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Beginner Guide v2.0

This document provides a beginner's guide to Crash Fever, a puzzle RPG mobile game. It introduces the basic gameplay mechanics, including matching panels to deal damage, attributes that provide advantages/disadvantages, using skills, and activating fever mode. It emphasizes the importance of rerolling accounts at the beginning to obtain powerful starting units from the gacha system, known as "hatchers." The guide walks through the rerolling process which involves playing co-op quests, claiming rewards, and doing discounted 10x pulls on recommended hatchers to try and get desirable starting units.

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0% found this document useful (0 votes)
68 views55 pages

Beginner Guide v2.0

This document provides a beginner's guide to Crash Fever, a puzzle RPG mobile game. It introduces the basic gameplay mechanics, including matching panels to deal damage, attributes that provide advantages/disadvantages, using skills, and activating fever mode. It emphasizes the importance of rerolling accounts at the beginning to obtain powerful starting units from the gacha system, known as "hatchers." The guide walks through the rerolling process which involves playing co-op quests, claiming rewards, and doing discounted 10x pulls on recommended hatchers to try and get desirable starting units.

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Crash Fever Beginner’s Guide v2.

0
This guide was written and is maintained by Wind (Eaux Tacous#1021) and Ethan
(Ethan#7551) with much love from the Crash Fever Discord community
(https://discord.gg/CrashFever). Original (outdated) guide by xi-yue and Asmodia is here.

Introduction
Welcome to Crash Fever!

Crash Fever is a puzzle RPG mobile game developed by Wonderplanet Inc. It features various
anime style characters, inspired by historic scientific figures as well as various mythologies.
While some quests offer powerful units, the main source of powerful units are the gacha system,
also known as “hatchers” in Crash Fever.

This game may seem pretty simple, in which the only thing players can do is tap the panels on
the screen. However, as the game progresses, you will face various challenges, in which
difficult techniques like board manipulation and skill planning are mandatory! But, let’s worry
about that later and get started!

Note: If you want to skip to sections, (on computers only) click on the headings on the left side.
Note 2: If you are here for a reroll guide only, skip to the Getting your first units section!
Starting the game…
Upon your first install of the game, you will download 1-2 GB of game files. Make sure you have
enough storage space on your device, or else you will run into issues like images not showing
up, quest banners being in the wrong language, etc. If this ever happens to you, you will need to
free the space and redownload the game . It does not matter if you download Minimal or Batch;
Minimal will give you smaller downloads, Batch will give you smoother gameplay.

If the game is loaded, then we can start the game! The tutorial explains this bit too, but let’s get
into a bit more detail!

This is what the game looks like. Let’s look at its major parts:
This is the enemy.

These are where your units are.


...and this your board.

Now that we got this sorted, let’s talk about what they all do.

Basic game mechanics


You and the enemy take turns to attack; usually, your attack is first, although sometimes the
enemy can hit you preemptively.

To attack, you tap the board to connect same-color panels in a chain, which produces damage.
Tapped and chained panels disappear from the board, and new panels spawn. The board
operates with gravity, so when new panels spawn (to replace the old ones), they literally “fall”
from above the board.

What are panels? Panels are the colored objects that are on your board. There are five main
colors: red, blue, green, yellow, and heart. When you break heart panels, you heal yourself
instead of dealing damage to your enemy.
Let’s look at this example board:

And this is what it looks like when you chain the same panels:

One turn consists of you using a given number of taps (default is 3 taps per turn) to attack, and
the enemy’s turn count decreases by 1. When the enemy’s turn count hits 0, they will attack
you!
This is your HP bar:

Your HP will decrease when the enemy attacks you and increase when you heal yourself. Your
objective is to decrease the enemy HP to 0% while keeping your HP above 0.

The number of taps you have is visible on the bottom left of the board.
And the enemy HP and turn count are available under the enemy image:

What’s that circle icon to the left of the enemy’s HP bar? That is what’s called an attribute.

Four attributes exist within the game: red, blue, green, yellow.

Sounds familiar? They’re the four panel colors, except the heart!

The attributes work like rock-paper-scissors, where each attribute has one attribute advantage
and one attribute disadvantage. The order goes like this:

● Red is strong against green


● Green is strong against yellow
● Yellow is strong against blue
● Blue is strong against red

For weaknesses, you would simply read it the opposite direction.


When you attack an enemy, you would want to attack with units whose attributes have an
advantage over the enemy attribute.

How do you tell the enemy and your own attribute? The enemy attribute is available to the left of
the HP bar in a circular icon:

In this case, the enemy attribute is green.

Your units’ attributes can be seen with a border around the unit icon:

The boxed unit would have the red attribute.


How does an attack work with the attribute?

Your attack attribute is always in the color of the front unit. The front unit is the unit on the
leftmost side of your unit bar. Every turn, the bar rotates left by 1 unit.
Note that when a unit is in front, you can see its stats next to its icon, from top down: attack,
recovery, and defense (if defense is 0, it does not show up). What do these actually do? We’ll
go into details a bit later.

