Illustrators Guidebook Vol. 2
Illustrators Guidebook Vol. 2
Illustrators Guidebook Vol. 2
2
VOLUME
I L L U S T R A T O R’ S G U I D E B O O K
2
VOLUME
2
Published in Sweden, by 21 Solutions AB.
W W W. 2 1 - D R AW. C O M
Copyright © 2021, 21 Solutions AB.
All rights reserved. No part of this book may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording,
or by any information storage and retrieval system, without permission in writing
from the copyright owner. All inquiries should be made to the publisher.
1 D I G I TA L D R A W I N G 1
ERIK A WISEMAN
2 F U N D A M E N TA L S O F C H A R A C T E R D E S I G N 31
RANDY BISHOP
6 C H A R A C T E R D R I V E N I L L U S T R AT I O N S 121
KENNETH ANDERSON
Thank you all so much for contributing to this book! It would not
have happened without your support and your help in spreading
the word. It was a pleasure to work with you all.
INTRODUCTION
T
hank you for purchasing 21 Draw’s Illustrator’s Guidebook, volume 2!
This is the long-awaited follow-up to the hugely popular Illustrator’s
Guidebook. This time around we did things a little bit different.
The chapters in this volume were created along with a set of video courses that
match the corresponding chapters. You will have the option to check out the
videos too.
You’ll gain insights into the working methods of some of the most popular
illustrators and animators working in the industry today. They will show you
their unique methods for creating awesome images and how to go about
achieving your own artistic goals, no matter if you are a budding artist or a
seasoned pro!
We have worked diligently to condense the artists’ long years of training and
professional experiences into this new volume. In the Illustrator’s Guidebook,
volume 2, you’ll get to compare the methods and insights of seven top industry
artists from companies like Disney, Marvel, DreamWorks, and more.
You’ll also learn how they approach concepts like digital drawing, character
design, stylized character design, and loads more.
HOW TO USE THIS BOOK
F
eel free to read the book from start to finish in its entirety or just randomly
browse its pages to check out some amazing artwork. Alternatively, you
can look up the specific artistic areas you are interested in exploring in the
contents section. If you’re interested in learning more about a particular artist,
you can skip directly to his/her pages or biography.
A corresponding video course was created along with each book chapter. At
the end of each chapter, you will see that there is a QR Code. To check out the
corresponding video course, open the camera on your phone and scan the
QR Code. This code will take you to our website where you can watch the art
course. Please note that you will have to subscribe to watch the course. If you
already have an active subscription, then you can watch all the courses without
extra cost.
It’s important to note that there was a real effort to keep the artists’ own words
and actions as close as possible to what they submitted. This is important as
it allows you to get an understanding of the exact process each artist goes
through when completing an image from start to finish. Some artists use
roughs, proportion lines, and other guides when drawing, and others start with
clean lines and adjust as they go. In most cases, the artists followed the briefs
exactly, but in some instances, they provided additions or minimizations that
were even better than the original briefs. When this occurred, the artist’s version
was chosen over the original brief.
We hope that you enjoy the chapters and videos in this volume, and we hope
that they will help you to reach your artistic goals along the way. So read on and
have fun!
1
DIGITAL DRAWING
Using Procreate
ER IK A W I S EM A N
DIGI TA L DR AW ING
WITH ERIKA WISEMAN
W
elcome! To get ready, I’ll guide time. Since I’ve been using the grip, I don’t
you through the basics of have hand cramps anymore. Even better
drawing in Procreate including news—it was only about $5! I also use a
the materials needed, how to set up a new stand that props my iPad up at a 45-degree
canvas and navigate the gallery, as well as a angle. I find that using a stand is better for
review of the Procreate interface. We’ll also posture and also reduces wrist pain. I think
get a creative start finding inspiration by it is important to take care of your body
creating a mood board together! by using preventive measures like these
whenever possible.
2 21D R AW
stored on your device, simply tap the thumb, I don’t use less than 8 inches on
preview in the gallery. You can add new files the smallest side. For example, if I want to
by using the Files menu, such as digital art print my drawing at 5x7 inches, I double the
files from other software by tapping Import. dimensions and start my canvas at 10x14
You can also import photos from your inches. I can scale the file size down after I’m
camera roll by tapping on Photo. finished which helps maintain high image
quality. Speaking of image quality—DPI
Before we create a new canvas, let’s look at plays an important role. DPI stands for dots
a few ways to organize files. To rename a file (or pixels) per inch. If you use a lower DPI,
simply tap the title underneath the preview. the image will be more pixelated. I always
You can move artwork around by tapping create my canvas at 300 DPI (which is
and dragging the preview where you want. standard for quality printing). This ensures
By swiping left on a preview, you can share, good image quality on screen as well as
duplicate, or delete it. To share, duplicate, or when printed. Note that a larger canvas size
delete multiple files at once, tap select then or higher DPI will limit the number of layers
tap on all the files you want to include. you can have in a canvas. Later on, I will
show you a trick to work around the layer
Next choose the action you want to apply limit. To save and rename your new canvas
from the top right menu. You can also group preset, tap Untitled Canvas, then tap the
files into folders called Stacks. To create a orange Create button.
stack, tap Select and tap the files you would
like to stack. Once you have them selected,
tap Stack from the upper right menu. LESSON 1: FINDING
Alternatively, if you hold and drag one file on INSPIRATION
top of another this quickly creates a stack.
Drag any additional artwork you’d like added The first step in creating
a new drawing is finding
to the top of the stack, hover, and hold until
inspiration. When I’m
you see the selected file in the stack. If you’d
not sure what to draw,
like to remove a file from a stack, tap the
I gather images I find
stack, then tap and drag the artwork to the
interesting and
top left corner until it is back in the Gallery.
compile them into
a mood board.
CREATING A NEW CANVAS This helps me get
inspired to create
Now that we are familiar with the Gallery, it’s something new. I
time to create a new canvas. Create a canvas gather resources
by tapping the + symbol in the upper right- for my mood board
hand corner of the Gallery. Rather than by browsing sites
selecting one of the presets shown, let’s like Pinterest or doing a simple Google
create a new preset. Tap the icon to the right search. When looking for mood board
of New Canvas. From here you can choose images, you’re not looking for a single
your dimensions. I typically change units image to draw from. You want to find a
to inches instead of pixels because inches variety of images that inspire you to create
are easier for me to visualize. As a rule of something entirely new.
D I G I TA L D R AW I N G 3
For example, look for poses, hairstyles, or right-handed). Your screen will be divided
clothing, but don’t draw that exact person. in half between the two apps. If you tap and
Something as simple as the colors or drag the black bar in the middle, you can
lighting in a photo can inspire me to create make one window smaller than the other. In
an illustration based on that color palette this case, I like to have Procreate in the larger
or lighting situation. As you find images on window and my Photos smaller. (For future
the web, save them to your camera roll by reference, if you want to get rid of a window,
tapping and holding on the image until the swipe toward the left or right depending on
menu pops up. Then tap Add to Photos.To which side of the screen the window is on.)
save photos from Pinterest, tap the Pin, tap
‘. . .’ at the right, then tap Download Image.
Once you’ve gathered research, you can ADDING, MOVING,
open up Procreate to create the mood board. AND RESIZING IMAGES
First, you want to utilize the iPad’s To add photos to your canvas, simply drag
multitasking feature. This allows you to have and drop them from your Photos window
multiple app windows open at once, which to your Procreate window (alternatively, you
is very helpful to free up space on your can tap Actions > Add > Insert a Photo).
canvas. Go to your home screen and add Once imported, the Move/Transform tool
your favorite apps to the bottom toolbar by will automatically be activated so you can
holding and dragging. I suggest including move and scale your image. By default, the
at least Procreate, Photos, Pinterest, and an Uniform option is active and the proportions
internet browser. Next to open Procreate, of your image are constrained so they stay
swipe up from the bottom of your screen to consistent no matter the size. If you want
bring up your toolbar. Tap, hold, and drag to stretch your image, change the option at
the Photos app to either the left or right side the bottom menu to Freeform and tap the
of the screen (I move it to the left since I’m blue points around your image. If you tap
4 21D R AW
PROCREATE INTERFACE
A ctions Sm u dge
Selection Brush C olor
Brush
Size
Brush
Opacity
Undo
and
R edo
D I G I TA L D R AW I N G 5
and hold on any of these points or select ACTIONS GUIDE
Distort in the menu, you can skew the
NAME WHAT IT DOES WHERE TO FIND IT
image. To move your image, simply tap
anywhere on the canvas and drag with Zoom In/ Adjusts the view Pinch and expand with
Out/Rotate of the canvas. 2 fingers to zoom in/
one finger. Tapping with one finger next out. Rotate 2 fingers to
to your canvas will slightly nudge the rotate canvas.
image in that direction.
Undo Undo your Top arrow on side panel
previous action. or tap with 2 fingers.
To Zoom In/Out/Rotate your image,
Redo Redo an action Bottom arrow on side
pinch two fingers together and to you chose to undo. panel or tap 3 fingers.
enlarge expand two fingers apart. Once
Cut/Copy/ Allows you to cut, Slide down with 3
you’re happy with the size and position
Paste Menu copy, and paste fingers.
of your image, tap the Move/Transform selections.
tool icon on the top left toolbar to
Crop Adjusts canvas Actions > Canvas > Crop
confirm. If you want to move only a area and deletes & Resize.
piece of your image, use the Selection everything outside
tool to select the area you want to of the selection.
move, then tap the Move/Transform Flip Canvas Flips your canvas Actions > Canvas > Flip
tool. Be careful though! If you move your Horizontally horizontally so Canvas Horizontally OR
you can get a fresh Quick Menu on sidebar
image outside the canvas boundary and
perspective. (change in settings).
confirm, you’ll lose any part of the image
Share Image Exports your Actions > Share > Select
outside the canvas boundary. If you
artwork as various File Type.
move the image again, that piece will file types.
be gone! Keep in mind you can always
move an image after you’ve imported it
by tapping the Move/Transform tool. LAYERS GUIDE
NAME WHAT IT DOES WHERE TO FIND IT
THE BASICS OF USING LAYERS New Layer Creates a new Layers > + symbol.
layer above the
Place your second mood board current one.
image the same way as the first. You Move Layer Move a layer Tap, hold, and drag the
may notice when you move the new above or below layer you want to move.
another layer.
image over the first it appears on top.
Procreate, like most digital image Duplicate Create a copy of a Swipe left on the layer.
Layer layer.
software, uses Layers. Layers are one
of the largest benefits to working with Merge Merges current Layers > Tap Layer >
Down layer and the one Merge Down.
digital drawing software. Working on
below it into one
one layer does not affect the layers layer.
below or above, so you’re free to add
Hide Layer Allows you to hide Uncheck the checkbox
brush strokes and experiment without a layer from view to the left of the layer.
worrying about messing up the work without deleting it. Check again to make it
you’ve already done. When you import visible.
a new image, it is always placed on a Delete Layer Deletes the Swipe left on the layer.
layer above the current one. selected layer.
6 21D R AW
To view your layers, bring up the Layers LAYERS GUIDE
Panel in the top right toolbar. If you
NAME WHAT IT DOES WHERE TO FIND IT
want to move the new image behind the
first (Move Layer), tap, hold, and drag Create Organizes layers Select a layer and
Group into collapsable, swipe right on any
the new image layer underneath the folder-like groups. additional layers you
first layer. If you swipe left on a layer, you want to group. Then
can Lock it (this means it can’t be edited tap “group” on the
until you unlock it). Duplicate Layer will top right.
create a copy of a layer and Delete Layer Layer Controls how Adjustments >
will permanently remove the layer from Opacity much you can Opacity or, Layers >
see through the Layer Blending Mode
your canvas. If you don’t want to see
current layer. > Opacity Slider.
the layer but don’t want to permanently
delete it, you can uncheck the visibility Alpha Lock Locks the pixels Layers > Tap Layer >
on the current Alpha Lock.
checkbox to the right of the layer. Check
layer so that any
it again to make it reappear. additional brush
strokes cannot
Tapping on a layer brings up a variety of go outside the
boundaries of
options. For now, let’s focus on Merge
those pixels.
