Practical Research 1 Group 2
Practical Research 1 Group 2
The Problem
Technology is constantly evolving, it changes the way people live and plays a
vital role in the society in terms of communication, education and etc. Gadgets have
been a part of the current generation where people are more technology oriented
Generation Z, children who are born during the digital world and can also be
described As Digital Natives members in this generation are more tech savvy (Zain et
al. 2022). Some authors said that the people who are born in this generation could not
live without gadgets. Although gadgets has its contribution in breaking geographical
barriers and making information accessible, and helps in terms in communicating and
on the education system, however, technology has its own negative records as well.
The existence of gadgets is like two sides of a coin. On one side, it brings benefits to
our life, but on the other side, it facilitates negative behavior impacts to its users
(Ariani, 2017).
According to the study of Al-Ayouby’s (2017) about the effects of gadget use
on early childhood, the negative and positive effects of gadgets and the internet in
forming the character of early childhood depend on the supervision and direction of
parents and other people around the children on what is good for children at an early
age. However, the negative impact is in full concern because the application of
character education is disrupted when children pay more attention to the gadgets used
and they choose to ignore the utterances of parents while they are using gadgets.
Parents plays a very important role in influencing and controlling the children to the
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usage of these gadgets. According to the study by Teng (2022) of the 60 parents
interviewed, only 30 percent had rules on how much” computer time” their children
were allowed. The remaining gave their children free rein to use devices of any kind.
In the past, parents allowed their children to use computers only when they were
older. Now, the children are given all sorts of gadgets at a younger age (Karuppiah,
2015). Some of 85 percent of the parents felt their children benefited from using the
gadgets, as they saw them becoming more IT-savvy (Teng, 2022). However, parents
are still not aware of the risks involved in the misuse and excessive use of this
devices.
The whole idea of children using electronic gadgets to keep them occupied or
parents giving them these gadgets to keep them entertained and occupied was always
activities and watching television was the next best option. But these days parents
themselves are very involved with the gadgets like iPod, smartphone, notebook, etc.
that they have and their children are also consumers of these gadgets. Parents seem to
approve their child using these gadgets and to an extent believe that is can have a
positive influence on their child (Xavier, 2015). Parents allow their children to use
gadgets at an early age in such various reasons and purposes some of this is to lure
their kids to stay indoors, for fear of some possible risks outside or to control their
children, also for education purposes to enhance their learning skills and many more.
However parents forget about the responsibility to weigh the good and bad effects of
giving gadgets to their children as it can be harmful or beneficial for their children.
Parents do not fully understand the negative effects of using such devices and many
parents do not teach their children how to use gadgets properly. Therefore, if the
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children are left without the supervision of any adults they tend to self-neglect,
Children who are using gadgets are rapidly increasing from time to time. In
2013 Daily mail reported that 29% of the toddlers can easily use the gadgets and
remaining 70% are master by primary school age. According to the USA Centers for
Disease Control and Prevention, an average child spends about 8 hours a day
watching electronic screens. However too much exposure on these gadgets increases
the risk to the children of having a health and mental problem such as increase the risk
of anxiety, child depression, problematic child behavior and attention deficit disorder
(ADHD). This will lead to one person become restless, twitchy, can’t concentrate and
easily get distracted and thus influence behavior towards performance at school and at
home. Too much letting their children to engage in these gadgets eats away the family
bond time and affect the relationship between parents and child. Health risks such as
poor sitting postures and children straining their eyes by sitting in front of and staring
at electronic screens for too long. There are also social and emotional risks lie gaming
could pick up negative habits like being violent, or face problems in socializing with
peers.
“Some children said they skip their meals or eat faster so that they can finish
their game, and go on to the next level. These problems worsen later on in the primary
schooling years, but such habits may be formed when they’re younger. So we need no
trace back to see where they start” (Kuruppiah, 2015). Therefore, many researcher
studied that children nowadays spend their time on different gadgets like cellphones,
XBOX, TV, and stereo system with different purposes some are to learn by the use of
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educational games but children are more likely to play games, watch entertaining
videos, and browse the internet. (Sundus, 2018). Kids nowadays spend their free time
using gadgets instead of interacting actively and physically with their friends outdoor
that affects their social skills. The excessive use of gadgets impact on children’s
The researchers aims to conduct an extensive study with regard to the impact
of utilizing gadgets of the parents since in our current era, people are highly
dependent to technology since technology had been a lot of help in education and
that’s also the reason of some parents why they are letting their kids to use gadgets at
a young age. The researchers will provide solutions for the possible problems and
challenges that the children might encounter in over using gadgets at their young age.