If you tap the same color panels as the front unit, then you get a Color Bonus, which adds a
small boost to your damage.

Usually when you chain 6 or more panels, you spawn what is called a Crash Panel (a.k.a. CP).
These panels will have the same color as the front unit and would have an icon of the front unit
as well.

These panels activate the units’ crash skills, which deals extra damage and sometimes
activates effects to help you in a quest!
The longer chain you use for the crash panels, the more effective the crash skills become!

A crash panel that was created with a chain of length 12 or longer is called a Special Crash
Panel (a.k.a. SCP). They have a special glow to indicate that they are, well, special.
These panels will spawn a bomb when you tap/chain them away, which will destroy adjacent
panels! The size of said bomb depends on - you guessed it - the size of the chain you used to
create the SCP. The faint circle around the SCP marks the blast radius of the bomb; it visualizes
exactly where the bombs will destroy.

Crash skills are separate from the damage you deal from normal panels; instead, treat it like a
“mini skill”, so to speak. For example, if you create a crash panel of a red unit on its turn but
destroy it on a green units’ turn, then the crash skill activation (but not the chain) will deal red
attribute damage.

Conveniently, the game UI also contains the length of a chain required to form a CP or an SCP,
as listed at the bottom of your board. Some skills can decrease these numbers so that you can
deal more damage easier!

On the unit bar, there is a number that are located at the bottom right corner of each unit’s icon.
Those are skill counters; they decrease by 1 each turn, and when they hit 0, you can activate
the unit’s skill by tapping a unit’s icon (whose skill is ready), and pressing the Skill button popup.
There are so many skill effects to describe here that it would take more than 60 pages to list
them all, and their explanations would be overly complicated. For now, it’s good enough to say
that they do “good stuff”.

If you look at the bottom right side of the board, there is a bar and a fever button:

When you break panels, then this bar will slowly fill up. When the bar is full, the fever bar will
glow orange and you can press it to activate your fever.
Fever is a mechanic that features two columns of rapidly falling panels (in groups of 7 panels, a
bomb, or a single crash panel), which you can tap away to deal damage. Note that fever
refreshes the board; your current board is simply removed, and after fever, a new board is
generated.
Getting your first units…
Most of the powerful units can be obtained through hatchers, which are in-game gacha
mechanics that use polygons (the premium currency) to generate new units. Here is what they
can look like:

No matter which stage of the game you are in, it is essential to obtain a consistent supply of
powerful units from the hatchers.

Let’s discuss rerolling.

Rerolling
Rerolling is a procedure in which you repeatedly create a new account and roll gacha until you
get one or more units that you desire.

This step is tedious and not absolutely necessary, but it is highly recommended; it will allow you
to have an easy early game and will allow you to go to mid-game faster.
However, here’s the caveat: as of now, the game detects a new account every time and it would
force redownload of game data. This data can range anywhere between 1 and 2.5 GB, and it
would be required for each reroll attempt you make.

Note: The advanced rerolling guide (here) no longer has an advantage over regular rerolling
except that you may be able to do multiple instances simultaneously.

Here is how the rerolling procedure works:


1. After the tutorial, from the home screen, press Quests - Normal - 1. Entering the
Mainframe - 1-1. Over the Rampart - Play with Others - Recruit at Random - Start.
2. Wait for other players to join. When there are multiple players (preferably 4 but not
required), you may press “Start” and clear the quest.
3. You can repeat this until you play with 10 or more different other players.
4. Return to the home screen by pressing “Quit” and then the “Home” button on the bottom
left corner.
5. Press the “Gift” button on the right side of the screen to open your gift box and press
each of the gifts labeled “New Friend Bonus x times(s)” and claim them. After this
procedure, you will have at least 500 polygons (as seen in the top bar).
6. Press the “Hatcher” button on the bottom right corner of the screen.
7. (Optional) Join the Crash Fever Discord to ask which hatcher you should reroll for.
8. Pull the hatcher you would like to roll once only if the 10x hatcher button has 250
polygons as price. It is recommended that you pull the discounted 250 polygon 10x pull
once for two different hatchers, although one is fine.
9. If you don’t get a unit you want, reinstall the game or delete the game data through
device settings. If you are unsure whether to keep an account, you can ask on the
Discord channel or temporarily bind the account to a Google account (in the home
screen, go to Menu - Transfer Data - Perform Data Backup).

If you don’t want to reroll, then you can perform only steps 1-8 in the above procedure.

NEVER USE THE HATCHER LABELLED “RARE HATCHER”. All paid hatchers contain
the units available in the rare hatcher; essentially, the rare hatcher is the same as an event
hatcher, minus all of the good units you can get. There is no merit to pulling this variant of a
hatcher.