Down and Combine Down. Merge down
merges the current layer and the one Clipping Clips your current Layers > Tap Layer >
Mask layer to the layer Clipping Mask.
below it into a new layer. The two layers
below it. Only
no longer exist as individual layers and the brush strokes
cannot be separated back to the way within the pixel
they were. boundary of the
layer below it will
be visible.
Be aware that you cannot merge down
on the Background layer. Combine Layer Changes the way Layers > Tap “N”
down is similar to merge down but Blending the current layer next to the visibility
Modes interacts with the check mark and cycle
rather than merging layers together, it
layers below it. through the options.
combines the current layer and the one
below it into a group.
D I G I TA L D R AW I N G 7
LESSON 2: SETTING UP be found by going to Actions > Help >
YOUR WORKSPACE Procreate Handbook. Let’s start with a
simple one, zooming in/out on your canvas.
In this section we learn about some Using two fingers, pinch to zoom out and
settings, gestures, and shortcuts to help expand to zoom in. This comes in handy
make your workflow easier and more when you want to get a better look at the
streamlined. We’ll also review brushes details in your illustration. Next is probably
in more detail, including my personal my most used gesture and every digital
favorites and how to make your own! artist’s best friend—Undo! To undo tap with
two fingers anywhere on your canvas. To
Redo the action, tap with three fingers.
PROCREATE WORKFLOW
The last gesture I use consistently is the Cut >
Before we start drawing, let’s set up our
Copy > Paste Menu. Slide down using three
Procreate workflow and learn about quick
fingers to bring up the menu. The action
gestures and shortcuts that make creating
you choose will only be applied to your
an illustration faster and easier. Let’s start current layer. Combining this menu with
by changing a couple of settings, go to the selection tool will give you more control
Actions > Preferences > Gesture Controls. over where images are placed and on which
Under General make sure Disable Touch layer. If you use the selection tool to select a
Actions is turned to On. This makes it so you specific part of an image, bring up the cut >
can use the brush tool only with the Apple copy > paste menu, select Cut & Paste, which
Pencil. When this is turned off, you’ll find moves the selection to its own layer.
yourself making accidental brush marks with
your fingers which can be really annoying! Shortcuts are similar to gestures but
shortcuts work with tools rather than
Next, go to the Quick Menu option in actions. A tool I use quite often while
Gesture Controls and turn on Tap []. painting is the Eyedropper. This tool allows
Tapping the square on your sidebar will you to select any color on your canvas
now bring up a QuickMenu. You can and make it your current brush color. To
customize your quick menu by tapping quickly access the eyedropper, tap and
and selecting one of the six options (I have hold anywhere on your canvas to pick up
mine on the default settings). You can also color. Fill is another color tool that comes
go to Actions > Preferences and toggle in handy. Drag the color circle in the top
the options to match your preferences. For right corner to an area of the canvas you
example, you can move the sidebar on the want to fill with color. Remember only the
canvas to either side by toggling the right layer you’re on will be affected. If they’re
hand interface option. I prefer mine on the something on the layer, paint will fill around
left since I draw with my right hand. that area. If nothing is on the layer, the
entire layer will be filled.
Gestures in Procreate are designed to
improve the speed of your workflow. I’ll Lastly let’s review Quick Shapes and Lines.
review a few gestures that are essential to Quick shapes allow you to create editable
my workflow that I think you’ll find helpful. shapes and even turn them into perfect
A full list of the Procreate gestures can circles and squares. Draw a circle or square
8 21D R AW
but don’t pick up your pencil for TOOLS GUIDE
a few seconds. After the shape is
NAME WHAT IT DOES WHERE TO FIND IT
created, keep your pencil held down
and tap the screen with your finger Brush Allows you to create Top right menu. While
Your main brush strokes on your the tool is selected tap
to create a perfect circle or square. tool for digital canvas. to change brushes.
A similar shortcut is used to create drawing!
a straight line. Try using the brush
Brush Size Adjusts how big or Top slider on sidebar.
tool, create a stroke but don’t pick small your brush tip is.
up your pencil for a few seconds.
Brush Adjust how opaque Bottom slider on
Opacity brush strokes are. The sidebar. You can also
The Brush tool will be your most lower this is, the more control the opacity with
used tool for drawing in Procreate. you can see through pen pressure.
The brush tool is the first option your brush strokes.
located in the top right menu. Change Change your brush Tap the circle in the top
Tapping the brush tool again will Colors color. right corner.
allow you to change brushes. To Previous Swap between your Tap and hold the circle
change the brush color, tap the Color current and previous in the top right corner.
colors.
color circle located in the top right
corner. I prefer using the Classic Fill Fill an area with paint. Tap and drag the circle
in the top right corner
Color Picker rather than the Disc but
onto the canvas.
it’s up to you! To change the size of
your brush tip, adjust the top slider Eyedropper Selects an existing Tap and hold on your
color from your canvas.
on the sidebar. Brush Opacity is
canvas.
another option you can adjust on
the sidebar. Opacity refers to how Straight Creates a perfect Using the brush tool,
Line straight line. create a stroke and don’t
opaque your brush strokes are. The pick up your pencil for a
lower the opacity is, the more you few seconds.
can see through brush strokes. Your Quick Creates an editable Draw a circle or square
Apple Pencil is pressure sensitive. Shapes shape, including and don’t pick up your
The amount of pressure you apply to perfect circles and pencil for a few seconds.
squares. Tap screen with finger to
the iPad while using the brush will
create a circle or square.
also affect the size and opacity of
your brush strokes for most brushes. Smudge Pushes paint around Top right menu. Tap
to blend colors on while tool is selected to
canvas. change brush.
The Smudge and Eraser tools are
Eraser Erases brush strokes Top right menu. Tap
also located near the brush tool on
from the current layer. while tool is selected to
the top right panel. The smudge change brush.
tool can be used to push paint
Move/ Allows you to move Top left menu. Pinch/
around and blend colors on your Transform everything on the expand to transform.
canvas. The eraser will remove any current layer and Tap and drag to move.
brush strokes from your current resize it. Note: Transforming too
much will decrease image
layer. Much like the brush tool, you
quality!
can change the “brush” style of the
Selection Selects specific pixels Top left menu.
smudge and eraser tools by tapping
Tool on your current layer.
the tool while it’s selected.
D I G I TA L D R AW I N G 9
ORGANIZING YOUR BRUSHES it’s a good idea to organize them into their
own brush sets for quick access. You can
Procreate already comes with a ton of create a general favorites set or organize
default brushes and you can download even your favorites for sketching, painting, etc.
more online. It can be overwhelming to
have so many options. Not to mention you To create a new set, slide down in the brush
can create your own brushes by tapping sets until you see a + at the top. Tap this to
the + at the top right of the brush menu. name your set. Then go to the set with the
While we don’t cover creating custom brush you want to include and drag and
brushes in this lesson, we will experiment drop it there. This will move your brush to
with different brushes to help you discover the new set location. If you want the brush
favorites and how to best organize them for in both sets, swipe left on the brush, tap
easy access. Duplicate, and drag the copy to the new
set. If you want to rename, delete, share, or
Selecting the brush tool, then tapping it a duplicate an entire set, tap the set to pull
second time opens up your brushes library. up the menu. You can also move your sets
You will see two columns—your brush sets around by tapping and dragging to move
are on the left and individual brushes on them just like we did with layers.
the right. A brush set is basically a folder
of different brush styles.
The default brushes are
organized by type, such FAVORITE BRUSHES
as Sketching and Inking.
By tapping on a brush set, DEFAULT BRUSHES
you see all the individual
brushes in that set.
10 21D R AW
D I G I TA L D R AW I N G 11
LESSON 3: CREATING YOUR LINES opacity of the layer by tapping on the N to
the right of your layer. Then drag the slider
In this step, we get to work on our sketch to the left to make it less visible.
to begin our illustration. I’ll also show you
a technique I’ve learned to refine sketches
and keep lines looking lively. REFINING YOUR SKETCH
There are a couple of ways to go from here.
You can create clean line art on top of your
ROUGH SKETCH
sketch by creating a new layer, then using
Now that we have our mood boards, a clean brush to outline. I started out using
workspaces set up, and brushes organized, this method, however, I found it difficult to
it’s finally time to start DRAWING! For my capture the gesture in my original sketch
illustration, I am creating a simple character after drawing line art over it. If you want a
portrait. Begin by creating a new canvas more painterly or textured style in your final
for your illustration. Pull up your mood artwork, I suggest refining the sketch and
board and any additional windows by using including it as part of your line work.
multitasking. We will start with a rough
sketch. Make sure you’re on a new layer When refining a sketch, your goal is to make
that is separate from the background. I find the concept clearer while maintaining the
that it helps to start with a light color or to gesture captured in the rough sketch. I like
lower the brush opacity during sketching. to do this by duplicating the rough sketch
Remember, this is a rough sketch so we’re layer then hiding the original. Next I create
not focusing on details, just the main a new layer above the duplicated rough
shapes. If you find yourself drawing too sketch layer. I use this process throughout
much detail, try a larger, messy brush—this so I can compare changes to my original
helps force you to draw in big strokes. You sketch. Begin by defining areas you want
also want to stay loose at this stage. Focus to bring attention to or have more detail.
on the gesture, big shapes, and the emotion Once your sketch is looking more refined,
of your character. take a moment to clean up any unnecessary
lines in your duplicated rough sketch layer.
As I sketch, I like to occasionally flip my Once you’re happy with the results, merge
canvas horizontally to view my drawing your rough sketch and your refined lines
from a fresh perspective. By flipping my together to create the line art layer you will
canvas, I sometimes notice things I didn’t
use for the rest of your illustration.
see while sketching. To flip your canvas, tap
the quick menu on the side bar and tap Flip
Horizontally. Follow the same steps to flip it YOUR TURN: BRUSH SETS
back. If I find that my rough sketch is a little
AND SKETCHING
off balance or I want to make a small change
without redrawing, I use Liquify. Liquify Experiment with brushes to find favorites to
allows you to push the paint around on use for your illustration. Organize them in a
your canvas, expand it, shrink it, and more. brush set(s) so you can easily access them.
You will find liquify under the Adjustments Next create a sketch based on your mood
menu on the top left toolbar. Once you’re board from Lesson 1. Refine your sketch to
happy with your rough sketch, lower the prepare for the next lesson.
12 21D R AW
ROUGH SKETCH FIRST PASS ROUGH SKETCH SECOND PASS
D I G I TA L D R AW I N G 13
LESSON 4: ADDING COLOR Hue is the purest form of a color. As you
move the top slider, you can see that
In this lesson we learn all about color. First our hue changes across the spectrum.
I cover some basics about choosing colors, The second factor, saturation, refers to
then I show you my steps to add and the intensity of the color. As you move
adjust color faster and easier in your own the second slider to the left, the color
illustrations. will become less intense or if you move
it toward the right it will become more
INTRO TO COLOR intense. Observe the circle on your color
Working with digital color can be picker as it moves from left to right. The last
intimidating, especially since the color factor, brightness, refers to how much white
possibilities are virtually endless. Before or black is mixed in with your color. Slide
adding color to our illustration, let’s talk the bottom slider back and forth to add
a little about choosing colors. Bring up more white or black to your color.
your Color Picker by tapping the top right
Notice the circle on your color picker as it
color circle. For explanation purposes, let’s
moves from top to bottom. Most of the time
switch our color picker to Classic view.
you’ll be choosing colors that combine hue,
There are three factors that make up your
saturation, and brightness (colors found in
digital paint color: Hue, Saturation, and
the inner area of the color picker), rather
Brightness.
than choosing colors that are at the extreme
points (the four corners of the color picker).
To create a more harmonious palette, it’s
best to start with more subtle colors and
layer on more intense colors.