Moreover, this study might contribute worthwhile to the society and various factors of
life especially to the parents. A lot of research has been done on this type of
phenomena; this paper will study on the positive and negative impacts of letting the
This research aim to study about the effects of using gadgets of children at an
early age on the different aspects of the lives of the kids in the perspective of their
parents.
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3. Why do parents expose their kids in gadgets at an early age?
The main purpose and the general aim of the study is to determine the effects
of using gadgets in children aging 3-5 yrs. old, this will dictate whether gadgets are
behavior, traits, health and communication skills, in many other studies this research
will also guides and inform parents that gadgets is not always bad for a child, a proper
use of gadgets helps them promote an enhanced learning experience, help them
enhance their skills, and allow them to explore their topics of interest. As parents, it is
electronic gadgets, and ways to manage gadget to use to benefit your child’s lifestyle.
would be an optimal reportage in the span of this studies. This research will preside
To the children, the results of study will serve as a guide on the children to
use the gadgets properly and to early the possible impact of gadgets on them
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To the parents, the results give awareness to the parents on the effects of
exposing their child on gadgets at an early age since the parents should be the one
who will control and discipline their children. Moreover, it will help the parents on
To the teachers, the result may give deeper knowledge about the impact of
gadgets in academic performance of the children and teach them a proper way to
utilize gadgets.
To the students, the results may serve as advance knowledge, which can help
them for future use since these students will also build family, so this research will
give deeper understanding, for them to be aware and avoid possible negative effects
To the society, the results may serve as an eye opener to the people who are
To the future researcher, the results may serve as a help to the future
researcher for additional information and deeper knowledge about the effects of
Definition of terms
part of child development that is about the process of acquiring knowledge and
understanding or the critical thinking and the state of mental health of children.
that occur in human beings between birth and the conclusion of adolescence. In this
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research this determines the process or stages that the children adopt or develop while
growing up.
practical use but often thought of as a novelty. In this study, gadgets refer to
human life or, as it is sometimes phrased, to the change and manipulation of the
human environment. In this study technology covers the type of technology or the
gadgets which is the main focus that the children used in this research.
Preschoolers. It refers to young children usually between three and five years old or
in the primary school age. In this research this are the young children where the
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References
Al-Ayouby, M.H. (2017). Dampak penggunan gadget pada anak usia dini (Studi di
from https://doi.org/10.31949/educatio.v7i3.1379
https://doi.10.2991/hsic-17.2017.5
https://www.merriam-webster.com/dictionary/toddlers.
https://doi.org/10.1080/03004430.2014.930451
https://www.britannica.com/technology/technology
https://wwwlongdom.org/open-access/the-impact- of-
using-gadgets-on-children-31330.html
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Xavier, S. (2015). Effects of Electronic Gadgets on the Children: Mothers’
https://www.academia.edu/2860566/Effects_of_Electro
nic_Gadgets_on_the_Children_Mothers_Perspective
Yee, H.K., Seok, C.B., Hashmi, S.I., Teng, T.L., Indran, R. (2016). WHY GADGETS
Retrieved from
https://www.research.net/publication/30511847
Zain, Z.M., Jamani, F.N., Hadirah, N.F., Hurudin, S.M. (2022). Gadgets and Their
https://studymoose.com/the-impact- of-using-gadgets-
on-children-essay
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Chapter II
Review Related Literature & Studies
In recent years, the use of gadgets among children aged 3-5 years old has
become increasingly prevalent. While these devices can provide a variety of benefits,
such as educational opportunities and entertainment, concerns have been raised about
This section contains readings and literature from different sources such as
books, newspaper, journals, websites, articles, theses and dissertations related to the
study. It starts with the definition and determinants of gadgets and next are the review
of related literature which discusses the effects of these gadgets on the children. This
literature review examines the existing research on the use of gadgets by young
children, exploring the effects on cognitive, social, physical, mental and emotional
on this topic, this review aims to contribute to the ongoing discussion of appropriate
Pandit et al. (2022) define gadgets as the portable devices like mobile phones,
MP3 players and gaming consoles or any other wireless-enabled devices. While
Utami (2022) define gadget is a telecommunications medium that has a small form
that is easy to carry and is widely used today and that gadgets are able to influence
humans both terms of mindset and behavior. Likewise, according to Setiani (2020)
gadget is a term in English which defines a small electronic device with various
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function. Gadgets are form of sophisticated technology that is easily available and that
gadgets have minimalist and practical design so they are easy to carry anywhere
(Novitasari, 2016).
