Dicky Carey
Dicky Carey
Dicky Carey
This model describes all the phases of an iterative process that starts by identifying
instructional goals and ends with summative evaluation. This model is applicable as
shown below. (See bold faces)
* Purpose : To translate the needs and goals into specific and detailed
objectives
* Functions : Determining whether the instruction related to its goals.
Focusing the lesson planning upon appropriate conditions of learning
Guiding the development of measures of learner performance
Assisting learners in their study efforts.
Summary
Historical position: Based on the idea that there is a predictable and reliable link
between a stimulus (instructional materials) and the response that it produces in a
learner (learning of the materials). The designer needs to identify the sub-skills the
student must master that, in aggregate, permit the intended behavior to be learned
and then select the stimulus and strategy for its presentation that builds each sub-
skill.
Brief definition: The Dick and Carey model prescribes a methodology for
designing instruction based on a reductionist model of breaking instruction down
into smaller components. Instruction is specifically targeted on the skills and
knowledge to be taught and supplies the appropriate conditions for the learning of
these outcomes.
References
* Dick, W. & Cary, L. (1990), The Systematic Design of Instruction, Third Edition,
Harper Collins
* Briggs, L. J., Gustafson, K. L. & Tellman, M. H., Eds. (1991), Instructional Design:
Principles and Applications, Second Edition, Educational Technology Publications,
Englewood Cliffs, NJ
* Edmonds, G. S., Branch, R. C., & Mukherjee, P. (1994), A Conceptual Framework
for Comparing Instructional Design Models, Educational Research and Technology,
42(2), pp. 55-72.
* Gagne, R. M., Briggs, L. J. & Wagner, W. W. (1992). Principles of Instructional
Design (4th ed.), Holt, Reihhart, and Winston Inc.
Kemp Model
Description of the Kemp Instructional Design Plan:
The oval shape of the model gives the designer the sense that the design and
development process is a continuous cycle that requires constant planning, design,
development and assessment to insure effective instruction. The model is systemic
and nonlinear and seems to encourage designers to work in all areas as
appropriate. For ease of explanation, the description of the model will start in the
inner most sphere at "twelve o'clock" and proceed clockwise.
Identify subject content, and analyze task components related to stated goals and
purposes.
Design instructional strategies so that each learner can master the objectives.
Revision encircles all nine elements of model. The two outer ovals illustrate the
feedback geature, which allows the designer to make changes in the content or
treatment of elements at any time during the development cycle. The idea is to
improve any weak parts of the program as they are discovered to better insure
learners will be able to accomplish the instructional objectives at a satisfactory
level.
The nine elements form a logical, clockwise sequence as shown in the diagram,
however, the starting point and order in which the designer addresses the individual
elements is not predetermined. The use of the oval as a visual organizer
underscores this purpose. Designers may use the model flexibly to suit their own
needs. The elements are not connected with lines or arrows, which would indicate a
linear, sequential order. All programs or projects may not require all nine elements.
The word element is used as a label to describe each of the nine parts. In keeping
with the non-linear concept of the model, terms such as step, stage, level, or
sequential item were deliberately not used.
References:
Kemp, J.E., Morrison, G.R., & Ross, S.M. (1996). Designing Effective Instruction, 2nd
Edition. Upper Saddle River, NJ: Prentice-Hall.