4 Ps of Creativity
4 Ps of Creativity
Anna Jordanous 1
Abstract. From what perspective should creativity of a system be in the light of how they are relevant to computational creativity re-
considered? Are we interested in the creativity of the systems out- searchers.
put? The creativity of the system itself? Or of its creative processes?
Creativity as measured by internal features or by external feedback?
Traditionally within computational creativity the focus had been on
1.1 The product/process debate in computational
the creativity of the systems Products or of its Processes, though this
creativity evaluation
focus has widened recently regarding the role of the audience or the As a research community, we have largely focussed on assess-
field surrounding the creative system. In the wider creativity research ment of creativity via assessment of the artefacts produced. [8,
community a broader take is prevalent: the creative Person is consid- p. 1]
ered as well as the environment or Press within which the creative
entity operates in. Here we have the Four Ps of creativity: Person, As illustrated by the ICCC 2014 call for papers, one important
Product, Process and Press. This paper presents the Four Ps, explain- debate in computational creativity is about whether evaluation of a
ing each of the Four Ps in the context of creativity research and how it creative system should focus exclusively on the output produced by
relates to computational creativity. To illustrate how useful the Four the system, or whether the processes built into the system should
Ps can be in taking a fuller perspective on creativity, the concepts also be taken into account. Should both product and process should
of novelty and value explored from each of the Four P perspectives, be included in evaluation [39, 8, 20], or should evaluation concen-
uncovering aspects that may otherwise be overlooked. This paper ar- trate solely on the product of systems [45]? Ritchie [45] stated that
gues that the broader view of creativity afforded by the Four Ps is examining the process is unimportant for creativity, arguing that hu-
vital in guiding us towards more encompassing and comprehensive mans normally judge the creativity of others by what they produce,
computational investigations of creativity. because one cannot easily observe the underlying process of human
creativity. Ritchie therefore advocated a black-box testing approach,
where the inner program workings are treated as unknown and eval-
1 Introduction uation concentrates on the systems results. Later, however, Ritchie
[46] conceded that it can be important to consider a systems mech-
A practical issue arises when considering the evaluation of a com- nisms in the case of more theoretical research[46, p. 147].
putational creativity system: from what perspective should creativity While it is true that we can only use the material we have avail-
of a system be considered? Are we interested in the creativity of the able to form an evaluation, evaluation experiments [36, 19] show that
systems output? The creativity of the system itself? Or of its creative people often make assumptions about process in their judgements
processes? Creativity as measured by internal features or by external on product. As Hofstadter pointedout, covert mechanisms can be
feedback? deeply probed and eventually revealed merely by means of watching
The computational creativity community has traditionally consid- overt behaviour ... [this approach] lies at the very heart of modern
ered creativity from the perspective of the creative output produced science. [15, quoted in p. 10, [39]]. Pearce & Wiggins [36] discussed
by a system, or the processes employed within creative systems (with how our interpretation of how something was produced is important,
notable exceptions, such as Saunders [48]). The call for this ICCC even if the actual method is unknown, and that such an interpreta-
2014 conference invites papers addressing the Process vs. product: tion can be derived if people are repeatedly exposed to the compo-
addressing the issue of evaluating/estimating creativity (or progress sitional systems (human or computational) that they are evaluating.
towards it) in computational systems through study of what they pro- Collins [6] discussed how making reasonable assumptions can assist
duce, what they do and combinations thereof. the reverse-engineering3 of program code from output, in scenarios
This paper argues that to consider process and product is not where white-box testing (evaluation with access to the program code)
enough; computational creativity should be considered and explored is not possible.
from four different perspectives, known as the Four Ps: the creative Colton [8] acknowledged Ritchies arguments but quotes exam-
Person, Product, Process and Press (or environment) [43, 26]. ples from art to demonstrate that process is as important as the end
The Four Ps have long been prevalent in creativity research re- product when evaluating creativity, at least in the artistic domain. As
lating to humans2 and enable a more inclusive and encompassing evidence, Colton cites conceptual art for details on conceptual art in
approach to the study of creativity and accommodating multiple rel- the context of this debate, where the concepts and motivations be-
evant perspectives. Here the Four Ps are presented and considered hind the artistic process are a significant contribution of the artwork.
Sol LeWitt defined Conceptual Art [25] as an art form where the
1 University of Kent, UK, email: [email protected]
2 Variants of these Ps also arise in slightly different guises in non-related 3 Reverse-engineering is the process of identifying and perhaps replicating
areas, such as software project management [16] or education [2]. how a product is made, through analysis of that product.
idea or concept is the most important aspect of the work. ... The idea models [9] which consider various aesthetic features and interactions
becomes a machine that makes the art. Two examples are Tracey between audience and system. Work on computationally creative so-
Emins controversial exhibit My Bed (1999) and Duchamps Foun- cieties has also developed in the last few years [48, is a significant
tain (1917). Jordanous [20] makes similar arguments for creativity example].
in musical improvisation, finding that the process of improvisation is Along a similar broadening of perspectives, the next section
often seen as more relevant for creativity than the end result. brings in work from the wider creativity research community, ex-
If assessing how creative a piece of conceptual art or a musical amining further viewpoints - the creative person operating in a
improvisation is, solely by evaluating the product, then there are two press/environment - and relating these viewpoints to a computational
negative consequences: creativity standpoint.