Module 3
Module 3
Module 3
Organizers
INTRODUCTION
OBJECTIVES
TEACHING MODELS
Selecting specific models of teaching helps you clarify how you’re going
to get across what it is you want your students to learn. Each model
represents a distinct perspective on how to do this. Admittedly, some
teachers are so passionate about a particular model that they use it
exclusively as their teaching style, but this deprives their students of the
variety and flexibility needed to acquire a well-rounded perspective. Let’s
face it, you wouldn’t want to sit in a class learning things the “same old way
day in and day out” and neither would your students. But it isn’t just for
variety – each model is going to help you accomplish some things very well,
other things not so well. Figuring out what you are most trying to
accomplish, then selecting the model(s) that will best help you get there,
means your students are going to have rich opportunities to obtain deep
understanding
6. They help in the proper selection of instruction material for teaching the
prepared course or the curriculum.
DISCOVERY LEARNING
This teaching model is based on the idea that content is not given to
learners in finished form. Rather, it is discovered by learners before they
can internalize it. By the large, discovery learning is used to accoplish three
related education purposes like:
Advantages:
• Discovery learning supports an active engagement of the learner in the
learning process, while you are participating, you are paying more attention
• Discovery learning fosters curiosity
• Discovery learning enables the development of life long learning skills
• Discovery learning personalizes the learning experience
• Discovery learning is highly motivational as it allows individuals the
opportunity to experiment and discover something for themselves
• Discovery learning builds on learner's prior knowledge and understanding
• Discovery learning uses activities that focus your attention on the key
ideas or techniques that are being examined
• Discovery learning creates active involvement that forces you to construct
a response and this results in processing of information deeper than mere
memorization
• Discovery learning provides the student with an opportunity to get early
feedback on their understanding
• Discovery learning results in "episodic memory," a deeper type of memory
that allows you to connect information to events which creates stimuli for
remembering the information
• Discovery learning can be motivating, it incorporates the individuals
pleasure of successfully solving problems and recalling information
Disadvantages:
• Discovery learning has the potential to confuse learner's if no initial
framework is available
• Discovery learning has limitations in practice when schools try to make it
the main way students learn academic lessons
• Discovery learning is inefficient, it is too time consuming for all academic
activities (for example mathematical operations), there are not enough
hours in a school year for students to 'unearth' everything on their own
• Discovery learning requires that the teacher be prepared for too many
corrections, a lot of things one discovers for themselves turn out to be
wrong (process of trial and error)
• Discovery learning can become a vehicle to reject the idea that there are
important skills and information that all children should learn
• If discovery learning is taken as an overriding education theory it is apt to
produce an inadequate education
INQUIRY LEARNING
This is commonly known as the inquiry process which is apparently the
application of scientific method of teaching.
Inquiry-Based Teaching
Field-work
Case studies
Investigations
Individual and group projects
Research project.
PROBLEM-BASED LEARNING
The essential thing is that students are placed in the active role of
solving a complex, real-world problem that has no simple, pre-determined
“right” solution. It requires information gathering and either drawing upon
knowledge and skills already acquired or getting the knowledge and skills
they need. You pose the problem and you facilitate the process by asking
questions, challenging your students’ thinking, keeping them involved,
scaffolding and managing group dynamics. Your students solve the problem
by active participation in breaking down the problem and making decisions
that ultimately help them make meaning out of the whole thing.
Problem-based learning uses an inquiry model or a problem-solving model.
In that sense, students are given a problem, pose questions about the
problem, plan on what and how to gather the necessary information, and
come up with their conclusions (Scheiderman et al., 1998). The driving
force is the problem given and the success is the solution of the same, and
discovery of the several solutions.
COOPERATIVE LEARNING
This is the procedure whereby learners work together is small grups and
rewarded for their collective accomplishments. It is benefits both low- and
high-achieving students who were together in academic tasks. It has a wider
acceptance of people who are different.
Simply defined, cooperative learning is students working together in
small groups, learning through interaction with each other while the teacher
coaches the process. The broad goal is to teach collaboration skills so that
the inquiry process can unfold. Successful cooperative learning comes about
by thoughtful foresight on your part as to the tasks of each group and each
individual within that group. The notion that you can simply tell your
students to get into small groups to “work on the problem” isn’t cooperative
learning, as any teacher who has tried this hit-or-miss approach will tell
you.
