Project Pack
Project Pack
PROJECT PACK
HONG KONG
AO3100 – Project Pack
Archigram 7
Architecture has the ability to transform lives, transform places and transform ideas into
positive environments for individuals, communities and enterprises.
Places and systems shape- and are impacted by- fluid architectural dialogues.
We infuse our students with these same ideas, convictions, and aspirations.
We utilise out students, teaching, and research to discuss the relationship between urban and
rural spaces in the post-industrial context of Hong Kong.
This ongoing dialogue is facilitated each year by focusing our collective work on exploring
issues of community, identity, and production in both urban and rural places.
We bring these beliefs to our students. To bring a Regional/ Metropolitan perspective into a
dialogue for the city. A dialogue facilitated by focusing on two key areas as ‘contexts or
PLACES for creation:
PLACE
In PLACE1 we focus on how we can transform otherwise disparate and splintered locations
into thriving and mixed use communities whether in outlying rural or coastal areas or tight
urban spaces in the heart of post-industrial cities. The goal is to develop the student’s
understanding of how Regions are defined and transformed, while also understanding how the
various fields of inquiry within a region can be unpacked to engage with an authentic and
appropriate regional architecture.
In PLACE2 we focus on Collaborations and Craft and how, through combining a mixture of
collaborative practices in the creative industries & technologies with the more traditional forms
of craft within the region, students can instigate a new regional architecture with a strong
sense of place. At once rooted in the human condition while successfully navigating the
pressures and opportunities of contemporary urbanity.
PEOPLE
We unpack these Places for students by tailoring their learning journey as a clear progression
of projects that develop their skills and capacity in transforming ideas into architecture. The
architectural degree programme has been designed to facilitate the student’s progress through
projects of increasing complexity: from exploring the architectural ‘Self’, to understanding the
relationships of architecture to ‘Others’, and finally to explore the notion of architecture as the
supporting framework for complex ‘Communities and Cultures’.
Semester 1 AO3100
Semester 2 AO3200
AO3100 Design 3A
Project Project Working title key ideas unpacked Length
Deadlines: (to be of
redrafted) project
P1 09.11.24 The Purpose: Your task is to journey into Extreme Interiors 6 weeks
and arrive at a serious, considered and critical
Extreme
position on the Architectural Purpose of your
INTERIORS own education you will over the course of the 6
weeks develop a range of skills in the
production of architectural artefacts. From
Animation, Photography, From Photoshop to
Publishing.
Utilising ethnographic methodologies You will
engage in a vertical live project to uncover a
communities and reimagine architectural
solutions.
P2 01.03.25 The Programme: The You will be challenged to creatively and 14 weeks
Temple of Antitheses divergently design a mixed use Temple of
Antitheses, which examines sensory and social
condition of the Hong Kong Seaside
settlement.
Simply put:
A Place for Solitude
A Place for sharing
A Place for gathering
A place for Feeling
AO3200 Design 3B
Project Project Working title key ideas unpacked Length
Deadlines: of
project
P4 17.05.25 The Programme 2: Here you will develop your research and Design 7 weeks
agenda from Semester 1 into a Comprehensive
The
Design Project. That Evidences and celebrates
Comprehensive the breadth and experience of your design skills.
Design Project
P5 07.06.25 The Place 2: The You are to develop a significant space within the 3 weeks
Significant Space CDP project and integrate the programme and
atmospheric qualities to the project. This is an
combined and holistic Technological response
to your site.
P6 28.06.25 The Place 3: The You are to develop a model that communicates 3 weeks
Insignificant Space the qualities of place and context in an
appropriate manner.
P7 12.07.25 The Purpose 2: You are to prepare your rhetorical and 2 weeks
Resonate allegorical approach to presenting your work in a
variety of mixed media.
P8 03.08.25 The Exhibition, You are to Prepare a Portfolio of work and 3 weeks
Portfolio and Exam coordinate an Exhibition for the External
Examination.
P1 The Purpose:
Your task is to journey into Extreme Interiors and arrive at a serious, considered and
critical position on the Architectural Purpose of your own education you will develop a
range of skills in the production of architectural artefacts.
