Name: ________________________ Score: _________
Grade & Section: __________________ Date: _________
Angle Launched Projectile
I. Objectives
At the end of the lesson, the students should be able to:
1. Describe the conceptual nature of motion of an angle launched projectile.
2. State a rule that describes pairs of launch angle which result in the same x-
displacement
or range.
II. Materials
Laptop/cellphone
Projectile simulator
Activity sheet
III. Learning Task
Pre-Lab
1. Precautionary measure
Strictly follow the procedures/instructions.
2. Navigate to the Projectile Simulator in the Physics Interactives section of The Physics
Classroom website:
http://www.physicsclassroom.com/Physics-Interactives/Vectors-and
Projectiles/Projectile-Simulator
Path: physicsclassroom.com =>Physics Simulation =>Physics Interactives
=> Vectors,Projectiles and 2d Motion Intearactives =>Projectile Simulator
3. Once the Interactive opens, resize it to whatever size you wish. Then set the Speed to
60 m/s. Set the Angle to 60 degree. Set the Height to 0 m. Select Show Velocity
Vectors and Trace Path; they should be highlighted in yellow.
Procedure
A. Horizontal and Vertical Velocity
1. Click the Start button and observe the simulation. The red arrows are velocity vectors.
They are indicators of how fast the object is moving horizontally and vertically. The
length of the arrow indicates how fast the object is moving in that direction.
Guide Questions:
Q1. Describe the horizontal and vertical velocity: T
The horizontal velocity (v x) is ____________ (constant, changing) and the vertical
velocity (vy) is ____________ (constant, changing).
B. Vertical Velocity at Peak
2. Carefully observe the vertical velocity vector as the projectile approaches the highest
point (i.e. the peak).
Q2. At its highest point, what can you sat about its vertical velocity?
___________________________________________________________________
C. Time to Rise and Time to Fall
3. As the simulation runs, the time is displayed at the top of the Interactive. If the Pause
button is pressed, arrows appear next to the time to step the simulation forward or
backward. Use these controls to measure the time it takes to rise to the peak, the total
time in the air, and the time it takes to fall from the peak. Record to the first decimal
place.
tup = _____ s ttotal = _____ s tdown = _____ s
Q3. Compare the time of flight in the upward and downward journey.
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D. Size and Direction of the Acceleration
4. Enable the Show Acceleration Vector option and run the simulation several times to answer
these questions:
Q4. What is always the direction of a projectiles’s acceleration?
_____________________________________________________________________
Q5. What is its acceleration at its highest point?
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E. Angle for Maximum Range
5. Vary the launch angle and fill in the table.
Angle (0) x-displacement
(m)
15
25
35
40
45
50
55
65
75
Q6. What launch angle results in the greatest range? ________
Q7. State a rule that describes pair of launch angles which results in the same x-
displacement or range.
____________________________________________________________________
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