类 / 继承的超类 / 实现的接口的声明信息 ◦ 域与方法声明信息 ◦ 常量池 ◦ 用户自定义的、 RetentionPolicy为 CLASS 或 RUNTIME 的注解 ◦ —— 对应 Java 源代码中“声明”与“常量”对应的信息 方法信息 ◦ 字节码 ◦ 异常处理器表 ◦ 操作数栈与局部变量区大小 ◦ 操作数栈的类型记录( StackMapTable , Java 6 开始) ◦ 调试用符号信息(如 LineNumberTable 、 LocalVariableTable ) ◦ —— 对应 Java 源代码中“语句”与“表达式”对应的信息 Source: Java Program in Action——Java 程序的编译、加载与执行 , 莫枢
  • 43. Class 文件例子 import java.io.Serializable; 结构: public class Foo implements Serializable { 声明与常量 public void bar() { int i = 31; if (i > 0) { int j = 42; 代码: } 语句与表达式 } } 输出调试符号信息 编译 Java 源码 javac -g Foo.java javap -c -s -l -verbose Foo 反编译 Class 文件
  • 44. Class 文件例子 public Foo(); Signature: ()V LineNumberTable: 方法 line 2: 0 元数据 LocalVariableTable: Start Length Slot Name Signature 0 5 0 this LFoo; Code: 字节码 Stack=1, Locals=1, Args_size=1 0: aload_0 1: invokespecial #1; //Method java/lang/Object."<init>":()V 4: return
  • 45. Class 文件例子 public void bar(); Signature: ()V LineNumberTable: line 4: 0 line 5: 3 line 6: 7 line 8: 10 LocalVariableTable: 方法 Start Length Slot Name 元数据 Signature 10 0 2 j I 0 11 0 this Java 6 开始,有分支 LFoo; 控制流的方法会带有 3 8 1 i I StackMapTable,记 录每个基本块开头处 StackMapTable: number_of_entries = 1 frame_type = 252 /* append */ 操作数栈的类型状态 offset_delta = 10 locals = [ int ] Code: Stack=1, Locals=3, Args_size=1 0: bipush 31 字节码 2: istore_1 3: iload_1 4: ifle 10 7: bipush 42 9: istore_2 10: return
  • 46. 基于栈与基于寄存器的体系结构的区别 public class Demo { public static void foo() { int a = 1; int b = 2; int c = (a + b) * 5; } } 概念中的 Dalvik 虚拟机 概念中的 Java 虚拟机 Source: Java Program in Action——Java 程序的编译、加载与执行 , 莫枢
  • 48. Dalvik VM • Dalvik architecture is register based • Optimized to use less space • Execute its own Dalvik byte code rather than Java byte code • Class Library taken from Apache Harmony – A compatible, independent implementation of the Java SE 5 JDK under the Apache License v2 – A community-developed modular runtime (VM and class library) architecture. (deprecated now)
  • 49. Reasons to Choose Dalvik • Dalvik (Register based) take average 47 % less executed VM instruction then JVM (Stack based). • Register code is 25% larger than the corresponding stack code. • This increased cost of fetching more VM instructions due to larger code size involves only 1.07% extra real machine loads per VM instruction. Which is negligible. • Some Marketing Reasons too – Oracle lawsuit against Google
  • 50. Dalvik ARM CPU Memory(DDR) hello.JAVA Write (Source) back “Stack” Section Excute JAVAC (ARM (Compiler) code) Memory Reg “BSS” Section access Decode excute hello.class “Data” Section (Number) DX Decode (Compiler) “Text” Section Fetch PC fetch Hello.dexLoading Excute Interpreter (Dex)
  • 51. Constant Pool: References to other classes Method names Numerical constants Class Definition: Access flags Class names Data: Method code Info related to methods Variables
  • 52. Dalvik Architecture • Register architecture • 216 available registers • Instruction set has 218 opcodes – JVM: 200 opcodes • 30% fewer instructions, but 35% larger code size (bytes) compared to JVM
  • 53. Constant Pool • Dalvik – Single pool – dx eliminates some constants by inlining their values directly into the bytecode • JVM – Multiple
  • 54. Primitive Types • Ambiguous primitive types – Dalvik int/float, long/double use the same opcodes does not distinguish : int/float, long/double, 0/null. – JVM Different: JVM is typed • Null references – Dalvik Not specify a null type Use zero value
  • 55. Object Reference • Comparison of object references • Dalvik – Comparison between two integers – Comparison of integer and zero • JVM – if_acmpeq / if_acmpne – ifnull / ifnonnull
  • 56. Dalvik • Storage of primitive types in arrays • Dalvik – Ambiguous opcodes – aget for int/float, aget-wide for long/double
  • 57. Dalvik • Dalvik uses annotation to store: – signature – inner class – Interface – Throw statement. • Dalvik is more compact, average of 30% less instructions than JVM.
