Cultures of Creativity Lego Fonden 2013 PDF
Cultures of Creativity Lego Fonden 2013 PDF
Cultures of Creativity Lego Fonden 2013 PDF
CULTURES OF
CREATIVITY
Nurturing creative mindsets across cultures
Main report
ABOUT THE AUTHORS ACKNOWLEDGEMENT
David Gauntlett is Professor of Media and Communications We are grateful to all our essay contributors, who were
at the University of Westminster, where he co-directs willing to challenge us on the notions of play and
the UK’s leading centre for media and communications creativity, and to condense their ideas into the brief essay
research. He is the author of several books, including Crea- format.
tive Explorations (2007) and Making is Connecting (2011).
He has conducted collaborative research with a number of We received kind advice from Professor Mihály Csíkszent
the world’s leading creative organisations, including the mihályi in the early stages of the project, and from
BBC, the British Library, and Tate. For almost a decade he Professor Mitch Resnick, whose inspired guidance helped
has worked with the LEGO Group on innovation in creativity, us along the way. Our playful learning panel of academic
play and learning. experts contributed with questions and directions for the
project.
Bo Stjerne Thomsen is Director for Research & Learning
in the LEGO Foundation, where he directs the long-term The project would not have reached completion without
academic research based on the values of LEGO play and the continuous attention of consultants, Physicians World
learning, and through an extensive collaboration with Europe, and we appreciate their careful planning, editing,
academic experts and research institutions. He has a and commenting on our ideas and the final report.
background in architecture, interaction design and robo-
tics and received an elite research scholarship for his PhD
on performative learning environments with a research
fellowship at the MIT Media Lab.
4 PREFACE
5 EXECUTIVE SUMMARY
8 1: INTRODUCTION
14 2: THE CREATIVE MINDSET
18 3: PLAYING, MAKING, SHARING
33 4: BRIDGING CULTURES
40 5: CONCLUSION: NURTURING A CREATIVE MINDSET ACROSS CULTURES
48 REFERENCES
‘
For this purpose, we approached a range of leading academic
Creativity can be supported by parents, teachers,
researchers across different disciplines, to help us under-
businesses, and even communities. As a matter of
stand this mission, and we developed this report which
fact, it is very important that support is offered
describes the relationships between a creative mindset
by everyone involved. A child growing up in a family
and a thriving and vibrant culture.
that encourages creativity, in a culture that values
creativity, with teachers who support creativity, has We hope that this report will inspire a new dialogue on
excellent chances of fulfilling his or her creative the role of play and creativity in developing an inclusive
potentials’. and dynamic society, which recognizes the potential of the
Runco, 2013 creative mindset embedded in every child.
The model reminds us that culture is not (only) about THE CREATIVE MINDSET
heritage, but is about the lived here-and-now, which The creative mindset is an attitude to the world
we continually make and remake, together. characterised by curiosity, questions, and a desire to
play, make and share, which children possess in their
early years, but which is often tragically lost in the
cultures of schools and workplaces. Sustaining this
delicate creative mindset is a considerable challenge
in any culture.
HAVING
Environments
Materials Creativity should be actively encouraged, praised and
Media SHARING rewarded, in homes and schools. Adults can play a key
DOING role in modelling everyday creative behaviour — the
Activities particular activity is not as important as the fact that
Relationships
MAKING Practices an adult can be seen engaged in a creative enterprise.
CULTURE
Building meanings, Modelling of playful behaviour is also very important.
developing
KNOWING community PLAYING
Knowledge
Experiences Experts can play a useful role, but expertise is less
Meaning powerful than a learner’s own desire to learn. When a
BEING child is curious and motivated, with a strong sense of
THINKING
Identities
Traditions self-efficacy — the belief in their own ability to suc-
Roles
ceed in difficult circumstances — they can learn from
peers, and from experience.
