Arts and Creative Literacy

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ARTS AND CREATIVE

LITERACY
GROUP 7
INTRUDUCTION OF ARTS AND
CREATIVE LITERACY
•●Creativity is the process of having original
ideas that have value.It is the ability to see the
world in new ways.
• ● Creative individuals exhibit the ability to
switch between different modes of thinking
and shift their mental focus that suggests a
connection between creativity and dynamic
interactions of brain networks (Sun, et.
al,2019)
• ●Creativity is a combinatorial force: the ability to
tap into one's "inner" pool of resources,such as
knowledge,insight,information,inspiration;and
the fragments in the mind to combine them in
extraordinary ways. (Popova, n.d. in Naiman,
2011)
• ●Creativity begins with a foundation of
knowledge, learning a discipline, and
mastering a way of thinking.
• ●It can be learned by experimenting, exploring,
questioning assumptions, using imagination, and
synthesizing information.
Five key behaviors
that optimize
brain for
discovery
• (1.) Associatingor drawing connections
between questions, problems,or ideas from
unrelated fields
• (2.) Questioning or posing queries that
challenge common wisdom.
• (3.) Observing or scrutinizing the behavior of
others to identify new ways of doing things.
• (4.) Networking or meeting people with different
ideas and perspectives.
• (5.) Experimenting or constructing interactive
experiences and provoking responses to see
what insights emerge.
7 Habits of Highly
Creative People
Prepare the
1.
ground
2.Plant seeds for
creativity
3.Live in the
question
4.Feed your
brain
5.Experiment
and Explore
6.Replenish your
creative stock
7.Liberate your
creativity
WHAT IS ARTS AND CREATIVE
LITERACY?
• Art-infused education is an engaging technique to
assist children in learning. Students are more engaged
when art is included throughout the curriculum. Art
fosters 21st-century readiness by encouraging the
development of the four Cs: creativity, critical
thinking, communication, and collaboration.
• Arts literacy helps students develop design,
thinking, creativity, and critical thinking—all skills
said to be important for the future workforce. They
use arts-specific vocabulary, metaphors,
embodiment, and other more demanding ways to
express themselves through their art.
FRAMEWORK FOR CREATIVE
THINKING AND PROBLEM SOLVING
(Torrance,1979)
• Torrance(1979) describes a typical framework for the
creative thought process(1979) According to him there
are four aspects of creative thinking.
FLUENCY

Refers to the production of concepts that


demonstrate a wide range of posibilities or mental
domains. This activity entails looking at things
from several perspectives and employing a variety
of ways and strategies.
ORIGINALITY

• Involves creation of original or unconventional


thoughts. Requires synthesis or reassembling
facts on topic in a new way.
ELABORATION

• Is an approach for improving ideas by adding


more details. Additional information and clarity
enhance interest in and comprehension of the
subject.
SCAMPER THINKING AND DESIGN
TECHNIQUE
• SCAMPER is an acronym for a series of thought
starters or provocations that assists you in
innovating on an existing product, service, or
issue by viewing it through different lenses. The
SCAMPER approach has seven prevocational
lenses.
SCAMPER 7
APPROACH OF
PROVOCATION
LENSES
SUBSTITUTE

• The substitute technique is concerned with


the parts of a product, service, or solution
that can be replaced with another. During
this section of the discussion, the emphasis
is on making decisions to replace one aspect
of the process with another.
COMBINE

• The combine technique examines the feasibility


of combining two ideas, steps of a process, or
products into a single more efficient output. In
some circumstances, combining two unique ideas
might result in a new product or technology that
gains market share.
ADAPT

• Adapt refers to a brainstorming process with


the goal of adjusting or tweaking a product
or service for a better outcome. This
modification might range from simple
alterations to drastic changes to the entire
project.
MODIFY

• Modify (also Magnify and Minify). The


alter technique refers to modifying a process
in order to unleash new innovative
possibilities or resolve issues. This
modification is more than just an
adjustment, as it focuses on the process as a
whole.
PUT TO ANOTHER USE

• This strategy addresses how to repurpose an


existing product or process or how to
leverage an existing product to solve
difficulties. This technique can be used, for
instance, to determine how to move an
existing product to a different market group
or user type.
ELIMINATE

• As its name suggests, this technique seeks to


find process components that can be
eliminated to improve the product or service
of the process. It also helps to explore the
project's unnecessary components.
REVERSE

• Finally, the reverse or rearrange technique


intends to explore the innovative
possibilities of rearranging the order of
processes in a manufacturing line. Reversing
the process or a portion of it can aid in issue
resolution or provide more innovative
results.
EYE AND HAND COORDINATION

• refers to the ability of your eyes and hands to work


together smoothly and efficiently. This
coordination relies on the brain's ability to
interpret visual input and direct the hands to
respond appropriately, showcasing and how
shameless connection between what you see and
how your hands react.
Problems and disorders related to poor eye-
hand coordination
• handeye coordination can also work poorly even if
the person’s eys and vission are not affected and if
their motor control skills work properly. It is posible
for somone with a perfect vision to have hand-eye
coordination problems that will only manifest when
they use both th visual and motor systems together.
• Poor hand eye coordination can affect activities
that may leead to developmental disorders,
learning disorders (related to reading , writing
and playing sports), in academics (making
mistakes when they takess notes, poor hand
writing , poor attention ) professional areas (in
typing or assembling objects), and problemns
with daily activities.
• Hence poor hand-eye coordination can have
variety of causes but they following are two
main conditions for inadequate hand-eye
coordination.
1. Vision Impairment