Utilising ethnographic methodologies you will engage in a vertical project at the
beginning to uncover a communities and reimagine architectural solutions.
DESCRIPTION
Extreme Interiors is the theme of our first Design Studio in
Autumn 2024. It will centre on the urban life material conditions
of Cheung Chau. The project will consist of delving into sensory
realms that manifest fun in kaleidoscopic ways yet unexplored.
These unchartered worlds involve particular modes of
production (social, cultural, economic, environmental,
technological) that have received little attention by design.
Abductive: involves constructing theory and architecture that is grounded in everyday activities and
or the language and meanings of social actors from an interpretive constructivist perspective.
ELEMENTS
1. Superus Tracing.
2. Superus Masking.
3. Superus Projecting.
4. Superus Publishing.
P1 The Purpose:
SUPERUS TRACING
P1 ELEMENT 1
Duration 1 (+1) week
Aim
Element /Objective
Method
Materials
You Should Purchase: a Sharpies set, disposable fine liners, roll of tracing paper
(a3x20m roll), comic book paper smooth finish 100gsm weight and other materials
to produce visual media.
SUPERUS MASKING
P1 ELEMENT 2
But does it float olschinsky01_1
2013
Duration 1 week
Aim
Elements /Objective
Method
• You are to Choose 1 segment of your backdrop used in the last
presentation.
• We also invite you to create your own new and inventive ways of
communicating your sensory analysis; performance, installation,
scientific toys, musical composition, interaction.
Materials
You Should purchase: Foam board white 3mm, 'plastic' card cartridge paper
180gsm weight, acetate sheets (photocopier), and ‘no 11. Blade' scalpel blade,
metal scalpel blade, cutting board and rule, grey card (3mm).
SUPERUS PROJECTION
P1 ELEMENT 3
Duration 1 week
Aim
Elements /Objective
Consider and describe examples of how the sensory material that you have
experienced could be utilised in a way that is productive, regenerative, sustainable
and fun.
Method
• Step 1
• You are to Choose 1 Pathway from work in the last Task.
• Consider the utilisation of these senses and pathways in relation to one or
several of the following themes:
• Mental well-being.
• Physical well -being.
• Social engagement.
• Creating a communal and sustainable resource
• Energy?
• Economy?
• Step 2
• Consider how the sensory material that you have examined could be
disrupted or deployed differently to create a productive or re-generative
experience of fun. Produce a series of potential scenarios/ architectural
prototypes at two scales.
• Generate a series of ideas that propose potential disruptive interventions at
a small scale, within a potentially immediate time scale and within your
extreme interior.
• Generate a series of ideas that propose a sensory intervention at an
architectural or a strategic scale at a location of your choosing at Lamma
Island.
Materials
Various
SUPERUS PUBLISHING
P1 ELEMENT 4
Duration 1 week
Aim
Create a final review of this project that you must be prepared to present.
Element /Objective
You are to compile all of your work produced during this project into an A3
bound 'sensory atlas'.
Method
Compile all of your work produced during this project into an A3 bound 'sensory atlas'. This
document will consist of all of the different c harts that we have requested, each group member
individual subjective analysis, documentation of all models produced, and a digital file containing
any film and sound material.
This document will also include the design development and final presentation drawings of your
immediate and strategic intervention.
This document should be designed and presented creatively and professionally. It should have a
cover, a contents page and then commence with a location plan that situates your extreme interior
Pl.
P2 The Programme:
Elements
The first architectural design project of the year will be conducted over the remainder of
Semester 1 and constitutes P2 within your timetable. The project builds upon the work IMPORTANT you will
that you have completed through the delivery of P1 Extreme Interiors. You will utilise
skills and methodologies developed during this project to conduct site analysis and be marked on quality
develop a series of experiential intentions that can then be developed into a new piece
of architecture. of spaces and
We will move from an examination of the artificial extreme interior to the artificial
atmospheres and
extreme exterior: a place where the landscape rather than the interior has been Marked Down for
manipulated to create a manufactured condition of fun.