Saturation If you want to see your color picker at all
times, simply tap the color circle in the top
right and tap and drag where it says Color
to create a pop out window. You can also
quickly swap between your current color
Brightness
14 21D R AW
FINAL LINES AFTER ADJUSTMENTS 1 SILHOUETTE LAYER
D I G I TA L D R AW I N G 15
Start adding color to your character by ADJUSTMENTS GUIDE
creating a clipping mask above your
NAME WHAT IT DOES WHERE TO FIND IT
silhouette layer and start coloring. It’s best
to focus on one material at a time and to Gaussian Creates a soft blur Adjustments >
Blur effect. Gaussian Blur.
create separate clipping masks for each.
For example, I typically make individual Noise Creates a grainy Adjustments >
texture. Noise.
clipping masks for areas like skin, hair, and
articles of clothing. This saves you a lot of Liquify Allows you to make Adjustments >
adjustments to your Liquify.
trouble if you decide to change colors in drawing by pushing Try playing with the
the future—something I do a lot! around the pixels. other options too!
that clips onto another layer, any changes Curves Adjusts the contrast Adjustments >
made on an alpha lock layer affect the of the current layer Curves. Tap and hold
by moving points on on the canvas to
pixels on the same layer. Generally I a grid. compare changes.
prefer to use clipping masks so my
original layer is unchanged, but there
are circumstances where an alpha lock
is very useful. For example, I may want to
add stripes to my character’s shirt. I have
a clipping mask layer where I colored in
the main shirt color, but if I make another
clipping mask for the stripes the lines
will be drawn onto the entire silhouette,
not just the shirt layer. If I turn on alpha
lock for the shirt layer, I can draw stripes
without going outside of the shirt layer
boundary. To turn on alpha lock, open
the layers panel, tap the layer, and select
alpha lock from the menu.
16 21D R AW
and Color Balance adjustment tools. I
often use these adjustment tools to subtly
change my character’s colors and make the
palette more unified. Hue, saturation, and
brightness allow you to adjust the same
three factors in determining color that
we talked about at the beginning of this
lesson. Color balance is a little different.
Color balance adjusts the color tone of the
current layer using three sliders: cyan/red,
magenta/green, and yellow/blue. Using
these sliders pushes and pulls color on your
canvas between each of the two tones. Both
options can be found in the Adjustments
menu on the top left toolbar.
D I G I TA L D R AW I N G 17
STEP 5: COLORING YOUR LINES STEP 6: ORGANIZING YOUR LAYERS
Changing the line color to fit the colors This last step is essential to prepare for
chosen for your character will help bring the next lesson. You want to use what
the color palette together and make your we learned about groups in Lesson 1
artwork more cohesive. In most cases, I to organize layers. First create a group
start by adjusting the line color with color containing ALL of your character layers
balance to a dark red/burgundy tone. If (including the silhouette, colors, lines, and
your lines are black, you need to change the line colors) by tapping a layer and swiping
value in color balance by tapping the sun left on the additional layers. Within this
icon on the right side of the color balance main group we create two more groups for
menu then tap Shadows. color and lines. Rename these new groups
by tapping on the group and tapping
Next we’ll color the lines just like we colored Rename.
our silhouette layer by creating clipping
masks for each material. When choosing You can also rename the main group if you
line color, I use the eyedropper tool to like. Now you can move the entire character
select my main color from the material. around including all the layers, free from the
Then I darken and slightly saturate the background. Moving forward, everything
color before coloring the lines. I repeat this should be organized and easy to find, just
until each material on my character has a in case you need to go back and make
complementary line color. adjustments.
18 21D R AW
ORGANIZING YOUR LAYERS
1 2
3 4
5 6
7 8
D I G I TA L D R AW I N G 19
LESSON 5: CLEAN UP FINALIZING YOUR CLEAN UP
After I’ve cleaned up my illustration to a point
In this lesson I teach you how to make your
I’m satisfied with, there are a few final steps
illustrations look smooth and clean. We’ll do
to my process. At this point, you may be close
a lot of painting and blending to prepare
to reaching the layer limit of your canvas.
your character for the next lesson. This is
Remember, the larger your file size the fewer
actually my favorite part of the illustration
layers you have to work with. To view your
process. I love playing my favorite music and
layer limit tap Actions > Canvas > Canvas
getting lost in the painting and blending
Information > Layers. We need additional
process. It can be very relaxing.
layers for the next lesson so I suggest
I call this the clean-up phase because I take following these steps to free up layers. Go
what was completed earlier and make it to your Gallery view and swipe left on your
cleaner to provide clarity to the viewer. Much canvas. Tap Duplicate and open the copy.
like refining our sketch, the goal is to stay From here, go to your layers and merge the
true to our original. Basically, we add paint character group (all color, lines, and clean-up
to new layers above all the previous layers layers) by tapping on the group then Flatten.
using the eyedropper to select existing colors Since this is a duplicate canvas, we won’t lose
from the canvas. We won’t actually touch our original layered character. This allows us
any of the layers in our line or color groups. to free up layers, especially helpful when your
This step is meant to be free flowing and less illustration is complex with a lot of layers.
organized than earlier steps. Just let loose
Once I have the flattened character, I
and feel free to paint on top of the lines to
duplicate and hide this layer so I can compare
carve out and define areas. Think of this as
it to the changes. I take a good look at the
sculpting your character with paint. I paint
edges of my character. I’m looking for any
over any lines I don’t think add to the clarity
stray brush strokes or if the silhouette doesn’t
of the character such as construction or
appear clear enough. I use the eraser tool to
sketch lines. You can add even more texture
clean up lines. I’ll flip my canvas horizontally
in this step by trying out different brushes.
to check on things like proportions and
You don’t need to do all your clean-up work balance. If there’s anything that needs
in a single layer. You can create new layers for correcting, I can also use the liquify tool (like
testing more substantial changes. Something we did with the sketch in Lesson 2).
I recommend doing often is to toggle on and
off the visibility of your clean-up layer(s). By
comparing your adjustments to the original,
YOUR TURN: CLEAN-UP PHASE
you can see if the changes are staying true Use the clean-up phase on your character.
to the original while moving in the right Follow the steps to prepare your file for the
direction. If not, don’t be afraid to hide the next lesson.
clean-up layer and try again in a new one. It’s
really up to you how far you take this step.
You can clean up every little detail or only TIP FOR CLEAN UP:
define a few areas. I tend to be somewhere • If you are adding a background
in between. I like a painterly look but don’t block in colors during this step.
want too many sketch lines in areas of focus.
20 21D R AW
BEFORE CLEAN UP
AFTER CLEAN UP
D I G I TA L D R AW I N G 21
LESSON 6: LIGHTING USING
LAYER BLENDING MODES
In this lesson we learn about Layer Blending Modes
and how they can be a useful tool to quickly add
lighting to your illustration.
22 21D R AW
After you have a good idea of where light is coming
from, start by adding shadows. There are a couple
of ways I usually go about this. If there is a faint light
source and my character is mostly in shadow, I fill a
layer set to Multiply and erase out the highlights. In
this case, I want my character to be well lit so I paint
in the shadows on a layer set to multiply.
D I G I TA L D R AW I N G 23
LIGHTING WITH LAYER BLENDING MODES
24 21D R AW
LESSON 7: FINISHING UP
In this lesson we review final adjustments
you can make to your illustrations to
make them look more professional.
SAVING
With lighting established, we can save the
illustration to make our final adjustments.
To do this we’ll save it as a JPEG by going
to Actions > Share > JPEG > Save Image.
Once your illustration has been exported,
return to the Gallery view and tap Photo
in the top right corner. Tap on your saved
illustration in your Photos to add it to
Procreate as a new canvas.
FINAL ADJUSTMENTS
Now we are ready to add final adjustments
and effects to our illustration. First, let’s
duplicate the illustration layer so we can BEFORE ADJUSTMENTS
compare it to any changes we make. I
also suggest creating another value check
layer (as we did in Lesson 3) to check your
contrast.
D I G I TA L D R AW I N G 25
Sometimes I add a soft blurring effect
to areas that would be out of focus. To
do this I duplicate my edited layer and
apply a Gaussian Blur to the copied
layer. Blurs are found in the adjustments
menu. Next I erase out areas of my blur
layer that I want to have in focus with
a soft brush. Once I’m happy with the
blur effect, I merge my blur layer and the
layer underneath it. Lastly, I add Noise
to add a little bit of a gritty texture to
my illustration. Noise is also found in the
adjustments menu.
26 21D R AW
DIGITAL DRAWING STEP BY STEP
D I G I TA L D R AW I N G 27
DIGITAL DRAWING STEP BY STEP
28 21D R AW
BEFORE AND AFTER FINAL ADJUSTMENTS
D I G I TA L D R AW I N G 29
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30 21D R AW
2
FUNDAMENTALS OF
CHARACTER DESIGN
R A NDY BI S HOP
F UND A MEN TA L S OF CH A R A C T ER DE S IGN
WITH RANDY BISHOP
C
haracter design is a very broad CONSIDER THE STORY
subject and requires years of
research to learn in depth. There You can’t talk about character design
are so many things to consider and avenues without discussing storytelling, since the
to explore along the way; it can be easy to two are (in my mind) the same thing. Art
get lost. Understanding this, in this chapter in all its forms is about communication.
I provide you with a broad perspective as You’re saying something with your art
well as focus in on enough detail to more whether you’re a painter, a composer, a
fully engage and benefit you. writer, a designer, a performer, or actually
anyone skilled in one of the fine arts of life!
Before we begin, I want to clarify that the Everything you do as an artist is tied to
concepts I’m sharing with you are based communication. Creating a piece of art is
on my experiences as a character designer. the same as telling
Other artists have their own methods, but a story in
these techniques are what work well many ways.
for me.
32 21D R AW
Good character design is the character’s
requires planning. Story personal history or
is the most important background? What
factor in every decision sort of research
you make as a designer, should you be
so your planning needs doing in order to be
to revolve around fully informed about
questions to support the the story and characters?
story. What kind of story
are you telling? What is There are many items
your target demographic? to explore before you
How many primary and jump into designing
secondary characters are a character. The more
there? What is the character’s prepared you are before
role in the story? What is the you begin, the better your
character’s personality like? What final design will be.
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 33
STYLIZATION
An important decision to contemplate Style is a tool to be used in telling your
before you begin designing is what style story, just as any other element or
would be most appropriate for your story. principle of design is a tool to help you
communicate in your artwork. What does
When I say “stylization,” I’m not talking a particular style say to an audience? For
about establishing a personal artistic example, a simple, innocent style gives the
style. In my opinion, too many people impression that your story is simple and
obsess over establishing a “personal style” innocent, which has a strong appeal for
rather than letting the circumstances young audiences.
dictate what style they work in. Different
styles speak to different audiences. To be The more complex and sophisticated
successful in the world of animation, it’s style that your character is, the more
important to be versatile. When it comes complex and sophisticated your
to character design, style choices target audience becomes.
should be directed by the story.
Remember, to create a strong
character design
everything should
be determined by
the story.
34 21D R AW
SIMPLIFICATION AND EXAGGERATION
Stylization can be broken down into two things: simplification
and exaggeration.
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 35
Here’s a generic character If we change his If we change the
that’s been stylized a little proportions slightly, we proportions again, the
bit. The design might be get a character with a little character looks strong, but
kind of interesting, but more story. Suddenly, the not particularly smart.
there’s nothing about him character looks smart, but
to tell us who he is or what not particularly strong.
sort of story he’s a part of.
36 21D R AW
Every aspect of a
character’s design
affects the way an
audience experiences
the story and how they
view the character.
Exploring alterations to
even just one element
of your character’s
design can have a huge
impact.
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 37
CHARACTER ARCHETYPES
In storytelling, there are several commonly focuses on a specific message to better
referenced character archetypes. These communicate and entertain. Concentrating
archetypes are roles that characters play on a clear message in a story has a
in the narrative. An advantage of using tremendous impact on an audience, while
character archetypes is to help limit the trying to say too much can have less
complexity of your characters. People are impact.
infinitely complex and therefore impossible
to fully capture in a story. Limiting Archetypes are a useful tool to limit and
characters to a particular theme can help focus the roles your characters play in the
to provide them with a proper direction story. While characters can fill multiple roles,
and purpose which makes it easier for an generally, it’s a good idea to concentrate
audience to follow. on a dominant part for each character.