from home. In Korea, as explained by Joo & Sang (2013), most of the Korean people
use gadgets because of the features provided by the developers, and they feel that the
applications in the gadgets suits their needs. Sari (2020) stated that gadget make
children more easily gain to information and where children can play games, watch
Children at the age of 5-6 child’s mind is so tender that they absorb everything
around them that’s why they can easily adopt the use of these electronic devices to
their lives (Xavier, 2015). However, Setiani (2020) conveyed that the use of gadgets
has both positive and negative impacts. Excessive use of gadgets has a various impact
on the children, it’s either it can be positive or negative effect. In terms of ‘parents
role’ in influencing the main problem was parents themselves were using these
gadgets too often in front of their child because at the age of 5 or 6 child’s mind is so
tender that they absorb everything around very likely to imitate their parents (Sundus,
2017).
Active Healthy Kids Canada reported in 2014 that children 3-5 years old
spend an average of 2 hours per day in front of screens. Only 15% of preschoolers
met current Canadian Sedentary Behavior Guidelines for the Early Years, which
recommend limiting screen time to less than 1 hour per day. In the USA, rates of
mobile use among 2-to 4 year olds increased from 39% to 80% between 2011 and
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2013. On 2012 study found that the average child between 8 months and 8 years of
Child Health, 2017). On study by Chen & Stempel (2018) found that between 1997
and 2014, screen time doubled among children aged 0 to 2 years and that, both before
and after the advent of mobile devices, young children’s television time increased
association between screen time and other Child Development Supplement measures.
Pandit (2022) expressed that too much use of gadgets may negatively affect a
child’s mind on its functioning, and may even cause attention deficit, cognitive
potential self-regulation. In agreement with Sundus (2017) he said that it can lead to
attention deficits, anxiety, and childhood depression. But, Andriani (2022) explained
that when children play games available in the device, the child’s brain will think and
process information and continue analyze. Moreover, children can also learn new
knowledge from their learning of various pictures, writing, and colors. Games can
also train their mentality and attitude towards competition as they will be familiar
with the terms win and lose when playing games, introducing them to difficulties and
effort, children are expected to be more enthusiast about getting the desired result
a more important research topic, as some parents are very open with their children
regarding the usage of gadgets. There are some benefits of gadget usage among
children since technically it can improve their education because there is infinite
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books on the gadget can build early literacy by providing practice with letters, phonics
and word recognition. Screens may help with language learning when quality content
is co-viewed and discussed with parents, preschoolers can learn best in expressive and
A study conducted by Paedriatric & Child Health (2017) discussed about the
potential benefits and risks of screen media on development of the children including
psychosocial and physical health of the children. It reported that beginning at about 2
goals can provide an additional route to early language and literacy for children. Early
contingent responses from an adult (i.e., timely reactions to what a child says or does),
as it can help children retain taught information. This responsiveness, when coupled
with age-appropriate content, timing and intensity of action, can teach new words to
books can build early literacy by providing practice with letters, phonics and word
recognition and that children learn best (i.e., in expressive and vocabulary terms). It
states that digital media use enhances social and language skills for all children.
In contrast with the study by Suhana (2017) which focused on the usage of
gadget which use the internet users to find out the percentage of children in Indonesia
that are using gadgets and as a result it found that 98% of children and adolescents in
Indonesia know about internet and 79.5% among them are internet users. Since
children are frequently use technology often ignore their surrounding environment
and they prefer playing gadgets than playing with peers. So that social communication
with children is increasingly reduced. Suhana (2017) added that when children are too
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occupied with gadgets, they have a limited vocabulary: hence, it may lead to
stuttering because they did not practice speaking in real life with actual people.
350 children aged 6 months to 4 years seen October to November 2014 at pediatric
clinic found that almost all children (96.6%) used mobile devices when doing house
chores, to keep them calm and at bedtime while at age of 2 most children used a
device daily and spent comparable screen time on television and mobile devices.
However, they said that children aged 6 months to 4 years who had high levels of
screen time had lower levels of expressive language development compared to those
with low screen time that’s why they conveyed that studies urgently needed to update
recommendations for families and providers on the use of mobile media by young
children.