BRIDGING CULTURES
To build bridges between cultures, people need a com-
mon language through which they can develop shared
meanings. The bridge-building process is not about
ignoring differences, but is more about channelling
and supporting conversations.
We see that the creative mindset is delicate and rather too easily damaged, and
consider the mindfulness necessary to keep it alive.
THE CREATIVE MINDSET AND THE UNIVERSAL killing children’s motivation and creativity. Almost
POTENTIAL OF CHILDREN without exception, the five-year-olds in my mixed-age
Every child begins their journey through life with an in- classroom began their educational journey wide-eyed
credible potential: a creative mindset which approaches and excited about everything put in front of them. They
the world with curiosity, with questions, and with a desire took risks and were blissfully unconcerned about what
to play, make and share. The creative mindset is summed might happen if they made a mistake or got a wrong
up by Beth Hennessey, in her essay, as ‘a playful attitude answer. [...] Yet by the time these same students had
and a willingness to take risks’ (Hennessey, 2013). reached the age of 8 or 9, far too many of them had
become rule-bound and self-conscious. (Hennessey, 2013)
A creative mindset is about playing, making and sharing. As
Mitch Resnick suggests in his essay, these three concepts There is much agreement in the research literature that
are not just forms of activity, they are stances for engaging the creative mindset is all too easily closed down by the
with the world (Resnick, 2013). apparent demands of the educa-
Play is not simply a particular tion system. At the same time it
activity which occurs within is clear that a creative mindset
a specific bit of time during
As life goes on, if this creative mind- can be nourished and sustained,
the day, but can describe a play- set can be sustained, it enables a if we are especially mindful of its
ful attitude towards the world, supreme importance.
person to confidently get to grips with
which will infuse relationships,
judgements, and willingness to challenges in memorable ways, rich with THE CREATIVE MINDSET IS
take risks. Similarly, ‘making’ NECESSARY
ingenuity or self-expression. Although
is not just about the activity of The creative mindset is not a
creating and building, but refers the creative mindset resides within an luxury. And the creative mind-
to an attitude that the world is individual, it can be seen as one of set is not a new requirement of
constantly being built and re- the modern world — although it
built, and that there is an active
the most crucial building blocks for a can be especially valuable in our
role to be played in that building vibrant and developing culture. complex, interconnected exi-
and rebuilding. Sharing is about stence. It is this creative mind-
a capacity for connection and set which has enabled the human
collaboration — to do the playing race to survive over thousands of
and making with others, to build on other people’s ideas years — both on a day to day level, through imaginative
and to offer up one’s own work in the same spirit. approaches to providing food and shelter, and at a broader
level, through necessary solutions to dire threats affecting
The creative mindset, then, is a universal starting point, the whole population.
but is easily lost. This observation has been memorably
made by Ken Robinson, in his 2007 TED talk which has So the creative mindset has always been necessary. But
been viewed millions of times online, in which he argues today, more than ever, we have the opportunity to choose
that schools typically ‘squander’ children’s creativity and ways to develop and support this mindset depending on
talents, ‘pretty ruthlessly’ (Robinson, 2007). Children be- the future we envision. That we should ‘choose’ to do
gin school unafraid to experiment, to tinker, to get things this seems so obvious that it might barely be worth men-
wrong; but over time, they learn that mistakes are highly tioning — but in fact, we often do things to support one
stigmatised, and often associated with a kind of humilia favoured outcome which do damage to another outcome.