Mediocre Spaces
For P2 we will re-consider this landscape as the location for a Temple of Antitheses, a
place of non-religious ceremony, sanctuary and memory that the transient and settled
communities of Stanley can utilise as a place of respite and sensory renewal from the
extreme interiors examined in P1. A place to gather, a place to share and a place to be
alone with oneself.
Core Themes
This brief and the subsequent tutorial sessions will present a method,
programme of spaces, design development framework and precedent
that will inspire you to appropriately and creatively manifest and
architecture that needs of this very particular kind of space. The brief
allows space for the thoughts, suggestions and creativity of students to
interpret the brief by suggesting the types of activity and experience that
will bring people together in ways that enrich body, mind and soul.
Your final design will be a black object / totem placed upon your site that
internalizes your critical exploration of Antitheses. Its context will be
internalized allowing it to exist in abstraction upon your chosen site.
You will however have to critically respond to the scale of your chosen
site. Your final design will (somehow) be (critically) situated upon the
space of your original experience of sustenance. So please consider how
you wish to respond to scale when you explore your site and produce
your abstract site.
A kitchen 1 25 25
An Office 1 20 20
A Male WC 1 15 15
Female WC 1 15 15
DWC 2 4 4
Storage Space - 12 12
Plant room 1 15
Recycling 1 14
Project Sites
A number of sites have been identified within the territory of Cheung Chau. You are to pick lots, for
which sites you will be allocated as a lucky dip, the specific location is not important to the success of
your project, the response you create will determine the quality of your architectural project.
Cheung Chau
PROJECT PRECEDENT: See separate document for precedents> the Precedent Pack
Free Play
Duration 48-72 hour
Aim
Task /Objective
You are to Visit the Site, you are to Survey it by sketching and note taking,
and Take High Quality Composed Photographs.
Individually you are to produce Re Constructed Image of the Site and
Model using your photographs, Photoshop and Scalpel.
Method
Visit a Chapel, Temple.
Visit a Theatre.
Visit a Food Market.
Visit a Street food Vendor.
Visit a Independent Restaurant, Street side Café.
Aim
To Re- Value-ize the Site Landscape into ‘Immutable and Mutable Mobiles’.
You can research immutable mobile if you do not know what these are to build
on the Work of Richard Galpin and His Techniques.
Method
1. Take your Photographs of the Site (1 of the Space, 1 of the site plan, and 1 of ‘sustenance’)
edit which ones you will choose as final images.
2. Download a map of your chosen site and at an appropriate scale (1.200 / 1.500).
3. Digitally refine the map to maintain line qualities and weights when printing.
4. Print them onto (a3) acetate and produce a draft layout of the drawing overlaying the
images and decide which configuration will offer the best results.
5. Print out the same three images on acetate paper to allow images to be overlaid.
6. Experiment with these solid and transparent images to explore a hybrid composition of
the 3 site elements.
7. Use creative techniques – collage, montage, decoupage, etc – to overlap and intersect the
three images to create a single composite that reflects your experience of the site,
sustenance, and mapping scale.
8. Document this process by collecting the ‘leftover’ and lost pieces of the images – showing
‘the trace of the process’.
9. This composition process should be achieved first in draft using the print out. This image
could then be scanned into photoshop, or the same overlap and intersect process could be
re-done and refined digitally in photoshop.
10. Whether using either ‘hand and scan’ or digital technique, the final composition should
integrate all three elements of your abstract site.
11. Take them into Photoshop and create a Photoshop File 1189mm x 2376mm x 300 dpi.
12. Now print out at the Local Printer Facilities on the HIGH GLOSS PAPER on the heaviest
weight (circ 180gsm +) as a banner (it is important that this has a satin/gloss finish to it so
you can work into the drawing) the Cost should be around HKD300.
13. Buy a pack of 10A scalpel blades and a non-surgical flat metal Handle (preferably the long
handle version) together with a metal rule.
14. Now at your desk with Cutting Mats continue to work into the drawing by scouring the
surface of the print with the scalpel blade and Rule and carefully lifting off the top printed
surface of the paper.
15. This will leave a white finish working into the drawing and constructing new geometries
you should begin to achieve an image similar to Richard Galpin.