Similarly, a study by Schmidt et al. (2017) found that excessive gadget use
among preschoolers was associated with poorer social skills and greater hyperactivity.
Another study by Madigan et al. (2019) showed that higher levels of screen time at
age 2 were associated with poorer developmental outcomes at age 3, including lower
language, cognitive, and motor skills. In addition, Sundus (2017) made a discussion
about the negative impact of these gadgets on children, it can cause speech or
language delay. The study found that the more time children between the ages of six
(6) months and two (2) years old spent using handled screens such as smart phones,
tablets and electronic games, the more likely the children to experience speech delays.
Pontianak City, it was found that there was an effect of using gadgets on the
psychosocial development of preschoolers (3-6) years old, where it was found that
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children preferred to play with gadgets compared to playing outside with their peers.
Specifically, this study found that preschoolers use gadgets for about half to 5 hours
per day. However this study only assessed psychosocial development without other
important to conduct research on the overview of gadget utilization and its effect on
growth and development, including gross motor, fine motor, language speech, and
The prolonged mobile gadget usage can limit the physical activity of the
children to play so that they lack of the stimulus to develop their motoric and social
direction limitations, restraining aggressive attitudes and sexual impulses, and also
developing interactions with adults and peers. In addition prolonged mobile gadget
usage can interfere the children’s development to learn to accept the limitations of
self-direction and also limit their interaction with peers. According to theory, raging
behavior can be triggered by several things, including excessive anxiety, fear, fatigue,
inconsistent expectations or physical discomfort. Playing gadget for one hour can
cause fatigue and physical discomfort. In addition, parents who are inconsistent in
setting the limits on using gadgets can make children’s expectations unfulfilled and
In the contrary of the study of Andriani (2022) gadgets have positive impact
training tool for fine motor skills (small muscles such as wrists, fingers, feet, lops and
other gadgets, they will learn to coordinate finger movements and use their hands
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more quickly and efficiently. Information processing memory abilities, simple
Ayu et al. (2020) studied about the mobile usage and the deviation from ideal
mental health status of preschoolers in Bandung Wetan District. Based on his study he
found out that most of the children used the gadget more than an hour a day and that
children under than 6 years old may use gadgets as long as it does not interfere with
their sleep time, physical activity, and other habits that are important for their health.
Ayu et al. suggests that parents should create time together where children are free
Another study mentioned that when children are preoccupied with gadgets are
likely to have Emotional disorder such as being aggressive like when they are playing
gadgets in predetermined time, when the time is over then they will ask additional
which is sign of addiction and that children with their power will hit, become
display in their gadgets since many video games now display murder, raping, torture
As stated by Arani (2017) the trend of early use of gadgets of the children may
contribute to their negative behavior. These has eventually affects the academic
gadgets can have a negative impact on character of the children since children use
gadgets and use internet to see adult content rather to search for educational websites
which leads to bad impact on their character, they forgot moral values and they
become mentally advanced beyond their age. Tantrums are the most common form of
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aggressiveness among toddlers. As they grow older, children who are depend on
computer games are most likely to confront and disobey their elders. ‘So as early as
nowadays, in preference to on tablets to quit down little dynamo, opt for coloring
books or balls. Take rate of your child nowadays and know more about their
Another study conducted by Siregar & Nurhafizah (2022) founded that the use
study showed that the influence of gadget use on the emotional development of
children aged 5-6 years old in Khairunnisa kindergarten had percentage of 72.2%.
They also said that it influence the children in their self-awareness, responsibility,
prosocial behavior, and duration of gadget use. The indicators suggest that parents
need to supervise the children more regarding their use of gadget use since
specifically more than 2 hours of use of these gadgets per day cause some aspect of
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Review of Related Studies
journals, unpublished theses and dissertations, government reports and others to dig
up some information that can be helpful to our study and could provide deeper
Abdul (2013) stated that children as young as one year old are being
surrounded by gadgets that become their incentive to behave well in public. Parents
are introducing their children to gadgets, and because as young children that are full
of curiosity, as time goes by, they get addicted by gadgets. In agreement with
Ardiyani et al. (2021) stated that inappropriate and excessive use of gadgets can cause
addiction and interfere with physical, psychological, and emotional health, increase
social isolation, and negatively affect development on the children. Moreover, those
who always spend their time on gadgets suffer from a lack of sleep, escapism, mood
“Therefore, the resulting impact will be greatly influenced by the role of parents,
According to Zain (2022) the excessive usage of gadgets could affect the way
children learn, write, and read, depending on their cognitive skills. When children are
occupied with gadgets, they are reluctant to learn and to understand basic knowledge
in school, which in turn can affects their cognitive skills (Zain, 2022). On the
contrary of the study by Yee et al (2016) found that usage of gadgets assist
with technology. They also found that gadgets improve children’s social skills.