That said, on the following pages are some
Even biographies and documentaries common archetypes along with a few of
tend to be constructed in a format that their attributes.
38 21D R AW
“The Everyman” or “Regular” Guy/Gal: “The Child” or “Innocent”
Down-to-earth, Underdog Young at heart, Naive
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 39
“The Explorer”
Adventurous
“The Creator”
Inventive, Creative
“The Ruler”
Controlling, Stern
40 21D R AW
“The Magician”
Visionary, Unconventional
“The Caregiver”
Nurturing, Generous
“The Lover”
Devoted
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 41
“The Jester”
Lives in the moment,
Often comic relief
42 21D R AW
IT’S ALL ABOUT THE PROCESS
When a client or studio hires a character In my mind, sketches and thumbnails
designer, they’re not simply choosing based help to pull ideas from your brain so you
on technical skill, they’re also looking for an can place them onto the canvas. They
artist that can think through the process. only need to communicate your ideas
Consequently, a strong portfolio needs to effectively, so sketches for my personal
provide insight into your conceptual process. projects are pretty rough because I’m the
only one who needs to see them. Sketches
Any good design starts from an artist for clients are usually a bit neater because I
brief or a good understanding of who need to be sure they can see what I have in
the character is meant to be in the story. mind. Once I’ve narrowed my ideas down
Here is an example of a brief I created for a to a concept I really like, I start to focus in
personal project designing characters for a on the details.
hypothetical Dungeon & Dragons campaign:
A gnome-like wizard whose magic is nature Over the next few pages is the evolution
based. She is a friendly and nurturing of a character from sketch to final design.
character who is devoted to seeking See if you can tell what design choices were
knowledge about magic from sources near made in order to better communicate the
and far. character as she was described in the brief.
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 43
Step 2: Rough in character
44 21D R AW
Step 5: Value and shading
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 45
COSTUME DESIGN
It’s part of how we, as humans, tell others
The design of a character’s costume is a who we are or how we want them to see us.
vitally important part of the overall design Changes in the way a character dresses can
process because clothing is how people completely alter an audience’s expectations
present themselves to the world. for a character and, therefore, the story.
46 21D R AW
MODEL SHEETS
Character model sheets are resources that When you have multiple characters with
you create in order to explain the different their own model sheets, those sheets serve
aspects of your character’s design to the to highlight the differences between the
production team. As a designer, you could characters.
be responsible for creating anything the
production team needs to take a character Here are three expression sheets for
through all the stages of production. characters from the same story. The way
the characters emote tells us a lot about
Model sheets are a good way to feature the them and serves to show how different their
attitude and personality of your character. attitudes and behaviors are:
F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 47
CHARACTER LINEUP
When you have multiple characters in a story, it’s important to think of
the cast as a whole during the design process. Seeing characters next
to one another helps people get a good idea of
what’s normal in the culture of the story and
highlights anyone who doesn’t fit in with those
norms.
Have fun!
48 21D R AW
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F U N DA M E N TA L S O F C H A R AC T E R D E S I G N 49
3
DRAWING A FEMALE
CHARACTER In Procreate
MEIK E S CHNEIDER
DR AW ING FEM A L E CH A R A C T ER S
WITH MEIKE SCHNEIDER
FINDING INSPIRATION
B
eing inspired is essential when your library for a while, it will be a valuable
designing and creating new source of reference material and inspiration.
characters. Have you ever felt Some great reference sources are:
uninspired and just didn’t know what to
draw? If you find yourself stuck without • Google
ideas, try one of my favorite sources when I • Pinterest
need a spark of inspiration:
• Instagram
• Music
• Artstation
• Movies
• Fashion apps for outfits and poses
• Real life (nature, travel) (ASOS, Zalando, etc.)
52 21D R AW
LESSON 1: INSPIRATION AND REFERENCES
Pick three to four random words or choose one SEASHELL SCARF
from my word-groupings example. Search for BEACH TEA
reference material that you can mix and match PINEAPPLE GLOVES
together. Try to pick at least three different
images for each element of your character
(such as color, pose, facial expression, outfit). DOG LAVENDER
If you feel insecure about drawing hands for UMBRELLA STRAW HAT
example, pick very clear references for hands to BOOTS BASKET
make sure you get them right.
D R AW I N G A F E M A L E C H A R AC T E R 53
If I want to print my art on
a large banner, I need to
set the ppi/dpi (pixels per
inch/dots per inch) to a
minimum of 300 (which is
the standard for printing).
The higher the pixels the
closer you can zoom in
on the canvas before it
becomes pixelated.
1000 x 1000 2000 x 2000
You want to start with a pixels pixels
large enough pixel count
that your artwork will not need to be measurements that your artwork will need
enlarged for reproduction later on. When to be reproduced at when you start.
images made up of pixels are enlarged
the software needs to “fill in” extra pixels If you’re not intending to print your artwork,
to resize the file. This can create a visibly it is okay to work on a smaller canvas at a
pixelated edge to areas with changes in lower resolution, but remember that you
color and linework. It is a best practice won’t be able to simply enlarge an image
to know the largest resolution and later on.
54 21D R AW
TOP RIGHT AND SIDE MENUS:
D R AW I N G A F E M A L E C H A R AC T E R 55
IMPORTING REFERENCES
To place your saved reference material,
go to the top left menu and click on TRANSFORM
the Actions button. Now click on Add TOOL
and choose Insert a photo, then select
your image from your device. Use the
Transform Tool to move and resize the
reference picture, then place to the
side. Now we can select and move each
individual picture by going to the layer
menu, selecting a layer, and using the
Transform Tool to move it.
4. MOVE TO
CHANGE VIEW
SPACING
3. DRAG
AND DROP
1. SWIPE UP
AND PAUSE
2. TOUCH
AND HOLD
56 21D R AW
SKETCHING YOUR CHARACTER
D R AW I N G A F E M A L E C H A R AC T E R 57
SIMPLIFIED SKELETON TECHNIQUE
I start by analyzing the reference to make sure I
understand the direction certain body parts are
pointing. Next I paint a very rough silhouette
using a bold brush in dark grey to capture the
basic pose and shape. Don’t worry if the pose
isn’t right the first time—you can easily adjust
the silhouette shape by erasing parts or using the
Liquify filter.
1. Photo reference
LINE OF
ACTION
Once I’m happy with the silhouette, I reduce the opacity of the red sketch underneath my
the opacity and create a new layer on top new layer. Using the blue pencil I draw with
of it. I use a red pencil to draw a simplified more precise shapes to clean up the lines of
skeleton for the different body parts using my drawing.
cylindrical shapes. The red lines stand out
well over the grey background. This first For the final outline step, I reduce the
draft of the body shapes can be very simple. opacity of blue lines, create another new
layer for drawing my final outlines in
For the next step, I create a new layer above black. At this point I go ahead and add all
the red—here I usually change to a blue- the details needed. You can also see this
colored pencil that will stand out from the technique used during development of my
red. I turn off the silhouette layer and reduce character for this lesson on the next page.
58 21D R AW
LESSON 3: DRAW A SIMPLIFIED
SKELETON
Your turn to try this technique by
creating a sketch of your character.
Start with a silhouette, then sketch
as many draft layers as needed until
you have final clean outlines. If
you’re struggling with certain areas
of the body, remember to use more
references!
60 21D R AW
Energy, sunshine, bright, cheerful, happiness,
joy, positivity, spo�taneity
Fun, creativity, warmth, optimisti�, adventurous,
autumn, youthful
Love, blood, fire, strong, i�tense, energetic,
excitement, passion, courage, attention
Compassion, love, playful, immature, admiration,
sweet, sophisti�ated, se�sitive, femini�e, assertive
Power, wealth, ambition, noble, royalty, mystery,
spirituality, imagi�ation, se�sitivity, compassion
Trust, stability, depth, sea, sky, tranquil,
responsibility, honesty, loyalty, i�ner se�urity
Freedom, self-expression, trustworthy, wisdom, joy,
perspective, modern, ambition, calm, careless
Growth, harmony, fertility, kindness, dependable,
nature, freshness, balance, safety, healing
Comfort, honesty, natural, stability, reliability,
simple, disappoi�tment, dependable, earthiness
Sanity, realism, sadness, depression, neutral, formal,
quiet, co�servative, practical, balance, timeless
Classi�, void, suppression, foresight, power, control,
discipli�e, elegance, authority, se�urity, dramatic
D R AW I N G A F E M A L E C H A R AC T E R 61
COLOR PROPERTIES (HUE, TINT,
TONE, AND SHADE) WHITE TINT
In painting, the word color is the
general term for everything we see.
However, the word hue refers to PURE
a pure, unmixed pigment on the GREY TONE COLOR
color wheel.
62 21D R AW
ANALOGOUS is created by choosing three The fewer colors you use the more simple
colors that appear next to one another on things will be. Some artists prefer to use
the color wheel. only two to three colors. Using five colors
is popular as it works well for illustrating
COMPLEMENTARY uses color pairs that are concepts. I suggest starting with five colors,
opposite on the color wheel, for example, then you can add or subtract as you work.
red and green to maximize contrast.
D R AW I N G A F E M A L E C H A R AC T E R 63
Tap and hold
then move
around to
select colors
64 21D R AW
Choose color
scheme
Move
to select
colors
Change
brightness
you can create a new empty color palette LESSON 4: CREATING COLOR
and name it as you wish. If you set a color THUMBNAILS
palette to default, it will always appear
under the color wheel. Just pick a color and Your turn to create a few quick color
tap on one of the empty palette spots to thumbnails for your artwork. Experiment
add a color to it. with the different color schemes you’ve
learned. Try to give a certain color more or
COLOR HARMONY less space in your artwork and see how that
changes the mood of your composition.
Procreate integrated a feature called
Harmony which helps you pick color
schemes. Go to the color menu and click BASE COLORING CHARACTERS
on Harmony. At the top you can switch
between different color schemes such as To create base colors, I like to split the entire
split complementary, analogous, and so character into separate shapes on individual
on. Simply click on a color and move the layers. Painting the entire illustration on a
selection tools to saturate or desaturate the single layer doesn’t give me the ability to
color. You can also adjust the brightness. change or move things during the design
In my screen grab, I am testing a few color process. I prefer to separate my character
variations for my artwork and will compare layers by the head, body, facial features, hair,
them at the end to pick my favorite. and also different parts of clothing. That
D R AW I N G A F E M A L E C H A R AC T E R 65
way I can easily adjust the color of a single previously created for the thumbnail and
object and move it around if I need to. You start outlining the cleaned-up sketch I made
can apply an alpha lock to objects, which earlier.
allows you to work on painted areas without
overpainting borders. I will go into detail COLORDROP TOOL
with that option later in this lesson.
There are two different ways to fill shapes.
The traditional way would be to just fill the
BLOCKING AND LAYOUT inner part by painting over it, but a faster
When blocking in colors, you are actually way is to use Procreate’s ColorDrop Tool. I
painting a solid base shape for areas that prefer the traditional way, because it retains
need to be separated from one another. At some of the brush texture so it looks more
this stage, it is still easy to change colors. hand painted. However, if you are working
Make sure to turn down the opacity on on a more solid shape, you can save time by
the sketch you created. I pick a brush with using the ColorDrop method.
a rough edge to add some texture to the
artwork so it looks more like it’s painted
with traditional media.
BASE SHAPE
NO ALPHA LOCK
TEXTURE ON
ALPHA LOCK
D R AW I N G A F E M A L E C H A R AC T E R 67
layer is alpha locked and the background Mask needs to sit above the layer you want
is transparent. Now you can paint without it attached to. If you paint on the Clipping
painting over the borders of the blocking Mask, you will notice it has a similar effect as
you created in the previous steps. an Alpha Lock—only that you are painting
on an entirely new layer and you can still
This is very convenient and makes coloring change or adjust the base layer. Clipping
much faster, but you can only color areas
Mask layers can also be alpha locked.
that have been previously defined.
