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ARCHITECTURAL DESIGN - 5

DESKTOP CASE STUDY

PROJECTS: ARYAN LOW COST HOUSING


-B.V.DOSHI
AND ASIAN GAME VILLAGE-RAJ REVAL

BY,
AISHWARYA KATAGIGHAN
3PD18AT005
ARYANA LOW COST HOUSING
• Location: 6 kilometers north of Indore city.
• Land area: 220 acres (total)
• Number of plots: 6500
• Architect: B. V. Doshi
 CONCEPT
• Slum development project
• Inspiration from existing slum settlements in Indore
 THOUGHTS THE ARCHITECT HAS PUT IN PROJECT
• To improve and upgrade the existing slum area
• To provide serviced sites for new housing developments instead of building complete houses.
• To provide for 6,500 residential plots ranging in size from 35m.sq for EWS to 475m.sq for high
income groups
• Create a township with a sense of continuity and fundamental values of security in a good living
environment.
• Achieve a community character by establishing harmony between the built environment and
the people.
• Create a balanced community of various socio-economic groups to evolve a framework
through design.
 HIGHLIGHTS OF THE PROJECT
• The site is divided into six parts by the roads •Each part/sector has residential clusters , community,
spaces a set of road networks and services and green spaces.
• A conventional sewage system was developed for the township, the natural slope of the site was in
north west direction
• A cluster of 9 – 10 houses were connected to 1 inspection chamber and 18-20 houses to one septic
tank
• Each house has minimum surface exposure. This reduces the heat gain by the house during the hot
summer.
• The houses are oriented with longer side in north-south axis in order to reduce the solar gain.
• The buildings are close to each they such that they shade the public spaces in between the houses .
N S The streets remain half shaded thus help in reducing the heat gain and provides shaded
community.
• This enabled segregation of pedestrian and vehicular movement, good distribution of built and unbuilt
spaces by promoting interactive land use.
• The service cores are present in between the clusters that can be used for communal activities The
walkways running along the green spaces meet the 4.5m road at the cul de sac square  

 CONCLUSION
• The road network is hierarchal which helps to divide the sectors more effectively

• The site has public spaces which provides more socio-cultural practices  
• There is no intersection of vehicular and pedestrian movement.
• Each plots contains the basic requirements for each family

• Cost –effective construction materials and techniques have been adopted


• Staggered roads, prevent thorough traffic, reduce speed of vehicles
ASIAN GAME VILLAGE
•  Location: New Delhi, India
• Total area: 350 acres
• Time period: 1980 to 1982
• Architect: Raj reval
 CONCEPT
• The concept is based on a sequence of open spaces, interlinked with narrow pedestrian streets shaded
and kept alive through a careful mix with recreational and communal area.
• The streets are consciously broken up into visually comprehensible units, often with gateways, so there
are pauses, point of rest and changing vistas.
• The central spline of the layout is reserved for pedestrian courts and streets of various clusters. About
eight percent of the houses and apartments have access from pedestrian enclosures as well as parking
squares.
 THOUGHTS THE ARCHITECT HAS PUT IN PROJECT
• The aim was to create an urban pattern of low rise high density based on a sequence of open
spaces linked by shaded pedestrian pathways
• In the Asian Games housing ,the urban pattern of Jaipur and Jaiselmer has been explored.
• The architect interwove three principle dictates that simultaneously conjoined traditional layouts
with a contemporary response.
1. Configuring a low rise
2. High density development representative of the typical Indian ‘mohalla’ or community.
3.Creating cluster formations ideal for the Indian climate 
 HIGHLIGHTS
• There are 510 housing units, comprising 200 individual town houses and 300 apartments in
two storey to four storey walk ups with overall density of 50 units per hectare.
• The plan consist of a central court and other courtyards at various levels
• The gateways are formed by linking overhead functional roof terraces, or joining
cantilevered rooms in adjacent apartments
• The asian games village, having a clear perpendicular transition from the external road,
utilizes a peripheral vehicular road as a basic perimeter spine with no thoroughfare
maintaining the character of neighborhood intact.
• The transition between the vehicular and pedestrian domains is achieved at the asian
games village by providing gateways and tapering road widths.
• At the asian games village, a distinct hierarchy exists in the open spaces where the contrast
between streets and squares and the small and large courts define a spontaneous
progression between public and private domains
• The series of enclosures are most noteworthy in the asian games village, where the space
within the housing cluster creates a strong sense of location, privacy, and territory facilitating
neighbourly surveillance and social contact, thereby effectively reducing vandalism.
• Primary elements are predominantly used to create an enclosure, whereas secondary
elements, such as landscape, enhance and soften the degree of enclosures.
 CONCEPT
• Spatial hierarchy obtained by varying enclosures within housing clusters to the community
areas contribute to a strong sense of location, privacy, and territory, thus favoring
neighborhood surveillance and social contact.
• Although not successful at all spaces within the site, most areas can mitigate the effects of
heat by suitable mutual shading.
THANK YOU

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