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Another study conducted by Sowmya & Manjuvani (2019) found that the
usage of electronic gadgets by preschool children and its influence on their language
proposition, name/use of the object, action agent test, comprehension test, ability to
give name, age, sex and address and indication of parts of the body) with higher
gadget usage scored higher on language tests than children with low gadget usage.
Thus researcher assumed that gadget usage create positive impact on language
programs, videos, rhymes etc. they will pick up new vocabulary and improve their
language skills.
Nugraha et al. (2019) where the researcher interviewed 10 participants, their research
revealed that too much use of gadget has some negative effects on the development of
speech in toddlers which made it impossible for them to talk like other children at the
same age. Moreover, Nirwana (2018) stated that children at age of 3-4 years old
telling something that happened around them to the closest person. However, the
presence of gadget in this digital era has negative influences on their speaking ability.
Therefore, excessive usage of gadgets among children may affect their social skills.
“For example, they might become introverted and prefer being alone instead of
talking to their friends Gadgets also might affect children’s speech development if
they just focus on videos rather than communicating with their peers verbally” (Zain,
2022).
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Based on the result of Al-Ayouby’s (2017) study about the effects of gadget
use on early childhood, the negative and positive effects of gadgets and the internet in
forming the character of early childhood depend on the supervision and direction of
parents and other people around the children on what is good for children at an early
age. However, the negative impact is in full concern because the application of
character education is disrupted when children pay more attention to the gadgets used
and they choose to ignore the utterances of parents while they are using gadgets.
Children likely to have Attention deficit and mental disorder. (Keumala et al. 2018).
They stated that children tend to not care about their surroundings when they are
using gadgets. They do not move and only focus on screen. The researcher found on
their research that there are 5 from 18 children who may easily get angry if they are
not permitted to use gadget, the older kids even express their anger and do like what
Chiu (2014) agrees that excessive use of gadget can cause addiction to the
children and he explained that effects of gadget addiction can lead to emotional stress
and poor international relationships, as people who are addicted to gadgets tend to be
very passive and alienated from their surroundings. Besides, Andreesen et al. (2016)
also discussed that those who are addicted to gadgets, especially when it comes to
video games, have increased stress and self-perception problems. If they win the
game, then they will continue to play, but if they lose, they become angry and
Furthermore, gadget dependency can also arise when parents start to introduce
gadgets to their children use to the rapid development of technology. Children use
gadgets to do several things, such as listening to songs, online chatting, video gaming,
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and browsing through the internet. In other words, children rely on gadgets to be the
source of their entertainment, use them to explore information on the internet, and
spend most of their time on gadgets. Therefore, if the children are left without the
Rashid et al. (2020) study where children were asked questions relating to
their access to electronic gadgets, time spent outdoor activities, and whether they
experience any health complication as an after effect of the usage. Where there study
resulted that the use of gadgets are significantly more in 2020 compared to 2019 and
that the use of gadgets results of less tendency to spend time outdoor and worst or all
researcher observed that it can cause to health problems like headache, backache,
visual disturbance, and sleeping disturbance children also showed less tendency to
the use of gadgets, this use has greatly been affecting both the physical and mental
health of students of Bangladesh. . Thus, when gadgets become part of their routine, it
might also affect their health, causing joint pain, back pain, and eyestrain (Zain,
2022).