tion that every child would want to avoid. A strikingly For instance, being able to assess and compare the perfor
similar point is made by Beth Hennessey: mance of schools appears to be a desirable goal: the sense
of competition should drive teachers and pupils to do
I began my career as a primary school teacher and better, and parents should be able to make informed
immediately began to worry that our schools were choices about schools. However, assessment of schools
CREATIVE MINDSETS WITHIN CULTURES From the US, Beth Hennessey sets out the challenges of
The individual person’s creative mindset develops, inevi- preserving a creative mindset in the face of classroom
tably, within culture; but of course this culture was built factors which tend to destroy this kind of intrinsic
through the collective efforts of individual people, and so motivation: ‘expected reward, expected evaluation,
this system is in a permanent loop. People shape culture, competition, surveillance and time limits’ (Hennessey,
and culture shapes people. 2013). Central to this is her idea that students should
feel like ‘agents’ rather than ‘pawns’ — determining their
Although cultures and approaches to child development own activities and learning, rather than having learning
may vary considerably, the creative mindset that children ‘done to’ them. This is not — or at least, not simply —
begin with appears to be much the same around the world. ‘do whatever you want’, but a process where learners are
Every child has the potential to flourish, to be inventive, supported to reflect upon their learning, and to monitor
to make great new things. Conversely, the power of social their own progress. This therefore encourages a thought-
norms and cultural values is strong — and the influence of ful, creative approach to fostering one’s own creativity.
parental preferences and choices cannot be overstated. As
Eduardo Chaves notes in his essay — and as noted above From China, Keang-ieng Vong records that Chinese schools
— human children ‘are all born, as it were, prematurely often see creativity as being primarily of significance in
and ill-equipped to live’, lacking the most basic skills for relation to children’s artwork, rather than across the
survival (Chaves, 2013). We depend on those around us, curriculum (Vong, 2013). Creative play is not perceived as
and so the universal potential of the human child is almost being central to learning, and the Chinese noun meaning
immediately, from birth, led down a path shaped by play, you xi, describes activity which for adults would be
culture. the opposite of learning (a situation not especially different
to that in many Western schools, of course, for children
We have a capacity and desire to learn, and so the young above kindergarten age, or in adult business life, which is
child hungrily absorbs all of these cultural inputs, alongsi- rarely truly playful). Nonetheless, Vong notes a changing
de the more general skills such as how to walk. As the emphasis which might support the development of creative
child gets older, as Chaves suggests, the creative mindset mindsets, based in an approach to creativity as ‘novel ideas
develops within their whole-body experience of the world. to solve everyday problems’, and building on the Chinese
We are not merely ‘thinking machines’, but have the plea- definition of creativity which we can paraphrase as ‘the
sure and joy of running, dancing and making things within power to infuse any event or object with new ideas’.
Play is necessary for the development of imagination and They are not only assembling essential neural architec
agency in all children, then, but also is at the base of the tures in their young brains, but also encouraging the
highest of human achievements. Merlin Donald asserts development of their creative capacities, as well as
that fantasy play ‘is at the root of both art and science’ their proficiency at constructive self-criticism. These
(Donald, 2013). The ability to put together sounds and abilities are essential, and their future as learners
melodies to make a symphony — or to attack traditional depends upon it.
approaches to sound and melody to make a revolutionary (Donald, 2013)
new form of symphony — or to imagine the thousands of
complex processes required to get a human onto the moon This view is supported by the principle of constructionism,
— or to think about the nature of matter and reality to developed by Seymour Papert. This is the idea that we build
develop advances in quantum physics — all have their ro- knowledge through making things, or ‘learning by making’.
ots in the fantasy play of childhood. Children’s early, more It is based, in turn, on the notion of constructivism, from
This is a fascinating insight into how play works, but it Cultures are systems through which we create shared
also offers a model for how culture is created and devel- meanings. This sounds like a pleasant process, but has
oped: willing parties offer sets of ‘topics that they want substantial implications. Merlin Donald (2001) notes that
to work on’ — a ‘curriculum’ for collaboration — and then a culture is a system which frames how we see everything,
an improvised process of muddling-through and tacit so some things are rendered thinkable and may become
agreements develops into a kind of consensus regarding more central, whilst other things become more or less
the typical content of the system, its boundaries, and its invisible or literally inconceivable to us. So at the broad
tolerance to challenges. level, culture is the terrain in which we operate, and at
the close-up level is the knitting together of ideas, know-
This can explain how something we call ‘culture’ is put ledge, feelings and insights, to remake part of the terrain.
