Headlines and Conspiracies Explained - Google Docs
Headlines and Conspiracies Explained - Google Docs
India Deck
CONSPIRACIES
Chai-Paani
Jumla
Block
Reverse
Maha Alliance
Wheeler Dealer Stealer
Char Dham
Benaami
Demonetisation
Booth Capturing
The Hawala Network
Not Indian Enough
Nayi Soch
Peg Away
Cost of Coal
Vikas Model
HEADLINES
Crushed Under Belly
The Fault In Your Stars
Iftar Party
Tukde Tukde
A Coward Or A Journalist?
A Reliable Dream
Pythonpost
Polo Retreat
Submerged
Gau Mitron
Khaki Terror
Too Much Freedom
A Call From Karachi
A Constituency Far Far Away
IT Raid
Next Billion Data Points
Bankable
Time's Up
A Trip To Goalpara
Cough It Up
US DECK
CONSPIRACIES
Pay It Forward
The Spin Doctor
Block
Reverse
A Necessary Sacrifice
Declassified
A Supreme Drop
Our Lady of Tax Exemption
Pocket Pundits
The Long Walk To Freedom
A Cushy Job
Talking Smack
Papers, Please
The Comeback Kid
March For Our Lives
The American Dream
HEADLINES
The Second Amendment
I Have A Dream
PAC-ing Heat
The Red Menace
A Havenly Proposition
The Room Where It Happens
#IVoted
Good People On Both Sides
Grapes of Wrath
Hide and Seek
Snitches Get Stitches
The Washington Cut
Busted Rhymes
From Russia With Love
Late Night Circuit
The Hercules Mulligan
Who's A Good Boy?
A Supreme Injustice
Canceled
In Cold Blood
FUTURE DECK
CONSPIRACIES
Lab-Grown Earworm
Holo Sapiens
Block
Deflect
Deep Thoughts
Selective Access Memory
The Psychohistorian
Quantum Wristband
If You Like Piña Colada
A Grave Inheritance
Thoughts and Prayers
The Greta Effect
Eradicating Germs
Power Trip
Cut, Copy, and Paste
Singularity
HEADLINES
Red Blooded
Ain't No Cure For Love
Higgs Moron
Gender Trouble
Card Games
404
Good Gig Well Played
Don't Kiss The Babies
New Face Who Dis
Just Breathe
Brave New Worlds
Fatality
Fuelling The News
As Clear As Water
Why The Long Face?
The Big Freeze
Movement Anxiety Disorder
The Four Horsemen
Married With Bits
ROME DECK
CONSPIRACIES
Triumph
Bread and Circuses
Proscriptions of Sulla (Block)
Mob Violence (Ditto)
Catiline Conspiracy
Acta Diurna
Ides of March
Et tu?
Imperium
An Augury from the Gods
Grain Dole
Forum Romanum
Pirates Of The Cilician
Rise of the Triumvirate
Via Romana
Veni, Vidi, Vici
Cursus Honorum
HEADLINES
Saturnalia
Barbarians at the Gates!
Alea Iacta Est
Mos Maiorum
Death To The Liberatores
The Shores of Britannia
Pyrrhic Victory
Tripling The Tributum
Compliments Of Cicero
Uprising in Hispania
Ambiorix's Revolt
Your Mother Was A Gaul!
Spartacus Rises!
Bellum Gallicum
A Taste Of Gold
The Gates of Janus Close
Salt The Earth
The Wealth of Crassus
The Gift of Attalus
BREXIT DECK
CONSPIRACIES
West End Exclusive
Block
Deflect
Anthem For Doomed Youth
Fake News!
Bit By Bit
Storm's Brewing
Loadsamoney
Far From The Madding Crowd
A Friendly Rivalry
The Fallout
At Your Service
National Viral Service
Drink While You Think
A Sovereign Land
HEADLINES
Bad Accents
COVID-19
Mission Coalition
Do You Have A Moment?