To decide which hatcher to pull in case you do not have access to the Crash Fever Discord, you
should check the in-game news by pressing the “News” button on the left side of the home
screen and see the hatcher details listed in the rules. Generally, you would want to obtain a
festival unit (FES in short), which is a gacha cost 60 or 65 unit. It is best to start with multiple
FES units, although having only one can work.
This is an example featured FES unit in the news:
I got some units. Now what?
Let’s look at the unit you got! You can view the list of units you have by, from the home screen,
pressing “Units” (on the bottom of the screen) and then “Folder.”

It should look something like this:

Note that your units are divided into “Unit” and “Material Unit” sections. This is nice, as it would
prevent your box interface from overflowing with the materials that you wouldn’t want to see
when you build a team.

Sidenote, some materials will appear in an entirely different section because you can obtain hundreds of
them! They will be located under the “Enhancement・Awakening Materials” section, right below the
“Folder” button you pressed earlier.

You can tap on the unit you want to view.


The unit information screen typically looks like this:

Let’s look at this by parts:

This icon on the top right lets you “favorite” a unit. It’s not necessarily a function to denote which
unit you like the most, but rather a function to keep you from accidentally discarding your
units. Hence, favorite all of your units that you do not wish to lose (especially FES units).
The top left section, as well as the entire screen’s color scheme, will tell you which attribute the
unit is. On the top, you will see a unit’s name and rarity.

The magnifying glass icon will let you see a larger image of the unit without other information on
the screen. The HD (or STD) button will download the HD (or standard definition) image of the
unit to display.
This section may not exist for some units; it shows how a unit can be awakened from lower
rarities. Tapping on it will reveal the material needed to perform the awakening. We will later
discuss how to awaken units.

The bottom left section contains the unit’s icon, limit break, level, bugs, transcendence, cost,
and stats.

The cost is mainly for denoting how powerful a unit is in general, although there also are many
cases where this does not hold.
The three stats are from the top, health, attack, and recovery. Health affects your total HP,
attack affects the damage a unit can deal, and recovery affects how much you heal when you
tap heart panels when the unit is in front.

May 29, 2020 update: there is also a defense stat on the bottom, which deducts
a flat amount from the damage that the unit receives every hit. This quantity is
usually 0.

The “+x” icon on the top right of the unit icon (if limit breaks have been applied to the unit)
indicates the limit break of the unit.

The star symbol to the top left of the unit icon indicates that the unit has been favorited.

On the bottom of the unit icon is the unit’s level.

Below the unit icon above the cost are the unit’s bugs (left) and transcendence (right); if there
has been no transcendence applied to the unit, only the bugs icon will be present. More details
will be covered further down.

Ignore the “Mod” section for now, as it is currently a placeholder for unreleased content.

The middle section contains the unit’s tribes, ID, type, and EXP bar.

The EXP bar indicates the unit’s level and how much EXP the unit needs to proceed to the next
level. How to increase EXP will be explained shortly.
Other information is not too important in the beginning, although later on, there may be cases
where there are restrictions/benefits based on that information.
The bottom right section contains unit’s skill and crash skill information, and sometimes it also
contains extra tabs for abilities, effects that can change some of the units’ mechanics.
Building your first team
Now that you know how to navigate your box and view unit information, you are ready to build a
team! Navigate to the team building menu by pressing “Units” then “Form Party”.

You can either press one of the three slots to individually select a unit or press “Change Units”
on the bottom to select three units in bulk.

Not sure what a unit does? Don’t worry. While you select a unit, you can still press and hold
onto a unit icon to look at its information instead of selecting the unit. That way you don’t need
to go back and forth between the team menu and your folder!

Try building any team with the rerolled FES units (if you don’t have one, then with your highest
cost units). Don’t worry too much about their stats and level because we can deal with that later.

Your first quest


For now, with this team, navigate to “Quests” (bottom left corner of the screen) and then
“Normal Quests”. Press the top most available chapter and quest. Press “Play Solo”. There will
be a helper menu; press any unit that looks strong and/or pretty as it does not matter too much.
Your team will be on the screen and press “Start” to begin the quest. Continue this process until
you complete chapter 3. That is, until you just unlock the new set of quests “4. Sun-Drenched
Meadow.” The purpose of this is to unlock all the essential features to enhance your units.

Quests work like this: you have a limited number of energy, as seen on the top right corner of
your screen while you are not in the quest.

The energy recharges at the rate of one energy every three minutes. You spend a certain
number of energy to play a quest, and when you do not have enough energy, you will not be
able to enter the quest and will be prompted to use an Energy Drink item (if you have them) or
polygons to gain more energy. DO NOT USE POLYGONS TO REFILL ENERGY as polygons
are very difficult to obtain in this game after the beginner stage; you will want to save every bit of
polygons to obtain more gacha units later in the game.

In case you fail a quest DO NOT USE THE “CONTINUE” FUNCTION for the same exact
reason. You do not lose any energy when you fail a quest, and you can always retry.

You may complete up to chapter 7 if you wish to obtain an additional bonus unit, although this is
not required if you obtain units from the “Welcome to Alice” quest, details in the next section.

