Index Books Wizard PDF
Index Books Wizard PDF
Cover and interior art of the Mage: The Ascension manuals. 65 pages. English
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Project Product. Final look at Wizard. The final modules and the conclusion of the line.
177 pages
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Ideas for adventures, momentous events for the world of Mage, examples of
characters, toys... come on, everything you need to awaken your imagination when preparing
a chronicle or module. 65 pages.
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Mago The Ascension - The Book of the Arts
Description of the Arts; smaller groups of wizards not aligned with the Traditions. 121
pages
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Detail of the types of chapels of the different factions in wizard, including examples, such as
Diossetep and Zero-B. 181 pages
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Wizard player guide. Includes new traits and rules. 209 pages.
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Wizard The Ascension - The Book of Mirrors
Narrator's Guide for Mage. Proposals and aids for the narrator of Mage: The Ascension. 76
pages
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Guide to the streets of the world of darkness and what can be found in them. 125 pages
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Mage The Ascension - Guide to the Technocracy:
Models of Surely. Complete and finished information about the 'enemy', its
intentions and their methods. One of the best manuals of White Wolf according to some
understood. 252 pages
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Everything you have always wanted to know about static wizards and minor wizards (not
awakened). 130 pages
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Mage The Ascension - The Lost Pathways
The wizards of the Middle East, Ahl-i-Batin and Taftâni, analyzed in depth, for delight and
Use of players and narrators. 99 pages
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A Tarot with Magician motifs. Includes 'instructions for use'. 36 pages. English.
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Mage The Ascension - Mage The Ascension (3rd Ed):
Enoch Models. Basic rules for playing Mage. Latest update. 315 pages
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Models of Enoch. Narrative tips and new ideas. Includes some of the Arts. 71
pages
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All the information you need to use this hidden mystical society as
antagonists or create player characters and carry a chronicle with them. 55 pages
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Mage The Ascension - Digital Web 2.0
Detail of the 2.0 reality created by the Virtual Adepts and the Technocracy... the world of the
Web and telecommunications. 136 pages
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71 pages
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Book of Tradition - Cult of Ecstasy (Ed Rev):
96 pages
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72 pages.
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72 pages
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Book of Tradition - Verbena (2nd Ed):
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114 pages.
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63 pages
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Wizard The Crusade
Wizard The Crusade–Wizard The Crusade:
Basic rules for playing with wizards in the Renaissance. 143 pages
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Supplement to the basic book: rules, setting, the disparate, and more. 193 pages
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Project Product. Scan. Tables and aids for the narrator. 8 pages.
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Mago The Crusade - Castles and Alliances:
Guide to the fortresses and the wizards that inhabit them. Mystic centers, construction,
maintenance and policy of alliances, masters of the arts, airships, dark intrigues and
more. 134 pages
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Project Product. Scan. Information for mixed campaigns with other games from the world.
From Darkness in the Renaissance and New Features. 73 pages
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Added:
-Convention Book–Iteration X