Lockdown
Fake It Till You Make It
The Stupid Gene
Megxit
Loyal to the Royal
Shaken, Not Stirred
Winning Ugly
Currying Favour
Envelope Pusher
Firm Handshake
Frail To No Avail
Tis' But A Scratch
Bicker And Mortar
Great Expectations
India Deck
CONSPIRACIES
Chai-Paani
Pick an opponent and pick a resource. Whenever they spend that resource, it comes to you
instead of going to the Public Reserve.
If another such card is played, this one will get discarded.
(1/2)
Only resources being spent into the public reserve can be stolen. Resources being
placed on other cards or discarded to meet resource cap cannot be stolen.
----
Jumla
This is an extra Ideology Card of your choice. Opponents can take this card by paying you as
many resources as the Ideologue level this card is on. At the end of your turn, you may place
this card under a different Ideologue.
Moving this card around at the end of the turn is strictly optional.
---
Block
Play this immediately out of turn when an opponent plays a Conspiracy Card to negate its
effect.
or
Discard an open Conspiracy Card or Headline Card.
A block cannot be reversed or deflected. You may block a conspiracy card attempting to
steal this card by using the block card.
Actions not directed at you may also be blocked.
A block may also be used to cleanse an already active conspiracy or headline card.
---
Reverse
When a player uses a Conspiracy Card on you, you may play this card immediately to reverse
its effect back to them.
Reverse can be blocked or deflected.
---
Maha Alliance
You may use all your Level 3 Ideologue Powers twice this turn.
Level 3 Showman powers do not give you +2 voters per card. Only powers unlocked
before this card is played may be reused.
----
Char Dham
Get 1 voter for every following action that you complete. Take them in any order, in the same
turn.
1. Reach your maximum resource limit.
2. Trade 2 resources with an opponent.
3. Use 2 Ideologue Powers.
4. Break a majority.
You may reveal this card at any time in your turn. You do not need to announce this card
before taking the actions.
----
Benaami
Your resource cap increases by +2. Place the +2 resource cap tracker token besides your
Player Mat.
Any other effects to the resource cap still apply.
----
Demonetisation
Every opponent discards all their resources. Pick and keep half of the discarded resources
(rounded up).
----
Booth Capturing
Every opponent must pay you 2 resources of their choice. Convert 1 voter belonging to every
player who fails to pay you.
Players without enough resources may not use their IOU token.
----
Nayi Soch
The next 3 voters you Gerrymander will die.
This also applies to your own voters you gerrymander. If a voter gerrymandered into a
volatile area is killed this way, a headline does not trigger.
----
Peg Away
If an opponent has exactly twice the number of voters as you in a zone, discard upto 4 of their
voters in that zone.
----
Cost of Coal
Pay 2 resources to move up to 4 non-majority voters anywhere on the board.
These voters can be your own.
----
Vikas Model
Get any 4 resources of your choice.
or
Collect and use 3 Vikas Model cards to select a '6/11' zone and convert all its voters into yours.
Vikas Model x3 cannot be affected by Reverse/Ditto/Deflect/Block.
(1/4)
This does not fill up any empty area or convert voters in a volatile area.
----
HEADLINES
Iftar Party
Every player gets 2 resources of their choice. They may now trade these resources with each
other. If a player trades both resources, they get 1 extra resource of their choice from the
public reserve.
---
Tukde Tukde
You cannot use one of your unlocked Level 3 Ideologue Powers in your next turn.
If you do not have a Level 3 Ideologue Power, discard 2 resources in your next turn.
---
A Coward Or A Journalist?
Each player can donate 1 of their Ideology Cards to the opponent on their left. They will
receive 6 resources of their choice for doing so.
This action begins with the player whose vote has been placed in the volatile area.
The ideology card may not be flipped over while passing.
---
A Reliable Dream
Convince 2 other players to become investors by giving any 1 resource each to the bank. If you
are successful, you receive 7 resources of your choice in return. Distribute them as you see fit.
Promises made while taking investments are not binding.
---
Pythonpost
For the rest of the game, you have to pay an extra resource for every Conspiracy Card that you
buy.