After you clear chapter 7, go to your home screen by pressing “Home” on the bottom left of your
screen. Press the “Missions” button on the left side, and you will have completed the mission
“Clear Quest 7-5”. You may need to scroll down to see it. Press on it and claim the reward
“Music-loving Goddess Muse”.

This unit is very nice, as it is a free “bugmax” unit available very early in the game. Information
about bugmax units will be covered in the next section.
Improving units
There are five major ways you can improve a unit:
1. Leveling units
2. Skill leveling units
3. Awakening units
4. Limit breaking units
5. Increasing unit bugs

Enhance Menu
There are many ways to enhance your units by fusing materials or other units. To do so, you will
need to navigate to the enhance menu by pressing “Units” and then “Enhance Units”. Note that
you must first clear the normal quest 1-4 to unlock this menu. Then, you can select the unit that
you want to enhance. The selection UI is the same as the Folder menu.

This is what the enhance screen looks like. You can tick the boxes corresponding to the status
you would like to improve in the unit and press “Half” or “Max”, depending on whether you want
to increase the statuses by half or the full quantity of the maximum. If no checkbox is marked,
then it will increase the unit’s level. What these mean will be discussed below.
Alternatively, you may manually select materials by pressing one of the “Please Select” boxes.
When you do so, you will be able to select up to 10 units. The game conveniently divided the
box into Unit and Material Unit, so navigate to the Material Unit tab.

If you are unsure what a material does when it is fused, don’t worry! Like in the team building
section, while you select the material, you can still press and hold the unit you want to view in
order to open their unit information instead of selecting them as a material. The material’s skill
description will explain the effects of the material when it is used.

Leveling Units
Leveling up your units will increase their status and make them more powerful. It is the best and
easiest way to significantly boost the unit’s power.

To increase a unit’s EXP, it is best to use ducks and frogs as materials; they are designed to
give a lot of EXP for a unit. Especially, if you fuse the same color material as the unit you are
enhancing, you get 1.5x the EXP that you would gain when doing the same thing with a different
color.
If you don’t have many ducks or frogs, then you can obtain them easily by completing the daily
missions, guerilla duck quest (in Special Quests), and locked duck quests (in Lock Quests).

Skill Leveling Units


You can increase the skill level of a unit by fusing materials called alchemy fruits. Increasing
skill level will shorten the number of turns required to activate the unit’s skills. It will not change
the skill effect, however.

This material can be difficult to obtain in large quantities, but it will accumulate slowly as you
play the game.

Limit Breaking Units


Limit breaks are ways to increase a unit’s stats apart from those gained through leveling up.
You would use attack, health, and healing fruits to achieve this. However, normally we refer to
them as red, green, and blue apples; or ATK, HP, and REC apples, respectively.

You can use up to 99 apples on one unit, apart from transcendence.


Each ATK apple (red apple) increases a unit’s ATK stat by 10.

Each HP apple (green apple) increases a unit’s HP stat by 15.

Each rec apple (blue apple) increases a unit’s REC stat by 7.


There are larger variants of apples: mega, giga, and tera. They act as a bundle of 3, 10, and 20
copies of their respective apples. You can obtain these by clearing “Break through those stat
limits!” locked quests.

Transcendent apples (also called “rainbow apples”) allow a unit to gain more limit breaks,
increasing the cap by up to 10. With maximum transcendence, a unit can benefit from a total of
109 apples.

The information on which apple to feed to each unit will be covered in a later section.

Awakening Units
A unit can be made significantly more powerful through awakenings! The benefits include
additional skill effects, shorter skill cooldown, higher stats, and extra abilities.
Make sure that your unit has MAX level before proceeding to awakening.

If you are missing the materials, you can tap the grayed-out icon, and there will be a popup that
shows where to obtain the units. If the quest to obtain the unit is available, you can also press
on the unit in the popup to quickly navigate to the quest.

Note that some materials can require multiple bugs!

Increasing Unit Bugs


Bug icon:

There is a side effect when you enhance a unit with identical copies of itself: you gain ‘bugs.’
The main benefits of increasing bugs are unlocking extra abilities and bugmax bonuses.

Many units have locked abilities based on their bugs, and they can be made more powerful by
increasing their bugs. Most FES (c60 and c65) units will have abilities 1 and 2 available by
default, ability 3 locked at 10 bugs, and ability 4 locked at 20 bugs. Most farmable units will have
ability 1 available by default, ability 2 locked at 20 bugs, ability 3 locked at 40 bugs, and ability 4
locked at 60 bugs.
Bugmax
Bugmax icon:

Bugmax is the term for units with 99 bugs. In most cases, when you clear a quest with a
bugmax unit leader (that is, at the first position of the team), the quest will award you with two
additional bonuses at the end of the quest. In the vast majority of cases, only the 6* units can be
raised to 99 bugs, and 5* and below are capped at lower bugs.