FLUSHED COLOR
CLIPPING MASKS
I usually start by adding a bit of flushed
Clipping Masks are helpful if you want to
color to body parts such as the shoulders,
have details for a shape on a separate layer
nose, cheeks, knees, and fingertips. I like
(like shadow, light, or texture). Create a new
Clipping Mask by tapping on an empty to use a textured brush, such as the 6B
layer and select the Clipping Mask from the Compressed Brush from Procreate. I tend
menu. to use a slightly darker and more saturated
tone of the base color. Don’t go too far
A Clipping Mask is indicated by an arrow though; be sure to keep the transition soft
pointing to the layer below. The Clipping and smooth.
Click on layer
to enable
Clipping Mask
We can also
Alpha Lock
Clipping Masks
CLIPPING MASK
PLUS
ALPHA LOCK
68 21D R AW
Flushed
color
Use a
clipping
mask to draw
flushed color
Flushed on top of base
color blocking color
ADDING TEXTURE
Textures can make
the artwork look more
traditionally painted. I like Alpha lock
to use brushes like the and use a
Bonobo Chalk or Noise textured
Brush in combination
brush like
with a slightly darker
the Noise
Brush
or brighter color to add
texture. Simply Alpha
Lock your layers or use a
Clipping Mask on top of a
solid shape then add some
texture with a slightly
darker or lighter color.
D R AW I N G A F E M A L E C H A R AC T E R 69
I use the base
color, make it
a bit darker
and more
saturated
I don’t use
outlines
everywhere;
only on
areas that
need more Draw
contrast outlines above
other layers
or use Alpha
Lock
OUTLINES HAIR
You can either draw outlines on a new When drawing hair, I prefer to change
layer above all the others, use Alpha Lock the StreamLine settings on my Procreate
on a layer, or use a Clipping Mask to avoid brushes. StreamLine makes it easier to
overpainting the borders. create nice clean lines. Here I decide to use
the Chalk Brush to draw some curly strands
Most people associate outlines with black of hair. I click on the brush to open up the
outlines all around a character, but I prefer settings. Then I go to Stroke Path and move
my outlines to be in a similar color to the up the slider on the StreamLine setting.
base color for less contrast.
70 21D R AW
D R AW I N G A F E M A L E C H A R AC T E R 71
BACKGROUND EXPORTING FILES
Last but not least, we need to add a
When you are ready to export your
background. You can add a bit of texture
artwork, go to the top left corner and click
by adding a slightly darker or brighter
on the Actions button. Click on Share and
color to the background. If you didn’t
choose a file format. (See windows at top
test background color schemes in your
right on the following page.)
thumbnails, be sure to choose a background
color early in the process to see how well
You can export your artwork as a Procreate
the contrast works with the character.
or Photoshop file, or in an image format
such as a PDF, JPEG, PNG, or TIFF. You can
also save files to your device, upload to
LESSON 6: ADDING DETAILS
Dropbox, iCloud, or share via AirDrop.
Your turn to try adding flushed color,
shading, outlines, and more details to Procreate automatically records a time-
your artwork. You can apply some of the lapse video, which you can view or export
techniques you’ve just learned such as by clicking the Actions button, select
StreamLine, Alpha Lock, and Clipping Masks Video, then Time-lapse Replay or Export
to make your painting work go faster. Time-lapse video.
72 21D R AW
FORMATS
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D R AW I N G A F E M A L E C H A R AC T E R 73
4
ST YLIZED FIGURE
DRAWING
R ENÉ C ÓR DO VA
S T Y L IZ ED FIGUR E DR AW ING
WITH RENÉ CÓRDOVA
I
t’s extremely important to understand body structure and
anatomy before drawing your characters. This is why to
start, I will give you an overview of how to visualize the
anatomy of bodies. That way later on you will be better able
to draw characters in many different styles.
MALE FIGURE
You start with the basic body structure. Using a photo
reference, it is important to first consider the geometric
shapes and forms that work together to make up the body.
In a very pragmatic way, I chose cubes, cylinders, rectangles,
PHOTO REFERENCE
PRO TIP:
Practice your anatomy exercises by
drawing from live models so you can
observe how bones and muscles really
move and interact in a variety of poses.
78 21D R AW
CHARACTER DESIGN
After practicing and after you feel
confident with this process, try
this exercise: using a real body for
reference, draw in the basic body
shapes and structure, clean up your
line work, then finally check your
drawing to make sure it is anatomically
correct. At this stage you are ready to
work on creating different character
designs. You can use the same format
as we did for the figure drawings. As
before, I start with a base structure
and for this character I decide to
exaggerate the volume using a larger
sized body; however you can choose to
stylize the figure in any way you like.
PRO TIP:
Draw the entire body first, then
add clothing design and detail
over the final body drawing.
S T Y L I Z E D F I G U R E D R AW I N G 79
STYLIZED FIGURES
Since you spent the time
needed to practice, you
now better understand
basic body shapes and
structure. Next, you can start
to elaborate by creating
characters in a variety of
styles that are intended for
diverse purposes like comics,
animation, or video games.
80 21D R AW
PRO TIP:
I sketch my base
structure using red,
blue, or any other
color that is not
black so I can easily
tell my sketch from
the black ink lines.
Remember to also
use different layers
for your sketch and
a new clean layer
above the sketch
for inking.
S T Y L I Z E D F I G U R E D R AW I N G 81
FEMALE FIGURE
A good understanding of basic body structures
and how they work is fundamental in order to draw
functional characters for comics, video games, and
animations. The more anatomy studies you can
complete, the better your results will be. Your effort
will definitely be reflected in your artwork.
PHOTO REFERENCE
84 21D R AW
You continue using the same process, starting with
the basic body forms then refine the drawing to
clean lines at the end. You may notice that these
characters are becoming more stylized or cartoon-
like as you go through these examples. The same
process you used in the earlier figure drawings
works well even when applied to a more dynamic
base body structure.
S T Y L I Z E D F I G U R E D R AW I N G 85
86 21D R AW
CHARACTER DEVELOPMENT
For this example, I’ve included a page
of sketches showing a wide range of
variation in character shape, style,
movement, and energy.
S T Y L I Z E D F I G U R E D R AW I N G 87
FINDING TIME TO SKETCH
Next, I want to share with you some pages
from my sketchbook. Something incredibly
important to me is my time. That is why I
use pocket-size sketchbooks. I call them my
waiting sketchbooks since I always have one
with me to take advantage of any waiting
time. For example, when I’m out with my
daughters or wife and waiting for them in
the car, that time is very valuable to me. I
use it to sketch with my multicolored pens
and I always learn something. I draw the
people I see on the street, capturing their
likeness in my mind for when I have time
to draw them in more detail later on. I am
often inspired by things I see outside and by
doing these practice sketches I continue to
learn and improve my skills.
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S T Y L I Z E D F I G U R E D R AW I N G 89
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S T Y L I Z E D F I G U R E D R AW I N G 91
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S T Y L I Z E D F I G U R E D R AW I N G 93
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S T Y L I Z E D F I G U R E D R AW I N G 95
DAILY PRACTICE In the example below, I want to show you
why it is so important to continue studying
I often tell my students that sketchbooks and practicing anatomy. After you have a
should be used every single day—this good understanding of how to draw the
is very important. If you don’t practice human body, you can start to distort and
daily you will stop learning. It is also change characters as you design them,
extremely important that artists become stylizing their bodies using different shapes
close observers of everything around and volumes.
them. During drawing practice, be sure
to carefully observe the people you see I created these example sketches using the
around you. This helps bring life to your same process you’ve been learning, but
characters. We can capture in our mind the stylized them differently. The drawing on
unique characteristics that each person the left is created using only circular shapes
possesses, then later download them to while the right is drawn using angular
paper through our pen strokes. shapes to achieve different body types.
96 21D R AW
CHARACTER EXERCISE
Let’s do an exercise together—select a
pose (see above), again start with basic
geometric shapes and then apply two very
different styles and body structures to each
character. The basic body structure will
help us apply styles, sizes, and different
strokes, but where your designs end up
only depends on your imagination.
S T Y L I Z E D F I G U R E D R AW I N G 97
98 21D R AW
QUICK SKETCHES
Be sure to practice different kinds of
The previous page has examples of quick clothing too. For example, practice drawing
sketching exercises that I drew without people in winter clothes so you can visualize
using photo references. This type of practice how a body moves under heavy clothing.
should be done very quickly—remember Use the same process you’ve learned—
you don’t need to show these drawings start by sketching each body part using
to anyone. Try to create a variety of body geometric shapes. You’ll soon see how easy
shapes and proportions and keep in mind it is to visualize a human body in various
these sketches are meant to be completed positions and clothing styles.
in the least amount of time possible. This is
the best way to improve your skills. I really Remember to become a close observer of
enjoy doing these quick sketch studies. people around you—look at different body
shapes and hairstyles. Fill your mind with
As I shared with you earlier, if possible, as many reference images as possible, then
it is best to take your own photographic without looking at those references draw
references by asking friends and family from your memory. This is a great way to
to pose for you. But if you can’t do this, boost creativity and eventually you will
the internet provides us with an infinite be able to easily stylize your characters in
amount of references to draw from. You can many different ways. Most important of all,
easily find many examples of various styles remember to have fun while you draw so
of clothing, shoes, and people in real-life you will continue to practice and improve
photos and stylized for comics or manga. your artistic abilities!
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S T Y L I Z E D F I G U R E D R AW I N G 99
5
HOW TO BRING YOUR
CHARACTERS TO LIFE
R OD GON
HO W T O BR ING YOUR CH A R A C T ER S T O L IFE
WITH RODGON
W
elcome Peeps! I’m excited to YOU WILL NEED:
have this opportunity to teach
you how to improve your • A small sketchbook (choose a size that is
drawing skills and make your art come alive. easy to carry with you at all times)
This chapter is full of techniques to help • Your favorite drawing tools (use art
you throughout your artistic career. You can supplies that are easy for you to get)
take these lessons with you anywhere and
practice at any time.
• Visual references (you can take pics
with your phone, find them online, or in
It is my sincere pleasure to be your instructor magazines and books)
and I hope you learn a lot. Let’s get started on
this learning adventure . . .
102 21D R AW
I recommend you choose drawing tools
you can carry with you at all times and
are easy to purchase.
I limit art supplies to what I can easily WHY YOU SHOULD USE REFERENCES . . .
carry and purchase. I recommend getting
a small sketchbook so you can take it with (And how they will help you draw better.)
you wherever you go. That way you are
There is a big misconception among new
ready to practice any chance you get. I
like my materials to be affordable too. You artists who believe using references is
don’t want the cost of art supplies to be a somehow cheating or you aren’t a real artist
block to your creative process. The kinds if you use them. This is incorrect, since using
of supplies are not what make your art references is one of the best and fastest
good; in reality these are just tools at your ways to dramatically improve your skills and
disposal. True talent lies within you not in artwork.
your pencil.
The reason is pretty simple when you think
So use tools that work best for you and learn about it. When you first start creating art,
how to love creating art with them. The goal you begin to slowly build what I call a
is to keep your creative ideas flowing! mental library of images. This mental library
is what allows you to draw from memory.
Grab your favorite sketchbook, pens and This library grows each time you draw
pencils, put on a big smile, and let’s start something new and gets stronger with each
drawing . . . drawing you repeat.
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 103
However, there is a big difference between
referencing images and taking credit for
another artist’s work. Please take
care to be sure you are not
copying designs by other
artists when gathering
your references.
Using visual
references
makes �apturing
details much
easier.
104 21D R AW
1 Start with a simple
sphere to represent
the entire eyeball.
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 105
HOW TO DRAW EYES: STEP 2
Now that you understand the different steps to drawing an eye, you
can simplify the process in order to draw them more quickly.
As you learn to draw eyes at different Even the simple drawing of eyes
angles, keep in mind all the parts includes slight overlaps where
that make up the eye and the fact the thick and thin lines create
that eyes are objects that have three expressive and lively eyes. Make
dimensional volume. sure to always add volume to your
drawings.
106 21D R AW
HOW TO STYLE EYES
We have reviewed how to
draw the specific elements
that make up detailed
eyes and how to break
them down into simple
elements. Now you get to do
Larger eyes and highlights Thicker eyelashes and
something very cool—make
make characters look larger eyelids give a
fun eye styles!
younger and cuter sensual sexy look
Here are some examples
of how you can make cute,
sexy, evil, and super stylized
eyes just by playing around
with different elements.