• It is a loss of vission that makes it hard or


impossible to perform daily tasks without
specialized adaptations caused by loss of
visual aquity, in which the eye does not see
objects as clearly as usual.
2.Movement Disorders
• These are characterized by impaired body
movements caused by variety of causes , such as
ataxia which is characterized by lack of
coordination while performing voluntary
movements, and hynotonia, a condition marked
by an nabnorma increase in muscle tension and a
reduced ability of a muscle to stretch.
Hand-eye Coordination Development Stages

• 1. bettween birth and three years of age,


infants can accomplish the following skills
and can
• 1.1 Begin to develop vision that allows them to follow
slowly moving objects with their eyes.
Between birth and three years

• 1.2 Begin to develop basic hand-eye skills, such as ,


reaching, grasping objects, feeding, dressing;
• 1.3 Begin to recognize concepts of place and direction,
such as up, down, in; and.
• 1.4 Develop[ the ability to manipulate objects with fine
motor skills
Between three and five years

• 2. Between three to five years of age, a little children


can;
• 2.1 Continue to develop hand-eye coordination skills
and a preference for left or right handedness
• 2.2 Continue to understand and use concepts of place
and deriction , such as, up, down, in, and
• 2.3 Develop the ability to climb, balance,
run, gallop, jump, push and pull, and take
stairs one at a timne ; and
• 2.4 Develop eye/hand/body coordination,
eye learning, and depth perception.
Five to seven years

• 3. Children between five and seven years old can;


• 3.1 improve fine motor skills, such as handling
writing tools, using scissors, etc;
• 3.2 continue to develop climbing, balancing,
running, galloping and jumping abilities
• 3.3 continue to improve hand-eye
coordination and handedness
preference,and;
• 3.4 learn to focus vision on school work for
hours everyday.
Visual Literacy

• In the advent of the internet, students must develop


the necessary visual literacy skills to negative the
image intense world.
• Therefore visual literacy refers to interpreting to
creating visual images. It is a concept that realates to
art and design and has much wider applications.
• It is about language, communication and
interacton. Visual media is a linguistic tool,
with which we communicate, exchange
ideas and navigate our highly visual digital
world.
• The term was first coined in 1969 by John Debes,
who was the founder of the International Visual
Literacy Association Debes explains: “Visual
Literacy refers to a group of vision competencies
a human being can develop by seeing, having and
integrating other sensory experences”.
Verbal Creativity

• In view of rapidly increasing complexity of world,


creativity is more important now than ever beleive and
is even considered as a useful and effective response to
evolutionary changes since it allows the individual to
flexibly respond to the continously changing conditions
around(Rance 2004 in Fink et. al. 2015)
• Torrance(1969) in Hasan(2017) recognized
creativity as important for the development of fully
functioning , mentally healthy, well educated and
voccationally successful individual it is because of
growing recognition of the importance of creativite
functioning and there is sufficient evidence of the
universality of creativity.
Aesthetics and the Three Approaches to
Aesthetics
• Britanica defines aesthetic, also spelled esthetics,
as the philosophical study of beauty and taste. It
is closely related to the philosophy concerned
with the nature of art and the concepts of which
individuals works of art are interpretend and
evaluated
Thenature and scopes of Aesthetics
• Aesthetic deals not only with the nature and value of arts but
also with those responses to natural object that find expression
in the language of the beautiful and ugly. The terms beautiful
and ugly are too vague in application and too subjective in
meaning. Everything on earth may be perceived as beautiful by
someone from his/her point of view while different people may
use the word differently that often may be have little or nothing
in common but all are simply based on judgment.
Three approaches to aesthetics
Britanica laid down three approaches to aesthetics as follows

• 1. It is the study of aesthetic concept or the


analysis of " language of criticism", in
which particular judgements are singled out
and their logic and justification are
presented.
• 2. It is a philosophical study of certain states
of mind, responses, attitudes and emotions
that are involved in aesthetic experience.
• 3. It is the philosophical study of the
aesthetic object that reflects the view that
problem of aesthetic exist because the world
contains special object toward which people
react selectively as described in aesthetic
term.
Integrating Arts and
Creative Literacy into
Curriculum
Physical Environment

• Design a physical environment to support


creativity such as castle design, school building,
well architecturally designed edifice, roofs and
ceiling, creative murals, beautiful garden
landscapes, colorful blocks and benches in the
math and science garden.
Emotional Environment

Take time to create and maintain a climate


respect, caring and support to someone
when making mistakes
Project Based Learning(PBL)

• Provide students time, space and


opportunity to express themselves- their
ideas, emotions and insighths through arts.
Design and plan any projects that are
relevant, rigorous and real-world to attain
motivation, engagement and learning.
Teach Creative Thinking Skills

• Teach students about metacognition or


thinking about thinking even to the little
ones through the process of brainstorming,
reasoning, comparing and contrasting,
problemsolving, concept mapping,
analyzing, evaluating and more.
Alternative Assessments

• Instead of just worksheet or an assignment,


provide different authentic assessments like
performance, systems design, product/output
making, visual arts creation, tasked based, project
based, portfolio and others provided with rubiks
and other forms of metrics.
Scheduling

• Project based curriculum and performance


based assessments need ample time and
proper scheduling in either structure or
unstructured manner.
Student-centered and Personalized Learning

• Provide students freedom to choose on what


they will learn, how they will learn it and
how they will demonstrate what they have
learned.
Incorporate Arts

• Integrate seamlessly music, art, drama and


dance into curriculum to develop creativity.
Integration of Technologies

• Encourage students to create and utilize blogs


and websites, Glogster, VoiceThread, student
publishing, videogame design, coding, film
making, Photography, global collaborative
classroom projects using Google Hngouts, etc.
Preparing the Body and Brain for Creativity

• Create activities that induce body-mind


integration, such as yoga, ballet, jazz,
zumba, calisthenics, etc.
THANK YOU!

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