This is the screen effect you get when you raise a unit to 99 bugs!

Your first bugmax unit


Welcome to Alice quest banner:

The quest “Welcome to Alice” offers 11-bugs of four free units (one in each color, each covering
a different gimmick) for each quest. They are Silvere, Terabell, Ranmaru Mori, Yasu no Yoichi.
Clearing this quest 9 times will leave you nine 11-bug copies of each unit, and you can fuse the
same units to obtain four bugmax units quickly! This quest also explains basic gimmicks that we
will also explain in the next section.
Nurupons
Nurupons (or nurus for short) are the placeholder units when you want to fuse duplicate copies.
They are very difficult to obtain unless you spend money, so you should use them sparingly.
There are three types of nurupons: cost-restricted, color-restricted, and unrestricted.

Unrestricted Nurupon (a.k.a. black nuru)

These nurupons can be fed to any non-material units to increase their bugs.

Color-restricted Nurupon (a.k.a. [color] nuru)

These nurupons can be fed to any non-material units of their respective colors to increase their
bugs.
Cost-restricted Nurupon (a.k.a. [cost] nuru)

These nurupons can be fed to any non-material units satisfying the cost requirement to increase
their bugs. The green-eyed version contains the requirement “up to x cost,” whereas the red-
eyed version contains the requirement “exactly x cost.”

Bug rules
Units that can be fused as a material to increase the target’s bugs will be present under the
Duplicates section under the Unit tab when you enhance the unit.

Here are the most important rules to increasing a unit’s bugs.


● Use unrestricted and color-restricted nurupons only on gacha units, especially prioritizing
cost 65 units.
● Do not fuse duplicate FES units, unless it is your 5th duplicate or higher. You can use
multiple copies of the same unit in one team.
● Do not increase the bugs of a gacha unit to higher than 20 bugs; all abilities unlock at 20
bugs.
○ If you are aiming to bugmax a single gacha unit, do not do it unless you have
more than 150 total bugs of unrestricted nurupons. You need 94 total bugs of
nurupons to bugmax one gacha unit: with the same amount, you can unlock 3rd
abilities of 19 FES units, or 4th abilities of 6 FES units.
● Fuse duplicates of free units that you intend to use in a team, unless they are very hard
to obtain, in which case, you should use cost-restricted nurupons.
Selling Units
As you play through quests, your box slowly becomes full and you will need to sell some of
those units. You can do so by pressing “Units” and then “Sell Units”. Then, you can press up to
99 units to sell them. You will not be able to select any units that are favorited, so you would not
sell them by accident.

Ghost Points
When you sell units, you will obtain ghost points based on the number of bugs of the units sold,
and whether the units are obtained in a quest or from gacha. If you accumulate enough ghost
points, you can utilize the ghost store, available by pressing “Units”, “Item Exchange”, and then
“Ghost Store”.

All of the exchanges here are obsolete or wasteful in the current meta, except the color-
restricted nurupons. They cost 25,000 ghost points each, and you should aim to accumulate
ghost points to buy those nurupons when you need to increase bugs of your FES units.
What units to sell
Here are some recommendations on how to clear the box effectively. Note that expanding your
box is always an option if you feel that you don’t have enough space to keep the necessary
units.

Box Clearing Guide (Kaede)


Here is a simple guideline, originally by Kaede (Bully_hunter_77#0077):

● KEEP ALL SEASONAL/EVENT UNITS AS THEY'RE RARE


● 60c/65c -> Keep all, including dupes (you may fuse/sell those that exceed 3 or 4 of a
unique)
● 48/53/58/63/68 -> Keep unique, fuse dupes unless mat (material) or train-worthy (having
multiple copies in one team); if it's available in Locked Quest, feel free to fuse or sell
● 45/50/55 -> Keep unique, Fuse or Sell dupes; you can probably sell the ones without
gimmick break abilities
● 2<x<44 -> Sell all unless needed as mat
● 1 -> Keep all, including dupes

Box Clearing Guide (Kaynato)


More detailed version, originally by Kaynato (Kaynato#0001):

Trivial clearing:
1. Sell materials which are useless you don't keep as trophies (e.g. TT Belial awakening
mats if you awakened him already)
2. Sell hatcher units which have no awakening to 6*. You can see this by observing how
many total stars there are under a unit’s icon.
3. Sell extra materials (permanent quest farmables) for quests which are still active /
coming / available in the wiz/ult database.
4. Sell / merge extras of cost 48 or 53 units except limited units like Tesla and Charlie.
5. If you want ghost points, sell extras of cost 45 or 50 units. Otherwise merge them.

Annoying clearing:
6. Look through your materials (units farmed from non-event easy-legend/wizard/ult
quests) for extras and sell or fuse them.