PRO TIP FOR EYES: Adding little distress lines Create your own style
Make a goal to causes someone to look using fun shapes with
create a generic set disturbed or angry silly or weird highlights
of eyes that you can
easily draw. They
should be eyes that
you can place into
any design you make.
Whether for a human,
an animal, or object,
creating a generic
eye design is a great
tool to have at your Making the upper line of an eye thicker
disposal. gives the impression of gorgeous eyelashes
without the need to draw a lot of lines.
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 107
EYE EXERCISES TO PRACTICE
The following are my all-time favorite
exercises to do when I want to practice
drawing and styling eyes.
PRO TIP:
You can use different levels
of detail for characters in
your artwork.
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 109
FACIAL EXPRESSIONS
How are you able to distinguish when a person is
happy, sad, mad, confused—the various emotions we
all experience daily? It’s all thanks to facial expressions!
110 21D R AW
HOW BROWS AND CHEEKS INTERACT WITH EYES
One aspect of facial expression that is often overlooked is how the brow and
cheek muscles affect the eyes.
There are muscles under the eyebrows that tend to cover your eyes during
expressions of anger or frustration. Cheeks will also overlap your eyes when
you smile or laugh. Learning the anatomy of facial muscles can help your skills
improve—I guarantee it!
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 111
EXAMPLES OF FACIAL EXPRESSIONS
Here is a compilation of facial expressions including various levels of detail to
give you a head start on your own drawings. Simply apply the concepts we’ve
reviewed and practice!
These facial expressions are a good starting point for you to play with. After you
study and practice with them, try to create some of your own designs. There
is an amazing array of potential facial expressions, and each new character
will provide you with even more to draw. So have fun creating characters and
discover as many different emotions as you can imagine!
112 21D R AW
EXERCISES TO PRACTICE
FACIAL EXPRESSIONS
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 113
POSING YOUR CHARACTERS
The ability to pose characters in fun and dynamic
ways is something we all aspire to do. Many of us are
captivated while reading superhero comics.
114 21D R AW
MOTION AND STORYTELLING
This tip is pretty straightforward. This doesn’t
require a great deal of effort, but many artists
miss it:
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 115
DRAWING THE HUMAN BODY
There are various ways to approach drawing a body. One basic process is to break bodies
down into their simplest elements and shapes. I like simplifying the body down as if it
were a robot, then putting the parts back together link by link.
Understanding
how bones
I suggest that you study
connect at the
how to break down shapes
hip is key to
of the body from as many
learning how
different artists as possible.
to correctly
There are a variety of ways
position and
to approach this process and
draw legs.
no single option is better
than the other. Practice the
techniques you learn, use
what works best for you,
then develop your own
process.
116 21D R AW
DRAWING THE BODY IN PROFILE
When you draw bodies using a side angle viewpoint, the form changes a bit, especially
between women and men. Here are my top tips to help you improve posing when you
are drawing side angles.
The spine
comes out
of the skull
at a curve.
This is one
aspect many
people miss
and it is very
important. As you can see, we often draw
women with a more pronounced
back curve which makes a
character look more sensual
H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 117
EXAMPLES OF POSING
What I love about my process for breaking down body shapes is that it can be
applied to any art style. You can apply it to anime, realism, cartooning, comics,
etc.—it will work really well!
Here are examples of various styles using animals, monsters, and more to show
how flexible and effective this process can be.
118 21D R AW
EXERCISES TO PRACTICE POSING
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H O W TO B R I N G YO U R C H A R AC T E R S TO L I F E 119
6
CHARACTER DRIVEN
ILLUSTRATIONS
K ENNE T H A NDER S ON
CH A R A C T ER DR I V EN IL L U S T R AT ION S
WITH KENNETH ANDERSON
I
love drawing characters! I also love 2. Research and how to find references
to illustrate. My favorite is when I to help develop an idea further by
combine the two into a character driven fleshing out the world of our story.
illustration that tells a fun and engaging
story through characters performing 3. A review of thumbnailing and how
in some kind of drama. While not all quick sketches can help us problem-
illustrations need to feature characters, solve and plan out the best approach
for me, illustrations are more exciting and to our illustration.
entertaining when they do!
4. Take a deeper look at our characters,
In this chapter, I show how to create a their performances, and how to
character driven illustration from start to effectively use them to bring life to
finish. This is by no means the only way, but our illustration.
I hope it is helpful for you to learn about my
process. 5. Next, we discuss mood and how our
setting, lighting, and color enhance
Illustration at its core is about storytelling our story moment, creating a stage
and clearly communicating an idea. I for our characters.
like to call this a “story moment”—just a
snippet in time of an event unfolding. This 6. Now we are ready for the final
story moment can be simple or complex. steps in the process—blocking in
Regardless, this snippet of a story is the our image, refining, tweaking, and
foundation of the whole illustration and improving character performances
affects mood, setting, and ultimately the and making final design choices to
characters. support and enhance our character
driven idea.
It is the characters that drive a story
moment and bring an illustration to life. For this tutorial, I am using the latest
That is what character driven means—it’s version of Photoshop and a Wacom
all about storytelling! 22HD. I want to stress, however, that this
process is not software specific—these
principles and ideas apply to any software
I WILL GUIDE YOU THROUGH or medium.
THESE STEPS:
1. Idea generation and how to develop For brushes, I mainly use a combination of
an illustration from a key story Kyle T. Webster’s Chunky Charcoal and the
moment. default Photoshop soft round brush and
122 21D R AW
For this piece, I play around with various
ideas before settling on a haunted house
theme. I want to draw something I haven’t
before (I draw a lot of pirates!), a drawing
that is appealing and fun with lots of
potential for conflict and drama. I can easily
imagine a group of kids exploring an old
haunted manor—this seems like a perfect
idea to build on.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 123
novels often feature kids confronting an evil More specifically, is the encounter inside
which they must defeat and an odd haunted the house? Are the kids creeping up the
house or fairground to boot! stairway or descending into the basement?
Or are the kids too scared to enter the
These are examples of the inspiration I want house, only peeking inside the front door. I
to bring into this illustration. A group of kids can tell these decisions will affect the drama
exploring a haunted house is an old trope of the illustration. Placing the kids outside
and not the most original, but it is a fun idea. looking in might not have as much tension
I will put my own vibe into the execution as them being trapped inside the house.
and tell a playful story through the scene Unless one of them is inside, oblivious to the
and characters. danger behind them as their friends look on.
124 21D R AW
ost/
g a gh h e
Meetinster for ttim e Ray
on first Entering Bradbury
from r m The
i n g te th e n King Goonies
n
Runst/m on
s h ouse? Stephre’s Club)
(Lose ’80s/’90s
gh o A face film +
’90s? T H E S T O R Y at th e TV
MO MENT! window?
INSPIR ATION Buffy the
? Vampire
Se tting KI DS Slayer
TH E ID EA : BOOKS
c?
Atti C O N F LICT! A GR OUP OF KID S
a i rs? EXP LOR ING A Th e Famous
St
HAU NT ED HOU SE T h reetors Five
/ a
Outsidee? Investig The
in sid A pet? Hardy
Dog? Boys
CH AR AC TE RS
Saturday
TO NE +
’90s ing Group M OO D Morning TV
h
Clot of Kids Varied s/ show vibe
Personalitie
ng Lightt-ed
Youens reactions h earFun Stylized
te 3? + Spooky
9–1 Mixed age, not scary
gender, etc.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 125
and/or in the public domain. This limits what My final mood board mainly consists of
I can show you to some degree, but there older house interiors, some fancy, others
is a wealth of information available from run down and falling apart. I chose images
free stock image sites. One of my favorites with interesting lighting and some that
is pexels.com. I also pay for some images have big sweeping staircases. (I have a
from istockphoto.com and use a couple of feeling a staircase will be featured in my
my own photographs. While researching I final illustration.) I also include the exterior
of houses to provide context, although I
discovered the British Library has a massive
don’t think my scene will show the exterior.
online archive of public domain publications
I have various images of kids with a variety
and images from very old publications—
of clothing and features. Alongside these,
perfect for this illustration!
I place Victorian era photographs which
might help with the design of my ghost.
THE KEY ITEMS I NEED TO RESEARCH:
Finally, I include old public domain images
• THE HAUNTED HOUSE — I want images
from the online British Library archive.
of old and grand interiors with a Victorian
These are mainly Victorian style illustrations
style.
featuring ghosts. They could inspire me
along the way—I love how they portray the
• THE KIDS — How will my kids look? What
ghostly forms!
do kids around 9 to 13 years old look like?
I vaguely know but I need some help! Gathering references helps me solidify a
I also want to include the look of ’90s concept and clarify details about how the
clothing and colors. illustration might look. This allows me to
visualize characters and their setting more
• THE GHOST (or monster) — What will clearly. Even if I never look at the reference
my creepy character look like? If they are material again, it has been a useful tool in
a ghost I think Victorian in style, so I need the developmental design process. I keep
to research this too. this mood board on another monitor as an
easy reference while I start to draw.
• THE STYLE — While I intend to paint in
my own style, I do want to research the
old illustrations I can find in the British LESSON 2: MAKE A MOOD BOARD
Library archives. Maybe they will inspire
Your turn to make a mood board! Think
the look!
through your idea and figure out any
key problems you need to solve. Is there
Keeping all these details in mind, I like to
anything about your design that could use
gather images then place them into one
visual references?
large image file. I use Photoshop for this
because I like to draw and add notes on top What about your characters? Are there any
of my references. Of course, you can use images with a similar style to what you are
other software or online image organizers aiming for? Collect relevant resources and
like Pinterest if you prefer. compile them into a mood board.
126 21D R AW
THUMBNAILS—CRAFTING YOUR STORY MOMENT
Creating the perfect story moment for an illustration
isn’t easy. There are so many variables that can aid or
hinder the execution. This is why I start with thumbnail
sketches—small, quick drawings that allow me to
explore the ideas in my head. This helps me work
through early concepts on paper without investing
too much time or effort in the wrong direction.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 127
THIRDS
I tend to focus on composition at this I play around with the exact moment
stage. Who and where my characters unfolding, too, exploring the kids meeting
are, how they interact as a group, and a ghost for the first time on a stairwell, to
how they are arranged to make a strong running away, or to looking in a doorway
composition. I want to make sure there is at a shadowy shape. I don’t want to rule
a clear focal point, so I lead the viewers’ anything out in this freestyle idea dump
eyes to important details (such as the stage! Some of my composition ideas come
characters). I want major elements in my from directly drawing over the top of my
image positioned to create a balanced and reference images.
interesting illustration. It can help at this
stage to divide an image into thirds then CH
place important design elements on the SKE T
dividing lines (see examples above). This is
visually more interesting than having all the
elements placed symmetrically.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 129
Once I have a full page of rough thumbnails, an earlier thumbnail saves time and allows
I choose a few to tighten up and clarify. me to expand on the concept. Soon I have
a set of thumbnails that are clear enough to
I select ideas that sell my story moment best convey all the major elements of my scene.
and create a clear statement. I pick sketches Now I’m in a good position to determine
showing the kids meeting the ghost for the the next steps. I decide on the angle
first time on the stairs. The kids look more looking down the stairs toward the kids
invested in the situation rather than simply with the ghost filling the top right of the
walking in the front door. I also like the image frame. This view places the ghost in
direct confrontation—this makes the event a threatening position of power and shows
dramatic and full of energy. I choose two each kid’s face and unique expression.
different angles of the same event, one from
the top of the stairs looking down, the other
from inside the group of kids looking up.
LESSON 3: CRAFT YOUR STORY MOMENT
Both have their own merits and are worth Create a set of thumbnail sketches and
exploring. use them to explore and problem-solve
your idea. Try to explore as many solutions
I fine-tune these two designs, clarifying as possible to see what works and what
setting and characters while keeping my doesn’t. Keep your thumbnails loose—try
sketches loose. I use detail sparingly, since not to invest too much time detailing an
I need to evaluate if the ideas are working image at this stage. Once you have a page
well or not. At this stage, I develop the of thumbnails choose the most effective
lighting further. Drawing directly on top of two or three and tighten them up further.
