Dungeon #151 - Hell's Heart PDF
Dungeon #151 - Hell's Heart PDF
by Nicolas Logue Hell’s Heart. Some still mutter that Raven, a deranged
art by UDON serial murderer who held the city hostage and reported
cartography by Mike Schley his sick deeds to the populace in horrifying prose, will
not be the last deadly puppet whose strings lead back to
Hate thrives in Hell’s Heart. Cordoned off from the rest Viktor Saint-Demain. Still, with the death of Viktor’s
of Sharn and nestled in the Black Arch district where dark angel, the majority of the citizens of Sharn have
a thousand swords and glaives surround its obsidian begun to wrap themselves in a warm blanket of false
spires, Hell’s Heart is a madman’s nightmare—a black relief, and they ignore the naysayers by claiming that
spot of terror on the pox-ridden underbelly of Sharn. the inquisitive’s killing days are over. They believe he’s
From drooling maniac killers, to family-slaughter- nothing more than a gibbering madman left alone in
ing sociopaths and deranged cannibals, the asylum the dark with his nightmares and his hate. They are
contains Sharn’s most twisted minds, but none among fooled.
them come close to the depraved brilliance of Viktor When madness and genius wed, plans turn within
Saint-Demain. plans, and Viktor’s evil stratagems are too numerous
Undaunted by the recent failure of his protégé in and interlaced for any sane mind to grasp easily. Even
“Quoth the Raven,” Viktor opens a dark final chapter while he fueled the Raven’s dark urges and orchestrated
in his plans for vengeance. The mad inquisitive’s coup murder and mayhem from behind the scenes, he also
de grace not only deals the party a lethal stroke, but also laid the groundwork for a more insidious scheme.
includes his own redemptive rise to heroism as well. A Simple death cannot satisfy Viktor’s hate; instead he
madhouse of killers and deadly traps, plus a doomed wants to bring his enemies as low as he himself has
future as fugitives and enemies of the Brelish crown fallen. He plans to plunge the PCs into villainy and drag
awaits those who cross Viktor Saint-Demain. The time their reputations through the dark underslime of Hell’s
is nigh for a final showdown with one of Khorvaire’s Heart. When he’s finished with them, the PCs will be
most dangerous criminal masterminds. nothing more than murderers and fugitives of the law,
“Hell’s Heart” is an adventure for 10th-level player perhaps destined to spend the rest of their natural lives
characters (PCs) using the Eberron® campaign setting in Hell’s Heart themselves.
and set against the murky morals and dark urban land- A mind as dangerous as Viktor’s turns even the
scape of Sharn, City of Towers. This adventure ends the worst circumstances into an advantage. Viktor had
Viktor Saint-Demain adventure trilogy (it serves as the several chances to escape imprisonment, but he instead
sequel to “Chimes at Midnight” and “Quoth the Raven”), arranged to be thrown into Sharn’s darkest hole. As soon
though with minor adaptation a Dungeon Master (DM) as he was incarcerated in Hell’s Heart, the inquisitive
can run it as a stand-alone adventure. began turning imprisonment to his benefit. He began
Within this adventure, abbreviations indicate materi- with the warden and owner of the institution, one Dr.
als that appear in other supplements. Those supplements Lucard Karvasi, a rail-thin human arguably no less
and their abbreviations are as follows: Complete Warrior demented than his charges. The good doctor opened
(CW), Dungeon Master’s Guide (DMG), Eberron® Campaign the Karvasi Asylum for the Criminally Insane (better
Setting (ECS), Fiend Folio (FF), Libris Mortis (LM), Monster known as “Hell’s Heart”) under the auspices of his older
Manual (MM), Player’s Handbook (PH). sister, whose marriage to King Boranel’s uncle earn her
special boons of the crown. Karvasi runs the asylum
ADVENTURE completely unsupervised, and he engages in all manner
BACKGROUND of horrific abuse, worship of the Mockery, and bizarre
experiments on the inmates. His sister also allows the
When a great mind breaks, it becomes more dangerous deranged doctor to take his pick of convicted Brelish
than a dragon’s ire. Viktor Saint-Demain, once Sharn’s criminals. Karvasi chooses the most colorful—usually
most celebrated master inquisitive, is now a scourge sadistic killers whose warped minds provide much
on the city in which he once solved crimes. In the entertainment to the good doctor as he deals with them
recent past, mentioning his name instilled a deeply in a manner that would give hardened, violent crimi-
felt tremor of fear in Sharn’s citizens. Many who lived nals nightmares. Viktor believed the notoriety of his
in the city after Saint-Demain’s first unlawful exploits Wildnight activities would draw Karvasi’s interest.
