HERETIC ASTARTES
ALWAYS SHOOTING / FIGHTING PHASE
TACTICAL RE-ROLL 1 CP GRITTED TEETH 1 CP
Re-roll a single Advance roll, charge roll, Psychic test, Use when you choose a model to shoot or fight.
Deny the Witch test, hit roll, wound roll, saving throw, Until the end of the phase, this model’s attacks do not
Injury roll or Nerve test. suffer any penalty to their hit rolls from flesh
wound(s).
FIRST ROUND
DECISIVE SHOT / STRIKE 2 CP
BESEECH THE GODS 2 CP Use at the start of the Shooting/Fighting phase.
Use at the start of the first battle round. Pick a model from your kill team that is eligible to
Pick a model from your kill team and roll a D6. On a 1 shoot/fight and shoot/fight with it before any other
that model is found unworthy and suffers D3 mortal models.
wounds. On a 2+ add 1 to hit and wound rolls for the If another player uses this Tactic, roll off who goes
model until the end of the battle. first.
You can only use this Tactic once per battle.
VETERANS OF THE LONG WAR 2 CP
MOVEMENT PHASE Use when a CHAOS SPACE MARINE or
TERMINATOR model is chosen to attack in the
DECISIVE MOVE 1 CP Shooting or Fight phase.
Use at the start of the Movement phase. Add 1 to wound rolls for the model’s attacks that
Pick a model from your kill team and make a move with target IMPERIUM models until the end of the phase.
it before any other models.
If another player uses this Tactic, roll off: the winner FIGHTING PHASE
goes first.
FURY OF KHORNE 2 CP
DAEMON SPIRIT 2 CP Use at the end of the Fight phase.
Used at the end of the Movement phase. Pick a KHORNE model that is within 1" of an enemy
Pick an enemy model within 1" of your Leader and model. That model can immediately fight again.
roll a D6. On a 4+ that model suffers 1 mortal wound.
MORALE PHASE
OUTFLANK 1 CP
Use at the end of the Movement phase.
INSANE BRAVERY 1 CP
Deploy up to 1 model from your Reserve anywhere
Use before taking any Nerve tests in the Morale phase.
within 1'' of an edge and more than 5'' away from enemy
You can automatically pass a single Nerve test for a
models.
model from your kill team.
TELEPORT STRIKE 1 CP
Use at the end of the Movement phase.
Deploy up to 3 Terminators from your Reserve
anywhere more than 5'' away from enemies.