  • 58. .Dex file anatomy DEX File Anatomy
  • 59. .Dex file Java bytecode to Dalvik bytecode Map anatomy
  • 60. Java bytecode vs. Dalvik bytecode public class Demo { private static final char[] DATA = { 'A','m','b','e','r', ' ','u','s','e','s', ' ', 'A','n','d','r','o','i','d' }; } Java Dalvik 0: bipush 18 2: newarray char 4: dup |0000: const/16 v0, #int 18 5: iconst_0 |0002: new-array v0, v0, [C 6: bipush 65 |0004: fill-array-data v0, 8: castore 0000000a ... |0007: sput-object v0, 101: bipush 17 LDemo;.DATA:[C |0009: return-void 103: bipush 100 |000a: array-data (22 units) 105: castore 106: putstatic #2; // DATA 109: return
  • 61. Shared constant pool • Zapper.java public interface Zapper { public String zap(String s, Object o); } public class Blort implements Zapper { public String zap(String s, Object o) { … } } public class ZapUser { public void useZap(Zapper z) { z.zap(...); } }
  • 64. Shared constant pool (memory usage) • minimal repetition • per-type pools (implicit typing) • implicit labeling
  • 65. public static long sumArray(int[] arr) { long sum = 0; for (int i : arr) { sum += i; } return sum; Java class }
  • 66. public static long sumArray(int[] arr) { long sum = 0; for (int i : arr) { bytes dispatches reads writes sum += i; } .class 25 14 45 16 return sum; .dex 18 6 19 6 } Dalvik DEX
  • 67. Comparison between Dalvik VM and JVM • Memory Usage Comparison • Architecture Comparison • Supported Libraries Comparison • Reliability Comparison • Multiple instance and JIT Comparison • Concurrent GC
  • 68. AST to Bytecode Java source double return_a_double(int a) { if (a != 1) return 2.5; else return 1.2; } DEX Bytecode double return_a_double(int) 0: const/4 v0,1 1: if-eq v3,v0,6 3: const-wide/high16 v0,16388 5: return-wide v0 6: const-wide v0,4608083138725491507 11: goto 5
  • 69. public class ZZZZ { private int value; public void foo() { int v = this.value; } } Java source … 2a /* aload_0 */ javac b40002 /* getfield #2; //Field value:I */ 3c /* istore_1 */ … Classfile ClassLoader Class ZZZZ … Internal Representation methods JVM … Method foo()V Host … instructions dcd00100 /* fast_iaccess_0 #1 */ 3c /* istore_1 */ … … 8b4108 ; mov eax,dword ptr ds:[ecx+8] …
  • 70. Efficient Interpreter in Android • There are 3 forms of Dalvik – dexopt: optimized DEX – Zygote – libdvm + JIT
  • 71. Efficient Interpreter: Optimized DEX • Apply platform-specific optimizations: – specific bytecode Common operations like String.length – vtables for methods have their own special instruction – offsets for attributes execute-inline VM has special code just for those – method inlining common operations • Example: Things like calling the Object’s constructor - optimized to nothing because the method is empty
  • 72. ODEX Example $ dexdump -d Foo.dex ... |[00016c] Foo.main:([Ljava/lang/String;)V |0000: sget-object v0, Ljava/lang/System;.out:Ljava/io/PrintStream; |0002: const-string v1, "Hello, world" |0004: invoke-virtual {v0, v1}, Ljava/io/PrintStream;.println:(Ljava/lang/String;)V |0007: return-void Optimized DEX generated by “dexopt" Where is “println"? $ dexdump -d /data/dalvik-cache/tmp@cyanogen-ics@[email protected] ... |[00016c] Foo.main:([Ljava/lang/String;)V |0000: sget-object v0, Ljava/lang/System;.out:Ljava/io/PrintStream; |0002: const-string v1, "Hello, world" |0004: +invoke-virtual-quick {v0, v1}, [002c] // vtable #002c |0007: return-void
  • 73. • Virtual (non-private, non-constructor, non-static methods) invoke-virtual <symbolic method name> → invoke-virtual-quick <vtable index> Before: invoke-virtual {v0, v1}, Ljava/io/PrintStream;.println:(Ljava/lang/String;)V After: +invoke-virtual-quick {v0, v1}, [002c] // vtable #002c • Can change invoke-virtual to invoke-virtual-quick – because we know the layout of the v-table