whispered that the disease of derangement and violence In his first “treatment” session with the warden of
from which Saint-Demain suffered would only grow Hell’s Heart, Viktor’s considerable powers of deduc-
and fester with time. Several citizens shamefully felt tion quickly revealed a crack in Dr. Lucard Karvasi’s
vindicated during the recent killing spree of the Raven, cold veneer. Lurking in the doctor’s polluted mind is a
who served as an excellent example of the former master second persona—a drooling wrathful brute born of the
inquisitive’s ability to reach beyond his ten-by-ten cell in doctor’s worst perversions and darkest urges, and nur-
tured by Karvasi’s constant contact with like-minded All of this is, of course, completely false. Trelib and
souls. Viktor succored this foul splinter of Karvasi’s the King are old friends, but rumors always fly and
psyche, dubbing the sick thing “Krader,” and eventu- Maldrake, blinded by his devotion to his savior, believes
ally he helped this persona overthrow Karvasi’s higher Viktor’s accusations. Saint-Demain warned Ulysses
reasoning. Now Krader serves Viktor like a deranged not to share these facts with anyone (Trelib’s spies are
puppy, and the inquisitive encourages the doctor to everywhere). Viktor also told Ulysses that the PCs
vent his debased urges upon the population of Hell’s are long-time agents of Baron Trelib d’Medani. Trelib
Heart as often as he likes to ensure the brute’s loyalty. orchestrated the farce of the Raven’s killings to cement
As soon as he gained control of Karvasi, Viktor began the PCs’ reputation as heroes and cast more suspicions
scheming in earnest. on Saint-Demain. Preposterous allegations perhaps, but
First he contacted an old friend—one he knew who to a man like Maldrake, whose personal code puts him
would never turn against him. Ulysses Maldrake is now firmly in debt to Saint-Demain, they are hard cold fact.
one of the King’s finest swords and an elite agent of the Viktor has him convinced that Baron Trelib d’Medani
Citadel. But years ago he was a Sharn Watch captain plans to poison the waterways of Lower Tavick’s Land-
working his way up through the ranks and hot on the ing using emergency reservoirs located beneath Black
trail of Rrregla the Gasper, a brutal choker murderer Arch district. Wrought from the ancient sewers of the
who crushed the throats of over a dozen members of city, when it was still known as Shaarat, these reservoirs
the Watch. The choker caught Maldrake unawares as contain water reserves in case of a siege on Sharn.
he passed under a bridge in Lower Dura, her tentacle The truth is that Viktor discovered these emergency
snaked around Ulysses’s neck, and his world went black. reservoirs after he seized control of Hell’s Heart. The
He awakened to a young inquisitive’s face framed by asylum’s lower level connected directly to them through
an everbright lantern above. Viktor Saint-Demain had old sewage tunnels, and Karvasi himself used one as
triangulated Rrregla’s attacks and accurately predicted a torture chamber and secret shrine to the Mockery.
her next hunting ground. He stabbed the choker Viktor filled the reservoirs with alchemical poisons
through the leg and pulled her off Maldrake seconds and infusions so toxic they could cripple all of Black
before the captain slipped off the edge into oblivion. Arch district if released into the general water supply.
Maldrake still bears the ugly scars across his throat and Then the mad inquisitive began sending missives to
his voice never recovered, coming in rasps now. He also Maldrake detailing Trelib’s “scheme.” At the same time
never forgot what Viktor did for him. When the events he manipulated Karvasi (with Krader in control) to
of last Wildnight came to light, he was crushed, but contact Trelib about turning over control of Hell’s Heart
secretly in his heart never believed Viktor capable of to House Medani. Always looking for more holding
any wrongdoing. facilities in Sharn, Trelib had long had his sights on
When Viktor’s first correspondence reached him Hell’s Heart. The fact that his old enemy Viktor Saint-
from Hell’s Heart, Maldrake felt relieved beyond Demain is currently incarcerated there sweetened the
measure. Viktor hadn’t done any of the things others deal immensely. Trelib jumped at the chance and began
had accused him of doing. Instead, he had fallen prey transferring funds to Karvasi.