together and recognised: any number of cultural arte-
facts and ideas are proposed by actors within the system If we think about cultures of creativity, then creativity
(innovators, artists, critics, or anyone with something to within a culture means creativity within a kind of system.
contribute), but it is through an improvised process of What this means for creativity is that it necessarily
muddling-through and tacit agreements that we even- responds to, and is framed by, elements of the system. So
tually reach some kind of consensus about the core and creativity within a culture is likely to convey or be shaped
marginal elements of the culture. This conversation about by the values of that culture (such as emphasis on individual
the nature and content of culture goes on, continuously, or collective priorities), approaches to learning and sharing
across time. (more public or more private), aesthetic expectations
(such as use of space and materials), and other factors.
HAVING
Environments
Materials
Media
DOING
Activities
Relationships
Practices
CULTURE
Building meanings,
developing
KNOWING community
Knowledge
Experiences
Meaning
BEING
Identities
Traditions
Roles
We outlined playing, making and sharing earlier in this The DOING dimension indicates the vitality of the
chapter. The additional process here is ‘thinking’. Now, relationships and practices which are the lifeblood of
HAVING
Environments
Materials
Media SHARING
DOING
Activities
Relationships
MAKING Practices
CULTURE
Building meanings,
developing
KNOWING community PLAYING
Knowledge
Experiences
Meaning
BEING
THINKING
Identities
Traditions
Roles
‘Play also
fosters creativity in an
ubuntu sense and promotes the idea
of umuntu ngumuntu ngabantu
(a person is only a person through other
people). These African concepts of human
solidarity afford opportunities for children
to act as a collective to promote or
disrupt ideas and/or use objects in
meaningful and novel ways.’
(Ebrahim, 2013)
‘Evolution
[…] throws light on
why fantasy play is so much fun.
There are no motivational problems here,
unlike many other aspects of education
and development. It is natural to engage
in fantasy play, precisely because it is
such an ancient, adaptive, and
necessary activity. Moreover, it is
inherently creative.’
(Donald, 2013)
relationships were forged and knowledge shared; ‘the
ones with more talent helped the ones with less’. This
culture enabled the Brazilians to be very creative and
EXAMPLES ON HOW HAVING, DOING, BEING thus successful at the game.
AND KNOWING APPEAR IN DIFFERENT
CULTURES As Eduardo Chaves explains, ‘It was a paradigmatic case
of learning by doing’, and argues that in recent times
‘learning to play football has become more like regimen-
ted work than spontaneous play. I am convinced that this
As noted at the start of this report, however, cultures are not like islands, with sea
between them. Individuals can be members of several cultures; they may inhabit
different cultures to greater or lesser degrees; and some cultures sit within other
cultures, or overlap within more than one. Also, unlike islands, their edges can be
extremely fuzzy.
Nevertheless, despite the vagueness necessarily inherent Communities of interest have a greater creativity
in the boundaries of cultures, we know in a common-sense potential by exploiting diversity not as a constraint to
way that we can talk of cultures, and different kinds deal with but an opportunity to generate new ideas, new
of culture, and ways of linking them up and fostering insights, and new environments. The challenge to foster
conversations between cultures, which can be especially and nurture cultures of creativity is often not to reduce
fruitful. heterogeneity and specialization, but to support it,
manage it, and integrate it by finding ways to build bridges
FROM THE INDIVIDUAL TO CULTURE TO between local knowledge and by exploiting conceptual
CONNECTED CULTURES collisions and breakdowns as sources for innovation.
