Contest Mechanics
Contest Mechanics
MATHEMATICS QUIZ
1. The participants to Mathematics Quiz are the top 3 winners per grade level (Grade 1-
Grade II) in the District Level/Municipal Level.
2. Participants shall answer the test item within sixty (60) minutes. The test shall be
composed of easy, average, and difficult items.
3. Each participant shall write his/her name on the space provided on the stub. The proctor
shall collect the stub before the test starts. After 60 minutes the proctor shall collect the test
papers and submit the test papers and stubs to the chairman of the Mathematics Quiz.
4. No parent, coach, trainer or any unauthorized person shall be allowed to stay within 5meter
radius from the testing room once the test has started.
5. Officiating officials in Mathematics Quiz shall correct the test papers, under the
supervision of the chairman of Mathematics Quiz. Stub shall be used after all the test papers
have been corrected do determine the legitimate owner of the top three contestants in each
grade level. Coaches or trainer shall stand by for possible tie breaking
6. In case of tie, tie- breaking question shall be used. The tie-breaking questions will be read
by the examiner twice. After the second reading, the examiner says “g0” only then shall the
contestants be allowed to write their answer. They will be given twenty (20) seconds to
answer a given question. The time limit automatically begins with the word “go” by the
examiner and ends with word “stop”. The first contestant to get the right answer shall be
declared winner for that rank.
7. Only the official coach can submit in writing within ten (10) minutes after the test. The
chairman of the Mathematics Quiz, examiners and proctors assigned shall be the key person
to settle the complaints
8. Proctor/Examiner shall write on the blackboard the time started and the time finished
before the contest starts. The contestant shall synchronize their time pieces to the examiners’
time piece.
MATH RELAY
Math Relay is composed of four (4) team members. One per grade level. The member
sits in row with the Grade 3 members sitting in front, followed by Grade 4 member, the
Grade 5 member and the Grade member in the last seat in the first round. On the second
round Grade 4 shall be in -front seat followed the Grade 5 member in the second seat, Grade
6 member in the third seat and Grade 3 member on the last seat. This procedure will continue
until the last round of the contest in the elementary while in the secondary Grade 7 member
sitting in front, followed by Grade 8 member, then Grade 9 member in the third seat and the
Grade 10 member in the last seat. On the second round Grade 8 shall be in -front seat
followed the Grade 9 member in the second seat, Grade 10 member in the third seat and
Grade 7 member on the last seat. This procedure will continue until the last round of the
contest in the secondary
The competition shall consist of five (5) rounds. Extra rounds are prepared for tie
breaking activities. Each round takes about (10) minutes to complete the seven (7) minutes
for answering the three (3) minutes for checking and recording.
The questions/problems are categorized into four (4) levels: Level 1 for Grade
3/Grade 7 member, Level II problems for Grade 4/Grade 8 members, Level III for Grade
5/Grade 9 members and Level IV problem for Grade 6/Grade 10 members
The problems are designed in such a way that the answer of the first problem is used
in the statement of the second problem; the answer of the second problem is also used in the
statement of the third problem and so on. Problem 2, 3 and 4 usually start with Let N answer
and the Letter N is used in the context on the next problem.
Prior to each round, every first member of each team is given at least 3 official answer
sheets. The answer sheet can be in small sheet of papers bearing the name of the
team/school/district followed by four blanks numbered 1, 2, 3 and 4.
During the competitions, the questions/problems are distributed face down to each
participant/contestant. When the signal to begin is given, each contestant/participant turn over
the answer sheet and passes it to the second member (only answer sheet shall be passed to the
next member). The second member also writes his answer in the answer sheet and passes it to
the third member. The process continues up to the last member while waiting for the answer
of the first member the other members of the team can start planning what or even simplify
his problem. When the second, the third or fourth member thinks that the answer given by the
first member does not make any sense with his problem, the former tells the first member to
check his answer, give another answer and pass another sheet. No answer shall be returned
instead another sheet will be used.
A team will not submit an answer sheet until all four members have answered their
respective problems/questions. When a team has all four answers, the members in the fourth
seat wait the signal to stand and submit the answer sheet to the correctors.
III. REGISTRATION
1. Qualified Participants must register at the registration area for modulo arts during
the day of the competition.
2. Attendance sheet shall also be filled out by the participants during the contest
proper.
V. MATERIALS
1. Needed materials are Whole White Cartolina, Long Bond Paper, Crayons
(elementary), Oil Pastel (secondary), Compass (secondary) Pencil, and Ruler
or any straight edge material.
2. Cartolina, Long Bond Paper, and a set of Crayons (elementary only) will be
provided by the TWGs.
3. Template and any other shape tracing devices to generate patterns are
NOT ALLOWED to be used.