16. The intention is to produce an exhibition quality piece of work that creates a new context
to which your Architectural Interventions will respond to the site, the concept of
sustenance, and the wider relationships that sustain us.
17. The final image can be ambiguous. It is an abstraction. But it should reflect a critical
process of you exploring the site and the idea of sustenance using a series of creative
techniques.
Aim
Create a Network Model or ‘ Flat Space’ of the ‘Context image you produced
previously together with the Narratives you will highlight,
in order to Flatten the ‘Space of the Social’.
Task /Objective
Method
You should then creatively add into this other ‘Field’s and ‘networks’ gained from
researching about NARRATIVE and its surroundings into the model such as
the intention is for you to creatively interpret these words and the context and not
merely catalogue them.
pg19 Level 6 (3rd year) 2023/2024 AO3100 Project Pack HK Rev 01 1 905
Antony Gormley
GRENFELL-BAINES INSTITUTE OF ARCHITECTURE
UNDERGRADUATE BSc(Hons) Architectural Studies AO3100 – Project Pack HK
Aim
Create a Network Model or ‘Flat Space’ of the ‘Lost Narrative of Food to the
Seasonal and Transient, in order to Flatten the ‘Space of the Social’.
Task /Objective
Method
You Should Draw each of the set scenes to your narratives you have chosen.
These can be taken from videos or other media.
The intention is to establish a series of emotive spaces that reflect the stages in the
alternative food network as discrete visual spaces.
This will become your Scenographer’s Exhibit.
You Should Then Work into these Image Through Photoshop to produce Six -
12 images that describe your Narrative AS A SERIES OF QUALITY SPACES
You Should Choose One image or part of to ‘Draw up into an Artwork
And place it in front of your SITE.
Aim
Task /Objective
1. You Should Produce a series of volumetric models -to fit within your
context models- to produce a Building Intervention.
Method
1. You Should Take from your Narrative, a series of Actors and set scenes to
creative respond to and elaborate with. Stan Allen
a series of volumetric models -to fit within your context models- to produce a
Building Intervention.
(DEVELOPMENT) Inscriptions
Duration 2 week
Aim
Task /Objective
Method
You Should Creatively Draw Perspective Sections interpreted from you Volumetric
Studies and draw these using reference to contemporary precedents.
Scan your Background Images at the Highest quality Resolution in the LRC.
Now import them into Photoshop, InDesign and AutoCAD.
(PRESENTATION/Portfolio) Finale
Duration 1 week
Aim
Task /Objective
Method
a Presentation Plan.
a Final Model.
a Presentation (Indesign or similar).
Maximum 6 Key Boards to communicate your Proposal in its Entirety (see
Presentation Layout Schematic.
(PRESENTATION/Portfolio) Finale
Duration 1 week
Aim
Task /Objective
Method
1. You should continue the work to produce the final presentation but you
should also concentrate on communicating the structural and
environmental aspects of the buildings through the Final Model or as a
separate section of the model in detail.
2. Scan this into InDesign and set out the 6 boards that you wish to present,
begin to replace the sketches with ‘placed’ files of the finished images this
will assist you in organising your time.
Element 2 Element 3
FLAT Actants Act
SPACE 2 On
Element5
Finale
Element 2
FLAT SPACE 1
Aim
Element/Objective
Method
P3 Element 1
Aim
Produce a Strategic re-design of a live project that includes passive and active
design solutions to improve the sustainability of design solutions
Task /Objective
Method
• Drawing, sketch, collage that describes ‘What is Sacred?’
• 3 Conceptual collage that describe sacred, sensory and experiential
intentions.
• 1:500 massing models.
• 1:200 development models + final model at 1:200.
• Material and structural intent – present the proposed materiality
and texture – explain how structure is used as an element of design.
• 1:1250 location plan.
• 1:500 landscape plan and roof plan.
• 1:200 or 1:100 floor plans.
• 1:200 or 1:100 sections (2 of).
• Either a sectional axonometric or sectional perspective.
• Birdseye view of your project on the site.
• Internal view of gathering, shared and solitude spaces.
• 1:20 axonometric of your entrance indicating internal and external
material condition.
• 1:50 spatial model of either the gathering, shared or solitude space.