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Effects of Using Gadgets of the Children at an Early Age (3-5 yrs. Old) in the
IV DV
Children’s Development
emotional development)
Health
Behavior /attitude
This study utilizes the Independent Variable (IV) and Dependent Variable
(DV) Model. The Independent Variable (IV) consist of the use of gadgets of the
children at an early age specifically in their school and at home. These variables at as
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The Dependent Variable (DV) consists of children’s development, health,
behavior/ attitude. The outcome variable is dependent on the use of gadgets of the
children at an early age. A possible relationship of the Independent Variable (IV) and
Synthesis-Of-Art
education. Since then, many people are already involved in using these gadgets that
even adults let young children use these devices. Even if these gadgets could really
help the children on their education we cannot deny that these devices also has
impact to the children. While Paediatric & Child Health (2017) & Stempel (2018)
focuses on the screen time of children. Pandit (2022) & Sundus (2017) stated
excessive use of gadgets have negative effects on the child’s mind and may even
cause attention deficit, cognitive delays, impaired in gaining knowledge of, multiplied
contrary Yee et al (2016), Andriani (2022), Zain (2022) reported that usage of gadgets
can help children to gain more knowledge with just playing games on these gadgets or
Stated by Chiu (2014), Paediatric & Child Health (2017), Sowmya &
Manjuvani (2019) that children can learns best in expressive and their vocabulary
which enhance their social and language skills and can build early literacy specifically
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when children watch different educational programs, videos, rhymes etc. they will
However, Suhana (2017), Kabali et al. (2015), Schmidt et al. (2017), Sundus
(2017), Nugraha et al. (2019), Zain (2022) conveyed that usage of gadgets can affect
who are associated on gadgets has poorer social skills, she added that when children
are too occupied with gadgets, they have a limited vocabulary: hence, it may lead to
stuttering because they did not practice speaking in real life with actual people or
Ayu et al. (2021) expressed that prolonged mobile gadget usage can limit the
physical activity of the children to play so that they lack of the stimulus to develop
their motoric and social skills and researcher added that can be triggered by several
discomfort. Playing gadget for one hour can cause fatigue and physical discomfort.
But, Andriani (2022) stated that gadgets can be used as a physical skill training tool
for fine motor skills (small muscles such as wrists, fingers, feet, lops and tongue) at an
early age.
Based on the studies by Abdul (2013), Suhana, (2017), Arani (2017), Keumala
et al. (2018), Pandit (2022) children that are preoccupied with gadgets are likely to
have emotional disorder, affect their behavior and become aggressive. Sundus (2017)
added that since children use gadgets and use internet to see adult content rather to
search for educational websites which leads to bad impact on their character, they
forgot moral values. However, Al-Ayouby’s (2017) said that effects of gadget use on
early childhood has negative and positive effects of gadgets and the internet in
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forming the character of early childhood depend on the supervision and direction of
parents. Moreover, Siregar & Nurhafizah (2022) Chiu (2014) founded that the use of
addiction. In addition, that effects of gadget addiction can lead to emotional stress and
Ardiyani et al. (2021), Jap et al. (2013) use of gadgets can cause
addiction and interfere with physical, psychological, and emotional health and that
those who always spend their time on gadgets suffer from a lack of sleep, escapism,
mood disorders, aggression, and physical injuries. Chiu (2014) if the children are left
without the supervision of any adults they tend to self-neglect, causing unwanted
consequences to their vision and health , this use has also greatly been affecting their
both the physical and mental health. Specifically, Rashid et al. (2020) observed that it
can cause to health problems like headache, backache, visual disturbance, and
sleeping disturbance children also showed less tendency to spend time outdoor
activities. Thus, when gadgets become part of their routine, it might also affect their
health, causing joint pain, back pain, and eyestrain (Zain, 2022).
advantages and disadvantages that affect the children’s cognitive, social, physical,
mental and emotional development and health of the children. In this research
undertaken by the researchers of this study there’s a high probability that the
excessive use of gadgets might also affect the character or the behavior of the children
since in the use of these gadgets there’s an inappropriate applications, videos etc. to
play or to watch that unnecessary for children to encounter at young age which they
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Gap Bridge of the Study
In the past studies researchers focused on positive and negative effects of the
screen time of the children and how it affects the children’s development and health.
Moreover, researcher of this study found gaps that is important to conduct a research
communicate, surf on the internet or websites, watch videos, play various games
either educational or entertainment purposes. That even adult/parents let their children
do what they want to do in these gadgets and these negligent might affect every
factors of life of the children. However, despite of the benefits and advantages of
gadgets on our lives we cannot deny that these devices also has a disadvantages and
negative effects. Many researcher have conducted similarly on our studies however
there are still significant gap that are important for further study.