4. Sterling Crayons (regular size, NOT jumbo size) in set of 8 shall be used in
coloring using any combinations of eight colors or less for Elementary and
Sterling Oil pastel colors (Red, Orange, Yellow, Green, Blue, Brown, Black,
Violet) for Secondary
5. Participants must have available extra materials.
VI. ARTWORK SPECIFICATIONS
1. Modulo Arts in all levels shall follow MOD 4 - ADDITION - ROTATION
Format EXCEPT in Grade 7 who will be using MOD 5.
2. Whole Modulo Art shall be made using the biggest possible square of a
whole white cartolina.
3. Latin Square shall be outlined at the lower left of the cartolina
measuring 4 inches by 4 inches.
4. Legend shall be drawn next to the Latin Square measuring 2 inches by 2 inches per
square/legend.
5. First Quadrant shall be drawn in a separate whole bond paper using its biggest
square.
Total 100%
X. WINNERS
1. The winning entries shall be announced during the awarding ceremony.
2. There shall be ten (10) winners per level.
3. Winning coaches shall receive a Certificate of Recognition. Rank 1-5 learners shall
receive medals, and a Certificate of Merit for Ranks 6-10. All participants will
receive a Certificate of Participation.
RULES IN PLAYING DAMATHS
Basically the rules in playing the Filipino checkerboard game called “dama” will be used
with some modifications in integrating Mathematics as follows:
1. Set the starting positions of the chips.
2. After the starting positions of the chips have been set, the first player is determined by
tossing of coin. The first player will occupy the side of the DAMATH board where (0,
0) is located.
3. A chip is allowed to move diagonally forward only to an adjoining vacant square.
4. A chip has to take the opponent’s chip diagonally forward or backward; thus, pass is
not allowed.
5. Mathematical operations (+, -, x, ÷) will be used depending on the vacant square’s
operation symbol where the Taker chip lands by jumping over the Taken chip (the
latter chip has to be removed from the board after performing the indicated
mathematical operation and recording the same in the score sheet).
6. Touch move shall be observed in the game. A player who touches a chip is required to
move unless it is illegal to do so.
7. A player must make a move first before writing entries in the score sheet.
8. The player must pass the score sheet with complete entries to the opponent. This
marks the start of the 1-minute time given to the opponent to write entries in the score
sheet and to make a move.
9. In taking a chip or more than one chip, the Taker chip is always the addend, minuend,
multiplicand, or dividend as the case may be.
10. When two (2) taker chips will take same number of chips, it is up for the player to
decide which to move.
11. In taking a chip or more than one chip, the Dama Rules on “dama”, mayor dalawa or
tatlo, mayor tatlo over dalawa, mayor dama, and mayor dalawa or tatlo over dama
prevail.
12. A chip is declared as “dama” upon reaching terminally on the following designated
squares.
For BLUE chips: (0, 7), (2, 7), (4, 7), (6, 7) For RED chips: (1, 0), (3, 0), (5, 0), (7,
0)
It can take a chip or more than one chip. Moreover, a dama’s score is doubled in
taking a chip or chips. Dama’s score is quadrupled if it takes the opponent’s dama
chip. Similarly, an ordinary chip’s score is doubled if it takes a dama chip.
13. A move [e.g. 25 à (6, 3)] is good only at the most for one (1) minute including its
corresponding entries in the score sheet; while the game’s duration is twenty (20)
minutes.
14. It will be the responsibility of the arbiter to remind the player to make a move and
write entries in the score sheet. This will be done 10 seconds before the 1-minute time
frame.
15. If in case a player did not finish writing the entries in the score sheet after 1 minute,
the time will be stopped by the arbiter. This is to give the player time to finish writing
in the score sheet. The extra time is exclusive of the twenty-minute game duration.
16. A player may consume the whole minute in taking chip/s and writing the entries in the
score sheet.
17. A warning is given to a player by the arbiter if….
* There’s no move after one minute, hence, he is forced to move a chip.
* More than one (1) minute per move
* Wrong movement of piece
* Incorrect entry in the score sheet particularly in recording of moves
18. Continuous violation will be disqualifying the player even if he is leading in the score
sheet at the time of violation. Fourth violation means disqualification.
19. The game ends when any of the following situations occurs:
a. If no show of one player is declared after ten (10) minutes.
b. Repetitive moves of any or both players.
c. A player resigns or refuses to move.
d. A player’s chip is cornered.
e. A player has no more chips to move.
f. The 20-minute game duration ended.
20. The remaining chips have to be added to the respective player’s total scores.
21. “DAMA” chip’s corresponding value is doubled.
22. Only one score sheet is allowed to be accomplished alternately by the two players
whereby incorrect entries shall be their responsibility. In case of incorrect entries in
the score sheet, a player has to immediately call the attention of the competition
facilitator (arbiter) by raising one’s hand, that is, after stopping the time. As
determined by the said facilitator, the appropriate corrections will be done by the
erring player inasmuch as the former’s decision is final and not appealable.
23. The time spent in correcting the entries is exclusive of the 20-minute game duration.
24. Score sheets will be reviewed by a panel of reviewers. Corrections will be done to the
wrong entries which were not checked during the game.