There are some popular strategies that can be used with all students to learn
content (such as science, math, social studies, language arts, and foreign
languages). However, they are particularly beneficial to ELLs for learning
English and content at the same time. Most of these strategies are especially
effective in teams of four:
1. Round Robin
Present a category (such as "Names of Mammals") for discussion. Have
students take turns going around the group and naming items that fit the
category. (Kagan, 2009)
2. Roundtable
Present a category (such as words that begin with "b"). Have students take
turns writing one word at a time. (Kagan, 2009)
3. Writearound
Ask students to number off in their teams from one to four. Announce a
question and a time limit. Students put their heads together to come up with
an answer. Call a number and ask all students with that number to stand and
answer the question. Recognize correct responses and elaborate through rich
discussions. (Kagan, 2009)
5. Team Jigsaw
Assign each student in a team one fourth of a page to read from any text (for
example, a social studies text), or one fourth of a topic to investigate or
memorize. Each student completes his or her assignment and then teaches
the others or helps to put together a team product by contributing a piece of
the puzzle.
6. Tea Party
Students form two concentric circles or two lines facing each other. You ask a
question (on any content) and students discuss the answer with the student
facing them. After one minute, the outside circle or one line moves to the
right so that students have new partners. Then pose a second question for
them to discuss. Continue with five or more questions. For a little variation,
students can write questions on cards to review for a test through this "Tea
Party" method.
DECSISION MAKING
This is an intellectual process that requires students to select the best
alternative choice on a set of conditions or circumstances. It involves the
making intelligent choices by identifying objectives and alternative ways of
achieving them.
This one is often seen as the most classical approach and was one of the
first attempts at developing a model for decision making. The rational
decision-making model is a series of steps to be considered when making a
decision that should lead you to the best choice. This is a good option if
your problem or situation is well-defined and you have quantifiable options.
Here are the steps:
THE THEORY
Phase 1: Activity
This will bring understanding to what the learners already know and clarity
to what learners should learn further. At this early stage, the student should
already have a retrospect of what they will be learning through the activity
that will be presented.
Phase 2: Analysis
A more in-depth understanding of the lesson, it is another phase where the
students will process and classify what is valid and not. The teacher on this
part will ask further questions and will also lead as a facilitator rather than
mere lecturing and sharing facts and ideas. The students know gains a wider
view of the lesson but at the same time draws closer to the main topic.
Phase 3: Abstraction
The teacher on this part will now focus entirely on the lesson being
presented and ask more lead questions to lead the students in reinforcing
what they know and should know more. The student here starts to feel more
the importance of the lesson to her and see the necessity of it to his/her
life.
Phase 4: Application
The word itself describes the stage as bringing the student to a more
practical way of using HOW are they going to use what they have learned
and thinking of new ways on how it can be improve further.
To add, this format will best affect learning when we facilitate more rather
than placing the lesson in their heads. We aim to keep them at phase but
not to the point of dragging them to what we would like them to achieve.
And last but not the least, Mastery of the Lesson – when the teacher is
prepared and has mastered the lesson it will surely surprise you with good
resul
LEARNING ACTIVITY 1
Please answer the following question. (30 points)
Rubrics:
Content : 15 pts
Originality :10 pts
Clarity : 5 pts
INSTRUCTIONAL STRATEGIES/
PRESENTATION TECHNIQUES
Topics and contents are broken down into small parts & taught individually. It
involves explanation, demonstration & practice. Learners are provided with
guidance and structured frameworks. Topics are taught in a logical order and
teacher directed.
Planning for Its Use: Plan seating arrangement so that panel members can see
each other and the audience can see them. Prepare the leader to introduce
panel members and topic and to raise stimulating questions. Prepare the leader
to keep the panel on subject and help it move on to a new question when the
main ideas have been brought out about the one being discussed. Prepare the
leader to lead the audience in a discussion or question and-answer period
following the panel presentation. Help the chairman and group members to
allot responsibility for securing information and for devising graphic aids and
demonstrations for presentations.
How To Use It: Have the leader state and clarify the problem to be discussed.
Have the panel members discuss the topic freely among themselves while the
audience listens. Have the leader end the panel discussion after a half hour,
summarizing the points and asking for questions or discussion from the
audience.
PANEL DISCUSSION
Identify ,or help participants identify, issues or topics upon which to base a
panel discussion. Ensure that all panelists and the moderator are familiar with
the procedures for panel discussion in advance of the discussion itself so that
they will be able to fulfill the responsibilities of their roles.
Assist panelists and participants (when necessary) in preparation for the
discussion by directing them to various source materials, authorities in the field
,etc.
Help participants understand the need for fair procedures in discussing an issue
or topic.
2. Educational discussion
BRAINSTORMING
What It Is: A creative technique for getting useful ideas through imagination
rather than through reasoning.
Planning for Its Use : Decide how to present the problem and the technique
to the class. Establish the procedure to be followed throughout the
brainstorming session. Plan for a summary.