to a conspiracy that went high—at least that’s what Official records of these transactions served as part
Viktor told Ulysses in his letters. Viktor claimed he had of the “evidence” Viktor brought to Maldrake’s atten-
stumbled onto a secret plan of Baron Trelib d’Medani’s. tion. Why was Baron Trelib d’Medani sending secret
He went on to say that he had been pursuing the Trelib gold to the warden of Hell’s Heart, a facility right on
on that fateful Wildnight in an attempt to kill him for top of emergency water reservoirs connected to Black
the greater good, but the PCs had intervened on Trelib’s Arch district’s waterways? Viktor also sent copies of
behalf. Karvasi’s ledgers showing receipts from alchemists’
Baron Trelib d’Medani’s master plan is to cripple guilds for huge amounts of toxic substances. Maldrake
Sharn’s Black Arch district, the military arm of the is convinced and now stands ready to aid Viktor in his
city. If this succeeds, King Boranel will have dire need crusade against Baron Trelib d’Medani and his insidious
of Trelib’s services to maintain control of Sharn. Trelib agents (the PCs).
stands to bathe himself in the King’s gold and keep Ulysses Maldrake is not Viktor’s only pawn. The
several favors in his pocket to play later as he needs inquisitive has recruited a whole new menagerie of cat’s
them.
PATIENTS, INFILTRATORS, The Sneaky Way: The PCs may decide to infiltrate the
AND VISITORS asylum through magic (dimension door) or by crawling
through the sewer tunnels. This path takes the party past
A New Patient: The PCs may choose to infiltrate the
facility as a new patient. While Lucard Karvasi usually A18 (sewer tunnels on page 20) $though the mohrgs
handpicks his patients, his arrangement with the crown do not harass them unless they enter that area), and
is contingent upon allowing them to dump a few un- emerges in the asylum in A10 (privy and sewer access).
desirables on him from time to time. If you used the The PCs must then do their best to remain unseen,
Sivis Speaks hook, Danten Senlo might forge the trans- which is fairly easy since the residents of Hell’s Heart
fer papers necessary to get the PCs into Hell’s Heart are busy preparing for the baron’s visit. They need only
(though some mummery may be in order to disguise make a DC 10 Hide or Move Silently check every hour to
a few folk as Citadel guards in charge of the transfer). avoid crossing paths with the rambling inmates (though
Anyone brought to the asylum is immediately restrained feel free to narrate some tense close calls as you like).
in a straitjacket and leg irons (–4 penalty on all attacks, Along for the Ride: If the PCs have a good relationship
saves, and skill checks, plus take only one standard with Baron Trelib d’Medani (most likely they do if they
action or move action per round, cannot take full-round saved his life and his daughter in “Chimes at Midnight”),
actions, casting spells with somatic components is im- they may wish to go to the baron directly. As much as the
possible as well). A DC 35 Escape Artist check is neces- baron respects and values the PCs counsel, they don’t
sary to slip the jacket and wriggle free of the leg irons. A really have any hard evidence that something is amiss
DC 30 Open Lock check (though it cannot be made by at Hell’s Heart. Also Baron Trelib d’Medani is planning
the person restrained) frees the person as well. on bringing some of his finest sentries and inquisitives
If one or more PCs are placed in Hell’s Heart, they with him on his visit. He is a proud half-elf and has no
are locked away in sunless individual cells in A5 and A6 wish to appear nervous or weak in front of Viktor, or Dr.
(cell blocks). Unless they have the ability to spring them- Karvasi for that matter. He refuses to allow the PCs to
selves, they wallow here until Viktor springs his trap. accompany him on his visit unless they succeed on a DC
30 Diplomacy check.
A4. Promenade AC 18, touch 18, flat-footed 10; uncanny dodge, unfet-
tered defense
This spacious hallway runs the entire length of the asylum (+5 Dex, +3 unfettered defense)
with wide corridors stretching into murk in both directions. Fort +3, Ref +14, Will +9; evasion
Points of dim red light are the only illumination. The hellish Speed 30 ft. (6 squares)
A19. Emergency
Water Piping
and Storage Cells
This tunnel opens into a giant drainage
chamber. Within stand towering metal
cylinders 20 feet high with intricate, if
aged, piping connecting them in a dizzying
web. Piping above runs into higher water
channels of Black Arch district.
Viktor’s Poisonous Plan: A Roadmap DC 20 Survival: When combined with the Track
feat, the PC discovers that the side tunnel in A18
Here is a quick overview of Viktor’s plan, plus the vari-
that leads to A19 has been used recently.
ous checks the PCs can make to foil him.