If you've gone through all these steps and still have no space, I would expand the box at that
point. However, if you're desperate…

Risky clearing (not recommended):


7. Look through your units capped at c48 that are farmable from non-event repeating
quests like those in the wiz/ult database you don't intend to use. Sell the ones whose
purpose (gimmick, etc) are covered by stronger units in your box.
8. If you have nurupons, figure out which FES units you want to use them on.
Gimmicks
There are several types of gimmicks that can be featured in a quest. The quest Welcome to
Alice will also introduce a few of the gimmicks in the game. Here are some common gimmicks
that you would often see.

Junk Panels

These panels obstruct the board, hindering chains and bomb blasts by getting in the way.

To deal with junk panels, you would want to use units that can break or convert junk panels, or
activate fever.

Damage Panels

These panels can chain with their respective colors, but if broken, they will deal damage to you.
To deal with damage panels, you would want to use units that can break or convert damage
panels, or activate fever.

Protected Panels

These panels have a protection that would require you to destroy the panels twice to fully
destroy them. Upon first attempt to destroy these panels, only the protective layer of the panels
is removed, and it will not count towards the panel count, chain, or the damage. Moreover, any
panel can be protected: not only normal panels, but also crash panels, junk panels, and damage
panels.

To deal with junk panels, you would want to use units that can break or remove protected
panels, or activate fever.
Virus

This is a status ailment applied to your unit(s). It will deal some amount of damage at the end of
your turn.

To deal with virus, you would want to use units that have virus immunity or that can cure the
virus. Fever does not help.

Other Gimmicks
There are plenty more gimmicks and effects in this game, which are too many to explain in this
guide. Feel free to explore on your own or ask about them in the #question_and_advice channel
of the Crash Fever Discord!
Going into early-game
More game mechanics
Let’s focus on this game screen:

There are a few junk panels on the board, and the enemy looks quite intimidating! It might not
work if we try to brute force everything. What do we do!? There are few things that can guide us.
Logs

You can access the game logs by pressing the LOG button on the top left of the screen. It will
display the enemy's actions (more specifically, the dialogue pop-ups), the most recent one
being on the top.

Don’t worry if you get game over before you get to view the log! The game over screen also
offers a LOG button, just in case:

Status changes (units)


The enemy applied some effects to your units, and you also activated a skill. There are too
many effects! How do you keep track of them?
You can press and hold the unit that you are interested in, and the game will display a popup of
the unit’s stats. You can also look next to the unit icon by itself to see the amount of stat
changes to the unit. The numbers to the left are the original stats, and the numbers to the right,
after the plus sign, are the added bonus stats.

You can also press and hold the “push” button below the HP bar to see what effects are applied
to your board:

Status changes (enemy)


Well, what about the enemy? There are simplified icons below the enemy, but what does it
mean?
Well, you’re in luck! Pressing and holding on the enemy will display the enemy’s stats as well as
the status changes:

Reset
Every once in a while, you may want to go back to the beginning of the turn to start over due to
bad rng, weird enemy patterns, etc. For that, you can press the gear icon on the top right and
the Reset button on the top right again.

However, if you activated a skill at the very beginning of the turn (before using any of your taps),
then the skill effect will not be reverted (except a few rare cases). Also, you can only go back to
the beginning of the same turn, not earlier in the quest.
Targeting
When there are multiple enemies, there might be an enemy that you want to kill first, or an
enemy that you might want to avoid dealing damage to. In that case, you can tap the enemy
unit, and it will activate the target on the unit. Tapping the unit again will cancel the targeting.

All of your single-target attacks (panel damage, single-target skills, single-target crash skills,
etc) will be directed towards that target; any damage exceeding the enemy’s max HP may
attack other enemies, though.

Building better teams


As you go further into the game, you will accumulate more units, and you will be able to
challenge yourself in more difficult quests. However, it is difficult to clear those quests without
considering synergy among the units in your team. Here are the two important ideas you should
consider when building a team for early-game:

1. Build a mono-color team.


a. You deal the most damage to the enemy when your units have attribute
advantage, so it is best if you bring four units in that attribute.
b. Moreover, most units give synergy in its own color (e.g. giving buffs to units with
the same color), so to maximize the effectiveness of your team, you should use
only one color in your team.
c. In many cases, units with different attributes have clashing effects, making them
worse!

2. Respect the gimmicks of the quest.


a. Even if you have the units at the top of the tierlist, it does not necessarily mean
that the unit can clear every quest. In fact, even the best units become useless in
the wrong quests.
b. Try to use units that all counter the gimmicks of the quest that you are trying to
clear.
Tip: you can use the “Refine” feature when you select your units to filter out units that you don’t
want to use. Press “Sort” on the top right, and select the filters you want to keep, and then press
“OK”. (Make sure you undo or Reset the filter when you don’t use it!)

Tip 2: You could also use the “Suggested Units” button to build a team, but it is often unreliable
or even selects wrong units outright. It would be better to construct the team yourself!

