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Tech in Curriculum Delivery

Technology plays a crucial role in delivering curriculum and instruction. The document discusses how an "e-curriculum" uses information and communication technologies like online learning to deliver education. It provides examples of different types of instructional media and technologies that can be used, from non-projected materials like books and models to projected technologies like videos, films, and computer presentations. When selecting technologies, teachers should consider factors like availability, appropriateness for learners, how well the medium matches the planned activity, and whether it helps achieve the learning objectives.

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Tusha Balawing
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0% found this document useful (0 votes)
309 views5 pages

Tech in Curriculum Delivery

Technology plays a crucial role in delivering curriculum and instruction. The document discusses how an "e-curriculum" uses information and communication technologies like online learning to deliver education. It provides examples of different types of instructional media and technologies that can be used, from non-projected materials like books and models to projected technologies like videos, films, and computer presentations. When selecting technologies, teachers should consider factors like availability, appropriateness for learners, how well the medium matches the planned activity, and whether it helps achieve the learning objectives.

Uploaded by

Tusha Balawing
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd

The Role of Technology

in Delivering the
Curriculum
 The role of technology in the curriculum springs from the very vision of the e-
Philippine plan ( e-stand for electronic). Thus it is stated an environment that
provides quality education efficient government services, greator sources of
livelihood and ultimately a better way of life through enhanced access to
appropriate technologies. ( International workshop on emerging technologie,
Thailand, December 14-16, 2005 ).

 This points to the need for an e-curriculum, or a curriculum which delivers


learning consonant with the Information Technology and communications
(ICT) revolution. This framework presupposes that curriculum delivery adopt
ICT as an important tool in education while users implement teaching-
learning strategies that conform to the digital environment.
 Instructional media may also be referred to as media technology or learning
technology, or simply technology. Technology play a crucial role in delivering
instruction to learners.

 Technology offers various tools of learning and these range from non-projected and
projected media form which the teacher can choose, depending on what he/she
sees fit with the intended instructional setting .
For example. Will a chalkboard presentation be sufficient in illustrating a
mathematical procedure will a video clip be needed for motivating learners.

 In the process, what ensues is objective-matching where the teacher decides on


what media or technology to use to help achieve the set learning objectives.
Types of Instructional Media/
Technology

Non-projected media Project media


 Real objects  Overhead transparencies
 Models  Opaque projection
 Field trips  Slides
 Kits
 Filmstrips
 Printed material ( book, worksheet)
 Film
 Visual ( drawing, photographs,charts,
posters)  Video, VCD, DVD
 Visual boards ( chalkboard, whiteboard,  Computer/ multimedia
flannel board etc.)
presentation
 Audio materials
Factors in Teachnology Selection

In deciding on which technology to use from a wide range of media available, the factors on
which to base selection are:

1. Practicality – Is the equipment (hardware) or already prepared lesson material (software)


available. If not what would be the cost in acquiring the equipment or producing the
lesson in audial or visual form.
2. Appropriateness in Relation to the Learners – Is the medium suitable to the Learners
ability to comprehend. Will the medium be a source of plain amusement or
entertainment, but not learning.
3. Activity/ Suitability – Will the chosen media fit the set instructional event, resulting in
either information, motivation, or psychomotor display.
4. Objective- Matching – Overall, does the medium help achieving the learning objectives.

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