Shadow of Yesterday - Rat Moon Rising
Shadow of Yesterday - Rat Moon Rising
Shadow of Yesterday - Rat Moon Rising
a sample adventure
"Rat Moon Rising" is an adventure for any number of beginning characters (5 - 10 advances.) It is intended to be fast-
paced and dangerous and it is recommended that the standard advance be five experience points for this adventure. Don't
worry: if that's not your group's standard advance rate, either take them through this adventure at a higher number of
advances (10 - 15) or just lower the standard advance for this adventure. This adventure is set in the ruins of Maldor
but should be able to fit any combination of characters you like.
Introduction
Phillipe the Dawnbreaker, a lord of Maldor, has sent a squad of his men on a border raid against his neighboring lord
and enemy, Charles of the Zenith. It is a two day trip on foot to the border and they stopped for the night in the
outskirts of an old city, Iohnsgaard (yons-guard). They disappeared that night and no one knows where they are.
Phillipe assumes they were taken by Charles' troops but that is not the case. They were attacked in the night by Ratkin
living in Iohnsgaard and are now being nursed back to health by the same group of Ratkin.
Cast of Characters
Phillipe the Dawnbreaker, lord of the land
Phillipe's a real bastard in that way that only effete nobles manage to be. He's cautious and crafty and has not pushed for
full-out war against Charles. Instead, he focuses on minor skirmishes to keep his subjects' fears up and push Charles' hand
into launching a large attack first.
Abilities: Power (V) 5, Prowess (I) 2, Senses (I) 2, Brain (R) 1, Stay Up (-) 3
Special: The rat-thing's savage attacks always do +1 damage, In addition, it suffers no penalties for being bloodied. It is a
minor NPC, though, and can be removed as a threat without Bringing Down the Pain.
The Adventure
En route to Charles' domain, Gerard and his squad decided to stop for the night. Seeing campfires in the distance, they
planned to camp with whatever travelers lit them. The fires were lit by Squall and his gang, however, who savagely
attacked them. They were seen by a group of the horde loyal to Night-Paws and reported back to him. A stand-off
occurred, and Night-Paws won, bringing the injured soldiers back to Iohnsgaard to heal them.
This is where the characters come in. Like in all games of The Shadow of Yesterday, the Story Guide should not try to
force the characters together. They can come from any part of the adventure. Some hooks to begin with:
- Phillipe is going to wonder where the squad went when he hears nothing from them. Any of the characters could be
sent as mercenaries to hunt them down, or be a part of his court.
- Any of the characters could be related to any of the squad members, and go searching for them on their own.
- Any player who wants to start off with their character hurt can play one of the soldiers.
- Any character could be loyal to Charles, who is going to wonder where Gerard is.
The main locales characters could be in are Phillipe's court, Charles' court, or Iohnsgaard.
So, what next?
Prospective Story Guides are probably thinking, "So, what do I do next? Where's the list of rooms in Iohnsgaard? What
do the NPCs do?"
Go forth and play, I say. Your Keys on your players' characters will take care of the rest. Some things I've seen happen:
- The night the characters found Iohnsgaard was the Festival of the Full Moon. Instead of Night-Paws and Squall
fighting for the tribe, a human challenged Squall, who accepted.
- A moon-priestess human character tried to talk to Gerard, who promptly was lewd and awful towards her. She
rescued all the squad but him.
- Squall and Night-Paws were of the same litter. When one character attacked Squall, Night-Paws and a mass of rats
joined in for a serious fight.
- The giant rat-thing showed up (it was not originally part of this adventure). It was born from Night-Paws' own
mother, though, and ended up siding with him. Strangely, it was proven that Visla was its "father" by performing a
strange ritual, and that Squall and Visla had a long-term relationship.
Key Scenes
Find the remains of the soldiers' possessions and chewed dog bones around the extinguished campfires (2 XP.)
Find out about the feud between Night-Paws and Squall (2 XP.)
Sample Names
Human
Male
Burns, Cortez, Wolf, Raoul, Argus, Shield
Female
Ashley, Graciela, Catherine, Astrid, Maria
Ratkin
Male
Tam, Kan, Salny, Pick-Tooth, Brasseye
Female
Twyla, Rose, Carlotta, Zoyo