Using better strategies


Although you may successfully create a better team, it is also another story to clear difficult
quests. You would need to plan out what you would do in the quest! Here are some questions
you can ask yourself:

1. Would activating this skill be an overkill? If yes, can I skill later so I get more damage
later?
2. Would activating this skill clash with an existing effect? Does it really help me?
3. If you end your chain at this location (i.e. CP/SCP spawns there), is it easy to access?
4. If you have many SCPs on the board, should you tap the top of the board, or the
bottom?
a. This one has a fixed answer: top, because panels earlier in the chain activate
first, so they don’t get blocked by other SCP bombs.
5. Do I need to tap this many times? Can I save some taps to make the clear faster and/or
prepare the board for next turn?
6. ...and more!

Bugmax
We briefly mentioned bugmax units earlier in the guide, but what benefits do they actually have?
There are two main benefits: extra quest rewards and bugmax effects.

Extra quest reward


After you clear a quest, you will see the screen that shows the “Clear Bonus” and the “Bug
Bonus.” The “Bug Bonus” has a chance of awarding one extra reward, proportional to the
number of bugs the leader unit has. However, there is an exception for bugmax units: a bugmax
unit will always yield two extra rewards no matter what! This can allow you to get many
materials and units much faster!

Note: bug bonus respects only the leader unit of your team; there is no reward benefit if you
use a bugmax unit in a slot other than the leader slot of your team.
Bugmax effects
The game also rewards you for having many bugmax units. Every time you reach a milestone
number of bugmax units, you will unlock bugmax effects, which yield small but significant extra
stat bonuses to your units when you enter a quest.

You can check the number of bugmax units you have had in your unit folder screen. Also, the
list of bugmax bonuses is available if you navigate to Units - Bug MAX effect.

Note: the bugmax bonuses are based on the number of units that you’ve ever had in a bugmax
form; if a bugmax unit disappears from your box (e.g. used as a material), it will still count
towards your bugmax count.
How to farm?
There are two styles of farming: solo farming or multi farming. As the names suggest, solo
farming is when you farm alone, and multi farming is when you farm with others in multiplayer.
Both have their advantages and disadvantages.

Solo Farming

Advantages
● You can use your own team, so you do not need to arrange with other people to create a
team.
● You are free to use any unit for the remaining three slots, so you can bring more
powerful units for easier/faster quest completions.
● Very stable
● You can use reset.

Disadvantages
● You get fewer rewards than when you farm with others.
● You may need to spend more time and energy points to obtain the same amount of
rewards.

Multi Farming

Advantages
● You get more rewards upon each quest completion if multiple people bring bugmax
leaders.
● Takes less time to complete the farming session.

Disadvantages
● Multi farming usually needs multiple bugmax units to be effective.
● It may be a hassle to find a team.
● May time out or crash due to poor connection / device performance.
● Cannot use reset.

How to Multi farm


There are two types of multi farming rooms: public and private. Public rooms do not have a
passcode and can be accessed by any player (sometimes with some unit restrictions). Private
rooms have a passcode and can be accessed only by using a passcode.

Joining multiplayer
If you are joining multiplayer, then from the Home screen, press Join Room, and on the top
right, press “Create Passcode” to enter the passcode of the private room you are entering. (If
you want to join a public room, then you don’t need to enter a passcode)

Hosting multiplayer
If you are hosting multiplayer, then you should first navigate to a quest you want to play, and
then select “Play with Others” and then “Recruit at Random.” Then, on the top right, press the
“Recruitment Conditions” button to set a passcode, or if you are fine with playing in a public
room with any player, then set some restrictions you find necessary (recommended: “Enable
Chat”).
When all players you want are present, you can hold and drag individual units within the
multiplayer room UI to change the order of the units.

This is what a multiplayer lobby usually looks like:


And if you’re the host, you can hold and drag units to change the order:

You can also press and hold the unit thumbnails in this screen to see the details of the others’
units. Moreover, if you brought the wrong units, don’t worry! You can use the “Change unit”
button under your icon to change the units you are currently using.

I highly recommend that you join the Crash Fever Discord and use the #team_recruitment
channel to find players to play multiplayer with, for more stability.

In-game chat

There is an in-game chat function for basic messages. You can access it by pressing the
speech bubble icon on the bottom left of the battle screen.
It may be difficult to decode what a message means. Here are some commonplace meanings
that may not be immediately obvious:

● Hey!/Yo!
○ a greeting, but sometimes used to get the attention of the front player if the
player is not responding.
● I got this
○ indicates that the person is going to activate their skill. This is useful when the
skill order is complicated or if two people bring the same unit.
● Your call
○ standby; waiting for command; oftentimes, the front player “holds” (taps but does
not release) the board so the multiplayer turn timer does not go down.
● Meow
○ used repeatedly when something is going wrong (e.g. the room is lagging)
● Attack/ATK
○ command to “attack and deal as much damage without using any skills”
● Defend/DEF
○ command to “use turn skip”
● Wait!
○ indicates that a player has a message to say or wants to skill
● Attribute
○ command to “tap a CP or SCP” (if running a quest with junk panels, “tap junk”)
● Board prep
○ command for “do not attack or skill.” Make the board look nice so that the next
burst is better (e.g. make SCP, remove panels for easier chains, prepare for skill
effects, etc.)
● Recover/REC
○ command to “heal as much as you can”
● Skill
○ command to “activate skill” (not necessarily the front unit)
● Fever
○ command to “activate fever”
● [color]
○ command to “tap [color] panels”

Of course, there also are other conventions like using, for example, “green, skill” (two chat
commands) to indicate that the unit that converts greens should skill.

