The Role of Technology
in Delivering the
Curriculum
The role of technology in the curriculum springs from the very vision of the e-
Philippine plan ( e-stand for electronic). Thus it is stated an environment that
provides quality education efficient government services, greator sources of
livelihood and ultimately a better way of life through enhanced access to
appropriate technologies. ( International workshop on emerging technologie,
Thailand, December 14-16, 2005 ).
This points to the need for an e-curriculum, or a curriculum which delivers
learning consonant with the Information Technology and communications
(ICT) revolution. This framework presupposes that curriculum delivery adopt
ICT as an important tool in education while users implement teaching-
learning strategies that conform to the digital environment.
Instructional media may also be referred to as media technology or learning
technology, or simply technology. Technology play a crucial role in delivering
instruction to learners.
Technology offers various tools of learning and these range from non-projected and
projected media form which the teacher can choose, depending on what he/she
sees fit with the intended instructional setting .
For example. Will a chalkboard presentation be sufficient in illustrating a
mathematical procedure will a video clip be needed for motivating learners.
In the process, what ensues is objective-matching where the teacher decides on
what media or technology to use to help achieve the set learning objectives.
Types of Instructional Media/
Technology
Non-projected media Project media
Real objects Overhead transparencies
Models Opaque projection
Field trips Slides
Kits
Filmstrips
Printed material ( book, worksheet)
Film
Visual ( drawing, photographs,charts,
posters) Video, VCD, DVD
Visual boards ( chalkboard, whiteboard, Computer/ multimedia
flannel board etc.)
presentation
Audio materials
Factors in Teachnology Selection
In deciding on which technology to use from a wide range of media available, the factors on
which to base selection are:
1. Practicality – Is the equipment (hardware) or already prepared lesson material (software)
available. If not what would be the cost in acquiring the equipment or producing the
lesson in audial or visual form.
2. Appropriateness in Relation to the Learners – Is the medium suitable to the Learners
ability to comprehend. Will the medium be a source of plain amusement or
entertainment, but not learning.
3. Activity/ Suitability – Will the chosen media fit the set instructional event, resulting in
either information, motivation, or psychomotor display.
4. Objective- Matching – Overall, does the medium help achieving the learning objectives.