130 21D R AW
FINAL
CHOSEN
DIRECTION
FOCAL POINT
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 131
CHARACTERS—STORY THROUGH around—think about your story moment
PERFORMANCE and what effect it will have on a particular
character’s mood.
Next, I look at the characters with the aim
of refining their performances. I want each Finally, we have desire—a foundation
character to be unique, so my design has stone of storytelling. What characters
plenty of variety and visual interest. The want drives their actions, pushing them
characters’ performances need to work well against the conflict they must overcome
to sell the idea while also working with not in pursuit of their desires. It can be difficult
against the composition. to fully explore a character’s desires in a
single image, but it is worth having each
When I design characters, I like to work with character’s desires in mind and hinting at it
an understanding of who they are from the if you can.
inside out. These characters exist for just this
single illustration. So their backstories don’t I have a clear idea of who my characters
need the same complexity as characters are and what they want—a group of kids,
created for a TV show or a book where between 9 and 13 years of age exploring
the story needs to be longer and more a haunted house, along with a ghostly
developed. That said, I want to put enough character. The ghost is likely from a long
time into these characters to assure the gone Victorian era, possibly with a love for
scene is engaging and their personalities frightening anyone who ventures into his
shine through. dusty abode. As I start to flesh them out on
the page, I think about various personality
I think of a character as having three types for each kid so that each kid reacts
main facets: a personality, current mood, differently. I like the idea of one or two of
and desire or motivation. These three them being easily scared, but one should
things influence one another and drive a be a bit more confrontational to the ghost,
character’s action and performance. while another might be unimpressed
or disbelieving. At the very least, each
Personality gives us a baseline to work with character should react to the event in a
in a character. Are they happy go lucky or subtly different way, either in posing or
nervous and twitchy? Perhaps confident expression.
and assured or pensive and calculating?
Each personality will respond to a particular I like the idea of one of my characters being
scenario in different ways—no two a bit like Data in The Goonies. I imagine
characters perform the same action in the they could have an old ’90s camera, maybe
same way. a Walkman, and recording equipment.
Possibly even a video recorder? Although
Then we layer mood over a character’s they weren’t as common back in the ’90s!
personality. How does a brave character Obviously this character intends to study
respond in a frightening situation compared any ghost they find.
to a nervous character? If a character is sad
will he or she react to the same scenario I think it would be fun if one of my
differently than if the character is happy? characters has a skateboard—perhaps
Of course, this also works the other way to use as a weapon? Another might be
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S OF
NE N
LI T IO
AC
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 133
with the overall scene. I do not get too Now I have four variations of my original
detailed, just fleshing out their expressions, thumbnail concept with more fully
poses, and rough ideas of the costumes. developed characters. These designs help
me see what’s working and what’s not. I
For my ghost character, I aim for prefer the first one in terms of character
that spooky fun vibe! He should feel layout and posing—all the characters work
intimidating and a bit creepy but not so well together and the design is clear and
much that it breaks the overall tone of balanced.
the piece. By exaggerating and almost
caricaturing his performance, I think he fits
right in. I also try a female version of the LESSON 4: PLAN YOUR CHARACTERS
ghost, but I prefer the original male for one
reason—his top hat! It floats above his head Pick your favorite thumbnail, then draw over
adding an ethereal comical feel. it to start planning character performances.
What is each character doing and how
I really push his design so the swoop of does that relate to the overall story being
his form leads the eye into the image and told? How does each character react to the
toward the kids. Inspired by one of the circumstance based on the character’s own
illustrations on my mood board, I try an unique personality and mood? Finally, how
upside down view of him greeting the kids. can you pose and group your characters
While I like it, it is a little distracting so I so that they work with and not against the
decide to keep his pose straightforward. composition?
134 21D R AW
MOOD—SELLING THE IDEA THROUGH I already established a couple of light
LIGHTING AND COLOR sources in my piece: the flashlight and
window. I want to consider how to use
At this point, I have a clear idea of my these to enhance the mood. I think the
illustration in terms of composition, the story window light should be cooler in color and
moment, and a general idea of the major more diffused, bathing the background
character performances. But this image in enough light for clarity and making the
needs to make the viewer feel something scene cool and shadowy. I contrast this with
too—we want to convey an emotion to the the flashlight which will add a bright warm
audience using lighting and color. This can counterpoint and help to illuminate key
help add a lot of drama to a scene and really points in my scene. The ghost character will
set the tone of the piece. I focus on three likely give off an eerie glowing light too!
things—the setting, lighting, and color.
Lastly, I think about color. I decided the
I want my setting to be right for this story window light should be cool, so I try a cool
moment. I know the illustration will be set desaturated blue to create a dark nighttime
in a haunted house but we need to get look. For the flashlight, I use a warm yellow,
more specific. Is it clean and tidy or dusty which is good for bathing some of my
and worn down? Is it light and airy or dark characters in enough light to contrast them
and mysterious? What sort of set dressing with the dusty old manor interior.
can I bring in? Paintings on the walls? Old
withered potted plants? At this stage I can For my ghost character, I start with a
start hinting at a more fully developed luminous green-blue so it harmonizes with
environment for my scene. The setting is key the background and the window light. It
to making the illustration come together—it is also a nod to Slimer from Ghostbusters,
becomes the stage my characters perform another character from a cartoon and
on. At this point, I’m still working in film I loved as a kid! It also works well by
thumbnails, so I don’t get too detailed. providing a creepy, green glow.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 135
I play around with the scene lighting, using other changes. I decide my first thumbnail
the flashlight as a focal point with a high works best overall. It has a nice split
point of contrast, also adjusting the lines of complementary color scheme that adds to
the light pointing toward the characters. I the atmosphere and mood I want.
want the lighting to create enough murky
shadows that the background is somewhat
ambiguous, contributing to that creepy LESSON 5: COLOR AND LIGHT
vibe. I desaturate my color thumbnail and
Working from your favorite thumbnail
play with the lighting in greyscale only. I
want to make sure I have a strong value sketch, begin to explore color and lighting
structure underneath everything. Color can options. Think about what best suits the
be a bit distracting; by working in greyscale mood of your story moment and how to
I can see the values more clearly. use color and light to lead the eye through
the image. Also consider the setting and
Lastly, I experiment with an alternate how to make it a more effective stage for
color palette, trying a pinkish ghost and the characters to perform on.
Working in greyscale
can help to see the
values more clearly.
136 21D R AW
7680
4320
THE BLOCK IN—STARTING THE After the background is more defined,
FINAL IMAGE placing characters in the scene will be
easier. It also helps me see how the light and
Everything is largely in place! All the difficult color of the scene will affect rendering.
design choices have been made. Now it
is time to paint the image and bring it to To help me with the background, I decide to
completion. I like to paint in high resolution; use a 3D mockup of my manor house room.
that way I can print my image out to review. It isn’t anything fancy, just some blocks for
For this image I go with 8K resolution
(7680 x 4320 pixels) at 300 dpi. This is a bit
larger than the A3 size, so it should print
well. I place my 8K canvas over a larger
image leaving space around it for bleed
and reference materials. I like to place my
thumbnails around my drawing as I work, so
I can color pick them or reference them as I
go. Later when I get close to completing the
illustration, I crop the image down to size.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 137
the steps and the walls. Since I don’t work On a new layer, I begin adding color. I keep
in 3D modeling myself, I ask a friend who my color thumbnail close by on my canvas,
throws it together in 20 minutes—thanks so I can color pick from it and build my
Tom! I don’t always do this step, but in this image fairly quick. I already decided most of
case I feel the 3D model will help me get the the overall color scheme, so this work goes
stairs and the overall perspective just right. smoothly. I add in the ghost color since that
This also allows me to focus my time more is pretty set in stone.
on the characters and less on fretting about
the background construction. With the background and ghost blocked in, I
shift focus to the characters. I follow a similar
I bring the 3D OBJ file (a universal 3D model process, using the line layer established in
file format) directly into Photoshop and my character pass, then I paint the character
move it around until it matches up with colors on a new layer underneath, eventually
my thumbnail sketch (see below). Once I’m painting out the lines.
happy with its placement, I rasterize the 3D
into a 2D layer and tweak it to fit using the To simplify the process, I start with flat
distort and transform tools. I’m now in a local colors only—meaning only the color
good place to start blocking in! of objects as they look without the effect
of light. I’m not interested in showing
I start roughing out the background in line, shadows or the effect of light hitting my
defining the stairs, the room perspective, characters just yet. I only want to establish
doorways, window, and picture frames on their general color palettes. That said,
the wall. Having a line drawing as a guide during this step I adjust my color choices
helps me keep my perspective and structure slightly to work well with the background
during initial block in (see top of next page). ambience.
138 21D R AW
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 139
I like to take the time needed at this stage, reviewing the image alongside
my reference board helps me figure out if it is all working well.
I design my characters further as I paint, My characters are blocked in using flat base
making choices about their costumes, colors. I also establish the flashlight as a
hairstyles, and subtleties of their poses and second light source. Reviewing the image
performances. At this step in the process, I at this stage helps me figure out if it is all
like to take the time needed to get this right. working well.
My reference board comes in handy, helping
me make decisions on colors and costumes. I adjust and tweak the characters so they fit
well together as a group. I keep important
By the end of my block in process, I have a elements of the illustration on their own
rough color background that establishes layer or in groups that allows me to make
the mood and light source of the window. changes easily and quickly.
140 21D R AW
One thing to note—it is important to
maintain the integrity of the strong
foundations built up in the thumbnail
stages. I don’t want to get so carried away
while painting the image that I mess up my
focal points and compositional elements.
Doing a block in based on the line drawings
helps me maintain control and avoid
painting myself into crazy tangents!
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 141
PAINTING I start the painting process by adding
shadows to my characters. I like to build
With elements blocked in and more them using a new layer on top of my
established, the next step is to start base color layer. I usually set this layer to
painting! Again, you build on the steps the multiply blending mode, but in this
before and refine the image further. case hard light looks best. I use a bluish
color similar to the background and start
A step I always make during painting is to sculpting the forms of the characters in this
create a hue/saturation adjustment layer on layer. I also set this layer to a lower opacity.
top of my layer stack. I set the saturation to
minus 100 so I can toggle the layer visibility Having the light sources established in
on and off; this allows me to quickly check the block in stage really helps while I’m
my image in greyscale to be sure it is building the forms. I need to consider how
working well without the color. light is hitting the characters, and I build
up their forms with that in mind. Many of
This is useful since I’m not great at seeing my characters will be mostly in shadow
the value structure of my image when (with the exception of the boy with the
the color is showing. Now I can quickly flashlight), so I follow the same process on
check the tonal values of my piece and fix each character using a hard light layer to
anything that isn’t working. build the shadow layer.
142 21D R AW
LOCAL HARD LIGHT WINDOW BOUNCED
COLOR SHADOW LAYER LIGHT LIGHT
After the shadows are established, I think about the way light
is hitting my characters. Most of them have a thin rim of light
created by the window. This helps them stand out from the
background, so I exaggerate this effect to give my characters
more impact.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 143
I use my favorite reference image to help
me—an illustration of the ghost emerging
above a sleeping woman.
I also develop my ghost character further, I do this stage of the painting holistically.
painting in more detail. I want the forms of I don’t paint one area to completion and
his ethereal “tail” to twist and turn and feel then move on. I build up the whole image
like smoke or ectoplasm. This adds to his slowly, moving around the illustration and
personality—he is sort of a trickster whose gradually focusing my attention on key
intentions aren’t clear. I need to make sure areas, like the characters as I progress. This
my ghost contrasts enough to read well way I ensure the whole image looks unified.
but does not overpower the main focal Although I do like to keep some areas of my
point of the flashlight and the kids. I use my image impressionistic. I don’t need to paint
reference images to help me, especially my intricate details over the entire piece, just
favorite illustration of the ghost emerging where it is important for clarity of the scene.
above the sleeping woman. Everything else can be simply suggested.