----
Polo Retreat
Choose 2 players. They can use each other's unlocked Level 3 Ideologue Powers in addition to
their own in their next turns.
If either of the players don't have any unlocked Level 3 powers, both players can use any one
Level 3 power of their choice.
---
Submerged
Starting with you, every player can Gerrymander 1 majority or non-majority voter
immediately. These voters cannot be placed into Volatile Areas.
All gerrymanders must be according to regular gerrymandering rules.
---
Gau Mitron
Select the zone where you have the most number of voters. Move 2 voters from that zone
into an adjacent zone.
In case of a tie, pick any of the tied zones.
---
Khaki Terror
Donate 1 resource of each type to the Public Reserve. You cannot make any purchases until
you do so.
---
IT Raid
You will not receive the resources denoted on your next Ideology Card.
You will still earn the resources from your ideologue powers and any other active effects.
---
Next Billion Data Points
The next Conspiracy Card in the draw pile is up for grabs at no cost. All players must vote for
who should receive it. They cannot vote for themselves. In case of a tie, vote again.
---
Bankable
At the start of your next turn, all of your opponents will collectively choose 1 Open Voter card.
If you influence the chosen Voter Card, then they get 1 voter each. They have to place that
voter immediately.
The opponents have to place their voters in order of turn.
---
Time's Up
Pick one:
Get 3 Funds resources
or
Get 3 Clout resources
or
Get 3 Media resources
or
Get 3 Trust resources
---
A Trip To Goalpara
The next 3 players after you can select and discard an open Voter Card. They will receive the
resources denoted on these cards. New Voter Cards will only open after all 3 cards have been
discarded.
In a 3 player game, you discard the last open card to receive the resources.
---
Cough It Up
All your opponents evict 1 voter. If a player breaks a majority using this action, all of their
opponents get 1 resource of their choice.
---
US DECK
CONSPIRACIES
Pay It Forward
"Pick an opponent and pick a resource. Whenever they spend that resource, it comes to you
instead of going to the Public Reserve.
If another such card is played, this one will get discarded. (1/2)"
Only resources being spent into the public reserve can be stolen. Resources being
placed on other cards or discarded to meet resource cap cannot be stolen.
---
Block
"Play this immediately out of turn when an opponent plays a Conspiracy Card to negate its
effect.
or
Discard an open Conspiracy Card or Headline Card."
A block cannot be reversed or deflected. You may block a conspiracy card attempting to
steal this card by using the block card.
Actions not directed at you may also be blocked.
A block may also be used to cleanse an already active conspiracy or headline card.
---
Reverse
When a player uses a Conspiracy Card on you, you may play this card immediately to reverse
its effect back to them.
Reverse can be blocked or deflected.
---
A Necessary Sacrifice
Every turn, you may discard 1 of your voters to use a locked Level 3 Ideologue Power.
The voters can be majority or non-majority.
---
Declassified
Pick any Conspiracy Card from the discard pile.
---
A Supreme Drop
At the start of every turn, select a resource. If no other player has any resource of that type,
gain 2 resources of that type.
You gain these resources from the public reserve.
---
Pocket Pundits
Once again, receive all the resources that you earned from your Ideology Card and passive
Ideologue Powers this turn.
---
A Cushy Job
For the rest of the game, whenever you spend any 2 resources of the same type, you get 1 of
any other resource.
You may make multiple trades in the same turn. A different combination of resources
can be used in each trade.
---
Talking Smack
Choose an Ideologue. For every 2 Ideology Cards of that Ideologue held by each opponent,
they must discard 1 of their voters.
---
Papers, Please
Every time you influence a 3-Voter Card, you can discard 1 non-majority voter belonging to an
opponent.
---
HEADLINES
PAC-ing Heat
Discard upto 2 resources on this card to pass it on to the next player. As soon as 8 resources
have been discarded on this card, or if a player fails to pass it on in their turn, the holder of
this card must discard 2 of their own voters.