  • 74. DEX Optimizations • Before being executed by Dalvik, DEX files are optimized. – Normally it happens before the first execution of code from the DEX file – Combined with the bytecode verification – In case of DEX files from APKs, when the application is launched for the first time. • Process – The dexopt process (which is actually a backdoor of Dalvik) loads the DEX, replaces certain instructions with their optimized counterparts – Then writes the resulting optimized DEX (ODEX) file into the /data/dalvik-cache directory – It is assumed that the optimized DEX file will be executed on the same VM that optimized it. ODEX files are NOT portable across VMs.
  • 75. dexopt: Instruction Rewritten • Virtual (non-private, non-constructor, non-static methods) invoke-virtual <symbolic method name> → invoke-virtual-quick <vtable index> Before: invoke-virtual {v1,v2},java/lang/StringBuilder/append;append(Ljava/lang/String;)Ljava/lang/StringBuilder; After: invoke-virtual-quick {v1,v2},vtable #0x3b • Frequently used methods invoke-virtual/direct/static <symbolic method name> → execute-inline <method index> – Before: invoke-virtual {v2},java/lang/String/length – After: execute-inline {v2},inline #0x4 • instance fields: iget/iput <field name> → iget/iput-quick <memory offset> – Before: iget-object v3,v5,android/app/Activity.mComponent – After: iget-object-quick v3,v5,[obj+0x28]
  • 76. Meaning of DEX Optimizations • Sets byte ordering and structure alignment • Aligns the member variables to 32-bits / 64-bits • boundary (the structures in the DEX/ODEX file itself are 32-bit aligned) • Significant optimizations because of the elimination of symbolic field/method lookup at runtime. • Aid of Just-In-Time compiler
  • 77. Efficient Interpreter: Zygote is a VM process that starts at system boot time. • Boot-loader load kernel and start init process. • Starts Zygote process • Initializes a Dalvik VM which preloads and pre- initializes core library classes. • Keep in an idle state by system and wait for socket requests. • Once an application execution request occur, Zygote forks itself and create new process with pre-loaded Dalvik VM.
  • 79. Efficient Interpreter: Just-In-Time Compilation • Just-in-time compilation (JIT), also known as dynamic translation, is a technique for improving the runtime performance of a computer program. • A hybrid approach, with translation occurring continuously, as with interpreters, but with caching of translated code to minimize performance degradation
  • 80. JIT Types • When to compile – install time, launch time, method invoke time, instruction fetch time • What to compile – whole program, shared library, page, method, trace, single instruction • Android needs a combination that meet the needs of a mobile – Minimal additional memory usage – Coexist with Dalvik’s container-based security model – Quick delivery of performance boost – Smooth transition between interpretation & compiled code
  • 81. Android system_server example Source: Google I/O 2010 - A JIT Compiler for Android's Dalvik VM • Compiled Code takes up memory - want the benefits of JIT with small memory footprint • Small amount compilation provides a big benefit • In test program, 4.5MB of byte code - 8% of methods: 390K was hot; 25% of code in methods was hot - so 2% in the end • 90% of time in 10% of the code may be generous
  • 82. Trace JIT • Trace : String of Instructions • Minimizing memory usage critical for mobile devices • Important to deliver performance boost quickly – User might give up on new app if we wait too long to JIT • Leave open the possibility of supplementing with method based JIT – The two styles can co-exist – A mobile device looks more like a server when it's plugged in – Best of both worlds • Trace JIT when running on battery • Method JIT in background while charging