144 21D R AW
the environment. This process applies to • I want to elaborate on the plant and make
everything in the image—slowly refine, it look a bit more withered and dead. I
painting in details to more clearly define could bring the dead plant stems out
the forms. and over so they trail along the floor like
tentacles.
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 145
NEW CHANDELIER PAINTINGS MORE LIGHTS IN
GHOST FOR CONTRAST
The chandelier looks better as an old The slight smile added to the kid holding
wooden frame with half-melted candles. the flashlight brings a fun, new dynamic
This adds context, suggesting the house is to his character to give him a more unique
from another era, while the gnarly candle personality.
wax increases the creepy factor!
146 21D R AW
I tweak the ghost a bit so his tonal structure contrasts
better from the background. I want to make him
stand out so a viewer’s eye goes first to the flashlight,
then jumps to the ghost before exploring the rest of
the image.
LAYER SET TO
OVERLAY 29%
OPACITY
LIGHTS
LAYER SET TO
OVERLAY
65% OPACITY
C H A R AC T E R D R I V E N I L L U S T R AT I O N S 147
looks best, and then paint it out and adjust Using the setting, lighting, and color, I
opacity. Doing this step helps to unify colors created a mood to support my story moment
in the overall image. and give the characters a good setting to
perform in. The process has been one of
Next, I add a new overlay layer above all problem-solving while making key design
the layers and paint it to enhance glows decisions along the way that build on strong
from the flashlight, ghost, and window. I foundations to make my life easier.
work sparingly; if I overdo this, I run the
risk of making my whole image overly Thanks for following along as I created this
saturated. I only want to punch out colors illustration. I hope you learned something
in specific areas. Finally, I crop my image to and enjoyed watching my characters come
its final image size: 7680 x 4320 pixels. The to life. Now you can apply these concepts to
illustration is now done! your own character driven illustrations!
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148 21D R AW
7
MASTERING LIGHTING
AND SHADING
AV EL INE S T OK A R T
M A S T ER ING L IGH T ING A ND S H A DING
WITH AVELINE STOKART
T
his chapter is designed for beginners we will create a clean illustration to use for
and those at intermediate levels who rendering four different lighting scenarios.
want to deepen their knowledge
of light and hopefully learn some new
techniques along the way. I want to help OBSERVING LIGHT
you understand lighting and shading so you
can better translate them graphically. To determine the ambient color—what I
also call atmospheric color—look at the
I will be using Procreate tools but all of these overall color of an image and choose a
techniques translate well into Photoshop or single color that best defines the image. This
other digital software. I'll guide you step by color basically determines the overall mood
step as we study how light affects your art in of your artwork. The following are examples
different scenarios. of this process:
We will also review color and light in order FIGHT CLUB COLOR STUDY: In the film clip
to understand how to use them to create a below we clearly see that the ambient color
specific mood in your artwork. I will share is green. Even though there are warmer
150 21D R AW
tones contrasting on his face, the overall BASIC COLOR
color of this image is green. This is due to
the color of the lighting in the scene. The The second observation to pay close
office lights influence every element in the attention to are the basic colors or local
room. It’s interesting to analyze this because colors. These are the true colors that make
it helps give you direction in terms of the up an object. Colors are not constant; they
mood emerging in the film. In this scene, a change depending on the context in which
heavy atmosphere is clearly intended to add they exist. Colors are influenced by light,
to the sense of discomfort and exhaustion. shadows, and the surrounding colors. Being
aware of all these influences will help you to
PRIDE & PREJUDICE COLOR STUDY: The determine the basic colors of objects in an
dominant color is yellow-orange. This is image. By picturing objects as they would
due to the color of the sunlight but also to be when not affected by light or shadow
the bounce that the light creates on the you can visualize their true color.
objects inside the room. It’s a sunny day,
so the light is naturally warm. This light For example, let’s review the Fight Club film
enters the room and bounces all over the clip again—the shirt is white, his skin is
place—on the red curtains, the floor that flesh pink, his hair is brown, and his eyes are
may be a wood-colored parquet, on the blue. You want to keep these observations
cream-colored walls—all the elements have in mind as you create an illustration. It’s
relatively warm colors that warm up the important to distinguish between the
general atmosphere of the room. This gives basic color and the color after it has been
an intimate and cozy feeling. If you imagine changed by the lighting. Understanding the
the walls were blue, for example, with the basic colors that make up objects allows
intense yellow light of the sun, perhaps it you to see how colors are influenced by the
would be a greenish dominant color. surroundings in which they exist.
152 21D R AW
In the image at right, the main
light source is artificial, but it is
intense and direct. There is no
other light to separate the figure
from the background of the stage.
Direct lighting creates defined
shadows, and unlike the previous
image that was outdoors, the
shadows are darker and black.
This is because the environment
itself is dark. The stage is black
surrounded by dark curtains that
absorb a lot of light, and there are
no other light sources or bounces
of light that affect the shadows to soften
them.
There is another type of shadow you need to the shadows. The light is going in all
to consider, called contact or occlusion directions in a relatively homogeneous way
shadows. They exist in every context. They because of the diffusion from the cloud
are the thin dark line that appears when an cover. The only dark areas are where the
object touches another object. This gives sunlight has trouble reaching. Look also at
the feeling that an object is standing on the contact shadows, where objects touch
something but isn’t floating. one another or in the folds of clothing, such
as under the boy’s jacket. The shadows
The image below is set on an overcast day gradually diffuse and fade further away
so there are no hard shadows, no edges from the contact point.
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In this film clip from Marriage Story, we
see that it’s a sunny day (we can assume
that because of the warm overall tone).
It’s an interior scene, so the sunlight
meets several obstacles before coming
inside the room. Maybe it bounces on
the ground outside first, hits the window,
and then goes through the curtains, so
the light is now completely diffused.
There’s no hard shadows either. The cast
shadow of the character on the wall is
subtle, slightly darker and diffused.
Marriage Story, Scarlett Johansson
Note that light is not only diffused or
direct. Sometimes we can observe light
that is a bit in between. Situations where
we have only direct light are not as
common. Unless you have an intense
light like the sun or a spotlight, you
will have diffuse light most of the time.
Diffuse light will cast an obvious shadow
but the edges remain relatively soft.
This can depend on several factors—the
obstacles light encounters and their
intensity, and the distance from and the
size of the light source.
156 21D R AW
TOOLS AND TECHNIQUES
MY MAIN BRUSHES:
Ink bleed is found in the ink menu and Star noise is a Procreate brush that I bought
is a default brush in Procreate. I use it for on the creativemarket.com site from Eliza
sketching, line work, and sometimes for Moreno. I like using it to add some texture in
smudging. I also use a customized version light gradients or colors. I also occasionally
of this brush to add harder edges. I named use it for smudging.
it: Hard ink bleed.
MaxU Gouache clean is another Procreate
Big air brush is a default brush in Procreate brush by Max Ulichney from the Gouache
under the airbrushing menu. I use it for MaxPack (gumroad.com/maxulichney). I like
larger areas of light that need to be diffused. to use this one to sketch quickly and rough
I also use it to create halo effects. in color.
INK
BLEED
HARD
INK
BLEED
BIG
AIR
BRUSH
STAR
NOISE
MAXU
GOUACHE
CLEAN
158 21D R AW
ALPHA LOCK: Activate it by swiping two fingers to the
right on a layer. When there’s a little checkerboard, it
means that it’s active. It’s a convenient tool when you
need to paint inside a shape on the same layer without
worrying about exceeding the shape too.
BLENDING MODES
MULTIPLY
What it does: The resulting image is darkened depending
on the blend color. It’s like a transparent tinted sheet that
MULTIPLY
you put on top of your design. If you put a blue color on
top of a yellow color, you will get green.
OVERLAY
OVERLAY
What it does: It superimposes or multiplies the colors
according to the base color.
HARD LIGHT
What it does: It multiplies or overlays colors, depending
on the blend color.
HARD LIGHT
What it is used for: This effect is useful for adding
highlights, as long as you use colors with more than 50%
gray (below 50% it has a darkening effect). Sometimes
used to lighten some areas in the shadows, while bringing
more intense color. Also used for a reflection effect.
ADDITION
What it does: It brightens the base color depending on
the blend color and increases the brightness.
ADDITION
What it is used for: Mainly used to create a halo light
effect.
ARTISTIC STYLE
It’s important to understand how
your unique artistic style can
influence the way you graphically
translate light in your artwork.
160 21D R AW
light are clearly delineated, even
if the light source is diffused,
and yet it doesn’t disturb a
viewer from understanding the
atmosphere and emotion in the
painting.
THE BASICS:
These are the main colors you
will find on the color wheel: the
primary colors (blue, red, yellow), HUE
the secondary colors (purple, green,
orange), and the complementary
colors.
SATURATION
EACH COLOR HAS THREE
ATTRIBUTES:
• Hue: the color you choose
162 21D R AW
Unique by Aveline Stokart
164 21D R AW
This girl is like “don’t even
dare to touch my teddy bear!”
She’s kind of tough looking
but also clearly has a childish
personality. The color choices
help to highlight this part of her
personality. The bright and ultra
vivid colors give her the childish
mood but also convey an
audacious and bold personality.
The use of atypical hair color
also adds to her edgy vibe.
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ASSIGNMENT 1: OBSERVATION
1 Find some images that have lighting that inspire you to create your own
scene based on the lighting in the images.
168 21D R AW
2
4 Identify the different light sources
and play with the different blending
modes (overlay, addition, hard light)
to create the impacts.
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173
CharacterCube.com
KENNETH ANDERSON Facebook.com/KennethAndersonArt
CHARAC TER DESIGNER Instagram.com/charactercube
ILLUSTRATOR
Behance.net/charactercube
K
enneth Anderson is a
freelance character designer
and illustrator currently
working out of Glasgow, Scotland,
where the rain keeps him indoors
and drawing most of the time.
174 21D R AW
Facebook.com/RandyBishopArt R ANDY BISHOP
Instagram.com/RandyBishopArt CHARAC TER DESIGNER
CONTENT CREATOR
R
andy Bishop has been
working as a character
designer and illustrator for
several years from his home in
Eastern Idaho, where he lives with
his beautiful wife and four children.
He has worked for numerous
clients in the animated film and
television industry, games, and the
publishing world.
R
ené Córdova has 13 years’
worth of experience in the
illustration industry. He
started out as a cartoonist, which
he really enjoys.
176 21D R AW
RODGON.com RODGON
Instagram.com/RodgonTheArtist CARTOONIST
ILLUSTRATOR
YouTube.com/c/RodgonTheArtist
TEACHER
R
odgon (aka Rodrigo Gonzalez)
is a San Diego–based cartoonist
and illustrator. A late bloomer
into art, he began his journey at 18 and
has never looked back. Having worked
in comics, animation, and apparel, as
well as a freelance illustrator for more
than 15 years, he is proudest of his daily
drawings and YouTube channel. There
he reaches thousands of people sharing
his perspective on the daily struggles
we all go through. He aims to inspire as
many up-and-coming artists as possible
with his videos and lessons, so that they
can achieve their dreams.
3D ARTIST Instagram.com/meikearts
ILLUSTRATOR Facebook.com/meikearts
M
eike Schneider is a 3D artist and
illustrator with a strong focus on
characters, based in Cologne,
Germany. She is probably best known
through Instagram and Tom Bancroft’s
MerMay. Her work includes children’s
book illustration, character design,
visual development, 3D character, and
environment modeling as well as look
development. Meike currently works as a
freelancer for various animation studios
and companies and as an instructor at
the School of Games in Cologne.
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AvelineStokart.com AVELINE STOK ART
Instagram.com/aveline_stokart COMIC ARTIST
Facebook.com/avelinestokart CHARAC TER DESIGNER
A
veline Stokart is a visual
development artist and comic
book artist living in Belgium.
She currently works on her own comic
book and as a freelance character
designer for various clients in the
field of publishing and animation.
Her clients include Simon & Schuster,
HarperCollins, DreamWorks TV, and
Skydance Animation.
E
rika Wiseman (aka erikathegoober) is
a freelance illustrator and character
designer living in the United States.
She loves drawing cute, colorful things
and experimenting with new drawing
techniques.
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