Lending / Loaning
Modified from >loaning command on Crash Fever Discord:

What is a lend?
A lend refers to when you enter a quest with some of your own units, and then obtain the
remaining units from another player or other players to complete a quest.

How do you get a lend?


Make sure you do not have any extra units in your team. Start a multiplayer session for the
mission in question. Set a password for that room. Tell the password to the lender. The lender
enters your room, with the units you need units. When you start the mission, the lender will
leave. Then, you control their units.

NOTE: Sometimes the game will ‘stall’ after taking a lend or the quick reset button will not
function correctly. To fix this, force close the app. Re-open the app and you will be prompted to
continue the mission. Click yes to continue.

What to farm?
It is generally good to farm quests that exist under the “Special” tab of the Event Quests. Those
units are generally newer and more powerful than those on other tabs. If there are too many
quests, you can ask in the #question_and_advice channel of the Crash Fever Discord.
FAQ
What color of apples do I feed?
It is important that you do not feed multiple types of apples into one unit; it’s best to focus on
one type of apple to maximize the effectiveness of the unit!

Here is a checklist:
● Does the unit have any skill or ability that says “join attack?”
○ If yes, then feed red apples.
○ If not, see the next question.
● What does the crash skill description say?
○ “power: REC/HP/ATK“ - feed the corresponding apple
○ “power: [number]” - feed any color you want
○ “... based on own REC” - feed blue apples
○ “... based on own HP” - feed green apples
○ “fixed damage” - feed any color you want
○ “damage” but no other description - feed red apples.
○ multiple “damage” descriptors - feed any one of them

For transcendent apples (rainbow apples), feed them to the most powerful units in your box that
you use a lot; typically, you would prioritize FES units or good bugmax leaders.

I fed the wrong apples! What do I do!?


Don’t worry if you accidentally fed apples that you didn’t want to feed! You can reset limit break
of a unit by navigating to Units - Limit Break Reset (scroll down). You will get a small amount of
bits instead of apples, though.

Is unit X good?
If you are asking about a 6* unit, yes in general. This game revolves around gimmicks, so it is
important to have units countering each gimmick for each color. Even though a unit may not
have flashy effects, if it is one of the few units that counter a certain gimmick in your box, the
unit will help you a lot.

If you want to see the general idea of a unit’s standing in mid- to end-game meta, then you can
check out the Discord Tierlist. Do note that this list is generic and depends highly on the quest;
even the best units will be rendered useless if used incorrectly or brought to a wrong quest.

Is unit X better than unit Y?


In the vast majority of the cases, the answer is simply meaningless. This game revolves around
gimmicks, and since units have different roles, it is very difficult to say which unit is better than
what.
Where do I get more polygons?
Polygons are premium currency and are very scarce unless you spend real money. For free-to-
play players, the best way is to clear missions, get daily login bonuses, and clear many quests
to obtain first clear rewards.

Where do I get more nurupons?


Nurupons (except those with low cost restrictions) are very rare materials. They are often
available in paid packs, but otherwise, you will get a small quantity of them in the missions or
from quest clears. Use them sparingly!

Why did I die in this quest?


Check the logs! You can also check the #quest_gimmicks channel in the Crash Fever Discord
to see what you should be aware of in a quest.

When do things rotate / When is reset?


● Membership login reset = 12AM (UTC+0)
● Other login reset = 2AM (UTC+0)
● Quest reset = 6AM (UTC+0)

Should I bugmax [FES unit]?


No. Well, think about it this way. Also described earlier, you need 94 total bugs of nurupons to
bugmax one gacha unit: with the same amount, you can unlock 3rd abilities of 19 FES units, or
4th abilities of 6 FES units. Unless you have an excess of unrestricted nurupons (150 or more
total bugs), you should not try to bugmax a FES unit.

What are these terms you are using on Discord?


Here is a glossary of the terms we use in Crash Fever Discord, created and maintained by Uinta
(uintasama#2391): https://docs.google.com/document/d/e/2PACX-
1vSqJgwaCDghTMwS4s4ofHvqwiQlOrpYhtMsygOMRq6K-iLEgMgdBbuHZlPna1KL-
Gh8YjyflQXHN-NM/pub
Closing…
You’ve made it this far! You now have (I hope) all the information you would need to get through
early game and begin mid-game. If you have any other questions, please do not hesitate to ask
in the #question_and_advice channel of the Crash Fever Discord.

Good luck!

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