The player placing the 8th resource must discard 2 of their own voters.
---
A Havenly Proposition
Create a resource bank on this card. All players must deposit 1 spent resource here for every
purchase they make. You can withdraw 2 resources from here during your turn. Every other
player can withdraw any 1 resource from here during their turn.
---
#IVoted
Every player gets 2 voters. They will be placed by the player on their left. These voters can be
placed separately, but cannot be placed in Volatile Areas.
---
Busted Rhymes
All Voter Cards cost any 1 extra resource in your next turn.
---
A Supreme Injustice
Pick and use any one in your next turn:
The Capitalist Level 3 Power
or
The Supremo Level 3 Power
or
The Showstopper Level 3 Power
or
The Idealist Level 3 Power
---
Canceled
Donate 1 resource of each type to the Public Reserve. You cannot make any purchases until
you do so.
---
In Cold Blood
Donate 1 voter each to 2 opponents. They can choose not to take it.
---
FUTURE DECK
CONSPIRACIES
Lab-Grown Earworm
Pick an opponent. Every time they influence a Voter Card, they will choose and give you 1 of
their spent resources.
If another such card is played, this one will get discarded.
(1/2)
---
Holo Sapiens
This is an extra Ideology Card of your choice. Opponents can take this card by paying you as
many resources as the Ideologue level this card is on. At the end of your turn, you may place
this card under a different Ideologue.
Moving this card around at the end of the turn is strictly optional.
---
Block
Play this immediately out of turn when an opponent plays a Conspiracy Card to negate its
effect.
or
Discard an open Conspiracy Card or Headline Card.
A block cannot be reversed or deflected. You may block a conspiracy card attempting to
steal this card by using the block card.
Actions not directed at you may also be blocked.
---
Deflect
When an opponent plays a Conspiracy or Headline card that affects you, you may play this
card immediately to redirect its effect onto any player other than them.
Deep Thoughts
Select an opponent and use all their Level 3 Ideologue Powers this turn. You cannot use the same
Ideologue Power twice.
---
Selective Access Memory
Pick any Conspiracy Card from the discard pile.
---
The Psychohistorian
"Get 1 voter and any 2 resource.
or
Complete all the following actions in the same turn in any order to get 4 voters:
1. Trade resources with an opponent.
2. Break one of their majorities.
3. Play another Conspiracy Card on them."
You don’t need to declare you have this card before you complete the actions in your
turn.
---
Quantum Wristband
"When a voter is placed in a Volatile Area, go through the Headlines draw pile and select a card to be
resolved.
or
Auction the top 3 Headlines. Minimum bid for each is 2 resources. The buyer decides who resolves them.
You are immune to their effects."
If you fail to auction off the headline cards, you will have to use the other power.
---
A Grave Inheritance
Every opponent must pay you any 2 resources. Evict 2 voters belonging to every player who fails to pay
you.
Players without enough resources may not use their IOU token.
---
Eradicating Germs
Discard an open Voter Card every turn. For every 1-Voter Card that you discard, get any 1 resource
denoted on it.
---
Power Trip
Every time you influence a 3-Voter Card, you can discard 1 non-majority voter belonging to an opponent.
---
Singularity
Get 2 voters. Place them on the board during your turn.
or
Collect and use 3 Singularity cards to permanently unlock any Level 5 Ideologue Power.
Singularity x3 cannot be affected by Reverse/Ditto/Deflect/Block.
(1/4)
---
HEADLINES
Red Blooded
You must discard any 2 voters. Players receive any 2 resources for each of their discarded voters
.
The player whose votes have been discarded picks resources of their choice. Resources
are received from the Public Reserve.
---
Ain't No Cure For Love
Pick one:
Discard 2 of your own voters
or
Donate 1 of your voters to the player on your left.
If you are unable to do either, ignore this card.
---
Higgs Moron
Discard upto 2 resources on this card to pass it on to the next player. As soon as 8 resources have been
discarded on this card, or if a player fails to pass it on in their turn, the holder of this card must discard 2
of their own voters.