Role Playing and Learning Role playing has a tremendous potential for the
average elementary and secondary school classroom.
Second, students can examine and discuss relatively private issues and
problems without anxiety. These problems are not focused on the self; they
are attributed to a given role or stereotype. Thus children can avoid the
normal anxiety accompanying the presentation of personal matters that may
violate rules and regulations. This experience may result in greater
individual insights, into behavior and a better understanding of the place of
rules and behaviorial standards.
Fifth, role playing may also be used to demonstrate less personal but
pervasive problems between and among people and groups. Social problems,
to the extent that they reflect conflict between man and man, can be
dramatized fruitfully in the classroom.
Sixth, role playing that helps individuals to understand their own and others'
behaviors can free them to utilize their intellectual potential more fully.
Substantial research has shown that interpersonal relations and feelings of
high or low self-esteem affect a student's academic performance. Thus role
playing directed toward understanding and changing interpersonal situations
may lead indirectly to a higher level of academic performance.
Forms of Drama
Dramatic forms are inclusive of all other educational and arts forms.
That is, in dramatic activity can be employed language, music, dance and
movement. There are two main categories of dramatic forms: play and
improvisation.
• Bodies are alive and moving, energy is created and released, and muscles
are exercised during drama games. All of these factors increase the
students’ motivation and attention for learning.
• By acting out the material, students who have difficulty with reading and
writing can avoid struggling with pen and paper, and may expose a
previously unnoticed intelligence or ability. The following groups typically
struggle academically, but often shine and demonstrate their knowledge
and creativity in drama. They can gain much needed self-esteem and
improve literacy skills by playing drama games.
• Research shows that young children learn primarily through play. They
develop social skills, physical coordination, and cognitive understanding of
their environment through play. Many educators argue for an increased
allotment of time for children to play during the school day, especially in
pre-school, primary, and elementary grades.
LEARNING ACTIVITY 2
Rubrics:
Content : 15 pts
Originality :10 pts
Clarity : 5 pts
DESIGNING GRAPHIC
ORGANIZERS
Graphic Organizers are essential tools of learning. These are forms of visual
representations of both teachers and students in teaching-learning process.
Simply put, these are visual representation of knowledge that are
conceptualized. Developed, and utilized to ensure effective instruction.
CONCEPT MAP
Use the concept map to define a concept or to illustrate an idea drawn from
a given lesson. Concept maps help in organizing categories of concepts and
establishing relationships between and among them.
Mapping helps you to learn actively. The maps are highly individualized,
representing information in a unique and personal way. Structuring the map
allows you to see interrelationships in the information.
When to map:
Helps visual learners grasp the material (however all learners benefit
from the activity)
Utilizes the full range of the left and right hemispheres of the brain
CONCEPT CLUSTER
It is a graphic organizer for teachers to help students sort out their thoughts
before they start writing an essay, a research paper, or another project.
This organizer is pretty straightforward: Students would add a topic or
theme in the middle of the cluster/word web, similar to a mind map. Then
they would write their main points in the second level of circles and
supporting details in the third level of circles.
How to use it
Step 1: Pick your topic of interest to explore. This should be placed in the
middle of the diagram.
Step 2: Brainstorm around this main idea and come up with sub-topics
related to it. Place them around the center.
Step 3: Brainstorm around each of the sub-topics and write down related
ideas around them.
WHEELMAP
Used to show the division of a lesson into subtopics to facilitate individuals or a group
investigation in the classroom.The idea wheel is like a mixture of the circle map
and the spider map.This graphic organizer works for brainstorming and
organizing ideas at the same time. The center of the chart holds the main
topic which is being studied and around it there can be other circles or
shapes, a sectioned larger circle or connected bubbles.
CYCLE GRAPH
FACT STORMING
DISCUSSION WEB
A Discussion Web helps students visualize the key elements of an issue and
quickly identify opposing points of view on the matter. This organizational
tool guides discussions by allowing students to identify ideas of contention,
to weigh opposing viewpoints, to critically evaluate the arguments, and to
draw conclusions.
Discussion Webs are useful tools for readers. This strategy offers a clear
"point-counterpoint" visual framework for analyzing texts.
BUBBLE TREE
The bubble map’s purpose is to define the main topic with specific
adjectives and phrases. In this instance, the center circle stems off into
other circles or bubbles which surround it. Each connected circle will include
a defining adjective or phrase.
LADDER WEB
LEARNING ACTIVITY 3
Please answer the following question. (30 points)
Rubrics:
Content : 15 pts
Originality :10 pts
Clarity : 5 pts