  • 84. Dalvik JIT Overview • Tight integration with interpreter – Useful to think of the JIT as an extension of the interpreter • Interpreter profiles and triggers trace selection mode when a potential trace head goes hot • Trace request is built during interpretation • Trace requests handed off to compiler thread, which compiles and optimizes into native code • Compiled traces chained together in translation cache
  • 85. Dalvik JIT Features • Per-process translation caches (sharing only within security sandboxes) • Simple traces - generally 1 to 2 basic blocks long • Local optimizations – Register promotion – Load/store elimination – Redundant null-check elimination • Loop optimizations – Simple loop detection – Invariant code motion – Induction variable optimization
  • 87. Android Application Development Flow aapt Create Manifest Manifest packaged Packaged resource file Packaged resource file resource R R Resources Resources javac dx Dalvik compile classes.dex classes.dex Assets Assets bytecode apkbuilder -u Source code Source code Create unsigned apk unsigned apk unsigned apk Libraries Libraries adb Key Key Publish or Sign apk signed apk signed apk Test 87 jarsigner
  • 88. APK content $ unzip Angry+Birds.apk Archive: Angry+Birds.apk ... inflating: AndroidManifest.xml extracting: resources.arsc extracting: res/drawable-hdpi/icon.png extracting: res/drawable-ldpi/icon.png extracting: res/drawable-mdpi/icon.png inflating: classes.dex Dalvik DEX inflating: lib/armeabi/libangrybirds.so JNI inflating: lib/armeabi-v7a/libangrybirds.so inflating: META-INF/MANIFEST.MF inflating: META-INF/CERT.SF manifest + inflating: META-INF/CERT.RSA signature
  • 89. APK content $ unzip Angry+Birds.apk Archive: Angry+Birds.apk ... inflating: AndroidManifest.xml Name: extracting: resources.arsc classes.dex extracting: res/drawable-hdpi/icon.png SHA1-Digest: I9Vne//i/5Wyzs5HhBVu9dIoHDY= extracting: res/drawable-ldpi/icon.png Name: lib/armeabi/libangrybirds.so extracting: res/drawable-mdpi/icon.png SHA1-Digest: pSdb9FYauyfjDUxM8L6JDmQk4qQ= inflating: classes.dex inflating: lib/armeabi/libangrybirds.so inflating: lib/armeabi-v7a/libangrybirds.so inflating: META-INF/MANIFEST.MF inflating: META-INF/CERT.SF inflating: META-INF/CERT.RSA
  • 90. AndroidManifest $ unzip Angry+Birds.apk Archive: Angry+Birds.apk ... ... inflating: AndroidManifest.xml extracting: resources.arsc extracting: res/drawable-hdpi/icon.png $ file AndroidManifest.xml extracting: res/drawable-ldpi/icon.png AndroidManifest.xml: DBase 3 data file (2328 records) extracting: res/drawable-mdpi/icon.png $ apktool d ../AngryBirds/Angry+Birds.apk inflating: classes.dex I: Baksmaling... I: Loading resource lib/armeabi/libangrybirds.so inflating: table... ... inflating: lib/armeabi-v7a/libangrybirds.so I: Decoding file-resources... inflating: META-INF/MANIFEST.MF I: Decoding values*/* XMLs... I: Done. inflating: META-INF/CERT.SF I: Copying assets and libs... $ fileinflating: META-INF/CERT.RSA Angry+Birds/AndroidManifest.xml Angry+Birds/AndroidManifest.xml: XML document text
  • 91. Use JDB to Trace Android Application #!/bin/bash adb wait-for-device adb shell am start -e debug true -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -n org.jfedor.frozenbubble/.FrozenBubble & debug_port=$(adb jdwp | tail -1); adb forward tcp:29882 jdwp:$debug_port & jdb -J-Duser.home=. -connect com.sun.jdi.SocketAttach:hostname=localhost,port=29882 & In APK manifest, debuggable=”true" JDWP: Java Debug Wire Protocol