The bridging process necessarily begins with individuals (Fischer, 2013)
(or individuals in groups) and works outwards. In his essay,
Gerhard Fischer offers a nice model for thinking about this Bridges, therefore, do not need to smooth over, ignore, or
(Fischer, 2013). His starting point connects with that made obliterate differences, but are more about channelling and
by Merlin Donald (see chapter 1), that the human ability supporting conversations. To have fruitful conversations,
to work together using symbolic systems (writing, drawing, what is needed is a common language.
making) — and therefore to make culture together —
has been absolutely fundamental to human progress. The common language does not have to be a spoken or
As Fischer puts it: written language, like English or Japanese. Fans of vintage
clothing, or Scandinavian interior design, are able to share
Our focus on social creativity is grounded in the basic and exchange elements of their passions internationally,
observation that the power of the unaided individual even if they speak a different language, because of their
mind is highly overrated. Although society often thinks of collective understanding of certain ideas and tropes.
creative individuals as working in isolation, intelligence People who are passionate about coffee can exchange ideas
and creativity result in large part from interaction and and enthusiasm, with gestures and sounds and laughter —
collaboration with other individuals. and taste — when they meet in a cafe. But these examples
(Fischer, 2013) are, of course, limited, because clothing or interior design
or coffee are not really intended to be complex tools for
Fischer’s whole methodology is about providing platforms the expression of ideas beyond their natural range. How-
(specifically, digital environments) which enable and ever there are some organised non-verbal systems which
support people to come together to work on things. offer a kind of internationally shareable language. These
include musical notation, maps, Scratch (the tile-based
Our work is grounded in the basic belief that there is an visual programming environment), and the LEGO System.
“and” and not a “versus“ relationship between indivi-
dual and social creativity. Languages are crucial to culture and cultural evolution.
(Fischer, 2013) Luigi Luca Cavalli-Sforza defines cultures as ‘the ensemble
of customs and technologies that played and continue to
Whilst Etienne Wenger’s (1998) notion of ‘communities of play an essential role in the evolution of our behavior’
practice’ emphasises the strengths of like-minded groups (2001: 173), and it is language which really enabled
working together on a shared interest, Fischer’s broa- the learning and sharing of this cultural ensemble and
der concept of ‘communities of interest’ (Fischer, 2013) so made a huge contribution to human development.
potentially describes any number of individuals and Humans were able to migrate out of sub-Saharan Africa
communities of practice who work on a particular around 50,000 years ago because, in part, of the develop
‘interest’. This approach is less concerned with what ment of language. ‘This formidable instrument of com-
such enthusiasts and groups have in common — rather, munication helped humans explore and establish small
their divergent perspectives on a topic of common societies in distant lands, adapt to new ecological con-
interest are to be valued: ditions, and rapidly absorb technological developments’
(2001: 93).
HAVING HAVING
Environments Environments
Materials Materials
Media SHARING SHARING Media
MAKING MAKING
CULTURE CULTURE
KNOWING 1 PLAYING PLAYING 2 KN
Knowledge Kno
Experiences Exp
Meaning Me
BEING THINKING
THINKING BEING
Identities
Traditions Identities
Roles Traditions
Roles
CULTURE
Guinea, who had been taught nothing about radios, and KNOWING 2
THINKING
DOING
yet, through tinkering, had worked out ‘a repertoire of Knowledge
Experiences Activities
Meaning Relationships
techniques’ which made him an improvisational kind of MAKING MAKING Practices
HAVING HAVING
radio expert. Wesch reflects: Environments Environments
Materials
THINKING Materials
Media
Media
CULTURE
Throughout our schooling, which is largely based on BEING 1
Identities SHARING
“instructionism,” we have been taught that knowledge Traditions
Roles
comes from the expert. Peni’s knowledge of the radio PLAYING DOING
Activities
developed because there was no expert. Unschooled, Relationships
Practices
he was not limited to the solutions that might be
taught by the expert, and so his axe was as likely to DOING
Activities
be used for a tool as a soldering iron. He mixed and SHARING
Relationships
Practices
BEING
melded the knowledge from many domains of his life Identities
Traditions
CULTURE
3
Western world. PLAYING HAVING
Environment
Experiences
(Wesch, 2013) THINKING
Meaning
KNOWING
Knowledge
Experiences
Meaning
We might say that this is like when people learn together
online — often with no formal training, they embark on
projects of shared interest (such as family trees, or photo Fig. 5: Three cultures, connected on different dimensions.