Based on the literature and studies reviewed on these paper it shows that some
researcher does not agree with the each other nor do not have the same side. However,
researcher found these gap that might cause a confusion to the readers. Moreover, the
previous studies and current studies has a differences and similarities. The past studies
focused on screen time of children which they believed that has a lot of impact on
their development and health. Whereas the current study will focus on how the
negligent of parents affect children usage of gadgets and that is perhaps be the factor
that affect the children’s mind, habit, lifestyle, and behavior specifically their
children’s development and health. Since, nowadays parents tolerate kids by the use
of these gadgets even though they do not totally know about what the kids is doing on
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that gadgets. Parents not all the time observe and watch over their kids while using
these electronical devices. Although some of them know that there are some content
of videos and apps they can watch on gadgets by the use of internet that are not
Thus, there is already a study that mentioned about the effect of content they
watch and etc. on these gadgets however they did not really focused on this topic and
does not provide enough information that is why researcher tend to provide more
knowledge about these for the reasons that the researchers of this study found
unanswered questions that is need to be answer and a gap that is need to conduct a
research. These problem may also affect the children’s development, there physical,
inappropriate content that children watch or play can lead to some problem, such as
they might adopt bad words they hear on videos or games , how they communicate
(psychosocial), their behavior or attitude (emotional & mental), how they dress
(physical) and worst of all they might get expose to pornography which is not good
for them.
There are some study that suggest some gap that is need an in-depth study
Stempel (2018) it suggest that future researcher should examine the association
between screen time and other Child Development Supplement measures. Trinika et
utilization and its effect on growth and development, including gross motor, fine
motor, language speech, and personal social domain in preschool children. Another
researchers suggest that parents need to supervise the children more regarding their
use of gadget use since specifically more than 2 hours of use of these gadgets per day
27
cause some aspect of children’s emotional development to be hampered incorrectly
(Siregar & Nurhafizah 2022). These gaps that is observed by the researcher may also
References
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Ardiyani, I.D., Setiawati, Y., Hsieh, Y.T. (2021). Education for Parents of Children
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https://doi.org/10.1371/journal.pone.0061098
Joo, J., Sang, Y. Exploring Koreans smartphone usage: An integrated model of the
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Keumala, M., Yeostara, M., Putri, Z. (2018). THE IMPACTS OF GADGET AND
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Nugraha, A., Izah, N., Hidayah, S.N., Zulfiana, E., Qudrieni, M. (2019). The effect of
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Chapter III
Methodology
This chapter discuss all the methods that researcher will use on collecting
information and data. It includes the research design, participants in the study with
statistical/data treatment.
This section will show readers how the researchers will conduct their research
and describe the researcher’s strategies and techniques in collecting data that will help
them to expand and gain deeper knowledge about the main issue on this study. These
chapter will show how the researchers accumulate factual and useful information.
Moreover, researcher expect that these methods will help a lot to gather data easily
and successfully.
Research Design
that focused on the effects of gadgets on the development and health of young
children in the Donsol Sorsogon. Researcher choose this location for the reason that
this place is the near and most of the children here are expose on gadgets since this
place has an access on internet and mobile phones. These methods will distinguish
both the positive and negative effects of the usage of gadgets on the child’s
Moreover, it also regards the impacts of gadgets on their health. This will help
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The research will be conducted at Donsol Sorsogon on this month May 2023.
This study includes a random family of the said location. Participants will be the
parents of child, since the young children does not know how to communicate and
express their understandings and experience. The study will have a total of 15 parents
as participants, who will provide and shared their parental experiences with regards to
Sampling Procedures
goals of the study. Researchers will ask permission to the participants before
conducting the interview in person and will provide an agreement. Each question will
research sampling that researchers will use on gathering data because it is the most
appropriate to use in conducting this research. It is where researchers will not pick
participants to conduct this interview on the other hand researchers will only
interview parents who will permit and willing to share their observation or
experiences in this study. Researchers will take down notes on the participants answer
and use it for data interpretation and will film the interview for the documentation of
the study.
Research Instruments
Face to face interview was the main instrument in our data gathering. Varied
questions will be asked and all the provided answers will be used to assess the
research. The questionnaires consist of four (4) questions in order to gather the
respondent’s thoughts, opinions and experiences. This research instruments will serve
To gather the data. First, we will simplify the research question that we will
use on interviewing the participants. Second is we will go to houses and ask for
interview them then we will start reading the research questions that we prepare. After
filming the interview, we will write down the documentation of an interview from
introducing the research title, asking the participants until the last answers of
participants. Then, after collecting all the information and data we will now analyze
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