25. A player who wins get 1 point; 0.5 for a draw and 0 for a loss. For a bye, the player is
given full point.
26. In case of a tie, the following guidelines will be followed using
a. Winner Over the Other/Result of Direct Encounter
b. Solkoff will be applied for a triple tie or a tie of more than 2 players
(Total Score of player’s matches will be computed if the previous tie breaking
rules do not work and the player with highest total score will be declared winner.
c. Median
d. Progressive Score
e. Greater Number of Wins
f. Koya System
27. The players are not allowed to use calculators, except in level III – FRACTION
DAMATH.
28. The 7 Round Swiss System shall be adopted.
29. Only players are allowed to raise questions during the game through the arbiter
and should solve immediately.
30. No complaints will be entertained after the players have signed the score sheets. Score
sheets of the players are subject for validation of the Board of Jury. Arbiter’s
decision is final and irrevocable.
31. There shall be ten (10) winners per level.
32. Winning coaches shall receive a Certificate of Recognition. Rank 1-5 players shall
receive medals, and a Certificate of Merit for Ranks 6-10. All participants will
receive a Certificate of Participation.
MATHEMATICAL INVESTIGATION
The following criteria will be used to assess the mathematical investigation manuscript and
presentation.
Presentation The speaker maintains good eye contact with the audience 5
and is appropriately animated (e.g., gestures, moving around,
(40 points) etc.).
I. TITLE
II. INTRODUCTION
- “What got you interested?”
- Significance of the study
- Includes citation of existing related literature
IV. CONJECTURES
- Preceded by sample data from which the conjecture was generated
- stated in concise mathematical statements (in symbols if appropriate)
- clearly generated from the data, that is, data are sufficient, appropriate, well
organized, and logically presented
- patterns are noted
V. VERIFYING CONJECTURES
- Conjectures are tested against existing cases and extreme cases
- Conjectures are used to make predictions
- Predictions are tested
- The data may support the conjecture or provide a counterexample indicating
the need to revise or reject the claim
VI. JUSTIFICATION
- It may be possible to provide deductive justification or a formal proof
- Each proof/justification is complete
- Mathematical ideas involved are accurate
- Mathematical statements are logically presented, concise, and suited to the
ability of the learners
- As students become more sophisticated, more careful, and complete
justifications may be expected
VII. SUMMARY
- Encourages a critical review of the investigation
- Encourages reflection on the investigative process and may serve as a valuable
illustration of this process for other students
- Should be long enough to highlight the major ideas and phases of the
investigation, yet short enough to be manageable in a limited time
TYPOGRAPHY
1. Paper Size
a. A4 (8.27" x 11.69")
2. Font
a. Bookman old style, size 12
b. For the title page, use size 12
c. For figure and table titles, use font 11
3. Margins
a. 1.25" left margin and 1" margins all around
4. Pagination and numbering
a. Page number must be at the bottom right
b. 0.5" Indention at beginning of paragraphs
c. Text alignment: Justified (aligned at both left and right sides
5. Enumerations and Listing
a. All items in the list should be grammatically parallel (i.e. all noun
phrases, adjectives, and so forth)
b. If the list and items are very short and simple, include them in one
grammatical sentence. Each item should be preceded by an Arabic
numeral in parentheses. (i.e. The Capstone Project has three
characteristics: (1) collaborative, (2) innovative, and (3) citizen-
centric.)
c. If the items in the list are longer, arrange them in a vertical list.
Introduce the list with a complete sentence followed by a colon. Begin
each one with a bullet or an Arabic numeral followed by a period,
without parentheses.
6. Tables and Figures
a. Use font size 11 for table and figure titles
b. Place table titles on top
c. Place the figure title below
d. A figure or table title should be composed of an Arabic numeral
followed by a period and a caption. (i.e. Table 1. Pascal Triangle)
e. When you refer to a figure in the text, specify the figure number (“in
Figure 3”) rather than its location (“below”).
f. A table or figure should immediately follow the paragraph that first mentions
it.
7. Point of view
a. Use the third-person voice or point of view all throughout the paper.
Refer to self as “the researcher” all through the paper. (i.e. …there
were also a lot of challenges that were faced by the researcher; The
researcher saw the need to re-strategize…)
b. Be conscious of gender-fair language. (i.e. Chairperson instead of
Chairman; use the singular “they” instead of “he or she” or “s/he” for
example A customer should enjoy their seamless transaction).
8. Tense
a. Observe appropriate tenses in each section of the paper. Tenses may
shift in any given section, depending on the topic discussed.
b. Essentially, the final paper uses the past tense most of the time as it
describes what has been done. There are instances, however, that
either future, present, or present perfect tense is used. (i.e. Review of
Related Literature should use the present tense when studies done by
other researchers are discussed).
9. Citation and References
d. Use APA for Reference and in-text citation all throughout the paper
TOWER OF HANOI