The Plan: Viktor wants the PCs to attempt to save the
A19
baron from the water trap, causing the canisters in A19
DC 20 Craft (alchemy): The PC figures out that the
to explode and send toxins into Sharn’s water supply.
toxic substance in A19 can cripple the district if it
Opportunities: The PCs have several opportunities to
hits the district’s waterways.
figure out this plan. Below is a list of the areas in which
Detect Poison: The PC figures out that the toxic
clues are revealed. This information is followed by a guide
substance in A19 can cripple the district if it hits
of the same information, organized by check type.
the district’s waterways.
By Area DC 25 Disable Device: In A19, the PC figures out
A14 how to seal the piping and prevent the poisons
DC 10 Knowledge (architecture and engineering): from entering the upper water supply.
The PC understands the false plans left in A14 but DC 20 Knowledge (architecture and engineering):
sees no fault in them. The PC realizes the cylinders in A19 have been tam-
DC 15 Knowledge (architecture and engineering): pered with recently.
The PC recognizes that the plans in A14 seem DC 25 Knowledge (architecture and engineering):
amiss—certain details are left out or mistaken. In A19, the PC figures out how to seal the piping
DC 20 Knowledge (architecture and engineering): and prevent the poisons from entering the upper
The PC realizes the plans in A14 are false and that water supply.
venting the chamber sends the water elsewhere. DC 20 Knowledge (nature): The PC figures out that
DC 25 Knowledge (architecture and engineering): the toxic substance in A19 can cripple the district if
The PC can chart the direction the water would it hits the district’s waterways.
travel by using the plans found in A14, which allows DC 25 Open Lock: The PC can examine the fluids
her to head to A19 (page 20) to investigate. inside the cylinders in A19.
DC 20 Search: The PC realizes the cylinders in A19
A15 have been tampered with recently.
DC 25 Search: The PC find burnt scraps in A15, DC 20 Survival: The PC figures out that the toxic
which are all that’s left of Viktor’s schematics and substance in A19 can cripple the district if it hits
plans. Piecing them together reveals the contain- the district’s waterways.
ment cells in A19 and the piping system connecting DC 20 Strength: The PC can examine the fluids in-
the cells of poisonous water to the waterways of side the cylinders in A19.
Lower Tavick’s Landing. These fragments also give
the PCs a complete map of A17, A18, A19, and A20 A20
DC 20 Disable Device: The PC can activate the
A18 pumps in A20, but doing so shunts the water to
DC 25 Knowledge (architecture and engineering): A19, which rapidly increases the pressure on the
In A18, the PCs figures out the layout of the sewers overfilled waste containment located there.
and realizes that the main thoroughfare leads to DC 20 Knowledge (architecture and engineering):
a reservoir connected to a series of water cells in The PC can activate the pumps in A20, but doing
A19. so shunts the water to A19, which rapidly increases
DC 25 Knowledge (dungeoneering): In A18, the PC the pressure on the overfilled waste containment
figures out the layout of the sewers and realizes located there.
that the main thoroughfare leads to a reservoir DC 20 Strength: The PC can activate the pumps in
connected by piping to a series of cylindrical water A20, but doing so shunts the water to A19, which
cells in A19. rapidly increases the pressure on the overfilled
waste containment located there.
Knowledge (dungeoneering)
DC 25: In A18, the PC figures out the layout of the
sewers and realizes that the main thoroughfare
leads to a reservoir connected by piping to a series
of cylindrical water cells in A19.
Knowledge (nature)
DC 20: The PC learns that the toxic substance in
A19 can cripple the district if it hits the waterways.
Open Lock
DC 25: The PC can examine the fluids inside the
cylinders in A19.
Tactics
Grimgraj attacks a PC, hoping to stun or paralyze her
before moving on to another foe. If seriously threatened,
Grimgraj turns into swarm form. Grimgraj moves
through other swarms to confuse PCs as to his actual
position before reforming to attack again. Anyone not
succeeding on a DC 30 Spot check loses track of him
among the bugs. They have a 50% miss chance to attack
him (though missed attacks still hit the other swarm),
and this attack allows Grimgraj to strike any foe who
fails the check as if they were flat-footed. He and the
swarms fight to the death.
Development
Several of the exotic insects on the specimen tables are
quite rare and very valuable. One table has three gold-
bellied Marshargar scarabs, which are delicate creatures
whose carapaces are worth 150 gp each. Another table
has two scrolls of gentle repose and a scroll of giant vermin.
Conclusion
A DC 25 Search check reveals an area of the water that
is a few degrees colder than the surrounding. On the
bottom of the canal here lies a +2 icy burst kukri discarded
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