We felt it was only right to reflect something from each of them in this report, and
so the preceding chapters have included quite a spread of ideas. In this chapter we
hope to sum up some conclusions to the key questions: What are the core insights
on cultures? How can the creative mindset be sustained in different cultures? And
how can we build bridges between cultures?
ON CULTURES is, what its values are, and whether it is willing to evolve.
To begin with a general observation: it is easy and com- It is a never-ending conversation which is both risk-taking
mon to think of cultures in terms of ‘cultural differences’ and defensive when new elements come along — as they
— my people are like this, your people are like that. In this do all the time.
report and the accompanying essays, however, the clear
message is that cultural differences can be significant, but In terms of ‘cultural differences’, we find that different
overall, human cultures are more characterised by their cultures come with different sets of values, rituals, heroes
similarities than their differences. We have seen that and symbols. Therefore a culture is not about everyone
creativity is generally considered to be of high value in all thinking alike, but within a culture, people are likely to
cultures — even those which, because of conflicting pres- share a number of basic assumptions and orientations. It
sures, do not always support its development in practice. is this distinctive way of thinking, with its particular tones
and flavours, which makes members of one culture some-
Whilst culture is sometimes thought of as a pleasant gloss what (but not totally) different from members of other
of activity, which may add richness to our spare time but cultures.
is not really essential — as in the ‘Culture’ section in a
newspaper, reviewing the latest film or opera production Finally, as a tool for thinking about creative cultures,
— we have seen in this report that culture is more like a we presented a model adapted from one by Anne Scott
hard-working machine, storing, assimilating and deploying Sørensen et al (2010). The model shows culture both as the
knowledge so that humankind can develop and flourish. already-existing site within which people are creative, and
simultaneously as the ‘live’ space which influences, and
We have seen how the development of ‘cultural memory is influenced by, their creativity. It picks out four dimen-
systems’ — as Merlin Donald called them — such as writing, sions, ‘having’, ‘doing’, ‘being’, and ‘knowing’, although
drawing, and the internet, offered ‘an extraordinary evo- it should be noted that these overlap and are continuously
lutionary strategy’, giving us a way to record, share, and in play together — not separately. The model is described
manipulate ideas. In this way, culture is not only the store- more fully in chapter 3.
house, but is also the central processing unit, of collective
human life.
KNOWING
their own problems’ Knowledge
Experiences SHARING
(Fischer, 2013). Meaning
CULTURE
KNOWING 2
THINKING
Knowledge DOING
IN CONCLUSION Experiences
Meaning
Activities
Relationships
MAKING MAKING Practices
At the beginning of this study we noted the example of HAVING HAVING
Environments Environments
Florence, Italy, at the start of the 15th century. In less THINKING Materials Materials
Media
Media
than three decades, the people of this town produced CULTURE
BEING 1
a considerable number of artistic and architectural Identities SHARING
Traditions
masterpieces, which are still treasured 600 years later. Roles
PLAYING DOING
We saw that this could not be explained in terms of ‘genius’ Activities
Relationships
Practices
individuals, but rather was because of a deliberate co-
ordination of elements of the culture. There were potent DOING
Activities
resources, enabling makers to manifest their dreams; Relationships
Practices
SHARING
BEING
there was an inspirational flurry of creative activity and Identities
Traditions
Roles MAKING
encouraging relationships; there was a collective ideology CULTURE
3
of doing something fantastic together for the city; and PLAYING HAVING
Environment
Experiences
Knowledge
to draw upon. In other words, there were strong things Experiences
Meaning
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