  • 92. JDB usage > threads Group system:   (java.lang.Thread)0xc14050e388  <6> Compiler         cond. Waiting   (java.lang.Thread)0xc14050e218  <4> Signal Catcher   cond. waiting   (java.lang.Thread)0xc14050e170  <3> GC               cond. waiting   (java.lang.Thread)0xc14050e0b8  <2> HeapWorker       cond. waiting Group main:   (java.lang.Thread)0xc14001f1a8  <1> main             running   (org.jfedor.frozenbubble.GameView$GameThread)0xc14051e300                                   <11> Thread­10       running   (java.lang.Thread)0xc14050f670  <10> SoundPool       running   (java.lang.Thread)0xc14050f568  <9> SoundPoolThread  running   (java.lang.Thread)0xc140511db8  <8> Binder Thread #2 running   (java.lang.Thread)0xc140510118  <7> Binder Thread #1 running > suspend 0xc14051e300 > thread 0xc14051e300 <11> Thread-10[1] where [1] android.view.SurfaceView$3.internalLockCanvas (SurfaceView.java:789) [2] android.view.SurfaceView$3.lockCanvas (SurfaceView.java:745) [3] org.jfedor.frozenbubble.GameView$GameThread.run (GameView.java:415)
  • 93. DDMS = Dalvik Debug Monitor Server
  • 94. (JDB) > thread 0xc14051e300 <11> Thread-10[1] where [1] android.view.SurfaceView$3.internalLockCanvas (SurfaceView.java:789) [2] android.view.SurfaceView$3.lockCanvas (SurfaceView.java:745) [3] org.jfedor.frozenbubble.GameView$GameThread.run (GameView.java:415)
  • 95. • apktool: http://code.google.com/p/android-apktool/ • dex2jar: http://code.google.com/p/dex2jar/ • Jad / jd-gui: http://java.decompiler.free.fr/
  • 96. smali : assembler/disassembler for Android's dex format • http://code.google.com/p/smali/ • smali: The assembler • baksmali: The disassembler • Fully integrated in apktool $ apktool d ../AngryBirds/Angry+Birds.apk  I: Baksmaling... I: Loading resource table... ... I: Decoding file­resources... I: Decoding values*/* XMLs... I: Done. I: Copying assets and libs...
  • 98. Output org.jfedor.frozenbubble/.FrozenBubble smali­src$ find ./org/jfedor/frozenbubble/FrozenBubble.smali ./org/jfedor/frozenbubble/R$id.smali ./org/jfedor/frozenbubble/GameView.smali ./org/jfedor/frozenbubble/SoundManager.smali ./org/jfedor/frozenbubble/LaunchBubbleSprite.smali ./org/jfedor/frozenbubble/Compressor.smali ./org/jfedor/frozenbubble/R$attr.smali ./org/jfedor/frozenbubble/BubbleFont.smali ./org/jfedor/frozenbubble/PenguinSprite.smali ./org/jfedor/frozenbubble/GameView$GameThread.smali ./org/jfedor/frozenbubble/LevelManager.smali ./org/jfedor/frozenbubble/BubbleSprite.smali ./org/jfedor/frozenbubble/R$string.smali ... Generated from resources
  • 99. Dexmaker: bytecode generator http://code.google.com/p/dexmaker/ • A Java-language API for doing compile time or runtime code generation targeting the Dalvik VM. Unlike cglib or ASM, this library creates Dalvik .dex files instead of Java .class files. • It has a small, close-to-the-metal API. This API mirrors the Dalvik bytecode specification giving you tight control over the bytecode emitted. • Code is generated instruction-by-instruction; you bring your own abstract syntax tree if you need one. And since it uses Dalvik's dx tool as a backend, you get efficient register allocation and regular/wide instruction selection for free.
  • 100. Reference • Dalvik VM Internals, Dan Bornstein (2008) http://sites.google.com/site/io/dalvik-vm-internals • Analysis of Dalvik Virtual Machine and Class Path Library, Institute of Management SciencesPeshawar, Pakistan (2009) http://serg.imsciences.edu.pk • Reconstructing Dalvik applications, Marc Schonefeld (2009) • A Study of Android Application Security, William Enck, Damien Octeau, Patrick McDaniel, and Swarat Chaudhuri (2011) • dalvik の GC をのぞいてみた , @akachochin (2011) • 《 Android 惡意代碼分析教程》 , Claud Xiao (2012) http://code.google.com/p/amatutor/ • XXX
  • 101. Reference • ded: Decompiling Android Applications http://siis.cse.psu.edu/ded/ • TBD