The player placing the 8th resource must discard 2 of their own voters.
---
Gender Trouble
"You cannot use one of your unlocked Level 3 Ideologue Powers in your next turn.
If you do not have a Level 3 Ideologue Power, discard 2 resources in your next turn."
---
Card Games
Starting from you, each player can donate 1 of their Ideology Cards to the opponent on their left. They will
receive 6 resources of their choice for doing so.
---
404
Choose 2 players. They will answer each other's Ideology Cards in their next turn.
---
Just Breathe
Select the zone where you have the most number of voters. Move 2 voters from that zone into an adjacent
zone.
In case of a tie, pick any of the tied zones.
---
Fatality
Influence an open Voter Card for free and donate the voters to any opponent. They must place these
voters right away.
---
As Clear As Water
Every player reveals 1 of their Conspiracy Cards. If any player does not have a Conspiracy Card, they
receive 1 from the draw pile (in order of turn) and then reveal it.
---
ROME DECK
CONSPIRACIES
Triumph
Pick an opponent. Every time they influence a Voter Card, they will choose and give you 1 of
their spent resources.
If another such card is played, this one will get discarded.(½)
---
Catiline Conspiracy
You may use all your Level 3 Ideologue Powers twice this turn.
Level 3 Showman powers do not give you +2 voters per card. Only powers unlocked
before this card is played may be reused.
---
Acta Diurna
Pick any Headline Card from the discard pile and have any player resolve its effects.
---
Ides of March
Get 1 voter and any 2 resource. Or
Complete all the following actions in the same turn in any order to get 4 voters:
1. Trade resources with an opponent.
2. Break one of their majorities.
3. Play another Conspiracy Card on them.
You may reveal this card at any time in your turn. You do not need to announce this card before taking
the actions.
---
Et tu?
Every opponent must pay you 2 resources of their choice. Convert 1 voter belonging to every player who
fails to pay you.
Players without enough resources may not use their IOU token.
---
Imperium
Once again, receive all the resources that you earned from your Ideology Card and passive Ideologue
Powers this turn.
---
Grain Dole
Pick a player and get any 2 resources for each of their voters inside a Volatile Area.
---
Forum Romanum
All Voter Cards that you influence in this turn give you 3 votes.
---
Via Romana
Move up to 4 of your voters anywhere on the board.
These voters can be your own.
---
Cursus Honorum
Influence any 1 open Voter Card for free.
or
Collect and use 2 Cursus Honorum cards to influence all 3 open Voter Cards for free.
Cursus Honorum x2 cannot be affected by Reverse/Ditto/Deflect/Block. (1/3)
---
HEADLINES
Saturnalia
You must discard any 2 voters. Players receive any 2 resources for each of their discarded
voters.
The player whose votes have been discarded picks resources of their choice. Resources
are received from the Public Reserve.
---
Barbarians at the Gates!
The next 3 players, in order of turn, can move around 1 of your voters each, anywhere on the
board. You pick the voters.
---
Mos Maiorum
For the rest of the game, you have to pay 1 resource to unlock Gerrymandering Rights for that
turn.
---
Pyrrhic Victory
Draw 2 more Headline Cards. Resolve their effects immediately.
Tribune of the Plebs
Pick an opponent. They will get 1 voter for every Voter Card you influence in your next turn.
---
Uprising in Hispania
Each of your opponents can buy 1 Conspiracy Card in their next turn at a discount of 2
resources.
---
Ambiorix's Revolt
Influence an open Voter Card for free and donate the voters to any opponent. They must
place these voters right away.
---
Spartacus Rises!
You will not receive the resources denoted on your next Ideology Card.
You will still earn the resources from your ideologue powers and any other active effects.
---
Bellum Gallicum
The next Conspiracy Card in the draw pile is up for grabs at no cost. All players must vote for
who should receive it. They cannot vote for themselves. In case of a tie, vote again.
---
A Taste Of Gold
Your opponents will vote and decide where to place the voter(s) influenced from your next
Voter Card.
---
CONSPIRACIES
Block
Play this immediately out of turn when an opponent plays a Conspiracy Card to negate its
effect.
or
Discard an open Conspiracy Card or Headline Card.
A block cannot be reversed or deflected. You may block a conspiracy card attempting to
steal this card by using the block card.
Actions not directed at you may also be blocked.
A block may also be used to cleanse an already active conspiracy or headline card.
---
Deflect
When an opponent plays a Conspiracy or Headline card that affects you, you may play this card
immediately to redirect its effect onto any player other than them.
---
Fake News!
Pick any Headline Card from the discard pile and have any player resolve its effects.
---
Bit By Bit
Get 1 voter for every following action that you complete. Take them in any order, in the same turn.
1. Reach your maximum resource limit.
2. Trade 2 resources with an opponent.
3. Use 2 Ideologue Powers.
4. Break a majority.
You may reveal this card at any time in your turn. You do not need to announce this card
before taking the actions.
---
Storm's Brewing
Evict 1 voter. Convert 1 voter. Discard 1 voter. Auction this card after using it. Minimum bid is 3 resources.
---
Loadsamoney
All your resources are interchangeable for this turn.
---
A Friendly Rivalry
Trade 1 of your Ideology Cards with an opponent. If no opponent accepts a trade, you may flip over 1 of
your own Ideology Cards.
---
The Fallout
After forming a majority in a zone, kill 1 voter in each zone adjacent to that one.
Can be majority or non-majority voters.
---
At Your Service
Discard an open Voter Card every turn. For every 1-Voter Card that you discard, get any 1 resource
denoted on it.
---
National Viral Service
There are 3 "COVID-19" Headline Cards in total.
Get 1 voter for every COVID-19 card in the discard pile.
Get 2 resources for every COVID-19 card in the Headline draw pile.
---
A Sovereign Land
Get 2 voters. Place them on the board during your turn.
or
Collect and use 3 A Sovereign Land cards to permanently unlock any Level 5 Ideologue Power.
A Sovereign Land x3 cannot be affected by Reverse/Ditto/Deflect/Block.
(1/4)
---
HEADLINES
Bad Accents
You must discard any 2 voters. As compensation, players receive any 2 resources for each discarded
voter.
The player whose votes have been discarded picks resources of their choice. Resources
are received from the Public Reserve.
---
COVID-19
First COVID-19: next player discards 1 voter.
Second COVID-19: next 2 players discard 1 voter each.
Third COVID-19: next 3 players discard 1 voter each.
(1/3)
---
Mission Coalition
Convince 2 other players to become investors by giving any 1 resource each to the bank. If you are
successful, you receive 7 resources of your choice in return. Distribute them as you see fit.
Promises made while taking investments are not binding.
---
Lockdown
Voters cannot be Gerrymandered in or out of this zone for 1 round of play.
---
Megxit
Every player answers an Ideology Card immediately, in order of turn. Players will not receive any resources
for doing so.
Players won’t receive resources from their passive ideologue powers.
---
Winning Ugly
Draw the top 3 Conspiracy Cards. Keep one and shuffle the other two back in the deck. You don't need to
reveal this card to other players. You must now auction the card off, starting at 2 resources.
---
Currying Favour
Your opponents will vote and decide where to place the voter(s) influenced from your next Voter Card.
---
Envelope Pusher
Once per turn, peek at the Conspiracy Card on top of the deck for 1 resource.
---
Firm Handshake
Pick one:
Reduce your resource cap to 10. Place the -2 resource cap tracker token on your Player Mat.
(or)
Pick an opponent every turn and donate any 1 resource to them.
---
Frail To No Avail
Your next 3 voters to be Gerrymandered will get discarded instantly.
The effect only ends when 3 voters have been discarded.
---
Great Expectations
Convince 2 opponents to let you pick up the next Conspiracy Card from the draw pile free of cost. You
choose which player keeps this Conspiracy Card.
You can choose yourself.
---